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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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43 virtual ~WebGLVertexArrayObjectOES(); | 43 virtual ~WebGLVertexArrayObjectOES(); |
44 | 44 |
45 static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContext*,
VaoType); | 45 static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContext*,
VaoType); |
46 | 46 |
47 // Cached values for vertex attrib range checks | 47 // Cached values for vertex attrib range checks |
48 struct VertexAttribState { | 48 struct VertexAttribState { |
49 VertexAttribState() | 49 VertexAttribState() |
50 : enabled(false) | 50 : enabled(false) |
51 , bytesPerElement(0) | 51 , bytesPerElement(0) |
52 , size(4) | 52 , size(4) |
53 , type(GraphicsContext3D::FLOAT) | 53 , type(GL_FLOAT) |
54 , normalized(false) | 54 , normalized(false) |
55 , stride(16) | 55 , stride(16) |
56 , originalStride(0) | 56 , originalStride(0) |
57 , offset(0) | 57 , offset(0) |
58 , divisor(0) | 58 , divisor(0) |
59 { | 59 { |
60 } | 60 } |
61 | 61 |
62 bool enabled; | 62 bool enabled; |
63 RefPtr<WebGLBuffer> bufferBinding; | 63 RefPtr<WebGLBuffer> bufferBinding; |
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93 | 93 |
94 VaoType m_type; | 94 VaoType m_type; |
95 bool m_hasEverBeenBound; | 95 bool m_hasEverBeenBound; |
96 RefPtr<WebGLBuffer> m_boundElementArrayBuffer; | 96 RefPtr<WebGLBuffer> m_boundElementArrayBuffer; |
97 Vector<VertexAttribState> m_vertexAttribState; | 97 Vector<VertexAttribState> m_vertexAttribState; |
98 }; | 98 }; |
99 | 99 |
100 } // namespace WebCore | 100 } // namespace WebCore |
101 | 101 |
102 #endif // WebGLVertexArrayObjectOES_h | 102 #endif // WebGLVertexArrayObjectOES_h |
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