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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/screen_position_controller.h" | 5 #include "ash/display/screen_position_controller.h" |
6 | 6 |
7 #include "ash/display/display_controller.h" | 7 #include "ash/display/display_controller.h" |
8 #include "ash/root_window_controller.h" | 8 #include "ash/root_window_controller.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
11 #include "ash/wm/coordinate_conversion.h" | 11 #include "ash/wm/coordinate_conversion.h" |
12 #include "ash/wm/system_modal_container_layout_manager.h" | 12 #include "ash/wm/system_modal_container_layout_manager.h" |
13 #include "ash/wm/window_properties.h" | 13 #include "ash/wm/window_properties.h" |
14 #include "ash/wm/window_state.h" | |
14 #include "ui/aura/client/activation_client.h" | 15 #include "ui/aura/client/activation_client.h" |
15 #include "ui/aura/client/capture_client.h" | 16 #include "ui/aura/client/capture_client.h" |
16 #include "ui/aura/client/focus_client.h" | 17 #include "ui/aura/client/focus_client.h" |
17 #include "ui/aura/root_window.h" | 18 #include "ui/aura/root_window.h" |
18 #include "ui/aura/window_tracker.h" | 19 #include "ui/aura/window_tracker.h" |
19 #include "ui/compositor/dip_util.h" | 20 #include "ui/compositor/dip_util.h" |
20 #include "ui/gfx/display.h" | 21 #include "ui/gfx/display.h" |
21 #include "ui/gfx/screen.h" | 22 #include "ui/gfx/screen.h" |
22 | 23 |
23 namespace ash { | 24 namespace ash { |
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184 aura::client::ActivationClient* activation_client = | 185 aura::client::ActivationClient* activation_client = |
185 aura::client::GetActivationClient(window->GetRootWindow()); | 186 aura::client::GetActivationClient(window->GetRootWindow()); |
186 aura::Window* active = activation_client->GetActiveWindow(); | 187 aura::Window* active = activation_client->GetActiveWindow(); |
187 | 188 |
188 aura::WindowTracker tracker; | 189 aura::WindowTracker tracker; |
189 if (focused) | 190 if (focused) |
190 tracker.Add(focused); | 191 tracker.Add(focused); |
191 if (active && focused != active) | 192 if (active && focused != active) |
192 tracker.Add(active); | 193 tracker.Add(active); |
193 | 194 |
195 window->parent()->RemoveChild(window); | |
196 | |
197 // Set new bounds now so that the container's layout manager | |
198 // can adjust the bounds if necessary. | |
199 gfx::Point origin = bounds.origin(); | |
200 const gfx::Point display_origin = display.bounds().origin(); | |
201 origin.Offset(-display_origin.x(), -display_origin.y()); | |
202 gfx::Rect new_bounds = gfx::Rect(origin, bounds.size()); | |
203 | |
204 window->SetBounds(new_bounds); | |
varkha
2014/01/02 22:42:42
I tried this in patch #1 of my CL (https://coderev
oshima
2014/01/08 02:16:11
What was broken? Drag code overrides the bounds af
| |
205 | |
194 dst_container->AddChild(window); | 206 dst_container->AddChild(window); |
195 | 207 |
196 MoveAllTransientChildrenToNewRoot(display, window); | 208 MoveAllTransientChildrenToNewRoot(display, window); |
197 | 209 |
198 // Restore focused/active window. | 210 // Restore focused/active window. |
199 if (tracker.Contains(focused)) { | 211 if (tracker.Contains(focused)) { |
200 aura::client::GetFocusClient(window)->FocusWindow(focused); | 212 aura::client::GetFocusClient(window)->FocusWindow(focused); |
201 // TODO(beng): replace with GetRootWindow(). | 213 // TODO(beng): replace with GetRootWindow(). |
202 ash::Shell::GetInstance()->set_target_root_window( | 214 ash::Shell::GetInstance()->set_target_root_window( |
203 focused->GetRootWindow()); | 215 focused->GetRootWindow()); |
204 } else if (tracker.Contains(active)) { | 216 } else if (tracker.Contains(active)) { |
205 activation_client->ActivateWindow(active); | 217 activation_client->ActivateWindow(active); |
206 } | 218 } |
219 // TODO(oshima): We should not have to update the bounds again | |
220 // below in theory, but we currently do need as there is a code | |
221 // that assumes that the bounds will never be overridden by the | |
222 // layout mananger. We should have more explicit control how | |
223 // constraints are applied by the layout manager. | |
207 } | 224 } |
208 } | 225 } |
209 | |
210 gfx::Point origin(bounds.origin()); | 226 gfx::Point origin(bounds.origin()); |
211 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( | 227 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( |
212 window).bounds().origin(); | 228 window).bounds().origin(); |
213 origin.Offset(-display_origin.x(), -display_origin.y()); | 229 origin.Offset(-display_origin.x(), -display_origin.y()); |
214 window->SetBounds(gfx::Rect(origin, bounds.size())); | 230 window->SetBounds(gfx::Rect(origin, bounds.size())); |
215 } | 231 } |
216 | 232 |
217 } // internal | 233 } // internal |
218 } // ash | 234 } // ash |
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