Index: Source/core/html/canvas/WebGLRenderingContext.cpp |
diff --git a/Source/core/html/canvas/WebGLRenderingContext.cpp b/Source/core/html/canvas/WebGLRenderingContext.cpp |
index b8b92201a3911263dd34b94318fad84d606511ec..fba7596fcd807e56976895134a6dd13d82fb45ca 100644 |
--- a/Source/core/html/canvas/WebGLRenderingContext.cpp |
+++ b/Source/core/html/canvas/WebGLRenderingContext.cpp |
@@ -562,7 +562,7 @@ WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, Pa |
m_contextGroup->addContext(this); |
m_maxViewportDims[0] = m_maxViewportDims[1] = 0; |
- m_context->getIntegerv(GraphicsContext3D::MAX_VIEWPORT_DIMS, m_maxViewportDims); |
+ m_context->getIntegerv(GL_MAX_VIEWPORT_DIMS, m_maxViewportDims); |
RefPtr<WebGLRenderingContextEvictionManager> contextEvictionManager = adoptRef(new WebGLRenderingContextEvictionManager()); |
@@ -614,7 +614,7 @@ void WebGLRenderingContext::initializeNewContext() |
m_unpackAlignment = 4; |
m_unpackFlipY = false; |
m_unpackPremultiplyAlpha = false; |
- m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL; |
+ m_unpackColorspaceConversion = GC3D_BROWSER_DEFAULT_WEBGL; |
m_boundArrayBuffer = 0; |
m_currentProgram = 0; |
m_framebufferBinding = 0; |
@@ -637,28 +637,28 @@ void WebGLRenderingContext::initializeNewContext() |
m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; |
GC3Dint numCombinedTextureImageUnits = 0; |
- m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); |
+ m_context->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); |
m_textureUnits.clear(); |
m_textureUnits.resize(numCombinedTextureImageUnits); |
GC3Dint numVertexAttribs = 0; |
- m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); |
+ m_context->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs); |
m_maxVertexAttribs = numVertexAttribs; |
m_maxTextureSize = 0; |
- m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize); |
+ m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); |
m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); |
m_maxCubeMapTextureSize = 0; |
- m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); |
+ m_context->getIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); |
m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize); |
m_maxRenderbufferSize = 0; |
- m_context->getIntegerv(GraphicsContext3D::MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize); |
+ m_context->getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize); |
// These two values from EXT_draw_buffers are lazily queried. |
m_maxDrawBuffers = 0; |
m_maxColorAttachments = 0; |
- m_backDrawBuffer = GraphicsContext3D::BACK; |
+ m_backDrawBuffer = GL_BACK; |
m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault); |
addContextObject(m_defaultVertexArrayObject.get()); |
@@ -818,8 +818,8 @@ bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask) |
// Determine if it's possible to combine the clear the user asked for and this clear. |
bool combinedClear = mask && !m_scissorEnabled; |
- m_context->disable(GraphicsContext3D::SCISSOR_TEST); |
- if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT)) |
+ m_context->disable(GL_SCISSOR_TEST); |
+ if (combinedClear && (mask & GL_COLOR_BUFFER_BIT)) |
m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0, |
m_colorMask[1] ? m_clearColor[1] : 0, |
m_colorMask[2] ? m_clearColor[2] : 0, |
@@ -827,27 +827,27 @@ bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask) |
else |
m_context->clearColor(0, 0, 0, 0); |
m_context->colorMask(true, true, true, true); |
- GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; |
+ GC3Dbitfield clearMask = GL_COLOR_BUFFER_BIT; |
if (contextAttributes->depth()) { |
- if (!combinedClear || !m_depthMask || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)) |
+ if (!combinedClear || !m_depthMask || !(mask & GL_DEPTH_BUFFER_BIT)) |
m_context->clearDepth(1.0f); |
- clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; |
+ clearMask |= GL_DEPTH_BUFFER_BIT; |
m_context->depthMask(true); |
} |
if (contextAttributes->stencil()) { |
- if (combinedClear && (mask & GraphicsContext3D::STENCIL_BUFFER_BIT)) |
+ if (combinedClear && (mask & GL_STENCIL_BUFFER_BIT)) |
m_context->clearStencil(m_clearStencil & m_stencilMask); |
else |
m_context->clearStencil(0); |
- clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; |
- m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, 0xFFFFFFFF); |
+ clearMask |= GL_STENCIL_BUFFER_BIT; |
+ m_context->stencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); |
} |
m_drawingBuffer->clearFramebuffers(clearMask); |
restoreStateAfterClear(); |
if (m_framebufferBinding) |
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
m_layerCleared = true; |
return combinedClear; |
@@ -860,14 +860,14 @@ void WebGLRenderingContext::restoreStateAfterClear() |
// Restore the state that the context set. |
if (m_scissorEnabled) |
- m_context->enable(GraphicsContext3D::SCISSOR_TEST); |
+ m_context->enable(GL_SCISSOR_TEST); |
m_context->clearColor(m_clearColor[0], m_clearColor[1], |
m_clearColor[2], m_clearColor[3]); |
m_context->colorMask(m_colorMask[0], m_colorMask[1], |
m_colorMask[2], m_colorMask[3]); |
m_context->clearDepth(m_clearDepth); |
m_context->clearStencil(m_clearStencil); |
- m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, m_stencilMask); |
+ m_context->stencilMaskSeparate(GL_FRONT, m_stencilMask); |
m_context->depthMask(m_depthMask); |
} |
@@ -908,7 +908,7 @@ void WebGLRenderingContext::paintRenderingResultsToCanvas() |
m_context->paintRenderingResultsToCanvas(canvas()->buffer(), m_drawingBuffer.get()); |
if (m_framebufferBinding) |
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
else |
m_drawingBuffer->bind(); |
} |
@@ -926,7 +926,7 @@ PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData() |
return 0; |
if (m_framebufferBinding) |
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
else |
m_drawingBuffer->bind(); |
@@ -961,10 +961,10 @@ void WebGLRenderingContext::reshape(int width, int height) |
m_drawingBuffer->reset(IntSize(width, height)); |
restoreStateAfterClear(); |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); |
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); |
+ m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); |
+ m_context->bindRenderbuffer(GL_RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); |
if (m_framebufferBinding) |
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
+ m_context->bindFramebuffer(GL_FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
} |
int WebGLRenderingContext::drawingBufferWidth() const |
@@ -980,19 +980,19 @@ int WebGLRenderingContext::drawingBufferHeight() const |
unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type) |
{ |
switch (type) { |
- case GraphicsContext3D::BYTE: |
+ case GL_BYTE: |
return sizeof(GC3Dbyte); |
- case GraphicsContext3D::UNSIGNED_BYTE: |
+ case GL_UNSIGNED_BYTE: |
return sizeof(GC3Dubyte); |
- case GraphicsContext3D::SHORT: |
+ case GL_SHORT: |
return sizeof(GC3Dshort); |
- case GraphicsContext3D::UNSIGNED_SHORT: |
+ case GL_UNSIGNED_SHORT: |
return sizeof(GC3Dushort); |
- case GraphicsContext3D::INT: |
+ case GL_INT: |
return sizeof(GC3Dint); |
- case GraphicsContext3D::UNSIGNED_INT: |
+ case GL_UNSIGNED_INT: |
return sizeof(GC3Duint); |
- case GraphicsContext3D::FLOAT: |
+ case GL_FLOAT: |
return sizeof(GC3Dfloat); |
} |
ASSERT_NOT_REACHED(); |
@@ -1003,11 +1003,11 @@ void WebGLRenderingContext::activeTexture(GC3Denum texture) |
{ |
if (isContextLost()) |
return; |
- if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "activeTexture", "texture unit out of range"); |
+ if (texture - GL_TEXTURE0 >= m_textureUnits.size()) { |
+ synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range"); |
return; |
} |
- m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; |
+ m_activeTextureUnit = texture - GL_TEXTURE0; |
m_context->activeTexture(texture); |
m_drawingBuffer->setActiveTextureUnit(texture); |
@@ -1019,7 +1019,7 @@ void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* sha |
if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader)) |
return; |
if (!program->attachShader(shader)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "attachShader", "shader attachment already has shader"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader"); |
return; |
} |
m_context->attachShader(objectOrZero(program), objectOrZero(shader)); |
@@ -1035,11 +1035,11 @@ void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint i |
if (!validateString("bindAttribLocation", name)) |
return; |
if (isPrefixReserved(name)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindAttribLocation", "reserved prefix"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix"); |
return; |
} |
if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bindAttribLocation", "index out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, "bindAttribLocation", "index out of range"); |
return; |
} |
m_context->bindAttribLocation(objectOrZero(program), index, name); |
@@ -1052,7 +1052,7 @@ bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGL |
return false; |
if (object) { |
if (!object->validate(contextGroup(), this)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object not from this context"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "object not from this context"); |
return false; |
} |
deleted = !object->object(); |
@@ -1068,15 +1068,15 @@ void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer) |
if (deleted) |
buffer = 0; |
if (buffer && buffer->getTarget() && buffer->getTarget() != target) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets"); |
return; |
} |
- if (target == GraphicsContext3D::ARRAY_BUFFER) |
+ if (target == GL_ARRAY_BUFFER) |
m_boundArrayBuffer = buffer; |
- else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) |
+ else if (target == GL_ELEMENT_ARRAY_BUFFER) |
m_boundVertexArrayObject->setElementArrayBuffer(buffer); |
else { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invalid target"); |
+ synthesizeGLError(GL_INVALID_ENUM, "bindBuffer", "invalid target"); |
return; |
} |
@@ -1092,8 +1092,8 @@ void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* b |
return; |
if (deleted) |
buffer = 0; |
- if (target != GraphicsContext3D::FRAMEBUFFER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindFramebuffer", "invalid target"); |
+ if (target != GL_FRAMEBUFFER) { |
+ synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target"); |
return; |
} |
m_framebufferBinding = buffer; |
@@ -1115,8 +1115,8 @@ void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* |
return; |
if (deleted) |
renderBuffer = 0; |
- if (target != GraphicsContext3D::RENDERBUFFER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindRenderbuffer", "invalid target"); |
+ if (target != GL_RENDERBUFFER) { |
+ synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target"); |
return; |
} |
m_renderbufferBinding = renderBuffer; |
@@ -1133,22 +1133,22 @@ void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture) |
if (deleted) |
texture = 0; |
if (texture && texture->getTarget() && texture->getTarget() != target) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); |
return; |
} |
GC3Dint maxLevel = 0; |
- if (target == GraphicsContext3D::TEXTURE_2D) { |
+ if (target == GL_TEXTURE_2D) { |
m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; |
maxLevel = m_maxTextureLevel; |
if (!m_activeTextureUnit) |
m_drawingBuffer->setTexture2DBinding(objectOrZero(texture)); |
- } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { |
+ } else if (target == GL_TEXTURE_CUBE_MAP) { |
m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; |
maxLevel = m_maxCubeMapTextureLevel; |
} else { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindTexture", "invalid target"); |
+ synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target"); |
return; |
} |
@@ -1219,11 +1219,11 @@ void WebGLRenderingContext::bufferData(GC3Denum target, long long size, GC3Denum |
if (!buffer) |
return; |
if (size < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size < 0"); |
return; |
} |
if (!size) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size == 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "size == 0"); |
return; |
} |
@@ -1238,7 +1238,7 @@ void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3De |
if (!buffer) |
return; |
if (!data) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data"); |
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); |
return; |
} |
m_context->bufferData(target, data->byteLength(), data->data(), usage); |
@@ -1252,7 +1252,7 @@ void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, G |
if (!buffer) |
return; |
if (!data) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data"); |
+ synthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); |
return; |
} |
@@ -1263,11 +1263,11 @@ void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr |
{ |
if (isContextLost()) |
return; |
- WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW); |
+ WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GL_STATIC_DRAW); |
if (!buffer) |
return; |
if (offset < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "offset < 0"); |
return; |
} |
if (!data) |
@@ -1280,11 +1280,11 @@ void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr |
{ |
if (isContextLost()) |
return; |
- WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW); |
+ WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GL_STATIC_DRAW); |
if (!buffer) |
return; |
if (offset < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "offset < 0"); |
return; |
} |
if (!data) |
@@ -1296,16 +1296,16 @@ void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, Arr |
GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target) |
{ |
if (isContextLost()) |
- return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; |
- if (target != GraphicsContext3D::FRAMEBUFFER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "checkFramebufferStatus", "invalid target"); |
+ return GL_FRAMEBUFFER_UNSUPPORTED; |
+ if (target != GL_FRAMEBUFFER) { |
+ synthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target"); |
return 0; |
} |
if (!m_framebufferBinding || !m_framebufferBinding->object()) |
- return GraphicsContext3D::FRAMEBUFFER_COMPLETE; |
+ return GL_FRAMEBUFFER_COMPLETE; |
const char* reason = "framebuffer incomplete"; |
GC3Denum result = m_framebufferBinding->checkStatus(&reason); |
- if (result != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
+ if (result != GL_FRAMEBUFFER_COMPLETE) { |
emitGLWarning("checkFramebufferStatus", reason); |
return result; |
} |
@@ -1317,13 +1317,13 @@ void WebGLRenderingContext::clear(GC3Dbitfield mask) |
{ |
if (isContextLost()) |
return; |
- if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear", "invalid mask"); |
