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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Utility methods for the Core Audio API on Windows. | 5 // Utility methods for the Core Audio API on Windows. |
6 // Always ensure that Core Audio is supported before using these methods. | 6 // Always ensure that Core Audio is supported before using these methods. |
7 // Use media::CoreAudioUtil::IsSupported() for this purpose. | 7 // Use media::CoreAudioUtil::IsSupported() for this purpose. |
8 // Also, all methods must be called on a valid COM thread. This can be done | 8 // Also, all methods must be called on a valid COM thread. This can be done |
9 // by using the base::win::ScopedCOMInitializer helper class. | 9 // by using the base::win::ScopedCOMInitializer helper class. |
10 | 10 |
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222 // input data from a capture endpoint buffer. | 222 // input data from a capture endpoint buffer. |
223 static ScopedComPtr<IAudioCaptureClient> CreateCaptureClient( | 223 static ScopedComPtr<IAudioCaptureClient> CreateCaptureClient( |
224 IAudioClient* client); | 224 IAudioClient* client); |
225 | 225 |
226 // Fills up the endpoint rendering buffer with silence for an existing | 226 // Fills up the endpoint rendering buffer with silence for an existing |
227 // IAudioClient given by |client| and a corresponding IAudioRenderClient | 227 // IAudioClient given by |client| and a corresponding IAudioRenderClient |
228 // given by |render_client|. | 228 // given by |render_client|. |
229 static bool FillRenderEndpointBufferWithSilence( | 229 static bool FillRenderEndpointBufferWithSilence( |
230 IAudioClient* client, IAudioRenderClient* render_client); | 230 IAudioClient* client, IAudioRenderClient* render_client); |
231 | 231 |
| 232 // Returns true if the given output device is a remote audio endpoint. |
| 233 static bool IsRemoteOutputDevice(const std::string& device_id); |
| 234 |
232 private: | 235 private: |
233 CoreAudioUtil() {} | 236 CoreAudioUtil() {} |
234 ~CoreAudioUtil() {} | 237 ~CoreAudioUtil() {} |
235 DISALLOW_COPY_AND_ASSIGN(CoreAudioUtil); | 238 DISALLOW_COPY_AND_ASSIGN(CoreAudioUtil); |
236 }; | 239 }; |
237 | 240 |
238 // The special audio session identifier we use when opening up the default | 241 // The special audio session identifier we use when opening up the default |
239 // communication device. This has the effect that a separate volume control | 242 // communication device. This has the effect that a separate volume control |
240 // will be shown in the system's volume mixer and control over ducking and | 243 // will be shown in the system's volume mixer and control over ducking and |
241 // visually observing the behavior of ducking, is easier. | 244 // visually observing the behavior of ducking, is easier. |
242 // Use with |SharedModeInitialize|. | 245 // Use with |SharedModeInitialize|. |
243 extern const GUID kCommunicationsSessionId; | 246 extern const GUID kCommunicationsSessionId; |
244 | 247 |
245 } // namespace media | 248 } // namespace media |
246 | 249 |
247 #endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ | 250 #endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |
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