Index: cc/resources/resource_provider.cc |
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc |
index f31cfd4da34e776878b87574f37a281741467f94..1307897ee2e7e4f5484fb153b34a58f8144b665d 100644 |
--- a/cc/resources/resource_provider.cc |
+++ b/cc/resources/resource_provider.cc |
@@ -2134,6 +2134,13 @@ GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) { |
return active_unit; |
} |
+void ResourceProvider::ValidateResource(ResourceId id) { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ CHECK(id); |
+ ResourceMap::iterator it = resources_.find(id); |
+ CHECK(it != resources_.end()); |
piman
2015/04/07 00:13:39
nit: all that is essentially (void)GetResource(id)
danakj
2015/04/07 00:15:00
Ya I copied it from there. Heh. My random thought
|
+} |
+ |
GLES2Interface* ResourceProvider::ContextGL() const { |
ContextProvider* context_provider = output_surface_->context_provider(); |
return context_provider ? context_provider->ContextGL() : NULL; |