+ if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { |
+ synthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); |
return; |
} |
const char* reason = "framebuffer incomplete"; |
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "clear", reason); |
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); |
return; |
} |
if (!clearIfComposited(mask)) |
@@ -1393,11 +1393,11 @@ void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level, |
return; |
if (!validateCompressedTexFormat(internalformat)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexImage2D", "invalid internalformat"); |
+ synthesizeGLError(GL_INVALID_ENUM, "compressedTexImage2D", "invalid internalformat"); |
return; |
} |
if (border) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "border not 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "border not 0"); |
return; |
} |
if (!validateCompressedTexDimensions("compressedTexImage2D", NotTexSubImage2D, target, level, width, height, internalformat)) |
@@ -1410,13 +1410,13 @@ void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level, |
return; |
if (!isGLES2NPOTStrict()) { |
if (level && WebGLTexture::isNPOT(width, height)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2"); |
+ synthesizeGLError(GL_INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2"); |
return; |
} |
} |
graphicsContext3D()->compressedTexImage2D(target, level, internalformat, width, height, |
border, data->byteLength(), data->baseAddress()); |
- tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
+ tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE); |
} |
void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
@@ -1427,7 +1427,7 @@ void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint lev |
if (!validateTexFuncLevel("compressedTexSubImage2D", target, level)) |
return; |
if (!validateCompressedTexFormat(format)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexSubImage2D", "invalid format"); |
+ synthesizeGLError(GL_INVALID_ENUM, "compressedTexSubImage2D", "invalid format"); |
return; |
} |
if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data)) |
@@ -1438,7 +1438,7 @@ void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint lev |
return; |
if (format != tex->getInternalFormat(target, level)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format"); |
return; |
} |
@@ -1451,8 +1451,8 @@ void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint lev |
bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName, GC3Denum format) |
{ |
- if (GraphicsContext3D::getClearBitsByFormat(format) & (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format can not be set, only rendered to"); |
+ if (GraphicsContext3D::getClearBitsByFormat(format) & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "format can not be set, only rendered to"); |
return false; |
} |
return true; |
@@ -1462,7 +1462,7 @@ void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3De |
{ |
if (isContextLost()) |
return; |
- if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE)) |
+ if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GL_UNSIGNED_BYTE)) |
return; |
if (!validateSettableTexFormat("copyTexImage2D", internalformat)) |
return; |
@@ -1470,23 +1470,23 @@ void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3De |
if (!tex) |
return; |
if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format"); |
return; |
} |
if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2"); |
+ synthesizeGLError(GL_INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2"); |
return; |
} |
const char* reason = "framebuffer incomplete"; |
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason); |
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason); |
return; |
} |
clearIfComposited(); |
ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); |
m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); |
// FIXME: if the framebuffer is not complete, none of the below should be executed. |
- tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
+ tex->setLevelInfo(target, level, internalformat, width, height, GL_UNSIGNED_BYTE); |
} |
void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) |
@@ -1502,23 +1502,23 @@ void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC |
return; |
// Before checking if it is in the range, check if overflow happens first. |
if (xoffset + width < 0 || yoffset + height < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "bad dimensions"); |
+ synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "bad dimensions"); |
return; |
} |
if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range"); |
return; |
} |
GC3Denum internalformat = tex->getInternalFormat(target, level); |
if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) |
return; |
if (!isTexInternalFormatColorBufferCombinationValid(internalformat, boundFramebufferColorFormat())) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format"); |
return; |
} |
const char* reason = "framebuffer incomplete"; |
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); |
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); |
return; |
} |
clearIfComposited(); |
@@ -1587,8 +1587,8 @@ PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type) |
{ |
if (isContextLost()) |
return 0; |
- if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "createShader", "invalid shader type"); |
+ if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) { |
+ synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type"); |
return 0; |
} |
@@ -1602,12 +1602,12 @@ void WebGLRenderingContext::cullFace(GC3Denum mode) |
if (isContextLost()) |
return; |
switch (mode) { |
- case GraphicsContext3D::FRONT_AND_BACK: |
- case GraphicsContext3D::FRONT: |
- case GraphicsContext3D::BACK: |
+ case GL_FRONT_AND_BACK: |
+ case GL_FRONT: |
+ case GL_BACK: |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "cullFace", "invalid mode"); |
+ synthesizeGLError(GL_INVALID_ENUM, "cullFace", "invalid mode"); |
return; |
} |
m_context->cullFace(mode); |
@@ -1618,7 +1618,7 @@ bool WebGLRenderingContext::deleteObject(WebGLObject* object) |
if (isContextLost() || !object) |
return false; |
if (!object->validate(contextGroup(), this)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "delete", "object does not belong to this context"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belong to this context"); |
return false; |
} |
if (object->object()) |
@@ -1721,7 +1721,7 @@ void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) |
if (isContextLost()) |
return; |
if (zNear > zFar) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange", "zNear > zFar"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar"); |
return; |
} |
m_context->depthRange(zNear, zFar); |
@@ -1732,7 +1732,7 @@ void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* sha |
if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader)) |
return; |
if (!program->detachShader(shader)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "detachShader", "shader not attached"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached"); |
return; |
} |
m_context->detachShader(objectOrZero(program), objectOrZero(shader)); |
@@ -1743,12 +1743,12 @@ void WebGLRenderingContext::disable(GC3Denum cap) |
{ |
if (isContextLost() || !validateCapability("disable", cap)) |
return; |
- if (cap == GraphicsContext3D::STENCIL_TEST) { |
+ if (cap == GL_STENCIL_TEST) { |
m_stencilEnabled = false; |
applyStencilTest(); |
return; |
} |
- if (cap == GraphicsContext3D::SCISSOR_TEST) { |
+ if (cap == GL_SCISSOR_TEST) { |
m_scissorEnabled = false; |
m_drawingBuffer->setScissorEnabled(m_scissorEnabled); |
} |
@@ -1760,7 +1760,7 @@ void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index) |
if (isContextLost()) |
return; |
if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "disableVertexAttribArray", "index out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index out of range"); |
return; |
} |
@@ -1794,11 +1794,11 @@ bool WebGLRenderingContext::validateRenderingState() |
bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLObject* object) |
{ |
if (!object || !object->object()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no object or object deleted"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no object or object deleted"); |
return false; |
} |
if (!object->validate(contextGroup(), this)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object does not belong to this context"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "object does not belong to this context"); |
return false; |
} |
return true; |
@@ -1866,12 +1866,12 @@ void WebGLRenderingContext::enable(GC3Denum cap) |
{ |
if (isContextLost() || !validateCapability("enable", cap)) |
return; |
- if (cap == GraphicsContext3D::STENCIL_TEST) { |
+ if (cap == GL_STENCIL_TEST) { |
m_stencilEnabled = true; |
applyStencilTest(); |
return; |
} |
- if (cap == GraphicsContext3D::SCISSOR_TEST) { |
+ if (cap == GL_SCISSOR_TEST) { |
m_scissorEnabled = true; |
m_drawingBuffer->setScissorEnabled(m_scissorEnabled); |
} |
@@ -1883,7 +1883,7 @@ void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index) |
if (isContextLost()) |
return; |
if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "enableVertexAttribArray", "index out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index out of range"); |
return; |
} |
@@ -1913,35 +1913,35 @@ void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum at |
{ |
if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment)) |
return; |
- if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "framebufferRenderbuffer", "invalid target"); |
+ if (renderbuffertarget != GL_RENDERBUFFER) { |
+ synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid target"); |
return; |
} |
if (buffer && !buffer->validate(contextGroup(), this)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context"); |
return; |
} |
// Don't allow the default framebuffer to be mutated; all current |
// implementations use an FBO internally in place of the default |
// FBO. |
if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); |
return; |
} |
Platform3DObject bufferObject = objectOrZero(buffer); |
switch (attachment) { |
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
if (isDepthStencilSupported() || !buffer) { |
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); |
+ m_context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
+ m_context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); |
} else { |
WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(renderbuffertarget, buffer); |
if (!emulatedStencilBuffer) { |
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory"); |
+ synthesizeGLError(GL_OUT_OF_MEMORY, "framebufferRenderbuffer", "out of memory"); |
return; |
} |
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer)); |
+ m_context->framebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
+ m_context->framebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, objectOrZero(emulatedStencilBuffer)); |
} |
break; |
default: |
@@ -1956,30 +1956,30 @@ void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attac |
if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment)) |
return; |
if (level) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "framebufferTexture2D", "level not 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0"); |
return; |
} |
if (texture && !texture->validate(contextGroup(), this)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context"); |
return; |
} |
// Don't allow the default framebuffer to be mutated; all current |
// implementations use an FBO internally in place of the default |
// FBO. |
if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); |
return; |
} |
Platform3DObject textureObject = objectOrZero(texture); |
switch (attachment) { |
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
- m_context->framebufferTexture2D(target, GraphicsContext3D::DEPTH_ATTACHMENT, textarget, textureObject, level); |
- m_context->framebufferTexture2D(target, GraphicsContext3D::STENCIL_ATTACHMENT, textarget, textureObject, level); |
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
+ m_context->framebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, textureObject, level); |
+ m_context->framebufferTexture2D(target, GL_STENCIL_ATTACHMENT, textarget, textureObject, level); |
break; |
- case GraphicsContext3D::DEPTH_ATTACHMENT: |
+ case GL_DEPTH_ATTACHMENT: |
m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
break; |
- case GraphicsContext3D::STENCIL_ATTACHMENT: |
+ case GL_STENCIL_ATTACHMENT: |
m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
break; |
default: |
@@ -1994,11 +1994,11 @@ void WebGLRenderingContext::frontFace(GC3Denum mode) |
if (isContextLost()) |
return; |
switch (mode) { |
- case GraphicsContext3D::CW: |
- case GraphicsContext3D::CCW: |
+ case GL_CW: |
+ case GL_CCW: |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "frontFace", "invalid mode"); |
+ synthesizeGLError(GL_INVALID_ENUM, "frontFace", "invalid mode"); |
return; |
} |
m_context->frontFace(mode); |
@@ -2012,7 +2012,7 @@ void WebGLRenderingContext::generateMipmap(GC3Denum target) |
if (!tex) |
return; |
if (!tex->canGenerateMipmaps()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size"); |
return; |
} |
if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0))) |
@@ -2022,15 +2022,15 @@ void WebGLRenderingContext::generateMipmap(GC3Denum target) |
// on Mac. Remove the hack once this driver bug is fixed. |
#if OS(MACOSX) |
bool needToResetMinFilter = false; |
- if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) { |
- m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR); |
+ if (tex->getMinFilter() != GL_NEAREST_MIPMAP_LINEAR) { |
+ m_context->texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
needToResetMinFilter = true; |
} |
#endif |
m_context->generateMipmap(target); |
#if OS(MACOSX) |
if (needToResetMinFilter) |
- m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter()); |
+ m_context->texParameteri(target, GL_TEXTURE_MIN_FILTER, tex->getMinFilter()); |
#endif |
tex->generateMipmapLevelInfo(); |
} |
@@ -2062,8 +2062,8 @@ bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<Ref |
return false; |
const GC3Denum shaderType[] = { |
- GraphicsContext3D::VERTEX_SHADER, |
- GraphicsContext3D::FRAGMENT_SHADER |
+ GL_VERTEX_SHADER, |
+ GL_FRAGMENT_SHADER |
}; |
for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GC3Denum); ++i) { |
WebGLShader* shader = program->getAttachedShader(shaderType[i]); |
@@ -2084,7 +2084,7 @@ GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const St |
if (isPrefixReserved(name)) |
return -1; |
