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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/base_paths.h" | |
| 6 #include "base/files/file_path.h" | |
| 7 #include "base/logging.h" | |
| 8 #include "base/mac/foundation_util.h" | |
| 9 #include "base/native_library.h" | |
| 10 #include "base/path_service.h" | |
| 11 #include "base/threading/thread_restrictions.h" | |
| 12 #include "ui/gl/gl_bindings.h" | |
| 13 #include "ui/gl/gl_context_stub_with_extensions.h" | |
| 14 #include "ui/gl/gl_gl_api_implementation.h" | |
| 15 #include "ui/gl/gl_implementation.h" | |
| 16 #include "ui/gl/gl_osmesa_api_implementation.h" | |
| 17 | |
| 18 namespace gfx { | |
| 19 namespace { | |
| 20 const char kOpenGLFrameworkPath[] = | |
| 21 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"; | |
| 22 } // namespace | |
| 23 | |
| 24 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { | |
| 25 impls->push_back(kGLImplementationDesktopGL); | |
| 26 impls->push_back(kGLImplementationAppleGL); | |
| 27 impls->push_back(kGLImplementationOSMesaGL); | |
| 28 } | |
| 29 | |
| 30 bool InitializeStaticGLBindings(GLImplementation implementation) { | |
| 31 // Prevent reinitialization with a different implementation. Once the gpu | |
| 32 // unit tests have initialized with kGLImplementationMock, we don't want to | |
| 33 // later switch to another GL implementation. | |
| 34 DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); | |
| 35 | |
| 36 // Allow the main thread or another to initialize these bindings | |
| 37 // after instituting restrictions on I/O. Going forward they will | |
| 38 // likely be used in the browser process on most platforms. The | |
| 39 // one-time initialization cost is small, between 2 and 5 ms. | |
| 40 base::ThreadRestrictions::ScopedAllowIO allow_io; | |
| 41 | |
| 42 switch (implementation) { | |
| 43 case kGLImplementationOSMesaGL: { | |
| 44 // osmesa.so is located in the build directory. This code path is only | |
| 45 // valid in a developer build environment. | |
| 46 base::FilePath exe_path; | |
| 47 if (!PathService::Get(base::FILE_EXE, &exe_path)) { | |
| 48 LOG(ERROR) << "PathService::Get failed."; | |
| 49 return false; | |
| 50 } | |
| 51 base::FilePath bundle_path = base::mac::GetAppBundlePath(exe_path); | |
| 52 // Some unit test targets depend on osmesa but aren't built as app | |
| 53 // bundles. In that case, the .so is next to the executable. | |
| 54 if (bundle_path.empty()) | |
| 55 bundle_path = exe_path; | |
| 56 base::FilePath build_dir_path = bundle_path.DirName(); | |
| 57 base::FilePath osmesa_path = build_dir_path.Append("osmesa.so"); | |
| 58 | |
| 59 // When using OSMesa, just use OSMesaGetProcAddress to find entry points. | |
| 60 base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL); | |
| 61 if (!library) { | |
| 62 LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value(); | |
| 63 return false; | |
| 64 } | |
| 65 | |
| 66 GLGetProcAddressProc get_proc_address = | |
| 67 reinterpret_cast<GLGetProcAddressProc>( | |
| 68 base::GetFunctionPointerFromNativeLibrary( | |
| 69 library, "OSMesaGetProcAddress")); | |
| 70 if (!get_proc_address) { | |
| 71 LOG(ERROR) << "OSMesaGetProcAddress not found."; | |
| 72 base::UnloadNativeLibrary(library); | |
| 73 return false; | |
| 74 } | |
| 75 | |
| 76 SetGLGetProcAddressProc(get_proc_address); | |
| 77 AddGLNativeLibrary(library); | |
| 78 SetGLImplementation(kGLImplementationOSMesaGL); | |
| 79 | |
| 80 InitializeStaticGLBindingsGL(); | |
| 81 InitializeStaticGLBindingsOSMESA(); | |
| 82 break; | |
| 83 } | |
| 84 case kGLImplementationDesktopGL: | |
| 85 case kGLImplementationAppleGL: { | |
| 86 base::NativeLibrary library = base::LoadNativeLibrary( | |
| 87 base::FilePath(kOpenGLFrameworkPath), NULL); | |
| 88 if (!library) { | |
| 89 LOG(ERROR) << "OpenGL framework not found"; | |
| 90 return false; | |
| 91 } | |
| 92 | |
| 93 AddGLNativeLibrary(library); | |
| 94 SetGLImplementation(implementation); | |
| 95 | |
| 96 InitializeStaticGLBindingsGL(); | |
| 97 break; | |
| 98 } | |
| 99 case kGLImplementationMockGL: { | |
| 100 SetGLImplementation(kGLImplementationMockGL); | |
| 101 InitializeStaticGLBindingsGL(); | |
| 102 break; | |
| 103 } | |
| 104 default: | |
| 105 return false; | |
| 106 } | |
| 107 | |
| 108 return true; | |
| 109 } | |
| 110 | |
| 111 bool InitializeDynamicGLBindings(GLImplementation implementation, | |
| 112 GLContext* context) { | |
| 113 switch (implementation) { | |
| 114 case kGLImplementationOSMesaGL: | |
| 115 case kGLImplementationDesktopGL: | |
| 116 case kGLImplementationAppleGL: | |
| 117 InitializeDynamicGLBindingsGL(context); | |
| 118 break; | |
| 119 case kGLImplementationMockGL: | |
| 120 if (!context) { | |
| 121 scoped_refptr<GLContextStubWithExtensions> mock_context( | |
| 122 new GLContextStubWithExtensions()); | |
| 123 mock_context->SetGLVersionString("3.0"); | |
| 124 InitializeDynamicGLBindingsGL(mock_context.get()); | |
| 125 } else | |
| 126 InitializeDynamicGLBindingsGL(context); | |
| 127 break; | |
| 128 default: | |
| 129 return false; | |
| 130 } | |
| 131 | |
| 132 return true; | |
| 133 } | |
| 134 | |
| 135 void InitializeDebugGLBindings() { | |
| 136 InitializeDebugGLBindingsGL(); | |
| 137 InitializeDebugGLBindingsOSMESA(); | |
| 138 } | |
| 139 | |
| 140 void ClearGLBindings() { | |
| 141 ClearGLBindingsGL(); | |
| 142 ClearGLBindingsOSMESA(); | |
| 143 SetGLImplementation(kGLImplementationNone); | |
| 144 | |
| 145 UnloadGLNativeLibraries(); | |
| 146 } | |
| 147 | |
| 148 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { | |
| 149 return false; | |
| 150 } | |
| 151 | |
| 152 } // namespace gfx | |
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