| Index: Source/platform/graphics/ImageBuffer.cpp
|
| diff --git a/Source/platform/graphics/ImageBuffer.cpp b/Source/platform/graphics/ImageBuffer.cpp
|
| index 91acb2eeee1dc1dbbed09f386549bf762d2f4e20..a0e2540627b5d150bc374c07fbc384828d43e36f 100644
|
| --- a/Source/platform/graphics/ImageBuffer.cpp
|
| +++ b/Source/platform/graphics/ImageBuffer.cpp
|
| @@ -144,7 +144,7 @@ bool ImageBuffer::copyToPlatformTexture(GraphicsContext3D& context, Platform3DOb
|
|
|
| // The canvas is stored in an inverted position, so the flip semantics are reversed.
|
| context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, !flipY);
|
| - extensions->copyTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, getBackingTexture(), texture, level, internalFormat, destType);
|
| + extensions->copyTextureCHROMIUM(GL_TEXTURE_2D, getBackingTexture(), texture, level, internalFormat, destType);
|
|
|
| context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, false);
|
| context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false);
|
| @@ -172,8 +172,8 @@ bool ImageBuffer::copyRenderingResultsFromDrawingBuffer(DrawingBuffer* drawingBu
|
| if (!context3D || !tex)
|
| return false;
|
|
|
| - return drawingBuffer->copyToPlatformTexture(*(context3D.get()), tex, GraphicsContext3D::RGBA,
|
| - GraphicsContext3D::UNSIGNED_BYTE, 0, true, false);
|
| + return drawingBuffer->copyToPlatformTexture(*(context3D.get()), tex, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, 0, true, false);
|
| }
|
|
|
| void ImageBuffer::draw(GraphicsContext* context, const FloatRect& destRect, const FloatRect& srcRect,
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|
|