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Side by Side Diff: Source/platform/graphics/gpu/DrawingBuffer.cpp

Issue 1060583003: WebGL backbuffer creation on Mali-400 GPU Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Added comments Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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98 extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_t o_texture"); 98 extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_t o_texture");
99 } 99 }
100 bool packedDepthStencilSupported = extensionsUtil->supportsExtension("GL_OES _packed_depth_stencil"); 100 bool packedDepthStencilSupported = extensionsUtil->supportsExtension("GL_OES _packed_depth_stencil");
101 if (packedDepthStencilSupported) 101 if (packedDepthStencilSupported)
102 extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil"); 102 extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil");
103 bool discardFramebufferSupported = extensionsUtil->supportsExtension("GL_EXT _discard_framebuffer"); 103 bool discardFramebufferSupported = extensionsUtil->supportsExtension("GL_EXT _discard_framebuffer");
104 if (discardFramebufferSupported) 104 if (discardFramebufferSupported)
105 extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer"); 105 extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer");
106 106
107 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(context, ex tensionsUtil.release(), multisampleSupported, packedDepthStencilSupported, disca rdFramebufferSupported, preserve, requestedAttributes)); 107 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(context, ex tensionsUtil.release(), multisampleSupported, packedDepthStencilSupported, disca rdFramebufferSupported, preserve, requestedAttributes));
108 drawingBuffer->validateBackbuffer();
108 if (!drawingBuffer->initialize(size)) { 109 if (!drawingBuffer->initialize(size)) {
109 drawingBuffer->beginDestruction(); 110 drawingBuffer->beginDestruction();
110 return PassRefPtr<DrawingBuffer>(); 111 return PassRefPtr<DrawingBuffer>();
111 } 112 }
112 return drawingBuffer.release(); 113 return drawingBuffer.release();
113 } 114 }
114 115
115 DrawingBuffer::DrawingBuffer(PassOwnPtr<WebGraphicsContext3D> context, 116 DrawingBuffer::DrawingBuffer(PassOwnPtr<WebGraphicsContext3D> context,
116 PassOwnPtr<Extensions3DUtil> extensionsUtil, 117 PassOwnPtr<Extensions3DUtil> extensionsUtil,
117 bool multisampleExtensionSupported, 118 bool multisampleExtensionSupported,
(...skipping 278 matching lines...) Expand 10 before | Expand all | Expand 10 after
396 ASSERT_NOT_REACHED(); 397 ASSERT_NOT_REACHED();
397 } 398 }
398 399
399 bool DrawingBuffer::initialize(const IntSize& size) 400 bool DrawingBuffer::initialize(const IntSize& size)
400 { 401 {
401 if (m_context->isContextLost()) { 402 if (m_context->isContextLost()) {
402 // Need to try to restore the context again later. 403 // Need to try to restore the context again later.
403 return false; 404 return false;
404 } 405 }
405 406
406 if (m_requestedAttributes.alpha) { 407 // Type of color format should be selected based on
408 // alpha attribute & texture format supported on GPU's
409 if (m_requestedAttributes.alpha || !isRGBTextureSupported()) {
407 m_internalColorFormat = GL_RGBA; 410 m_internalColorFormat = GL_RGBA;
408 m_colorFormat = GL_RGBA; 411 m_colorFormat = GL_RGBA;
409 m_internalRenderbufferFormat = GL_RGBA8_OES; 412 m_internalRenderbufferFormat = GL_RGBA8_OES;
410 } else { 413 } else {
411 m_internalColorFormat = GL_RGB; 414 m_internalColorFormat = GL_RGB;
412 m_colorFormat = GL_RGB; 415 m_colorFormat = GL_RGB;
413 m_internalRenderbufferFormat = GL_RGB8_OES; 416 m_internalRenderbufferFormat = GL_RGB8_OES;
414 } 417 }
415 418
416 m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); 419 m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
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756 break; 759 break;
757 } while (!adjustedSize.isEmpty()); 760 } while (!adjustedSize.isEmpty());
758 761
759 setSize(adjustedSize); 762 setSize(adjustedSize);
760 763
761 if (adjustedSize.isEmpty()) 764 if (adjustedSize.isEmpty())
762 return false; 765 return false;
763 } 766 }
764 767
765 m_context->disable(GL_SCISSOR_TEST); 768 m_context->disable(GL_SCISSOR_TEST);
766 m_context->clearColor(0, 0, 0, 0); 769
767 m_context->colorMask(true, true, true, true); 770 if (!m_requestedAttributes.alpha && !isRGBTextureSupported()) {
771 // This case signifies that requested alpha attribute is false, even tho ugh
772 // DrawingBuffer choosen backbuffer as GL_RGBA format (due to GPU limita tions).