if (!program->linkStatus()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getAttribLocation", "program not linked"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program not linked"); |
return 0; |
} |
return m_context->getAttribLocation(objectOrZero(program), name); |
@@ -2094,19 +2094,19 @@ WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum |
{ |
if (isContextLost()) |
return WebGLGetInfo(); |
- if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid target"); |
+ if (target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER) { |
+ synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid target"); |
return WebGLGetInfo(); |
} |
- if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid parameter name"); |
+ if (pname != GL_BUFFER_SIZE && pname != GL_BUFFER_USAGE) { |
+ synthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parameter name"); |
return WebGLGetInfo(); |
} |
GC3Dint value = 0; |
m_context->getBufferParameteriv(target, pname, &value); |
- if (pname == GraphicsContext3D::BUFFER_SIZE) |
+ if (pname == GL_BUFFER_SIZE) |
return WebGLGetInfo(value); |
return WebGLGetInfo(static_cast<unsigned int>(value)); |
} |
@@ -2141,7 +2141,7 @@ GC3Denum WebGLRenderingContext::getError() |
} |
if (isContextLost()) |
- return GraphicsContext3D::NO_ERROR; |
+ return GL_NO_ERROR; |
return m_context->getError(); |
} |
@@ -2189,46 +2189,46 @@ WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum t |
return WebGLGetInfo(); |
if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound"); |
return WebGLGetInfo(); |
} |
WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attachment); |
if (!object) { |
- if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) |
- return WebGLGetInfo(GraphicsContext3D::NONE); |
+ if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) |
+ return WebGLGetInfo(GL_NONE); |
// OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL |
// specifies INVALID_OPERATION. |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name"); |
return WebGLGetInfo(); |
} |
ASSERT(object->isTexture() || object->isRenderbuffer()); |
if (object->isTexture()) { |
switch (pname) { |
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
- return WebGLGetInfo(GraphicsContext3D::TEXTURE); |
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
+ return WebGLGetInfo(GL_TEXTURE); |
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
return WebGLGetInfo(PassRefPtr<WebGLTexture>(static_cast<WebGLTexture*>(object))); |
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
{ |
GC3Dint value = 0; |
m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
return WebGLGetInfo(value); |
} |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment"); |
return WebGLGetInfo(); |
} |
} else { |
switch (pname) { |
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
- return WebGLGetInfo(GraphicsContext3D::RENDERBUFFER); |
- case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
+ return WebGLGetInfo(GL_RENDERBUFFER); |
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(static_cast<WebGLRenderbuffer*>(object))); |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment"); |
return WebGLGetInfo(); |
} |
} |
@@ -2240,197 +2240,197 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname) |
return WebGLGetInfo(); |
const int intZero = 0; |
switch (pname) { |
- case GraphicsContext3D::ACTIVE_TEXTURE: |
+ case GL_ACTIVE_TEXTURE: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: |
+ case GL_ALIASED_LINE_WIDTH_RANGE: |
return getWebGLFloatArrayParameter(pname); |
- case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: |
+ case GL_ALIASED_POINT_SIZE_RANGE: |
return getWebGLFloatArrayParameter(pname); |
- case GraphicsContext3D::ALPHA_BITS: |
+ case GL_ALPHA_BITS: |
return getIntParameter(pname); |
- case GraphicsContext3D::ARRAY_BUFFER_BINDING: |
+ case GL_ARRAY_BUFFER_BINDING: |
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer)); |
- case GraphicsContext3D::BLEND: |
+ case GL_BLEND: |
return getBooleanParameter(pname); |
- case GraphicsContext3D::BLEND_COLOR: |
+ case GL_BLEND_COLOR: |
return getWebGLFloatArrayParameter(pname); |
- case GraphicsContext3D::BLEND_DST_ALPHA: |
+ case GL_BLEND_DST_ALPHA: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::BLEND_DST_RGB: |
+ case GL_BLEND_DST_RGB: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::BLEND_EQUATION_ALPHA: |
+ case GL_BLEND_EQUATION_ALPHA: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::BLEND_EQUATION_RGB: |
+ case GL_BLEND_EQUATION_RGB: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::BLEND_SRC_ALPHA: |
+ case GL_BLEND_SRC_ALPHA: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::BLEND_SRC_RGB: |
+ case GL_BLEND_SRC_RGB: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::BLUE_BITS: |
+ case GL_BLUE_BITS: |
return getIntParameter(pname); |
- case GraphicsContext3D::COLOR_CLEAR_VALUE: |
+ case GL_COLOR_CLEAR_VALUE: |
return getWebGLFloatArrayParameter(pname); |
- case GraphicsContext3D::COLOR_WRITEMASK: |
+ case GL_COLOR_WRITEMASK: |
return getBooleanArrayParameter(pname); |
- case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: |
+ case GL_COMPRESSED_TEXTURE_FORMATS: |
return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size())); |
- case GraphicsContext3D::CULL_FACE: |
+ case GL_CULL_FACE: |
return getBooleanParameter(pname); |
- case GraphicsContext3D::CULL_FACE_MODE: |
+ case GL_CULL_FACE_MODE: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::CURRENT_PROGRAM: |
+ case GL_CURRENT_PROGRAM: |
return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram)); |
- case GraphicsContext3D::DEPTH_BITS: |
+ case GL_DEPTH_BITS: |
if (!m_framebufferBinding && !m_attributes.depth) |
return WebGLGetInfo(intZero); |
return getIntParameter(pname); |
- case GraphicsContext3D::DEPTH_CLEAR_VALUE: |
+ case GL_DEPTH_CLEAR_VALUE: |
return getFloatParameter(pname); |
- case GraphicsContext3D::DEPTH_FUNC: |
+ case GL_DEPTH_FUNC: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::DEPTH_RANGE: |
+ case GL_DEPTH_RANGE: |
return getWebGLFloatArrayParameter(pname); |
- case GraphicsContext3D::DEPTH_TEST: |
+ case GL_DEPTH_TEST: |
return getBooleanParameter(pname); |
- case GraphicsContext3D::DEPTH_WRITEMASK: |
+ case GL_DEPTH_WRITEMASK: |
return getBooleanParameter(pname); |
- case GraphicsContext3D::DITHER: |
+ case GL_DITHER: |
return getBooleanParameter(pname); |
- case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: |
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->boundElementArrayBuffer())); |
- case GraphicsContext3D::FRAMEBUFFER_BINDING: |
+ case GL_FRAMEBUFFER_BINDING: |
return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding)); |
- case GraphicsContext3D::FRONT_FACE: |
+ case GL_FRONT_FACE: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::GENERATE_MIPMAP_HINT: |
+ case GL_GENERATE_MIPMAP_HINT: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::GREEN_BITS: |
+ case GL_GREEN_BITS: |
return getIntParameter(pname); |
- case GraphicsContext3D::LINE_WIDTH: |
+ case GL_LINE_WIDTH: |
return getFloatParameter(pname); |
- case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: |
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: |
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: |
+ case GL_MAX_RENDERBUFFER_SIZE: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: |
+ case GL_MAX_TEXTURE_IMAGE_UNITS: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_TEXTURE_SIZE: |
+ case GL_MAX_TEXTURE_SIZE: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_VARYING_VECTORS: |
+ case GL_MAX_VARYING_VECTORS: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_VERTEX_ATTRIBS: |
+ case GL_MAX_VERTEX_ATTRIBS: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: |
+ case GL_MAX_VERTEX_UNIFORM_VECTORS: |
return getIntParameter(pname); |
- case GraphicsContext3D::MAX_VIEWPORT_DIMS: |
+ case GL_MAX_VIEWPORT_DIMS: |
return getWebGLIntArrayParameter(pname); |
- case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: |
+ case GL_NUM_SHADER_BINARY_FORMATS: |
// FIXME: should we always return 0 for this? |
return getIntParameter(pname); |
- case GraphicsContext3D::PACK_ALIGNMENT: |
+ case GL_PACK_ALIGNMENT: |
return getIntParameter(pname); |
- case GraphicsContext3D::POLYGON_OFFSET_FACTOR: |
+ case GL_POLYGON_OFFSET_FACTOR: |
return getFloatParameter(pname); |
- case GraphicsContext3D::POLYGON_OFFSET_FILL: |
+ case GL_POLYGON_OFFSET_FILL: |
return getBooleanParameter(pname); |
- case GraphicsContext3D::POLYGON_OFFSET_UNITS: |
+ case GL_POLYGON_OFFSET_UNITS: |
return getFloatParameter(pname); |
- case GraphicsContext3D::RED_BITS: |
+ case GL_RED_BITS: |
return getIntParameter(pname); |
- case GraphicsContext3D::RENDERBUFFER_BINDING: |
+ case GL_RENDERBUFFER_BINDING: |
return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding)); |
- case GraphicsContext3D::RENDERER: |
+ case GL_RENDERER: |
return WebGLGetInfo(String("WebKit WebGL")); |
- case GraphicsContext3D::SAMPLE_BUFFERS: |
+ case GL_SAMPLE_BUFFERS: |
return getIntParameter(pname); |
- case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: |
+ case GL_SAMPLE_COVERAGE_INVERT: |
return getBooleanParameter(pname); |
- case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: |
+ case GL_SAMPLE_COVERAGE_VALUE: |
return getFloatParameter(pname); |
- case GraphicsContext3D::SAMPLES: |
+ case GL_SAMPLES: |
return getIntParameter(pname); |
- case GraphicsContext3D::SCISSOR_BOX: |
+ case GL_SCISSOR_BOX: |
return getWebGLIntArrayParameter(pname); |
- case GraphicsContext3D::SCISSOR_TEST: |
+ case GL_SCISSOR_TEST: |
return getBooleanParameter(pname); |
- case GraphicsContext3D::SHADING_LANGUAGE_VERSION: |
- return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")"); |
- case GraphicsContext3D::STENCIL_BACK_FAIL: |
+ case GL_SHADING_LANGUAGE_VERSION: |
+ return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GL_SHADING_LANGUAGE_VERSION) + ")"); |
+ case GL_STENCIL_BACK_FAIL: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_BACK_FUNC: |
+ case GL_STENCIL_BACK_FUNC: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: |
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: |
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_BACK_REF: |
+ case GL_STENCIL_BACK_REF: |
return getIntParameter(pname); |
- case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: |
+ case GL_STENCIL_BACK_VALUE_MASK: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_BACK_WRITEMASK: |
+ case GL_STENCIL_BACK_WRITEMASK: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_BITS: |
+ case GL_STENCIL_BITS: |
if (!m_framebufferBinding && !m_attributes.stencil) |
return WebGLGetInfo(intZero); |
return getIntParameter(pname); |
- case GraphicsContext3D::STENCIL_CLEAR_VALUE: |
+ case GL_STENCIL_CLEAR_VALUE: |
return getIntParameter(pname); |
- case GraphicsContext3D::STENCIL_FAIL: |
+ case GL_STENCIL_FAIL: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_FUNC: |
+ case GL_STENCIL_FUNC: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: |
+ case GL_STENCIL_PASS_DEPTH_FAIL: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: |
+ case GL_STENCIL_PASS_DEPTH_PASS: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_REF: |
+ case GL_STENCIL_REF: |
return getIntParameter(pname); |
- case GraphicsContext3D::STENCIL_TEST: |
+ case GL_STENCIL_TEST: |
return getBooleanParameter(pname); |
- case GraphicsContext3D::STENCIL_VALUE_MASK: |
+ case GL_STENCIL_VALUE_MASK: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::STENCIL_WRITEMASK: |
+ case GL_STENCIL_WRITEMASK: |
return getUnsignedIntParameter(pname); |
- case GraphicsContext3D::SUBPIXEL_BITS: |
+ case GL_SUBPIXEL_BITS: |
return getIntParameter(pname); |
- case GraphicsContext3D::TEXTURE_BINDING_2D: |
+ case GL_TEXTURE_BINDING_2D: |
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding)); |
- case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: |
+ case GL_TEXTURE_BINDING_CUBE_MAP: |
return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding)); |
- case GraphicsContext3D::UNPACK_ALIGNMENT: |
+ case GL_UNPACK_ALIGNMENT: |
return getIntParameter(pname); |
- case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: |
+ case GC3D_UNPACK_FLIP_Y_WEBGL: |
return WebGLGetInfo(m_unpackFlipY); |
- case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
+ case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
return WebGLGetInfo(m_unpackPremultiplyAlpha); |
- case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: |
+ case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: |
return WebGLGetInfo(m_unpackColorspaceConversion); |
- case GraphicsContext3D::VENDOR: |
+ case GL_VENDOR: |
return WebGLGetInfo(String("WebKit")); |
- case GraphicsContext3D::VERSION: |
- return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")"); |
- case GraphicsContext3D::VIEWPORT: |
+ case GL_VERSION: |
+ return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GL_VERSION) + ")"); |
+ case GL_VIEWPORT: |
return getWebGLIntArrayParameter(pname); |
case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives |
if (m_oesStandardDerivatives) |
return getUnsignedIntParameter(Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES); |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled"); |
return WebGLGetInfo(); |
case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL: |
if (m_webglDebugRendererInfo) |
- return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER)); |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
+ return WebGLGetInfo(m_context->getString(GL_RENDERER)); |
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
return WebGLGetInfo(); |
case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL: |
if (m_webglDebugRendererInfo) |
- return WebGLGetInfo(m_context->getString(GraphicsContext3D::VENDOR)); |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
+ return WebGLGetInfo(m_context->getString(GL_VENDOR)); |
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
return WebGLGetInfo(); |
case Extensions3D::VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object |
if (m_oesVertexArrayObject) { |
@@ -2438,35 +2438,35 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname) |
return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject)); |
return WebGLGetInfo(); |
} |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled"); |
return WebGLGetInfo(); |
case Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
if (m_extTextureFilterAnisotropic) |
return getUnsignedIntParameter(Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT); |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); |
return WebGLGetInfo(); |
case Extensions3D::MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN |
if (m_webglDrawBuffers) |
return WebGLGetInfo(maxColorAttachments()); |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); |
