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Unified Diff: ui/gl/gl_implementation_win.cc

Issue 1061733002: Remove windows/mac/ios specific code from //ui (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: fix default try set Created 5 years, 9 months ago
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Index: ui/gl/gl_implementation_win.cc
diff --git a/ui/gl/gl_implementation_win.cc b/ui/gl/gl_implementation_win.cc
deleted file mode 100644
index 49ffa891e32d188bf5e191e367e6072ae2fc69e6..0000000000000000000000000000000000000000
--- a/ui/gl/gl_implementation_win.cc
+++ /dev/null
@@ -1,402 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <vector>
-
-#include "base/at_exit.h"
-#include "base/base_paths.h"
-#include "base/bind.h"
-#include "base/command_line.h"
-#include "base/files/file_path.h"
-#include "base/lazy_instance.h"
-#include "base/logging.h"
-#include "base/native_library.h"
-#include "base/path_service.h"
-#include "base/strings/stringprintf.h"
-#include "base/threading/thread_restrictions.h"
-#include "base/trace_event/trace_event.h"
-#include "base/win/windows_version.h"
-// TODO(jmadill): Apply to all platforms eventually
-#include "ui/gl/angle_platform_impl.h"
-#include "ui/gl/gl_bindings.h"
-#include "ui/gl/gl_context_stub_with_extensions.h"
-#include "ui/gl/gl_egl_api_implementation.h"
-#include "ui/gl/gl_gl_api_implementation.h"
-#include "ui/gl/gl_implementation.h"
-#include "ui/gl/gl_osmesa_api_implementation.h"
-#include "ui/gl/gl_surface_wgl.h"
-#include "ui/gl/gl_wgl_api_implementation.h"
-
-#if defined(ENABLE_SWIFTSHADER)
-#include "software_renderer.h"
-#endif
-
-namespace gfx {
-
-namespace {
-
-const wchar_t kD3DCompiler[] = L"D3DCompiler_47.dll";
-
-void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
- glClearDepthf(static_cast<GLclampf>(depth));
-}
-
-void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
- GLclampd z_far) {
- glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
-}
-
-bool LoadD3DXLibrary(const base::FilePath& module_path,
- const base::FilePath::StringType& name) {
- base::NativeLibrary library =
- base::LoadNativeLibrary(base::FilePath(name), NULL);
- if (!library) {
- library = base::LoadNativeLibrary(module_path.Append(name), NULL);
- if (!library) {
- DVLOG(1) << name << " not found.";
- return false;
- }
- }
- return true;
-}
-
-const unsigned char* AngleGetTraceCategoryEnabledFlag(const char* name) {
- return TRACE_EVENT_API_GET_CATEGORY_GROUP_ENABLED(name);
-}
-
-void AngleAddTraceEvent(char phase,
- const unsigned char* category_group_enabled,
- const char* name,
- unsigned long long id,
- int num_args,
- const char** arg_names,
- const unsigned char* arg_types,
- const unsigned long long* arg_values,
- unsigned char flags) {
- TRACE_EVENT_API_ADD_TRACE_EVENT(phase,
- category_group_enabled,
- name,
- id,
- num_args,
- arg_names,
- arg_types,
- arg_values,
- NULL,
- flags);
-}
-
-typedef const unsigned char* (*GetCategoryEnabledFlagFunc)(const char* name);
-typedef void (*AddTraceEventFunc)(char phase,
- const unsigned char* categoryGroupEnabled,
- const char* name,
- unsigned long long id,
- int numArgs,
- const char** argNames,
- const unsigned char* argTypes,
- const unsigned long long* argValues,
- unsigned char flags);
-typedef void (__stdcall *SetTraceFunctionPointersFunc)(
- GetCategoryEnabledFlagFunc get_category_enabled_flag,
- AddTraceEventFunc add_trace_event_func);
-
-// TODO(jmadill): Apply to all platforms eventually
-base::LazyInstance<ANGLEPlatformImpl> g_angle_platform_impl =
- LAZY_INSTANCE_INITIALIZER;
-
-ANGLEPlatformShutdownFunc g_angle_platform_shutdown = nullptr;
-
-} // namespace
-
-void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
- impls->push_back(kGLImplementationEGLGLES2);
- impls->push_back(kGLImplementationDesktopGL);
- impls->push_back(kGLImplementationOSMesaGL);
-}
-
-bool InitializeStaticGLBindings(GLImplementation implementation) {
- // Prevent reinitialization with a different implementation. Once the gpu
- // unit tests have initialized with kGLImplementationMock, we don't want to
- // later switch to another GL implementation.
- DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
-
- // Allow the main thread or another to initialize these bindings
- // after instituting restrictions on I/O. Going forward they will
- // likely be used in the browser process on most platforms. The
- // one-time initialization cost is small, between 2 and 5 ms.
