Index: Source/platform/graphics/Canvas2DLayerBridge.cpp |
diff --git a/Source/platform/graphics/Canvas2DLayerBridge.cpp b/Source/platform/graphics/Canvas2DLayerBridge.cpp |
index ec0a2c0b01bbf57494ee966ae048d5cea39cc500..492dc2b439a70f7a66dd6b2d0108bf753482c6ba 100644 |
--- a/Source/platform/graphics/Canvas2DLayerBridge.cpp |
+++ b/Source/platform/graphics/Canvas2DLayerBridge.cpp |
@@ -308,15 +308,15 @@ bool Canvas2DLayerBridge::prepareMailbox(blink::WebExternalTextureMailbox* outMa |
ASSERT(mailboxInfo->m_image.get()); |
ASSERT(mailboxInfo->m_image->getTexture()); |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, mailboxInfo->m_image->getTexture()->getTextureHandle()); |
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); |
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); |
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); |
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); |
- context()->produceTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, mailboxInfo->m_mailbox.name); |
+ m_context->bindTexture(GL_TEXTURE_2D, mailboxInfo->m_image->getTexture()->getTextureHandle()); |
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ context()->produceTextureCHROMIUM(GL_TEXTURE_2D, mailboxInfo->m_mailbox.name); |
context()->flush(); |
mailboxInfo->m_mailbox.syncPoint = context()->insertSyncPoint(); |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); |
+ m_context->bindTexture(GL_TEXTURE_2D, 0); |
// Because we are changing the texture binding without going through skia, |
// we must dirty the context. |
m_context->grContext()->resetContext(kTextureBinding_GrGLBackendState); |