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Side by Side Diff: ui/gl/android/surface_texture.h

Issue 1060233002: Remove ICS support from SurfaceTexture (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove CreateSingleBuffered Created 5 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_ANDROID_SURFACE_TEXTURE_H_ 5 #ifndef UI_GL_ANDROID_SURFACE_TEXTURE_H_
6 #define UI_GL_ANDROID_SURFACE_TEXTURE_H_ 6 #define UI_GL_ANDROID_SURFACE_TEXTURE_H_
7 7
8 #include <jni.h> 8 #include <jni.h>
9 9
10 #include "base/android/scoped_java_ref.h" 10 #include "base/android/scoped_java_ref.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "ui/gl/gl_export.h" 13 #include "ui/gl/gl_export.h"
14 14
15 struct ANativeWindow; 15 struct ANativeWindow;
16 16
17 namespace gfx { 17 namespace gfx {
18 18
19 // This class serves as a bridge for native code to call java functions inside 19 // This class serves as a bridge for native code to call java functions inside
20 // android SurfaceTexture class. 20 // android SurfaceTexture class.
21 class GL_EXPORT SurfaceTexture 21 class GL_EXPORT SurfaceTexture
22 : public base::RefCountedThreadSafe<SurfaceTexture>{ 22 : public base::RefCountedThreadSafe<SurfaceTexture>{
23 public: 23 public:
24 static scoped_refptr<SurfaceTexture> Create(int texture_id); 24 static scoped_refptr<SurfaceTexture> Create(int texture_id);
25 25
26 static scoped_refptr<SurfaceTexture> CreateSingleBuffered(int texture_id);
27
28 // Set the listener callback, which will be invoked on the same thread that 26 // Set the listener callback, which will be invoked on the same thread that
29 // is being called from here for registration. 27 // is being called from here for registration.
30 // Note: Since callbacks come in from Java objects that might outlive objects 28 // Note: Since callbacks come in from Java objects that might outlive objects
31 // being referenced from the callback, the only robust way here is to create 29 // being referenced from the callback, the only robust way here is to create
32 // the callback from a weak pointer to your object. 30 // the callback from a weak pointer to your object.
33 void SetFrameAvailableCallback(const base::Closure& callback); 31 void SetFrameAvailableCallback(const base::Closure& callback);
34 32
35 // Update the texture image to the most recent frame from the image stream. 33 // Update the texture image to the most recent frame from the image stream.
36 void UpdateTexImage(); 34 void UpdateTexImage();
37 35
38 // Release the texture content. This is needed only in single buffered mode
39 // to allow the image content producer to take ownership
40 // of the image buffer.
41 // This is *only* supported on SurfaceTexture instantiated via
42 // |CreateSingleBuffered(...)|.
43 void ReleaseTexImage();
44
45 // Retrieve the 4x4 texture coordinate transform matrix associated with the 36 // Retrieve the 4x4 texture coordinate transform matrix associated with the
46 // texture image set by the most recent call to updateTexImage. 37 // texture image set by the most recent call to updateTexImage.
47 void GetTransformMatrix(float mtx[16]); 38 void GetTransformMatrix(float mtx[16]);
48 39
49 // Attach the SurfaceTexture to the texture currently bound to 40 // Attach the SurfaceTexture to the texture currently bound to
50 // GL_TEXTURE_EXTERNAL_OES. 41 // GL_TEXTURE_EXTERNAL_OES.
51 void AttachToGLContext(); 42 void AttachToGLContext();
52 43
53 // Detaches the SurfaceTexture from the context that owns its current GL 44 // Detaches the SurfaceTexture from the context that owns its current GL
54 // texture. Must be called with that context current on the calling thread. 45 // texture. Must be called with that context current on the calling thread.
55 void DetachFromGLContext(); 46 void DetachFromGLContext();
56 47
57 // Creates a native render surface for this surface texture. 48 // Creates a native render surface for this surface texture.
58 // The caller must release the underlying reference when done with the handle 49 // The caller must release the underlying reference when done with the handle
59 // by calling ANativeWindow_release(). 50 // by calling ANativeWindow_release().
60 ANativeWindow* CreateSurface(); 51 ANativeWindow* CreateSurface();
61 52
62 const base::android::JavaRef<jobject>& j_surface_texture() const { 53 const base::android::JavaRef<jobject>& j_surface_texture() const {
63 return j_surface_texture_; 54 return j_surface_texture_;
64 } 55 }
65 56
66 // This should only be used to guard the SurfaceTexture instantiated via
67 // |CreateSingleBuffered(...)|
68 static bool IsSingleBufferModeSupported();
69
70 static bool RegisterSurfaceTexture(JNIEnv* env); 57 static bool RegisterSurfaceTexture(JNIEnv* env);
71 58
72 protected: 59 protected:
73 explicit SurfaceTexture( 60 explicit SurfaceTexture(
74 const base::android::ScopedJavaLocalRef<jobject>& j_surface_texture); 61 const base::android::ScopedJavaLocalRef<jobject>& j_surface_texture);
75 62
76 private: 63 private:
77 friend class base::RefCountedThreadSafe<SurfaceTexture>; 64 friend class base::RefCountedThreadSafe<SurfaceTexture>;
78 ~SurfaceTexture(); 65 ~SurfaceTexture();
79 66
80 // Java SurfaceTexture instance. 67 // Java SurfaceTexture instance.
81 base::android::ScopedJavaGlobalRef<jobject> j_surface_texture_; 68 base::android::ScopedJavaGlobalRef<jobject> j_surface_texture_;
82 69
83 DISALLOW_COPY_AND_ASSIGN(SurfaceTexture); 70 DISALLOW_COPY_AND_ASSIGN(SurfaceTexture);
84 }; 71 };
85 72
86 } // namespace gfx 73 } // namespace gfx
87 74
88 #endif // UI_GL_ANDROID_SURFACE_TEXTURE_H_ 75 #endif // UI_GL_ANDROID_SURFACE_TEXTURE_H_
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