- base::ThreadRestrictions::ScopedAllowIO allow_io;
-
- switch (implementation) {
- case kGLImplementationOSMesaGL: {
- base::FilePath module_path;
- if (!PathService::Get(base::DIR_MODULE, &module_path)) {
- LOG(ERROR) << "PathService::Get failed.";
- return false;
- }
-
- base::NativeLibrary library = base::LoadNativeLibrary(
- module_path.Append(L"osmesa.dll"), NULL);
- if (!library) {
- DVLOG(1) << "osmesa.dll not found";
- return false;
- }
-
- GLGetProcAddressProc get_proc_address =
- reinterpret_cast<GLGetProcAddressProc>(
- base::GetFunctionPointerFromNativeLibrary(
- library, "OSMesaGetProcAddress"));
- if (!get_proc_address) {
- DLOG(ERROR) << "OSMesaGetProcAddress not found.";
- base::UnloadNativeLibrary(library);
- return false;
- }
-
- SetGLGetProcAddressProc(get_proc_address);
- AddGLNativeLibrary(library);
- SetGLImplementation(kGLImplementationOSMesaGL);
-
- InitializeStaticGLBindingsGL();
- InitializeStaticGLBindingsOSMESA();
- break;
- }
- case kGLImplementationEGLGLES2: {
- base::FilePath module_path;
- if (!PathService::Get(base::DIR_MODULE, &module_path))
- return false;
-
- // Attempt to load the D3DX shader compiler using the default search path
- // and if that fails, using an absolute path. This is to ensure these DLLs
- // are loaded before ANGLE is loaded in case they are not in the default
- // search path.
- LoadD3DXLibrary(module_path, kD3DCompiler);
-
- base::FilePath gles_path;
- const base::CommandLine* command_line =
- base::CommandLine::ForCurrentProcess();
- bool using_swift_shader =
- command_line->GetSwitchValueASCII(switches::kUseGL) == "swiftshader";
- if (using_swift_shader) {
- if (!command_line->HasSwitch(switches::kSwiftShaderPath))
- return false;
- gles_path =
- command_line->GetSwitchValuePath(switches::kSwiftShaderPath);
- // Preload library
- LoadLibrary(L"ddraw.dll");
- } else {
- gles_path = module_path;
- }
-
- // Load libglesv2.dll before libegl.dll because the latter is dependent on
- // the former and if there is another version of libglesv2.dll in the dll
- // search path, it will get loaded instead.
- base::NativeLibrary gles_library = base::LoadNativeLibrary(
- gles_path.Append(L"libglesv2.dll"), NULL);
- if (!gles_library) {
- DVLOG(1) << "libglesv2.dll not found";
- return false;
- }
-
- // When using EGL, first try eglGetProcAddress and then Windows
- // GetProcAddress on both the EGL and GLES2 DLLs.
- base::NativeLibrary egl_library = base::LoadNativeLibrary(
- gles_path.Append(L"libegl.dll"), NULL);
- if (!egl_library) {
- DVLOG(1) << "libegl.dll not found.";
- base::UnloadNativeLibrary(gles_library);
- return false;
- }
-
-#if defined(ENABLE_SWIFTSHADER)
- if (using_swift_shader) {
- SetupSoftwareRenderer(gles_library);
- }
-#endif
-
- if (!using_swift_shader) {
- // TODO(jmadill): remove when platform impl supports tracing
- SetTraceFunctionPointersFunc set_trace_function_pointers =
- reinterpret_cast<SetTraceFunctionPointersFunc>(
- base::GetFunctionPointerFromNativeLibrary(
- gles_library, "SetTraceFunctionPointers"));
- if (set_trace_function_pointers) {
- set_trace_function_pointers(&AngleGetTraceCategoryEnabledFlag,
- &AngleAddTraceEvent);
- }
-
- // Init ANGLE platform here, before we call GetPlatformDisplay().
- // TODO(jmadill): Apply to all platforms eventually
- ANGLEPlatformInitializeFunc angle_platform_init =
- reinterpret_cast<ANGLEPlatformInitializeFunc>(
- base::GetFunctionPointerFromNativeLibrary(
- gles_library,
- "ANGLEPlatformInitialize"));
- if (angle_platform_init) {
- angle_platform_init(&g_angle_platform_impl.Get());
-
- g_angle_platform_shutdown =
- reinterpret_cast<ANGLEPlatformShutdownFunc>(
- base::GetFunctionPointerFromNativeLibrary(
- gles_library,
- "ANGLEPlatformShutdown"));
- }
- }
-
- GLGetProcAddressProc get_proc_address =
- reinterpret_cast<GLGetProcAddressProc>(
- base::GetFunctionPointerFromNativeLibrary(
- egl_library, "eglGetProcAddress"));
- if (!get_proc_address) {
- LOG(ERROR) << "eglGetProcAddress not found.";
- base::UnloadNativeLibrary(egl_library);
- base::UnloadNativeLibrary(gles_library);
- return false;
- }
-
- SetGLGetProcAddressProc(get_proc_address);
- AddGLNativeLibrary(egl_library);
- AddGLNativeLibrary(gles_library);
- SetGLImplementation(kGLImplementationEGLGLES2);
-
- InitializeStaticGLBindingsGL();
- InitializeStaticGLBindingsEGL();
-
- // These two functions take single precision float rather than double
- // precision float parameters in GLES.
- ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
- ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
- break;
- }
- case kGLImplementationDesktopGL: {
- base::NativeLibrary library = base::LoadNativeLibrary(
- base::FilePath(L"opengl32.dll"), NULL);
- if (!library) {
- DVLOG(1) << "opengl32.dll not found";
- return false;
- }
-
- GLGetProcAddressProc get_proc_address =
- reinterpret_cast<GLGetProcAddressProc>(
- base::GetFunctionPointerFromNativeLibrary(
- library, "wglGetProcAddress"));
- if (!get_proc_address) {
- LOG(ERROR) << "wglGetProcAddress not found.";
- base::UnloadNativeLibrary(library);
- return false;
- }
-
- SetGLGetProcAddressProc(get_proc_address);
- AddGLNativeLibrary(library);
- SetGLImplementation(kGLImplementationDesktopGL);
-
- // Initialize GL surface and get some functions needed for the context
- // creation below.
- if (!GLSurfaceWGL::InitializeOneOff()) {
- LOG(ERROR) << "GLSurfaceWGL::InitializeOneOff failed.";
- return false;
- }
- wglCreateContextProc wglCreateContextFn =
- reinterpret_cast<wglCreateContextProc>(
- GetGLProcAddress("wglCreateContext"));
- wglDeleteContextProc wglDeleteContextFn =
- reinterpret_cast<wglDeleteContextProc>(
- GetGLProcAddress("wglDeleteContext"));
- wglMakeCurrentProc wglMakeCurrentFn =
- reinterpret_cast<wglMakeCurrentProc>(
- GetGLProcAddress("wglMakeCurrent"));
-
- // Create a temporary GL context to bind to entry points. This is needed
- // because wglGetProcAddress is specified to return NULL for all queries
- // if a context is not current in MSDN documentation, and the static
- // bindings may contain functions that need to be queried with
- // wglGetProcAddress. OpenGL wiki further warns that other error values
- // than NULL could also be returned from wglGetProcAddress on some
- // implementations, so we need to clear the WGL bindings and reinitialize
- // them after the context creation.
- HGLRC gl_context = wglCreateContextFn(GLSurfaceWGL::GetDisplayDC());
- if (!gl_context) {
- LOG(ERROR) << "Failed to create temporary context.";
- return false;
- }
- if (!wglMakeCurrentFn(GLSurfaceWGL::GetDisplayDC(), gl_context)) {
- LOG(ERROR) << "Failed to make temporary GL context current.";
- wglDeleteContextFn(gl_context);
- return false;
- }
-
- InitializeStaticGLBindingsGL();
- InitializeStaticGLBindingsWGL();
-
- wglMakeCurrent(NULL, NULL);
- wglDeleteContext(gl_context);
-
- break;
- }
- case kGLImplementationMockGL: {
- SetGLImplementation(kGLImplementationMockGL);
- InitializeStaticGLBindingsGL();
- break;
- }
- default:
- return false;
- }
-
- return true;
-}
-
-bool InitializeDynamicGLBindings(GLImplementation implementation,
- GLContext* context) {
- switch (implementation) {
- case kGLImplementationOSMesaGL:
- case kGLImplementationEGLGLES2:
- case kGLImplementationDesktopGL:
- InitializeDynamicGLBindingsGL(context);
- break;
- case kGLImplementationMockGL:
- if (!context) {
- scoped_refptr<GLContextStubWithExtensions> mock_context(
- new GLContextStubWithExtensions());
- mock_context->SetGLVersionString("3.0");
- InitializeDynamicGLBindingsGL(mock_context.get());
- } else
- InitializeDynamicGLBindingsGL(context);
- break;
- default:
- return false;
- }
-
- return true;
-}
-
-void InitializeDebugGLBindings() {
- InitializeDebugGLBindingsEGL();
- InitializeDebugGLBindingsGL();
- InitializeDebugGLBindingsOSMESA();
- InitializeDebugGLBindingsWGL();
-}
-
-void ClearGLBindings() {
- // TODO(jmadill): Apply to all platforms eventually
- if (g_angle_platform_shutdown) {
- g_angle_platform_shutdown();
- }
-
- ClearGLBindingsEGL();
- ClearGLBindingsGL();
- ClearGLBindingsOSMESA();
- ClearGLBindingsWGL();
- SetGLImplementation(kGLImplementationNone);
- UnloadGLNativeLibraries();
-}
-
-bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
- switch (GetGLImplementation()) {
- case kGLImplementationDesktopGL:
- return GetGLWindowSystemBindingInfoWGL(info);
- case kGLImplementationEGLGLES2:
- return GetGLWindowSystemBindingInfoEGL(info);
- default:
- return false;
- }
-}
-
-} // namespace gfx
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