return WebGLGetInfo(); |
case Extensions3D::MAX_DRAW_BUFFERS_EXT: |
if (m_webglDrawBuffers) |
return WebGLGetInfo(maxDrawBuffers()); |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); |
return WebGLGetInfo(); |
default: |
if (m_webglDrawBuffers |
&& pname >= Extensions3D::DRAW_BUFFER0_EXT |
&& pname < static_cast<GC3Denum>(Extensions3D::DRAW_BUFFER0_EXT + maxDrawBuffers())) { |
- GC3Dint value = GraphicsContext3D::NONE; |
+ GC3Dint value = GL_NONE; |
if (m_framebufferBinding) |
value = m_framebufferBinding->getDrawBuffer(pname); |
else // emulated backbuffer |
value = m_backDrawBuffer; |
return WebGLGetInfo(value); |
} |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name"); |
return WebGLGetInfo(); |
} |
} |
@@ -2478,20 +2478,20 @@ WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, G |
GC3Dint value = 0; |
switch (pname) { |
- case GraphicsContext3D::DELETE_STATUS: |
+ case GL_DELETE_STATUS: |
return WebGLGetInfo(program->isDeleted()); |
- case GraphicsContext3D::VALIDATE_STATUS: |
+ case GL_VALIDATE_STATUS: |
m_context->getProgramiv(objectOrZero(program), pname, &value); |
return WebGLGetInfo(static_cast<bool>(value)); |
- case GraphicsContext3D::LINK_STATUS: |
+ case GL_LINK_STATUS: |
return WebGLGetInfo(program->linkStatus()); |
- case GraphicsContext3D::ATTACHED_SHADERS: |
- case GraphicsContext3D::ACTIVE_ATTRIBUTES: |
- case GraphicsContext3D::ACTIVE_UNIFORMS: |
+ case GL_ATTACHED_SHADERS: |
+ case GL_ACTIVE_ATTRIBUTES: |
+ case GL_ACTIVE_UNIFORMS: |
m_context->getProgramiv(objectOrZero(program), pname, &value); |
return WebGLGetInfo(value); |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getProgramParameter", "invalid parameter name"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name"); |
return WebGLGetInfo(); |
} |
} |
@@ -2509,27 +2509,27 @@ WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC |
{ |
if (isContextLost()) |
return WebGLGetInfo(); |
- if (target != GraphicsContext3D::RENDERBUFFER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid target"); |
+ if (target != GL_RENDERBUFFER) { |
+ synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid target"); |
return WebGLGetInfo(); |
} |
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound"); |
return WebGLGetInfo(); |
} |
GC3Dint value = 0; |
switch (pname) { |
- case GraphicsContext3D::RENDERBUFFER_WIDTH: |
- case GraphicsContext3D::RENDERBUFFER_HEIGHT: |
- case GraphicsContext3D::RENDERBUFFER_RED_SIZE: |
- case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: |
- case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: |
- case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: |
- case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: |
+ case GL_RENDERBUFFER_WIDTH: |
+ case GL_RENDERBUFFER_HEIGHT: |
+ case GL_RENDERBUFFER_RED_SIZE: |
+ case GL_RENDERBUFFER_GREEN_SIZE: |
+ case GL_RENDERBUFFER_BLUE_SIZE: |
+ case GL_RENDERBUFFER_ALPHA_SIZE: |
+ case GL_RENDERBUFFER_DEPTH_SIZE: |
m_context->getRenderbufferParameteriv(target, pname, &value); |
return WebGLGetInfo(value); |
- case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: |
+ case GL_RENDERBUFFER_STENCIL_SIZE: |
if (m_renderbufferBinding->emulatedStencilBuffer()) { |
m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding->emulatedStencilBuffer())); |
m_context->getRenderbufferParameteriv(target, pname, &value); |
@@ -2538,10 +2538,10 @@ WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC |
m_context->getRenderbufferParameteriv(target, pname, &value); |
} |
return WebGLGetInfo(value); |
- case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: |
+ case GL_RENDERBUFFER_INTERNAL_FORMAT: |
return WebGLGetInfo(m_renderbufferBinding->internalFormat()); |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); |
return WebGLGetInfo(); |
} |
} |
@@ -2552,16 +2552,16 @@ WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3D |
return WebGLGetInfo(); |
GC3Dint value = 0; |
switch (pname) { |
- case GraphicsContext3D::DELETE_STATUS: |
+ case GL_DELETE_STATUS: |
return WebGLGetInfo(shader->isDeleted()); |
- case GraphicsContext3D::COMPILE_STATUS: |
+ case GL_COMPILE_STATUS: |
m_context->getShaderiv(objectOrZero(shader), pname, &value); |
return WebGLGetInfo(static_cast<bool>(value)); |
- case GraphicsContext3D::SHADER_TYPE: |
+ case GL_SHADER_TYPE: |
m_context->getShaderiv(objectOrZero(shader), pname, &value); |
return WebGLGetInfo(static_cast<unsigned int>(value)); |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderParameter", "invalid parameter name"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getShaderParameter", "invalid parameter name"); |
return WebGLGetInfo(); |
} |
} |
@@ -2580,23 +2580,23 @@ PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecision |
if (isContextLost()) |
return 0; |
switch (shaderType) { |
- case GraphicsContext3D::VERTEX_SHADER: |
- case GraphicsContext3D::FRAGMENT_SHADER: |
+ case GL_VERTEX_SHADER: |
+ case GL_FRAGMENT_SHADER: |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type"); |
return 0; |
} |
switch (precisionType) { |
- case GraphicsContext3D::LOW_FLOAT: |
- case GraphicsContext3D::MEDIUM_FLOAT: |
- case GraphicsContext3D::HIGH_FLOAT: |
- case GraphicsContext3D::LOW_INT: |
- case GraphicsContext3D::MEDIUM_INT: |
- case GraphicsContext3D::HIGH_INT: |
+ case GL_LOW_FLOAT: |
+ case GL_MEDIUM_FLOAT: |
+ case GL_HIGH_FLOAT: |
+ case GL_LOW_INT: |
+ case GL_MEDIUM_INT: |
+ case GL_HIGH_INT: |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type"); |
return 0; |
} |
@@ -2645,10 +2645,10 @@ WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pn |
return WebGLGetInfo(); |
GC3Dint value = 0; |
switch (pname) { |
- case GraphicsContext3D::TEXTURE_MAG_FILTER: |
- case GraphicsContext3D::TEXTURE_MIN_FILTER: |
- case GraphicsContext3D::TEXTURE_WRAP_S: |
- case GraphicsContext3D::TEXTURE_WRAP_T: |
+ case GL_TEXTURE_MAG_FILTER: |
+ case GL_TEXTURE_MIN_FILTER: |
+ case GL_TEXTURE_WRAP_S: |
+ case GL_TEXTURE_WRAP_T: |
m_context->getTexParameteriv(target, pname, &value); |
return WebGLGetInfo(static_cast<unsigned int>(value)); |
case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
@@ -2656,10 +2656,10 @@ WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pn |
m_context->getTexParameteriv(target, pname, &value); |
return WebGLGetInfo(static_cast<unsigned int>(value)); |
} |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); |
return WebGLGetInfo(); |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name"); |
return WebGLGetInfo(); |
} |
} |
@@ -2669,14 +2669,14 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG |
if (isContextLost() || !validateWebGLObject("getUniform", program)) |
return WebGLGetInfo(); |
if (!uniformLocation || uniformLocation->program() != program) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program"); |
return WebGLGetInfo(); |
} |
GC3Dint location = uniformLocation->location(); |
// FIXME: make this more efficient using WebGLUniformLocation and caching types in it |
GC3Dint activeUniforms = 0; |
- m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms); |
+ m_context->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORMS, &activeUniforms); |
for (GC3Dint i = 0; i < activeUniforms; i++) { |
ActiveInfo info; |
if (!m_context->getActiveUniform(objectOrZero(program), i, info)) |
@@ -2699,92 +2699,92 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG |
GC3Denum baseType; |
unsigned int length; |
switch (info.type) { |
- case GraphicsContext3D::BOOL: |
- baseType = GraphicsContext3D::BOOL; |
+ case GL_BOOL: |
+ baseType = GL_BOOL; |
length = 1; |
break; |
- case GraphicsContext3D::BOOL_VEC2: |
- baseType = GraphicsContext3D::BOOL; |
+ case GL_BOOL_VEC2: |
+ baseType = GL_BOOL; |
length = 2; |
break; |
- case GraphicsContext3D::BOOL_VEC3: |
- baseType = GraphicsContext3D::BOOL; |
+ case GL_BOOL_VEC3: |
+ baseType = GL_BOOL; |
length = 3; |
break; |
- case GraphicsContext3D::BOOL_VEC4: |
- baseType = GraphicsContext3D::BOOL; |
+ case GL_BOOL_VEC4: |
+ baseType = GL_BOOL; |
length = 4; |
break; |
- case GraphicsContext3D::INT: |
- baseType = GraphicsContext3D::INT; |
+ case GL_INT: |
+ baseType = GL_INT; |
length = 1; |
break; |
- case GraphicsContext3D::INT_VEC2: |
- baseType = GraphicsContext3D::INT; |
+ case GL_INT_VEC2: |
+ baseType = GL_INT; |
length = 2; |
break; |
- case GraphicsContext3D::INT_VEC3: |
- baseType = GraphicsContext3D::INT; |
+ case GL_INT_VEC3: |
+ baseType = GL_INT; |
length = 3; |
break; |
- case GraphicsContext3D::INT_VEC4: |
- baseType = GraphicsContext3D::INT; |
+ case GL_INT_VEC4: |
+ baseType = GL_INT; |
length = 4; |
break; |
- case GraphicsContext3D::FLOAT: |
- baseType = GraphicsContext3D::FLOAT; |
+ case GL_FLOAT: |
+ baseType = GL_FLOAT; |
length = 1; |
break; |
- case GraphicsContext3D::FLOAT_VEC2: |
- baseType = GraphicsContext3D::FLOAT; |
+ case GL_FLOAT_VEC2: |
+ baseType = GL_FLOAT; |
length = 2; |
break; |
- case GraphicsContext3D::FLOAT_VEC3: |
- baseType = GraphicsContext3D::FLOAT; |
+ case GL_FLOAT_VEC3: |
+ baseType = GL_FLOAT; |
length = 3; |
break; |
- case GraphicsContext3D::FLOAT_VEC4: |
- baseType = GraphicsContext3D::FLOAT; |
+ case GL_FLOAT_VEC4: |
+ baseType = GL_FLOAT; |
length = 4; |
break; |
- case GraphicsContext3D::FLOAT_MAT2: |
- baseType = GraphicsContext3D::FLOAT; |
+ case GL_FLOAT_MAT2: |
+ baseType = GL_FLOAT; |
length = 4; |
break; |
- case GraphicsContext3D::FLOAT_MAT3: |
- baseType = GraphicsContext3D::FLOAT; |
+ case GL_FLOAT_MAT3: |
+ baseType = GL_FLOAT; |
length = 9; |
break; |
- case GraphicsContext3D::FLOAT_MAT4: |
- baseType = GraphicsContext3D::FLOAT; |
+ case GL_FLOAT_MAT4: |
+ baseType = GL_FLOAT; |
length = 16; |
break; |
- case GraphicsContext3D::SAMPLER_2D: |
- case GraphicsContext3D::SAMPLER_CUBE: |
- baseType = GraphicsContext3D::INT; |
+ case GL_SAMPLER_2D: |
+ case GL_SAMPLER_CUBE: |
+ baseType = GL_INT; |
length = 1; |
break; |
default: |
// Can't handle this type |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unhandled type"); |
+ synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type"); |
return WebGLGetInfo(); |
} |
switch (baseType) { |
- case GraphicsContext3D::FLOAT: { |
+ case GL_FLOAT: { |
GC3Dfloat value[16] = {0}; |
m_context->getUniformfv(objectOrZero(program), location, value); |
if (length == 1) |
return WebGLGetInfo(value[0]); |
return WebGLGetInfo(Float32Array::create(value, length)); |
} |
- case GraphicsContext3D::INT: { |
+ case GL_INT: { |
GC3Dint value[4] = {0}; |
m_context->getUniformiv(objectOrZero(program), location, value); |
if (length == 1) |
return WebGLGetInfo(value[0]); |
return WebGLGetInfo(Int32Array::create(value, length)); |
} |
- case GraphicsContext3D::BOOL: { |
+ case GL_BOOL: { |
GC3Dint value[4] = {0}; |
m_context->getUniformiv(objectOrZero(program), location, value); |
if (length > 1) { |
@@ -2802,7 +2802,7 @@ WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebG |
} |
} |
// If we get here, something went wrong in our unfortunately complex logic above |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unknown error"); |
+ synthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error"); |
return WebGLGetInfo(); |
} |
@@ -2817,7 +2817,7 @@ PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGL |
if (isPrefixReserved(name)) |
return 0; |
if (!program->linkStatus()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniformLocation", "program not linked"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "getUniformLocation", "program not linked"); |
return 0; |
} |
GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name); |
@@ -2831,7 +2831,7 @@ WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pna |
if (isContextLost()) |
return WebGLGetInfo(); |
if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getVertexAttrib", "index out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, "getVertexAttrib", "index out of range"); |
return WebGLGetInfo(); |
} |
const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
@@ -2840,24 +2840,24 @@ WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pna |
return WebGLGetInfo(state.divisor); |
switch (pname) { |
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
if (!state.bufferBinding || !state.bufferBinding->object()) |
return WebGLGetInfo(); |
return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding)); |
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: |
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
return WebGLGetInfo(state.enabled); |
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: |
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
return WebGLGetInfo(state.normalized); |
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: |
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
return WebGLGetInfo(state.size); |
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: |
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
return WebGLGetInfo(state.originalStride); |
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: |
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
return WebGLGetInfo(state.type); |
- case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: |
+ case GL_CURRENT_VERTEX_ATTRIB: |
return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4)); |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttrib", "invalid parameter name"); |
+ synthesizeGLError(GL_INVALID_ENUM, "getVertexAttrib", "invalid parameter name"); |
return WebGLGetInfo(); |
} |
} |
@@ -2866,8 +2866,8 @@ long long WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum |
{ |
if (isContextLost()) |
return 0; |
- if (pname != GraphicsContext3D::VERTEX_ATTRIB_ARRAY_POINTER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name"); |
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) { |
+ synthesizeGLError(GL_INVALID_ENUM, "getVertexAttribOffset", "invalid parameter name"); |
return 0; |
} |
GC3Dsizeiptr result = m_context->getVertexAttribOffset(index, pname); |
@@ -2880,7 +2880,7 @@ void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode) |
return; |
bool isValid = false; |
switch (target) { |
- case GraphicsContext3D::GENERATE_MIPMAP_HINT: |
+ case GL_GENERATE_MIPMAP_HINT: |
isValid = true; |
break; |
case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives |
@@ -2889,7 +2889,7 @@ void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode) |
break; |
} |
if (!isValid) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint", "invalid target"); |
+ synthesizeGLError(GL_INVALID_ENUM, "hint", "invalid target"); |
return; |
} |
m_context->hint(target, mode); |
@@ -2915,7 +2915,7 @@ GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap) |
{ |
if (isContextLost() || !validateCapability("isEnabled", cap)) |
return 0; |
- if (cap == GraphicsContext3D::STENCIL_TEST) |
+ if (cap == GL_STENCIL_TEST) |
