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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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52 void WebGLBuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec
t object) | 52 void WebGLBuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec
t object) |
53 { | 53 { |
54 context3d->deleteBuffer(object); | 54 context3d->deleteBuffer(object); |
55 } | 55 } |
56 | 56 |
57 void WebGLBuffer::setTarget(GC3Denum target) | 57 void WebGLBuffer::setTarget(GC3Denum target) |
58 { | 58 { |
59 // In WebGL, a buffer is bound to one target in its lifetime | 59 // In WebGL, a buffer is bound to one target in its lifetime |
60 if (m_target) | 60 if (m_target) |
61 return; | 61 return; |
62 if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D
::ELEMENT_ARRAY_BUFFER) | 62 if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) |
63 m_target = target; | 63 m_target = target; |
64 } | 64 } |
65 | 65 |
66 } | 66 } |
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