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Issue 1061733002: Remove windows/mac/ios specific code from //ui (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: fix default try set Created 5 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/base_paths.h"
6 #include "base/files/file_path.h"
7 #include "base/logging.h"
8 #include "base/mac/foundation_util.h"
9 #include "base/native_library.h"
10 #include "base/path_service.h"
11 #include "base/threading/thread_restrictions.h"
12 #include "ui/gl/gl_bindings.h"
13 #include "ui/gl/gl_context_stub_with_extensions.h"
14 #include "ui/gl/gl_gl_api_implementation.h"
15 #include "ui/gl/gl_implementation.h"
16 #include "ui/gl/gl_osmesa_api_implementation.h"
17
18 namespace gfx {
19 namespace {
20 const char kOpenGLFrameworkPath[] =
21 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
22 } // namespace
23
24 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
25 impls->push_back(kGLImplementationDesktopGL);
26 impls->push_back(kGLImplementationAppleGL);
27 impls->push_back(kGLImplementationOSMesaGL);
28 }
29
30 bool InitializeStaticGLBindings(GLImplementation implementation) {
31 // Prevent reinitialization with a different implementation. Once the gpu
32 // unit tests have initialized with kGLImplementationMock, we don't want to
33 // later switch to another GL implementation.
34 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
35
36 // Allow the main thread or another to initialize these bindings
37 // after instituting restrictions on I/O. Going forward they will
38 // likely be used in the browser process on most platforms. The
39 // one-time initialization cost is small, between 2 and 5 ms.
40 base::ThreadRestrictions::ScopedAllowIO allow_io;
41
42 switch (implementation) {
43 case kGLImplementationOSMesaGL: {
44 // osmesa.so is located in the build directory. This code path is only
45 // valid in a developer build environment.
46 base::FilePath exe_path;
47 if (!PathService::Get(base::FILE_EXE, &exe_path)) {
48 LOG(ERROR) << "PathService::Get failed.";
49 return false;
50 }
51 base::FilePath bundle_path = base::mac::GetAppBundlePath(exe_path);
52 // Some unit test targets depend on osmesa but aren't built as app
53 // bundles. In that case, the .so is next to the executable.
54 if (bundle_path.empty())
55 bundle_path = exe_path;
56 base::FilePath build_dir_path = bundle_path.DirName();
57 base::FilePath osmesa_path = build_dir_path.Append("osmesa.so");
58
59 // When using OSMesa, just use OSMesaGetProcAddress to find entry points.
60 base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL);
61 if (!library) {
62 LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value();
63 return false;
64 }
65
66 GLGetProcAddressProc get_proc_address =
67 reinterpret_cast<GLGetProcAddressProc>(
68 base::GetFunctionPointerFromNativeLibrary(
69 library, "OSMesaGetProcAddress"));
70 if (!get_proc_address) {
71 LOG(ERROR) << "OSMesaGetProcAddress not found.";
72 base::UnloadNativeLibrary(library);
73 return false;
74 }
75
76 SetGLGetProcAddressProc(get_proc_address);
77 AddGLNativeLibrary(library);
78 SetGLImplementation(kGLImplementationOSMesaGL);
79
80 InitializeStaticGLBindingsGL();
81 InitializeStaticGLBindingsOSMESA();
82 break;
83 }
84 case kGLImplementationDesktopGL:
85 case kGLImplementationAppleGL: {
86 base::NativeLibrary library = base::LoadNativeLibrary(
87 base::FilePath(kOpenGLFrameworkPath), NULL);
88 if (!library) {
89 LOG(ERROR) << "OpenGL framework not found";
90 return false;
91 }
92
93 AddGLNativeLibrary(library);
94 SetGLImplementation(implementation);
95
96 InitializeStaticGLBindingsGL();
97 break;
98 }
99 case kGLImplementationMockGL: {
100 SetGLImplementation(kGLImplementationMockGL);
101 InitializeStaticGLBindingsGL();
102 break;
103 }
104 default:
105 return false;
106 }
107
108 return true;
109 }
110
111 bool InitializeDynamicGLBindings(GLImplementation implementation,
112 GLContext* context) {
113 switch (implementation) {
114 case kGLImplementationOSMesaGL:
115 case kGLImplementationDesktopGL:
116 case kGLImplementationAppleGL:
117 InitializeDynamicGLBindingsGL(context);
118 break;
119 case kGLImplementationMockGL:
120 if (!context) {
121 scoped_refptr<GLContextStubWithExtensions> mock_context(
122 new GLContextStubWithExtensions());
123 mock_context->SetGLVersionString("3.0");
124 InitializeDynamicGLBindingsGL(mock_context.get());
125 } else
126 InitializeDynamicGLBindingsGL(context);
127 break;
128 default:
129 return false;
130 }
131
132 return true;
133 }
134
135 void InitializeDebugGLBindings() {
136 InitializeDebugGLBindingsGL();
137 InitializeDebugGLBindingsOSMESA();
138 }
139
140 void ClearGLBindings() {
141 ClearGLBindingsGL();
142 ClearGLBindingsOSMESA();
143 SetGLImplementation(kGLImplementationNone);
144
145 UnloadGLNativeLibraries();
146 }
147
148 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
149 return false;
150 }
151
152 } // namespace gfx
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