773 // 1. So ensure alpha channel should be cleared to 1.0
774 // 2. colormask should be disabled (Turn off rendering to alpha)
775 m_context->clearColor(0, 0, 0, 1);
776 m_context->colorMask(true, true, true, false);
Ken Russell (switch to Gerrit) 2015/04/06 21:43:18 This won't work -- the color mask applies to clear
777 } else {
778 m_context->clearColor(0, 0, 0, 0);
779 m_context->colorMask(true, true, true, true);
780 }
768 781
769 GLbitfield clearMask = GL_COLOR_BUFFER_BIT; 782 GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
770 if (m_actualAttributes.depth) { 783 if (m_actualAttributes.depth) {
771 m_context->clearDepth(1.0f); 784 m_context->clearDepth(1.0f);
772 clearMask |= GL_DEPTH_BUFFER_BIT; 785 clearMask |= GL_DEPTH_BUFFER_BIT;
773 m_context->depthMask(true); 786 m_context->depthMask(true);
774 } 787 }
775 if (m_actualAttributes.stencil) { 788 if (m_actualAttributes.stencil) {
776 m_context->clearStencil(0); 789 m_context->clearStencil(0);
777 clearMask |= GL_STENCIL_BUFFER_BIT; 790 clearMask |= GL_STENCIL_BUFFER_BIT;
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980 993
981 void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info) 994 void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info)
982 { 995 {
983 if (info->imageId) { 996 if (info->imageId) {
984 m_context->releaseTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId); 997 m_context->releaseTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId);
985 m_context->destroyImageCHROMIUM(info->imageId); 998 m_context->destroyImageCHROMIUM(info->imageId);
986 info->imageId = 0; 999 info->imageId = 0;
987 } 1000 }
988 } 1001 }
989 1002
1003 void DrawingBuffer::validateBackbuffer()
1004 {
1005 // One time validation is required for GL_RGB texture
Ken Russell (switch to Gerrit) 2015/04/06 21:43:18 I'm sorry, but I'm not comfortable doing this code
Ken Russell (switch to Gerrit) 2015/04/06 21:44:54 Also -- on request from another engineer on Blink,
1006 // so that DrawingBuffer can choose format for the backbuffer correctly.
1007 // DrawingBuffer tries to allocate GL_RGB texture in case of alpha attribute false
1008 // and fails because GL_RGB not supported on specific GPU's (e.g Mali- 2/3/4 00 family).
1009 Platform3DObject fbo = m_context->createFramebuffer();
1010 m_context->bindFramebuffer(GL_FRAMEBUFFER, fbo);
1011 unsigned offscreenRGBTexture = createColorTexture();
1012 m_context->texImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED _BYTE, 0);
1013 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEX TURE_2D, offscreenRGBTexture, 0);
1014 m_RGBTextureSupported = m_context->checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
1015
1016 if (fbo)
Ken Russell (switch to Gerrit) 2015/04/06 21:43:18 Also m_context_>bindFramebuffer(GL_FRAMEBUFFER, 0)
1017 m_context->deleteFramebuffer(fbo);
1018
1019 if (offscreenRGBTexture)
1020 m_context->deleteTexture(offscreenRGBTexture);
1021 }
1022
990 } // namespace blink 1023 } // namespace blink
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