Index: Source/core/html/canvas/WebGLProgram.cpp |
diff --git a/Source/core/html/canvas/WebGLProgram.cpp b/Source/core/html/canvas/WebGLProgram.cpp |
index f3001c54782f0f632c7630cb61fbfa225e84535d..6a1539331f9ef17feb417d8f65c57e1f2909c758 100644 |
--- a/Source/core/html/canvas/WebGLProgram.cpp |
+++ b/Source/core/html/canvas/WebGLProgram.cpp |
@@ -109,9 +109,9 @@ void WebGLProgram::increaseLinkCount() |
WebGLShader* WebGLProgram::getAttachedShader(GC3Denum type) |
{ |
switch (type) { |
- case GraphicsContext3D::VERTEX_SHADER: |
+ case GL_VERTEX_SHADER: |
return m_vertexShader.get(); |
- case GraphicsContext3D::FRAGMENT_SHADER: |
+ case GL_FRAGMENT_SHADER: |
return m_fragmentShader.get(); |
default: |
return 0; |
@@ -123,12 +123,12 @@ bool WebGLProgram::attachShader(WebGLShader* shader) |
if (!shader || !shader->object()) |
return false; |
switch (shader->type()) { |
- case GraphicsContext3D::VERTEX_SHADER: |
+ case GL_VERTEX_SHADER: |
if (m_vertexShader) |
return false; |
m_vertexShader = shader; |
return true; |
- case GraphicsContext3D::FRAGMENT_SHADER: |
+ case GL_FRAGMENT_SHADER: |
if (m_fragmentShader) |
return false; |
m_fragmentShader = shader; |
@@ -143,12 +143,12 @@ bool WebGLProgram::detachShader(WebGLShader* shader) |
if (!shader || !shader->object()) |
return false; |
switch (shader->type()) { |
- case GraphicsContext3D::VERTEX_SHADER: |
+ case GL_VERTEX_SHADER: |
if (m_vertexShader != shader) |
return false; |
m_vertexShader = 0; |
return true; |
- case GraphicsContext3D::FRAGMENT_SHADER: |
+ case GL_FRAGMENT_SHADER: |
if (m_fragmentShader != shader) |
return false; |
m_fragmentShader = 0; |
@@ -163,7 +163,7 @@ void WebGLProgram::cacheActiveAttribLocations(GraphicsContext3D* context3d) |
m_activeAttribLocations.clear(); |
GC3Dint numAttribs = 0; |
- context3d->getProgramiv(object(), GraphicsContext3D::ACTIVE_ATTRIBUTES, &numAttribs); |
+ context3d->getProgramiv(object(), GL_ACTIVE_ATTRIBUTES, &numAttribs); |
m_activeAttribLocations.resize(static_cast<size_t>(numAttribs)); |
for (int i = 0; i < numAttribs; ++i) { |
ActiveInfo info; |
@@ -184,7 +184,7 @@ void WebGLProgram::cacheInfoIfNeeded() |
if (!context) |
return; |
GC3Dint linkStatus = 0; |
- context->getProgramiv(object(), GraphicsContext3D::LINK_STATUS, &linkStatus); |
+ context->getProgramiv(object(), GL_LINK_STATUS, &linkStatus); |
m_linkStatus = linkStatus; |
if (m_linkStatus) |
cacheActiveAttribLocations(context); |