return m_stencilEnabled; |
return m_context->isEnabled(cap); |
} |
@@ -2990,35 +2990,35 @@ void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param) |
if (isContextLost()) |
return; |
switch (pname) { |
- case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: |
+ case GC3D_UNPACK_FLIP_Y_WEBGL: |
m_unpackFlipY = param; |
break; |
- case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
+ case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
m_unpackPremultiplyAlpha = param; |
break; |
- case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: |
- if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE) |
+ case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: |
+ if (static_cast<GC3Denum>(param) == GC3D_BROWSER_DEFAULT_WEBGL || param == GL_NONE) |
m_unpackColorspaceConversion = static_cast<GC3Denum>(param); |
else { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL"); |
+ synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL"); |
return; |
} |
break; |
- case GraphicsContext3D::PACK_ALIGNMENT: |
- case GraphicsContext3D::UNPACK_ALIGNMENT: |
+ case GL_PACK_ALIGNMENT: |
+ case GL_UNPACK_ALIGNMENT: |
if (param == 1 || param == 2 || param == 4 || param == 8) { |
- if (pname == GraphicsContext3D::PACK_ALIGNMENT) |
+ if (pname == GL_PACK_ALIGNMENT) |
m_packAlignment = param; |
- else // GraphicsContext3D::UNPACK_ALIGNMENT: |
+ else // GL_UNPACK_ALIGNMENT: |
m_unpackAlignment = param; |
m_context->pixelStorei(pname, param); |
} else { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for alignment"); |
+ synthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for alignment"); |
return; |
} |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "pixelStorei", "invalid parameter name"); |
+ synthesizeGLError(GL_INVALID_ENUM, "pixelStorei", "invalid parameter name"); |
return; |
} |
} |
@@ -3039,52 +3039,52 @@ void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC |
ASSERT(canvas()->originClean()); |
// Validate input parameters. |
if (!pixels) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "readPixels", "no destination ArrayBufferView"); |
+ synthesizeGLError(GL_INVALID_VALUE, "readPixels", "no destination ArrayBufferView"); |
return; |
} |
switch (format) { |
- case GraphicsContext3D::ALPHA: |
- case GraphicsContext3D::RGB: |
- case GraphicsContext3D::RGBA: |
+ case GL_ALPHA: |
+ case GL_RGB: |
+ case GL_RGBA: |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid format"); |
+ synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid format"); |
return; |
} |
switch (type) { |
- case GraphicsContext3D::UNSIGNED_BYTE: |
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: |
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: |
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: |
+ case GL_UNSIGNED_BYTE: |
+ case GL_UNSIGNED_SHORT_5_6_5: |
+ case GL_UNSIGNED_SHORT_4_4_4_4: |
+ case GL_UNSIGNED_SHORT_5_5_5_1: |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid type"); |
+ synthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type"); |
return; |
} |
- if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED_BYTE) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "format not RGBA or type not UNSIGNED_BYTE"); |
+ if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) { |
+ synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "format not RGBA or type not UNSIGNED_BYTE"); |
return; |
} |
// Validate array type against pixel type. |
if (pixels->getType() != ArrayBufferView::TypeUint8) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not Uint8Array"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView not Uint8Array"); |
return; |
} |
const char* reason = "framebuffer incomplete"; |
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason); |
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason); |
return; |
} |
// Calculate array size, taking into consideration of PACK_ALIGNMENT. |
unsigned int totalBytesRequired = 0; |
unsigned int padding = 0; |
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding); |
- if (error != GraphicsContext3D::NO_ERROR) { |
+ if (error != GL_NO_ERROR) { |
synthesizeGLError(error, "readPixels", "invalid dimensions"); |
return; |
} |
if (pixels->byteLength() < totalBytesRequired) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions"); |
return; |
} |
@@ -3116,48 +3116,48 @@ void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum intern |
{ |
if (isContextLost()) |
return; |
- if (target != GraphicsContext3D::RENDERBUFFER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid target"); |
+ if (target != GL_RENDERBUFFER) { |
+ synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid target"); |
return; |
} |
if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer"); |
return; |
} |
if (!validateSize("renderbufferStorage", width, height)) |
return; |
switch (internalformat) { |
- case GraphicsContext3D::DEPTH_COMPONENT16: |
- case GraphicsContext3D::RGBA4: |
- case GraphicsContext3D::RGB5_A1: |
- case GraphicsContext3D::RGB565: |
- case GraphicsContext3D::STENCIL_INDEX8: |
+ case GL_DEPTH_COMPONENT16: |
+ case GL_RGBA4: |
+ case GL_RGB5_A1: |
+ case GL_RGB565: |
+ case GL_STENCIL_INDEX8: |
m_context->renderbufferStorage(target, internalformat, width, height); |
m_renderbufferBinding->setInternalFormat(internalformat); |
m_renderbufferBinding->setSize(width, height); |
m_renderbufferBinding->deleteEmulatedStencilBuffer(m_context.get()); |
break; |
- case GraphicsContext3D::DEPTH_STENCIL: |
+ case GL_DEPTH_STENCIL_OES: |
if (isDepthStencilSupported()) { |
m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL8, width, height); |
} else { |
WebGLRenderbuffer* emulatedStencilBuffer = ensureEmulatedStencilBuffer(target, m_renderbufferBinding.get()); |
if (!emulatedStencilBuffer) { |
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "renderbufferStorage", "out of memory"); |
+ synthesizeGLError(GL_OUT_OF_MEMORY, "renderbufferStorage", "out of memory"); |
return; |
} |
- m_context->renderbufferStorage(target, GraphicsContext3D::DEPTH_COMPONENT16, width, height); |
+ m_context->renderbufferStorage(target, GL_DEPTH_COMPONENT16, width, height); |
m_context->bindRenderbuffer(target, objectOrZero(emulatedStencilBuffer)); |
- m_context->renderbufferStorage(target, GraphicsContext3D::STENCIL_INDEX8, width, height); |
+ m_context->renderbufferStorage(target, GL_STENCIL_INDEX8, width, height); |
m_context->bindRenderbuffer(target, objectOrZero(m_renderbufferBinding.get())); |
emulatedStencilBuffer->setSize(width, height); |
- emulatedStencilBuffer->setInternalFormat(GraphicsContext3D::STENCIL_INDEX8); |
+ emulatedStencilBuffer->setInternalFormat(GL_STENCIL_INDEX8); |
} |
m_renderbufferBinding->setSize(width, height); |
m_renderbufferBinding->setInternalFormat(internalformat); |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat"); |
+ synthesizeGLError(GL_INVALID_ENUM, "renderbufferStorage", "invalid internalformat"); |
return; |
} |
applyStencilTest(); |
@@ -3210,22 +3210,22 @@ void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC |
if (!validateStencilOrDepthFunc("stencilFuncSeparate", func)) |
return; |
switch (face) { |
- case GraphicsContext3D::FRONT_AND_BACK: |
+ case GL_FRONT_AND_BACK: |
m_stencilFuncRef = ref; |
m_stencilFuncRefBack = ref; |
m_stencilFuncMask = mask; |
m_stencilFuncMaskBack = mask; |
break; |
- case GraphicsContext3D::FRONT: |
+ case GL_FRONT: |
m_stencilFuncRef = ref; |
m_stencilFuncMask = mask; |
break; |
- case GraphicsContext3D::BACK: |
+ case GL_BACK: |
m_stencilFuncRefBack = ref; |
m_stencilFuncMaskBack = mask; |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilFuncSeparate", "invalid face"); |
+ synthesizeGLError(GL_INVALID_ENUM, "stencilFuncSeparate", "invalid face"); |
return; |
} |
m_context->stencilFuncSeparate(face, func, ref, mask); |
@@ -3245,18 +3245,18 @@ void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask) |
if (isContextLost()) |
return; |
switch (face) { |
- case GraphicsContext3D::FRONT_AND_BACK: |
+ case GL_FRONT_AND_BACK: |
m_stencilMask = mask; |
m_stencilMaskBack = mask; |
break; |
- case GraphicsContext3D::FRONT: |
+ case GL_FRONT: |
m_stencilMask = mask; |
break; |
- case GraphicsContext3D::BACK: |
+ case GL_BACK: |
m_stencilMaskBack = mask; |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilMaskSeparate", "invalid face"); |
+ synthesizeGLError(GL_INVALID_ENUM, "stencilMaskSeparate", "invalid face"); |
return; |
} |
m_context->stencilMaskSeparate(face, mask); |
@@ -3294,9 +3294,9 @@ void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3De |
{ |
// All calling functions check isContextLost, so a duplicate check is not needed here. |
Vector<uint8_t> data; |
- GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); |
+ GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE); |
if (!imageExtractor.extractSucceeded()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data"); |
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); |
return; |
} |
GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); |
@@ -3304,20 +3304,20 @@ void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3De |
const void* imagePixelData = imageExtractor.imagePixelData(); |
bool needConversion = true; |
- if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) |
+ if (type == GL_UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GL_RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) |
needConversion = false; |
else { |
if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "packImage error"); |
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "packImage error"); |
return; |
} |
} |
if (m_unpackAlignment != 1) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
texImage2DBase(target, level, internalformat, image->width(), image->height(), 0, format, type, needConversion ? data.data() : imagePixelData, exceptionState); |
if (m_unpackAlignment != 1) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
} |
bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset) |
@@ -3331,7 +3331,7 @@ bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncVal |
if (functionType == NotTexSubImage2D) { |
if (level && WebGLTexture::isNPOT(width, height)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level > 0 not power of 2"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level > 0 not power of 2"); |
return false; |
} |
// For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat |
@@ -3347,15 +3347,15 @@ bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncVal |
return false; |
// Before checking if it is in the range, check if overflow happens first. |
if (xoffset + width < 0 || yoffset + height < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "bad dimensions"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions"); |
return false; |
} |
if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "dimensions out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range"); |
return false; |
} |
if (texture->getInternalFormat(target, level) != format || texture->getType(target, level) != type) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type and format do not match texture"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type and format do not match texture"); |
return false; |
} |
} |
@@ -3368,7 +3368,7 @@ PassRefPtr<Image> WebGLRenderingContext::drawImageIntoBuffer(Image* image, int w |
IntSize size(width, height); |
ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); |
if (!buf) { |
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory"); |
+ synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); |
return 0; |
} |
@@ -3399,10 +3399,10 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum |
changeUnpackAlignment = true; |
} |
if (changeUnpackAlignment) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
texImage2DBase(target, level, internalformat, width, height, border, format, type, data, exceptionState); |
if (changeUnpackAlignment) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
} |
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, |
@@ -3414,19 +3414,19 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum |
bool needConversion = true; |
// The data from ImageData is always of format RGBA8. |
// No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. |
- if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE) |
+ if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GL_RGBA && type == GL_UNSIGNED_BYTE) |
needConversion = false; |
else { |
if (!m_context->extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data"); |
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); |
return; |
} |
} |
if (m_unpackAlignment != 1) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState); |
if (m_unpackAlignment != 1) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
} |
void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, |
@@ -3454,7 +3454,7 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum |
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
// If possible, copy from the canvas element directly to the texture |
// via the GPU, without a read-back to system memory. |
- if (GraphicsContext3D::TEXTURE_2D == target && texture) { |
+ if (GL_TEXTURE_2D == target && texture) { |
if (!canvas->is3D()) { |
ImageBuffer* buffer = canvas->buffer(); |
if (buffer && buffer->copyToPlatformTexture(*m_context.get(), texture->object(), internalformat, type, |
@@ -3484,7 +3484,7 @@ PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* vid |
IntSize size(video->videoWidth(), video->videoHeight()); |
ImageBuffer* buf = m_generatedImageCache.imageBuffer(size); |
if (!buf) { |
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory"); |
+ synthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); |
return 0; |
} |
IntRect destRect(0, 0, size.width(), size.height()); |
@@ -3503,7 +3503,7 @@ void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum |
// Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible. |
// Otherwise, it will fall back to the normal SW path. |
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
- if (GraphicsContext3D::TEXTURE_2D == target && texture) { |
+ if (GL_TEXTURE_2D == target && texture) { |
if (video->copyVideoTextureToPlatformTexture(m_context.get(), texture->object(), level, type, internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), type); |
return; |
@@ -3525,25 +3525,25 @@ void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfl |
if (!tex) |
return; |
switch (pname) { |
- case GraphicsContext3D::TEXTURE_MIN_FILTER: |
- case GraphicsContext3D::TEXTURE_MAG_FILTER: |
+ case GL_TEXTURE_MIN_FILTER: |
+ case GL_TEXTURE_MAG_FILTER: |
break; |
- case GraphicsContext3D::TEXTURE_WRAP_S: |
- case GraphicsContext3D::TEXTURE_WRAP_T: |
