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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/config/gpu_info_collector.h" | 5 #include "gpu/config/gpu_info_collector.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
12 #include "base/strings/string_number_conversions.h" | 12 #include "base/strings/string_number_conversions.h" |
13 #include "base/strings/string_piece.h" | 13 #include "base/strings/string_piece.h" |
14 #include "base/strings/string_split.h" | 14 #include "base/strings/string_split.h" |
| 15 #include "base/strings/stringprintf.h" |
15 #include "base/trace_event/trace_event.h" | 16 #include "base/trace_event/trace_event.h" |
16 #include "ui/gl/gl_bindings.h" | 17 #include "ui/gl/gl_bindings.h" |
17 #include "ui/gl/gl_context.h" | 18 #include "ui/gl/gl_context.h" |
18 #include "ui/gl/gl_implementation.h" | 19 #include "ui/gl/gl_implementation.h" |
19 #include "ui/gl/gl_surface.h" | 20 #include "ui/gl/gl_surface.h" |
20 | 21 |
21 namespace { | 22 namespace { |
22 | 23 |
23 scoped_refptr<gfx::GLSurface> InitializeGLSurface() { | 24 scoped_refptr<gfx::GLSurface> InitializeGLSurface() { |
24 scoped_refptr<gfx::GLSurface> surface( | 25 scoped_refptr<gfx::GLSurface> surface( |
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94 if (!context.get()) { | 95 if (!context.get()) { |
95 LOG(ERROR) << "Could not create context for info collection."; | 96 LOG(ERROR) << "Could not create context for info collection."; |
96 return kCollectInfoFatalFailure; | 97 return kCollectInfoFatalFailure; |
97 } | 98 } |
98 | 99 |
99 gpu_info->gl_renderer = GetGLString(GL_RENDERER); | 100 gpu_info->gl_renderer = GetGLString(GL_RENDERER); |
100 gpu_info->gl_vendor = GetGLString(GL_VENDOR); | 101 gpu_info->gl_vendor = GetGLString(GL_VENDOR); |
101 gpu_info->gl_extensions = GetGLString(GL_EXTENSIONS); | 102 gpu_info->gl_extensions = GetGLString(GL_EXTENSIONS); |
102 gpu_info->gl_version = GetGLString(GL_VERSION); | 103 gpu_info->gl_version = GetGLString(GL_VERSION); |
103 std::string glsl_version_string = GetGLString(GL_SHADING_LANGUAGE_VERSION); | 104 std::string glsl_version_string = GetGLString(GL_SHADING_LANGUAGE_VERSION); |
| 105 GLint max_samples = 0; |
| 106 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); |
| 107 gpu_info->max_msaa_samples = base::StringPrintf("%d", max_samples); |
104 | 108 |
105 gfx::GLWindowSystemBindingInfo window_system_binding_info; | 109 gfx::GLWindowSystemBindingInfo window_system_binding_info; |
106 if (GetGLWindowSystemBindingInfo(&window_system_binding_info)) { | 110 if (GetGLWindowSystemBindingInfo(&window_system_binding_info)) { |
107 gpu_info->gl_ws_vendor = window_system_binding_info.vendor; | 111 gpu_info->gl_ws_vendor = window_system_binding_info.vendor; |
108 gpu_info->gl_ws_version = window_system_binding_info.version; | 112 gpu_info->gl_ws_version = window_system_binding_info.version; |
109 gpu_info->gl_ws_extensions = window_system_binding_info.extensions; | 113 gpu_info->gl_ws_extensions = window_system_binding_info.extensions; |
110 gpu_info->direct_rendering = window_system_binding_info.direct_rendering; | 114 gpu_info->direct_rendering = window_system_binding_info.direct_rendering; |
111 } | 115 } |
112 | 116 |
113 bool supports_robustness = | 117 bool supports_robustness = |
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134 const GPUInfo& context_gpu_info) { | 138 const GPUInfo& context_gpu_info) { |
