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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/draw_property_utils.h" | 5 #include "cc/trees/draw_property_utils.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
10 #include "cc/layers/layer.h" | 10 #include "cc/layers/layer.h" |
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38 const TransformNode* clip_transform_node = | 38 const TransformNode* clip_transform_node = |
39 transform_tree.Node(clip_node->data.transform_id); | 39 transform_tree.Node(clip_node->data.transform_id); |
40 const bool target_is_root_surface = | 40 const bool target_is_root_surface = |
41 transform_node->data.content_target_id == 1; | 41 transform_node->data.content_target_id == 1; |
42 // When the target is the root surface, we need to include the root | 42 // When the target is the root surface, we need to include the root |
43 // transform by walking up to the root of the transform tree. | 43 // transform by walking up to the root of the transform tree. |
44 const int target_id = | 44 const int target_id = |
45 target_is_root_surface ? 0 : transform_node->data.content_target_id; | 45 target_is_root_surface ? 0 : transform_node->data.content_target_id; |
46 const TransformNode* target_node = transform_tree.Node(target_id); | 46 const TransformNode* target_node = transform_tree.Node(target_id); |
47 | 47 |
48 // TODO(ajuma): Try to re-use transforms already stored in the transform | 48 gfx::Transform content_to_target = transform_node->data.to_target; |
49 // tree instead of computing transforms below. | |
50 gfx::Transform content_to_target; | |
51 bool success = transform_tree.ComputeTransform( | |
52 transform_node->id, target_node->id, &content_to_target); | |
53 DCHECK(success); | |
54 | 49 |
55 content_to_target.Translate(layer->offset_to_transform_parent().x(), | 50 content_to_target.Translate(layer->offset_to_transform_parent().x(), |
56 layer->offset_to_transform_parent().y()); | 51 layer->offset_to_transform_parent().y()); |
57 content_to_target.Scale(1.0 / contents_scale_x, 1.0 / contents_scale_y); | 52 content_to_target.Scale(1.0 / contents_scale_x, 1.0 / contents_scale_y); |
58 | 53 |
59 gfx::Rect clip_rect_in_target_space; | 54 gfx::Rect clip_rect_in_target_space; |
60 gfx::Transform clip_to_target; | 55 gfx::Transform clip_to_target; |
61 success = transform_tree.ComputeTransform( | 56 bool success = true; |
62 clip_transform_node->id, target_node->id, &clip_to_target); | 57 if (clip_transform_node->data.target_id == target_node->id) { |
58 clip_to_target = clip_transform_node->data.to_target; | |
59 } else { | |
60 success = transform_tree.ComputeTransform( | |
61 clip_transform_node->id, target_node->id, &clip_to_target); | |
62 if (target_node->data.needs_sublayer_scale) { | |
Ian Vollick
2015/04/07 21:10:05
aside: it would be really nice if we could tell Co
ajuma
2015/04/07 21:19:30
Good idea, I'll do that in a follow-up.
| |
63 clip_to_target.Scale(target_node->data.sublayer_scale.x(), | |
64 target_node->data.sublayer_scale.y()); | |
65 } | |
66 } | |
67 | |
63 if (target_node->id > clip_node->data.transform_id) { | 68 if (target_node->id > clip_node->data.transform_id) { |
64 if (!success) { | 69 if (!success) { |
65 DCHECK(target_node->data.to_screen_is_animated); | 70 DCHECK(target_node->data.to_screen_is_animated); |
66 | 71 |
67 // An animated singular transform may become non-singular during the | 72 // An animated singular transform may become non-singular during the |
68 // animation, so we still need to compute a visible rect. In this | 73 // animation, so we still need to compute a visible rect. In this |
69 // situation, we treat the entire layer as visible. | 74 // situation, we treat the entire layer as visible. |
70 layer->set_visible_rect_from_property_trees( | 75 layer->set_visible_rect_from_property_trees( |
71 gfx::Rect(layer_content_bounds)); | 76 gfx::Rect(layer_content_bounds)); |
72 continue; | 77 continue; |
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89 layer_content_rect); | 94 layer_content_rect); |
90 clip_rect_in_target_space.Intersect(layer_content_bounds_in_target_space); | 95 clip_rect_in_target_space.Intersect(layer_content_bounds_in_target_space); |
91 if (clip_rect_in_target_space.IsEmpty()) { | 96 if (clip_rect_in_target_space.IsEmpty()) { |
92 layer->set_visible_rect_from_property_trees(gfx::Rect()); | 97 layer->set_visible_rect_from_property_trees(gfx::Rect()); |
93 continue; | 98 continue; |
94 } | 99 } |
95 | 100 |
96 gfx::Transform target_to_content; | 101 gfx::Transform target_to_content; |
97 gfx::Transform target_to_layer; | 102 gfx::Transform target_to_layer; |
98 | 103 |
99 success = transform_tree.ComputeTransform( | 104 if (transform_node->data.ancestors_are_invertible) { |
100 target_node->id, transform_node->id, &target_to_layer); | 105 target_to_layer = transform_node->data.from_target; |
106 success = true; | |
107 } else { | |
108 success = transform_tree.ComputeTransform( | |
109 target_node->id, transform_node->id, &target_to_layer); | |
110 if (target_node->data.needs_sublayer_scale) { | |
111 target_to_layer.matrix().postScale( | |
112 1.f / target_node->data.sublayer_scale.x(), | |
113 1.f / target_node->data.sublayer_scale.y(), 1.f); | |
114 } | |
115 } | |
116 | |
101 if (!success) { | 117 if (!success) { |
102 DCHECK(transform_node->data.to_screen_is_animated); | 118 DCHECK(transform_node->data.to_screen_is_animated); |
103 | 119 |
104 // An animated singular transform may become non-singular during the | 120 // An animated singular transform may become non-singular during the |
105 // animation, so we still need to compute a visible rect. In this | 121 // animation, so we still need to compute a visible rect. In this |
106 // situation, we treat the entire layer as visible. | 122 // situation, we treat the entire layer as visible. |
107 layer->set_visible_rect_from_property_trees( | 123 layer->set_visible_rect_from_property_trees( |
108 gfx::Rect(layer_content_bounds)); | 124 gfx::Rect(layer_content_bounds)); |
109 continue; | 125 continue; |
110 } | 126 } |
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317 | 333 |
318 std::vector<Layer*> layers_to_update; | 334 std::vector<Layer*> layers_to_update; |
319 const bool subtree_is_visible_from_ancestor = true; | 335 const bool subtree_is_visible_from_ancestor = true; |
320 FindLayersThatNeedVisibleRects(root_layer, *transform_tree, | 336 FindLayersThatNeedVisibleRects(root_layer, *transform_tree, |
321 subtree_is_visible_from_ancestor, | 337 subtree_is_visible_from_ancestor, |
322 &layers_to_update); | 338 &layers_to_update); |
323 CalculateVisibleRects(layers_to_update, *clip_tree, *transform_tree); | 339 CalculateVisibleRects(layers_to_update, *clip_tree, *transform_tree); |
324 } | 340 } |
325 | 341 |
326 } // namespace cc | 342 } // namespace cc |
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