- if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT) |
- || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter"); |
+ case GL_TEXTURE_WRAP_S: |
+ case GL_TEXTURE_WRAP_T: |
+ if ((isFloat && paramf != GL_CLAMP_TO_EDGE && paramf != GL_MIRRORED_REPEAT && paramf != GL_REPEAT) |
+ || (!isFloat && parami != GL_CLAMP_TO_EDGE && parami != GL_MIRRORED_REPEAT && parami != GL_REPEAT)) { |
+ synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter"); |
return; |
} |
break; |
case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
if (!m_extTextureFilterAnisotropic) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled"); |
return; |
} |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter name"); |
+ synthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name"); |
return; |
} |
if (isFloat) { |
@@ -3590,9 +3590,9 @@ void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC |
{ |
// All calling functions check isContextLost, so a duplicate check is not needed here. |
Vector<uint8_t> data; |
- GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); |
+ GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GL_NONE); |
if (!imageExtractor.extractSucceeded()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image"); |
+ synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image"); |
return; |
} |
GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); |
@@ -3600,20 +3600,20 @@ void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC |
const void* imagePixelData = imageExtractor.imagePixelData(); |
bool needConversion = true; |
- if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) |
+ if (type == GL_UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GL_RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) |
needConversion = false; |
else { |
if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data"); |
+ synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "bad image data"); |
return; |
} |
} |
if (m_unpackAlignment != 1) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(), format, type, needConversion ? data.data() : imagePixelData, exceptionState); |
if (m_unpackAlignment != 1) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
} |
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
@@ -3637,10 +3637,10 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din |
changeUnpackAlignment = true; |
} |
if (changeUnpackAlignment) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, exceptionState); |
if (changeUnpackAlignment) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
} |
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
@@ -3653,19 +3653,19 @@ void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Din |
bool needConversion = true; |
// The data from ImageData is always of format RGBA8. |
// No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. |
- if (format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) |
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) |
needConversion = false; |
else { |
if (!m_context->extractImageData(pixels->data()->data(), pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image data"); |
+ synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "bad image data"); |
return; |
} |
} |
if (m_unpackAlignment != 1) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data(), exceptionState); |
if (m_unpackAlignment != 1) |
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
+ m_context->pixelStorei(GL_UNPACK_ALIGNMENT, m_unpackAlignment); |
} |
void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
@@ -3717,7 +3717,7 @@ void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3D |
return; |
if (location->program() != m_currentProgram) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1f", "location not for current program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for current program"); |
return; |
} |
@@ -3746,7 +3746,7 @@ void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3D |
return; |
if (location->program() != m_currentProgram) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1i", "location not for current program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform1i", "location not for current program"); |
return; |
} |
@@ -3775,7 +3775,7 @@ void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3D |
return; |
if (location->program() != m_currentProgram) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2f", "location not for current program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform2f", "location not for current program"); |
return; |
} |
@@ -3804,7 +3804,7 @@ void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3D |
return; |
if (location->program() != m_currentProgram) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2i", "location not for current program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform2i", "location not for current program"); |
return; |
} |
@@ -3833,7 +3833,7 @@ void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3D |
return; |
if (location->program() != m_currentProgram) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3f", "location not for current program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform3f", "location not for current program"); |
return; |
} |
@@ -3862,7 +3862,7 @@ void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3D |
return; |
if (location->program() != m_currentProgram) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3i", "location not for current program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform3i", "location not for current program"); |
return; |
} |
@@ -3891,7 +3891,7 @@ void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3D |
return; |
if (location->program() != m_currentProgram) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4f", "location not for current program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform4f", "location not for current program"); |
return; |
} |
@@ -3920,7 +3920,7 @@ void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3D |
return; |
if (location->program() != m_currentProgram) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4i", "location not for current program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "uniform4i", "location not for current program"); |
return; |
} |
@@ -3993,7 +3993,7 @@ void WebGLRenderingContext::useProgram(WebGLProgram* program) |
if (deleted) |
program = 0; |
if (program && !program->linkStatus()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "useProgram", "program not valid"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid"); |
return; |
} |
if (m_currentProgram != program) { |
@@ -4078,36 +4078,36 @@ void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC |
if (isContextLost()) |
return; |
switch (type) { |
- case GraphicsContext3D::BYTE: |
- case GraphicsContext3D::UNSIGNED_BYTE: |
- case GraphicsContext3D::SHORT: |
- case GraphicsContext3D::UNSIGNED_SHORT: |
- case GraphicsContext3D::FLOAT: |
+ case GL_BYTE: |
+ case GL_UNSIGNED_BYTE: |
+ case GL_SHORT: |
+ case GL_UNSIGNED_SHORT: |
+ case GL_FLOAT: |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type"); |
+ synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type"); |
return; |
} |
if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "index out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "index out of range"); |
return; |
} |
if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "bad size, stride or offset"); |
+ synthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "bad size, stride or offset"); |
return; |
} |
if (!m_boundArrayBuffer) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER"); |
return; |
} |
// Determine the number of elements the bound buffer can hold, given the offset, size, type and stride |
unsigned int typeSize = sizeInBytes(type); |
if (!typeSize) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type"); |
+ synthesizeGLError(GL_INVALID_ENUM, "vertexAttribPointer", "invalid type"); |
return; |
} |
if ((stride % typeSize) || (static_cast<GC3Dintptr>(offset) % typeSize)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type"); |
return; |
} |
GC3Dsizei bytesPerElement = size * typeSize; |
@@ -4122,7 +4122,7 @@ void WebGLRenderingContext::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint di |
return; |
if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range"); |
return; |
} |
@@ -4142,7 +4142,7 @@ void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3D |
void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextMode mode) |
{ |
if (isContextLost()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "loseContext", "context already lost"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already lost"); |
return; |
} |
@@ -4182,7 +4182,7 @@ void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMo |
destroyGraphicsContext3D(); |
ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole; |
- synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL, "loseContext", "context lost", display); |
+ synthesizeGLError(GC3D_CONTEXT_LOST_WEBGL, "loseContext", "context lost", display); |
// Don't allow restoration unless the context lost event has both been |
// dispatched and its default behavior prevented. |
@@ -4196,13 +4196,13 @@ void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMo |
void WebGLRenderingContext::forceRestoreContext() |
{ |
if (!isContextLost()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context not lost"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not lost"); |
return; |
} |
if (!m_restoreAllowed) { |
if (m_contextLostMode == SyntheticLostContext) |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context restoration not allowed"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context restoration not allowed"); |
return; |
} |
@@ -4268,7 +4268,7 @@ WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname) |
WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname) |
{ |
- if (pname != GraphicsContext3D::COLOR_WRITEMASK) { |
+ if (pname != GL_COLOR_WRITEMASK) { |
notImplemented(); |
return WebGLGetInfo(0, 0); |
} |
@@ -4312,13 +4312,13 @@ WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname) |
m_context->getFloatv(pname, value); |
unsigned length = 0; |
switch (pname) { |
- case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: |
- case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: |
- case GraphicsContext3D::DEPTH_RANGE: |
+ case GL_ALIASED_POINT_SIZE_RANGE: |
+ case GL_ALIASED_LINE_WIDTH_RANGE: |
+ case GL_DEPTH_RANGE: |
length = 2; |
break; |
- case GraphicsContext3D::BLEND_COLOR: |
- case GraphicsContext3D::COLOR_CLEAR_VALUE: |
+ case GL_BLEND_COLOR: |
+ case GL_COLOR_CLEAR_VALUE: |
length = 4; |
break; |
default: |
@@ -4334,11 +4334,11 @@ WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname) |
m_context->getIntegerv(pname, value); |
unsigned length = 0; |
switch (pname) { |
- case GraphicsContext3D::MAX_VIEWPORT_DIMS: |
+ case GL_MAX_VIEWPORT_DIMS: |
length = 2; |
break; |
- case GraphicsContext3D::SCISSOR_BOX: |
- case GraphicsContext3D::VIEWPORT: |
+ case GL_SCISSOR_BOX: |
+ case GL_VIEWPORT: |
length = 4; |
break; |
default: |
@@ -4377,9 +4377,9 @@ void WebGLRenderingContext::handleTextureCompleteness(const char* functionName, |
texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); |
} |
if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture(flag)) |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D)); |
+ m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D)); |
if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture(flag)) |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); |
+ m_context->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); |
} |
} |
if (resetActiveUnit) |
@@ -4391,25 +4391,25 @@ void WebGLRenderingContext::createFallbackBlackTextures1x1() |
// All calling functions check isContextLost, so a duplicate check is not needed here. |
unsigned char black[] = {0, 0, 0, 255}; |
m_blackTexture2D = createTexture(); |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object()); |
- m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, |
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); |
+ m_context->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object()); |
+ m_context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, |
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
+ m_context->bindTexture(GL_TEXTURE_2D, 0); |
m_blackTextureCubeMap = createTexture(); |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object()); |
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, |
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, |
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, |
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, |
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, |
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, |
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0); |
+ m_context->bindTexture(GL_TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object()); |
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1, |
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1, |
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1, |
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1, |
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1, |
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
+ m_context->texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 1, 1, |
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, black); |
+ m_context->bindTexture(GL_TEXTURE_CUBE_MAP, 0); |
} |
bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat, |
@@ -4425,8 +4425,8 @@ GC3Denum WebGLRenderingContext::boundFramebufferColorFormat() |
if (m_framebufferBinding && m_framebufferBinding->object()) |
return m_framebufferBinding->colorBufferFormat(); |
if (m_attributes.alpha) |
- return GraphicsContext3D::RGBA; |
- return GraphicsContext3D::RGB; |
+ return GL_RGBA; |
+ return GL_RGB; |
} |
int WebGLRenderingContext::boundFramebufferWidth() |
@@ -4447,34 +4447,34 @@ WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* function |
{ |
WebGLTexture* tex = 0; |
switch (target) { |
- case GraphicsContext3D::TEXTURE_2D: |
+ case GL_TEXTURE_2D: |
tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get(); |
break; |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: |
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
if (!useSixEnumsForCubeMap) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target"); |
return 0; |
} |
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); |
break; |
- case GraphicsContext3D::TEXTURE_CUBE_MAP: |
+ case GL_TEXTURE_CUBE_MAP: |
if (useSixEnumsForCubeMap) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target"); |
return 0; |
} |
tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture target"); |
return 0; |
} |
if (!tex) |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no texture"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no texture"); |
return tex; |
} |
@@ -4482,7 +4482,7 @@ bool WebGLRenderingContext::validateLocationLength(const char* functionName, con |
{ |
const unsigned maxWebGLLocationLength = 256; |
if (string.length() > maxWebGLLocationLength) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "location length > 256"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "location length > 256"); |
return false; |
} |
return true; |
@@ -4491,7 +4491,7 @@ bool WebGLRenderingContext::validateLocationLength(const char* functionName, con |
bool WebGLRenderingContext::validateSize(const char* functionName, GC3Dint x, GC3Dint y) |
{ |
if (x < 0 || y < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "size < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "size < 0"); |
return false; |
} |
return true; |
@@ -4501,7 +4501,7 @@ bool WebGLRenderingContext::validateString(const char* functionName, const Strin |
{ |
for (size_t i = 0; i < string.length(); ++i) { |
if (!validateCharacter(string[i])) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "string not ASCII"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "string not ASCII"); |
return false; |
} |
} |
@@ -4511,109 +4511,109 @@ bool WebGLRenderingContext::validateString(const char* functionName, const Strin |
bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionName, GC3Denum format, GC3Denum type, GC3Dint level) |
{ |
switch (format) { |
- case GraphicsContext3D::ALPHA: |
- case GraphicsContext3D::LUMINANCE: |
- case GraphicsContext3D::LUMINANCE_ALPHA: |
- case GraphicsContext3D::RGB: |
- case GraphicsContext3D::RGBA: |
+ case GL_ALPHA: |
+ case GL_LUMINANCE: |
+ case GL_LUMINANCE_ALPHA: |
+ case GL_RGB: |
+ case GL_RGBA: |
break; |
- case GraphicsContext3D::DEPTH_STENCIL: |
- case GraphicsContext3D::DEPTH_COMPONENT: |
+ case GL_DEPTH_STENCIL_OES: |
+ case GL_DEPTH_COMPONENT: |
if (m_webglDepthTexture) |
break; |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "depth texture formats not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "depth texture formats not enabled"); |
return false; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture format"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture format"); |
return false; |
} |
switch (type) { |
- case GraphicsContext3D::UNSIGNED_BYTE: |
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: |
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: |
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: |
+ case GL_UNSIGNED_BYTE: |
+ case GL_UNSIGNED_SHORT_5_6_5: |
+ case GL_UNSIGNED_SHORT_4_4_4_4: |
+ case GL_UNSIGNED_SHORT_5_5_5_1: |
break; |
- case GraphicsContext3D::FLOAT: |
+ case GL_FLOAT: |
if (m_oesTextureFloat) |
break; |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); |
return false; |
- case GraphicsContext3D::HALF_FLOAT_OES: |
+ case GL_HALF_FLOAT_OES: |
if (m_oesTextureHalfFloat) |
break; |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); |
return false; |
- case GraphicsContext3D::UNSIGNED_INT: |
- case GraphicsContext3D::UNSIGNED_INT_24_8: |
- case GraphicsContext3D::UNSIGNED_SHORT: |
+ case GL_UNSIGNED_INT: |
+ case GL_UNSIGNED_INT_24_8_OES: |
+ case GL_UNSIGNED_SHORT: |
if (m_webglDepthTexture) |
break; |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); |
return false; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid texture type"); |
return false; |
} |
// Verify that the combination of format and type is supported. |
switch (format) { |
- case GraphicsContext3D::ALPHA: |
- case GraphicsContext3D::LUMINANCE: |
- case GraphicsContext3D::LUMINANCE_ALPHA: |
- if (type != GraphicsContext3D::UNSIGNED_BYTE |
- && type != GraphicsContext3D::FLOAT |
- && type != GraphicsContext3D::HALF_FLOAT_OES) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for format"); |
+ case GL_ALPHA: |
+ case GL_LUMINANCE: |
+ case GL_LUMINANCE_ALPHA: |
+ if (type != GL_UNSIGNED_BYTE |
+ && type != GL_FLOAT |
+ && type != GL_HALF_FLOAT_OES) { |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for format"); |
return false; |
} |
break; |
- case GraphicsContext3D::RGB: |
- if (type != GraphicsContext3D::UNSIGNED_BYTE |
- && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5 |
- && type != GraphicsContext3D::FLOAT |
- && type != GraphicsContext3D::HALF_FLOAT_OES) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGB format"); |
+ case GL_RGB: |
+ if (type != GL_UNSIGNED_BYTE |
+ && type != GL_UNSIGNED_SHORT_5_6_5 |
+ && type != GL_FLOAT |
+ && type != GL_HALF_FLOAT_OES) { |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGB format"); |
return false; |
} |
break; |
- case GraphicsContext3D::RGBA: |
- if (type != GraphicsContext3D::UNSIGNED_BYTE |
- && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4 |
- && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1 |
- && type != GraphicsContext3D::FLOAT |
- && type != GraphicsContext3D::HALF_FLOAT_OES) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGBA format"); |
+ case GL_RGBA: |
+ if (type != GL_UNSIGNED_BYTE |
+ && type != GL_UNSIGNED_SHORT_4_4_4_4 |
+ && type != GL_UNSIGNED_SHORT_5_5_5_1 |
+ && type != GL_FLOAT |
+ && type != GL_HALF_FLOAT_OES) { |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for RGBA format"); |
return false; |
} |
break; |
- case GraphicsContext3D::DEPTH_COMPONENT: |
+ case GL_DEPTH_COMPONENT: |
if (!m_webglDepthTexture) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled"); |
return false; |
} |
- if (type != GraphicsContext3D::UNSIGNED_SHORT |
- && type != GraphicsContext3D::UNSIGNED_INT) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format"); |
+ if (type != GL_UNSIGNED_SHORT |
+ && type != GL_UNSIGNED_INT) { |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format"); |
return false; |
} |
if (level > 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format"); |
- return false; |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format"); |
+ return false; |
} |
break; |
- case GraphicsContext3D::DEPTH_STENCIL: |
+ case GL_DEPTH_STENCIL_OES: |
if (!m_webglDepthTexture) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled"); |
return false; |
} |
- if (type != GraphicsContext3D::UNSIGNED_INT_24_8) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format"); |
+ if (type != GL_UNSIGNED_INT_24_8_OES) { |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format"); |
return false; |
} |
if (level > 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format"); |
- return false; |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format"); |
+ return false; |
} |
break; |
default: |
@@ -4626,24 +4626,24 @@ bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionNam |
bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level) |
{ |
if (level < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level < 0"); |
return false; |
} |
switch (target) { |
- case GraphicsContext3D::TEXTURE_2D: |
+ case GL_TEXTURE_2D: |
if (level >= m_maxTextureLevel) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range"); |
return false; |
} |
break; |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: |
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
if (level >= m_maxCubeMapTextureLevel) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "level out of range"); |
return false; |
} |
break; |
@@ -4657,36 +4657,36 @@ bool WebGLRenderingContext::validateTexFuncDimensions(const char* functionName, |
GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height) |
{ |
if (width < 0 || height < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0"); |
return false; |
} |
switch (target) { |
- case GraphicsContext3D::TEXTURE_2D: |
+ case GL_TEXTURE_2D: |
if (width > (m_maxTextureSize >> level) || height > (m_maxTextureSize >> level)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range"); |
return false; |
} |
break; |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: |
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: |
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
if (functionType != TexSubImage2D && width != height) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map"); |
- return false; |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width != height for cube map"); |
+ return false; |
} |
// No need to check height here. For texImage width == height. |
// For texSubImage that will be checked when checking yoffset + height is in range. |
if (width > (m_maxCubeMapTextureSize >> level)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range for cube map"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height out of range for cube map"); |
return false; |
} |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); |
return false; |
} |
return true; |
@@ -4705,12 +4705,12 @@ bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName, |
return false; |
if (format != internalformat) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format != internalformat"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "format != internalformat"); |
return false; |
} |
if (border) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "border != 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "border != 0"); |
return false; |
} |
@@ -4727,7 +4727,7 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din |
if (!pixels) { |
if (disposition == NullAllowed) |
return true; |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels"); |
return false; |
} |
@@ -4737,31 +4737,31 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din |
return false; |
switch (type) { |
- case GraphicsContext3D::UNSIGNED_BYTE: |
+ case GL_UNSIGNED_BYTE: |
if (pixels->getType() != ArrayBufferView::TypeUint8) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array"); |
return false; |
} |
break; |
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: |
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: |
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: |
+ case GL_UNSIGNED_SHORT_5_6_5: |
+ case GL_UNSIGNED_SHORT_4_4_4_4: |
+ case GL_UNSIGNED_SHORT_5_5_5_1: |
if (pixels->getType() != ArrayBufferView::TypeUint16) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array"); |
return false; |
} |
break; |
- case GraphicsContext3D::FLOAT: // OES_texture_float |
+ case GL_FLOAT: // OES_texture_float |
if (pixels->getType() != ArrayBufferView::TypeFloat32) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array"); |
return false; |
} |
break; |
- case GraphicsContext3D::HALF_FLOAT_OES: // OES_texture_half_float |
+ case GL_HALF_FLOAT_OES: // OES_texture_half_float |
// As per the specification, ArrayBufferView should be null when |
// OES_texture_half_float is enabled. |
if (pixels) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL"); |
return false; |
} |
break; |
@@ -4771,7 +4771,7 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din |
unsigned int totalBytesRequired; |
GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0); |
- if (error != GraphicsContext3D::NO_ERROR) { |
+ if (error != GL_NO_ERROR) { |
synthesizeGLError(error, functionName, "invalid texture dimensions"); |
return false; |
} |
@@ -4779,11 +4779,11 @@ bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Din |
if (m_unpackAlignment != 1) { |
error = m_context->computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0); |
if (pixels->byteLength() == totalBytesRequired) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1"); |
return false; |
} |
} |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request"); |
return false; |
} |
return true; |
@@ -4799,11 +4799,11 @@ bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionNa |
GC3Denum format, ArrayBufferView* pixels) |
{ |
if (!pixels) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no pixels"); |
return false; |
} |
if (width < 0 || height < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "width or height < 0"); |
return false; |
} |
@@ -4857,12 +4857,12 @@ bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionNa |
} |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid format"); |
return false; |
} |
if (pixels->byteLength() != bytesRequired) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions"); |
return false; |
} |
@@ -4884,8 +4884,8 @@ bool WebGLRenderingContext::validateCompressedTexDimensions(const char* function |
bool widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth); |
bool heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight); |
if (!widthValid || !heightValid) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level"); |
- return false; |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "width or height invalid for level"); |
+ return false; |
} |
return true; |
} |
@@ -4898,8 +4898,8 @@ bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct |
GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex) |
{ |
if (xoffset < 0 || yoffset < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0"); |
- return false; |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "xoffset or yoffset < 0"); |
+ return false; |
} |
switch (format) { |
@@ -4910,12 +4910,12 @@ bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct |
const int kBlockWidth = 4; |
const int kBlockHeight = 4; |
if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4"); |
return false; |
} |
if (width - xoffset > tex->getWidth(target, level) |
|| height - yoffset > tex->getHeight(target, level)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "dimensions out of range"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions out of range"); |
return false; |
} |
return validateCompressedTexDimensions(functionName, TexSubImage2D, target, level, width, height, format); |
@@ -4928,16 +4928,16 @@ bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* funct |
bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum mode) |
{ |
switch (mode) { |
- case GraphicsContext3D::POINTS: |
- case GraphicsContext3D::LINE_STRIP: |
- case GraphicsContext3D::LINE_LOOP: |
- case GraphicsContext3D::LINES: |
- case GraphicsContext3D::TRIANGLE_STRIP: |
- case GraphicsContext3D::TRIANGLE_FAN: |
- case GraphicsContext3D::TRIANGLES: |
+ case GL_POINTS: |
+ case GL_LINE_STRIP: |
+ case GL_LINE_LOOP: |
+ case GL_LINES: |
+ case GL_TRIANGLE_STRIP: |
+ case GL_TRIANGLE_FAN: |
+ case GL_TRIANGLES: |
return true; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid draw mode"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid draw mode"); |
return false; |
} |
} |
@@ -4945,7 +4945,7 @@ bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum |
bool WebGLRenderingContext::validateStencilSettings(const char* functionName) |
{ |
