Index: Source/platform/graphics/ImageBuffer.cpp |
diff --git a/Source/platform/graphics/ImageBuffer.cpp b/Source/platform/graphics/ImageBuffer.cpp |
index 91acb2eeee1dc1dbbed09f386549bf762d2f4e20..a0e2540627b5d150bc374c07fbc384828d43e36f 100644 |
--- a/Source/platform/graphics/ImageBuffer.cpp |
+++ b/Source/platform/graphics/ImageBuffer.cpp |
@@ -144,7 +144,7 @@ bool ImageBuffer::copyToPlatformTexture(GraphicsContext3D& context, Platform3DOb |
// The canvas is stored in an inverted position, so the flip semantics are reversed. |
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, !flipY); |
- extensions->copyTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, getBackingTexture(), texture, level, internalFormat, destType); |
+ extensions->copyTextureCHROMIUM(GL_TEXTURE_2D, getBackingTexture(), texture, level, internalFormat, destType); |
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, false); |
context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false); |
@@ -172,8 +172,8 @@ bool ImageBuffer::copyRenderingResultsFromDrawingBuffer(DrawingBuffer* drawingBu |
if (!context3D || !tex) |
return false; |
- return drawingBuffer->copyToPlatformTexture(*(context3D.get()), tex, GraphicsContext3D::RGBA, |
- GraphicsContext3D::UNSIGNED_BYTE, 0, true, false); |
+ return drawingBuffer->copyToPlatformTexture(*(context3D.get()), tex, GL_RGBA, |
+ GL_UNSIGNED_BYTE, 0, true, false); |
} |
void ImageBuffer::draw(GraphicsContext* context, const FloatRect& destRect, const FloatRect& srcRect, |