135 DCHECK(basic_gpu_info); | 139 DCHECK(basic_gpu_info); |
136 basic_gpu_info->gl_renderer = context_gpu_info.gl_renderer; | 140 basic_gpu_info->gl_renderer = context_gpu_info.gl_renderer; |
137 basic_gpu_info->gl_vendor = context_gpu_info.gl_vendor; | 141 basic_gpu_info->gl_vendor = context_gpu_info.gl_vendor; |
138 basic_gpu_info->gl_version = context_gpu_info.gl_version; | 142 basic_gpu_info->gl_version = context_gpu_info.gl_version; |
139 basic_gpu_info->gl_extensions = context_gpu_info.gl_extensions; | 143 basic_gpu_info->gl_extensions = context_gpu_info.gl_extensions; |
140 basic_gpu_info->pixel_shader_version = | 144 basic_gpu_info->pixel_shader_version = |
141 context_gpu_info.pixel_shader_version; | 145 context_gpu_info.pixel_shader_version; |
142 basic_gpu_info->vertex_shader_version = | 146 basic_gpu_info->vertex_shader_version = |
143 context_gpu_info.vertex_shader_version; | 147 context_gpu_info.vertex_shader_version; |
| 148 basic_gpu_info->max_msaa_samples = |
| 149 context_gpu_info.max_msaa_samples; |
144 basic_gpu_info->gl_ws_vendor = context_gpu_info.gl_ws_vendor; | 150 basic_gpu_info->gl_ws_vendor = context_gpu_info.gl_ws_vendor; |
145 basic_gpu_info->gl_ws_version = context_gpu_info.gl_ws_version; | 151 basic_gpu_info->gl_ws_version = context_gpu_info.gl_ws_version; |
146 basic_gpu_info->gl_ws_extensions = context_gpu_info.gl_ws_extensions; | 152 basic_gpu_info->gl_ws_extensions = context_gpu_info.gl_ws_extensions; |
147 basic_gpu_info->gl_reset_notification_strategy = | 153 basic_gpu_info->gl_reset_notification_strategy = |
148 context_gpu_info.gl_reset_notification_strategy; | 154 context_gpu_info.gl_reset_notification_strategy; |
149 | 155 |
150 if (!context_gpu_info.driver_vendor.empty()) | 156 if (!context_gpu_info.driver_vendor.empty()) |
151 basic_gpu_info->driver_vendor = context_gpu_info.driver_vendor; | 157 basic_gpu_info->driver_vendor = context_gpu_info.driver_vendor; |
152 if (!context_gpu_info.driver_version.empty()) | 158 if (!context_gpu_info.driver_version.empty()) |
153 basic_gpu_info->driver_version = context_gpu_info.driver_version; | 159 basic_gpu_info->driver_version = context_gpu_info.driver_version; |
154 | 160 |
155 basic_gpu_info->can_lose_context = context_gpu_info.can_lose_context; | 161 basic_gpu_info->can_lose_context = context_gpu_info.can_lose_context; |
156 basic_gpu_info->sandboxed = context_gpu_info.sandboxed; | 162 basic_gpu_info->sandboxed = context_gpu_info.sandboxed; |
157 basic_gpu_info->direct_rendering = context_gpu_info.direct_rendering; | 163 basic_gpu_info->direct_rendering = context_gpu_info.direct_rendering; |
158 basic_gpu_info->context_info_state = context_gpu_info.context_info_state; | 164 basic_gpu_info->context_info_state = context_gpu_info.context_info_state; |
159 basic_gpu_info->initialization_time = context_gpu_info.initialization_time; | 165 basic_gpu_info->initialization_time = context_gpu_info.initialization_time; |
160 basic_gpu_info->video_encode_accelerator_supported_profiles = | 166 basic_gpu_info->video_encode_accelerator_supported_profiles = |
161 context_gpu_info.video_encode_accelerator_supported_profiles; | 167 context_gpu_info.video_encode_accelerator_supported_profiles; |
162 } | 168 } |
163 | 169 |
164 } // namespace gpu | 170 } // namespace gpu |
165 | 171 |
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