if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "front and back stencils settings do not match"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "front and back stencils settings do not match"); |
return false; |
} |
return true; |
@@ -4954,17 +4954,17 @@ bool WebGLRenderingContext::validateStencilSettings(const char* functionName) |
bool WebGLRenderingContext::validateStencilOrDepthFunc(const char* functionName, GC3Denum func) |
{ |
switch (func) { |
- case GraphicsContext3D::NEVER: |
- case GraphicsContext3D::LESS: |
- case GraphicsContext3D::LEQUAL: |
- case GraphicsContext3D::GREATER: |
- case GraphicsContext3D::GEQUAL: |
- case GraphicsContext3D::EQUAL: |
- case GraphicsContext3D::NOTEQUAL: |
- case GraphicsContext3D::ALWAYS: |
+ case GL_NEVER: |
+ case GL_LESS: |
+ case GL_LEQUAL: |
+ case GL_GREATER: |
+ case GL_GEQUAL: |
+ case GL_EQUAL: |
+ case GL_NOTEQUAL: |
+ case GL_ALWAYS: |
return true; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid function"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid function"); |
return false; |
} |
} |
@@ -4992,22 +4992,22 @@ void WebGLRenderingContext::printWarningToConsole(const String& message) |
bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment) |
{ |
- if (target != GraphicsContext3D::FRAMEBUFFER) { |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target"); |
+ if (target != GL_FRAMEBUFFER) { |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); |
return false; |
} |
switch (attachment) { |
- case GraphicsContext3D::COLOR_ATTACHMENT0: |
- case GraphicsContext3D::DEPTH_ATTACHMENT: |
- case GraphicsContext3D::STENCIL_ATTACHMENT: |
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
+ case GL_COLOR_ATTACHMENT0: |
+ case GL_DEPTH_ATTACHMENT: |
+ case GL_STENCIL_ATTACHMENT: |
+ case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: |
break; |
default: |
if (m_webglDrawBuffers |
- && attachment > GraphicsContext3D::COLOR_ATTACHMENT0 |
- && attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + maxColorAttachments())) |
+ && attachment > GL_COLOR_ATTACHMENT0 |
+ && attachment < static_cast<GC3Denum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments())) |
break; |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid attachment"); |
return false; |
} |
return true; |
@@ -5016,23 +5016,23 @@ bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functi |
bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode) |
{ |
switch (mode) { |
- case GraphicsContext3D::FUNC_ADD: |
- case GraphicsContext3D::FUNC_SUBTRACT: |
- case GraphicsContext3D::FUNC_REVERSE_SUBTRACT: |
+ case GL_FUNC_ADD: |
+ case GL_FUNC_SUBTRACT: |
+ case GL_FUNC_REVERSE_SUBTRACT: |
return true; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid mode"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid mode"); |
return false; |
} |
} |
bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst) |
{ |
- if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) |
- && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA)) |
- || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) |
- && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "incompatible src and dst"); |
+ if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR) |
+ && (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA)) |
+ || ((dst == GL_CONSTANT_COLOR || dst == GL_ONE_MINUS_CONSTANT_COLOR) |
+ && (src == GL_CONSTANT_ALPHA || src == GL_ONE_MINUS_CONSTANT_ALPHA))) { |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "incompatible src and dst"); |
return false; |
} |
return true; |
@@ -5041,18 +5041,18 @@ bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, G |
bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denum cap) |
{ |
switch (cap) { |
- case GraphicsContext3D::BLEND: |
- case GraphicsContext3D::CULL_FACE: |
- case GraphicsContext3D::DEPTH_TEST: |
- case GraphicsContext3D::DITHER: |
- case GraphicsContext3D::POLYGON_OFFSET_FILL: |
- case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE: |
- case GraphicsContext3D::SAMPLE_COVERAGE: |
- case GraphicsContext3D::SCISSOR_TEST: |
- case GraphicsContext3D::STENCIL_TEST: |
+ case GL_BLEND: |
+ case GL_CULL_FACE: |
+ case GL_DEPTH_TEST: |
+ case GL_DITHER: |
+ case GL_POLYGON_OFFSET_FILL: |
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: |
+ case GL_SAMPLE_COVERAGE: |
+ case GL_SCISSOR_TEST: |
+ case GL_STENCIL_TEST: |
return true; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid capability"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid capability"); |
return false; |
} |
} |
@@ -5060,7 +5060,7 @@ bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denu |
bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize) |
{ |
if (!v) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
return false; |
} |
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); |
@@ -5069,7 +5069,7 @@ bool WebGLRenderingContext::validateUniformParameters(const char* functionName, |
bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize) |
{ |
if (!v) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
return false; |
} |
return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); |
@@ -5083,7 +5083,7 @@ bool WebGLRenderingContext::validateUniformParameters(const char* functionName, |
bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize) |
{ |
if (!v) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
return false; |
} |
return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize); |
@@ -5094,19 +5094,19 @@ bool WebGLRenderingContext::validateUniformMatrixParameters(const char* function |
if (!location) |
return false; |
if (location->program() != m_currentProgram) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "location is not from current program"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "location is not from current program"); |
return false; |
} |
if (!v) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
return false; |
} |
if (transpose) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "transpose not FALSE"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "transpose not FALSE"); |
return false; |
} |
if (size < requiredMinSize || (size % requiredMinSize)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size"); |
return false; |
} |
return true; |
@@ -5116,39 +5116,39 @@ WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* fun |
{ |
WebGLBuffer* buffer = 0; |
switch (target) { |
- case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: |
+ case GL_ELEMENT_ARRAY_BUFFER: |
buffer = m_boundVertexArrayObject->boundElementArrayBuffer().get(); |
break; |
- case GraphicsContext3D::ARRAY_BUFFER: |
+ case GL_ARRAY_BUFFER: |
buffer = m_boundArrayBuffer.get(); |
break; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); |
return 0; |
} |
if (!buffer) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no buffer"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no buffer"); |
return 0; |
} |
switch (usage) { |
- case GraphicsContext3D::STREAM_DRAW: |
- case GraphicsContext3D::STATIC_DRAW: |
- case GraphicsContext3D::DYNAMIC_DRAW: |
+ case GL_STREAM_DRAW: |
+ case GL_STATIC_DRAW: |
+ case GL_DYNAMIC_DRAW: |
return buffer; |
} |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid usage"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid usage"); |
return 0; |
} |
bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionState& exceptionState) |
{ |
if (!image || !image->cachedImage()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no image"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no image"); |
return false; |
} |
const KURL& url = image->cachedImage()->response().url(); |
if (url.isNull() || url.isEmpty() || !url.isValid()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid image"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid image"); |
return false; |
} |
if (wouldTaintOrigin(image)) { |
@@ -5161,7 +5161,7 @@ bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, H |
bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionState& exceptionState) |
{ |
if (!canvas || !canvas->buffer()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no canvas"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no canvas"); |
return false; |
} |
if (wouldTaintOrigin(canvas)) { |
@@ -5174,7 +5174,7 @@ bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName, |
bool WebGLRenderingContext::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionState& exceptionState) |
{ |
if (!video || !video->videoWidth() || !video->videoHeight()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no video"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no video"); |
return false; |
} |
if (wouldTaintOrigin(video)) { |
@@ -5193,7 +5193,7 @@ bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GC3Denu |
return false; |
if (first < 0 || count < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "first or count < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "first or count < 0"); |
return false; |
} |
@@ -5203,13 +5203,13 @@ bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GC3Denu |
} |
if (!validateRenderingState()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "attribs not setup correctly"); |
return false; |
} |
const char* reason = "framebuffer incomplete"; |
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
return false; |
} |
@@ -5225,21 +5225,21 @@ bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3De |
return false; |
switch (type) { |
- case GraphicsContext3D::UNSIGNED_BYTE: |
- case GraphicsContext3D::UNSIGNED_SHORT: |
+ case GL_UNSIGNED_BYTE: |
+ case GL_UNSIGNED_SHORT: |
break; |
- case GraphicsContext3D::UNSIGNED_INT: |
+ case GL_UNSIGNED_INT: |
if (m_oesElementIndexUint) |
break; |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type"); |
return false; |
default: |
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type"); |
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid type"); |
return false; |
} |
if (count < 0 || offset < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "count or offset < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "count or offset < 0"); |
return false; |
} |
@@ -5249,18 +5249,18 @@ bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3De |
} |
if (!m_boundVertexArrayObject->boundElementArrayBuffer()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound"); |
return false; |
} |
if (!validateRenderingState()) { |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "attribs not setup correctly"); |
return false; |
} |
const char* reason = "framebuffer incomplete"; |
if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
+ synthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, functionName, reason); |
return false; |
} |
@@ -5271,7 +5271,7 @@ bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3De |
bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GC3Dsizei primcount) |
{ |
if (primcount < 0) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "primcount < 0"); |
return false; |
} |
@@ -5282,7 +5282,7 @@ bool WebGLRenderingContext::validateDrawInstanced(const char* functionName, GC3D |
return true; |
} |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "at least one enabled attribute must have a divisor of 0"); |
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "at least one enabled attribute must have a divisor of 0"); |
return false; |
} |
@@ -5291,7 +5291,7 @@ void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GC3Duint |
if (isContextLost()) |
return; |
if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range"); |
return; |
} |
// In GL, we skip setting vertexAttrib0 values. |
@@ -5321,7 +5321,7 @@ void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duin |
if (isContextLost()) |
return; |
if (!v) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
return; |
} |
vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize); |
@@ -5332,15 +5332,15 @@ void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duin |
if (isContextLost()) |
return; |
if (!v) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "no array"); |
return; |
} |
if (size < expectedSize) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid size"); |
return; |
} |
if (index >= m_maxVertexAttribs) { |
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range"); |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "index out of range"); |
return; |
} |
// In GL, we skip setting vertexAttrib0 values. |
@@ -5402,11 +5402,12 @@ void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*) |
RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes)); |
if (!context) { |
- if (m_contextLostMode == RealLostContext) |
+ if (m_contextLostMode == RealLostContext) { |
m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts); |
- else |
+ } else { |
// This likely shouldn't happen but is the best way to report it to the WebGL app. |
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "", "error restoring context"); |
+ synthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context"); |
+ } |
return; |
} |
@@ -5480,17 +5481,17 @@ namespace { |
String GetErrorString(GC3Denum error) |
{ |
switch (error) { |
- case GraphicsContext3D::INVALID_ENUM: |
+ case GL_INVALID_ENUM: |
return "INVALID_ENUM"; |
- case GraphicsContext3D::INVALID_VALUE: |
+ case GL_INVALID_VALUE: |
return "INVALID_VALUE"; |
- case GraphicsContext3D::INVALID_OPERATION: |
+ case GL_INVALID_OPERATION: |
return "INVALID_OPERATION"; |
- case GraphicsContext3D::OUT_OF_MEMORY: |
+ case GL_OUT_OF_MEMORY: |
return "OUT_OF_MEMORY"; |
- case GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION: |
+ case GL_INVALID_FRAMEBUFFER_OPERATION: |
return "INVALID_FRAMEBUFFER_OPERATION"; |
- case GraphicsContext3D::CONTEXT_LOST_WEBGL: |
+ case GC3D_CONTEXT_LOST_WEBGL: |
return "CONTEXT_LOST_WEBGL"; |
default: |
return String::format("WebGL ERROR(0x%04X)", error); |
@@ -5534,7 +5535,7 @@ void WebGLRenderingContext::applyStencilTest() |
RefPtr<WebGLContextAttributes> attributes = getContextAttributes(); |
haveStencilBuffer = attributes->stencil(); |
} |
- enableOrDisable(GraphicsContext3D::STENCIL_TEST, |
+ enableOrDisable(GL_STENCIL_TEST, |
m_stencilEnabled && haveStencilBuffer); |
} |
@@ -5582,12 +5583,12 @@ void WebGLRenderingContext::setBackDrawBuffer(GC3Denum buf) |
void WebGLRenderingContext::restoreCurrentFramebuffer() |
{ |
- bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebufferBinding.get()); |
+ bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding.get()); |
} |
void WebGLRenderingContext::restoreCurrentTexture2D() |
{ |
- bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()); |
+ bindTexture(GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()); |
} |
void WebGLRenderingContext::multisamplingChanged(bool enabled) |