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Unified Diff: content/renderer/scheduler/renderer_scheduler_impl.cc

Issue 1058873010: Move blink scheduler implementation into a component (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: updates Created 5 years, 8 months ago
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Index: content/renderer/scheduler/renderer_scheduler_impl.cc
diff --git a/content/renderer/scheduler/renderer_scheduler_impl.cc b/content/renderer/scheduler/renderer_scheduler_impl.cc
deleted file mode 100644
index 7ca3eb7a7290131ac0b576c71597e6c402830886..0000000000000000000000000000000000000000
--- a/content/renderer/scheduler/renderer_scheduler_impl.cc
+++ /dev/null
@@ -1,641 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/renderer/scheduler/renderer_scheduler_impl.h"
-
-#include "base/bind.h"
-#include "base/message_loop/message_loop_proxy.h"
-#include "base/trace_event/trace_event.h"
-#include "base/trace_event/trace_event_argument.h"
-#include "cc/output/begin_frame_args.h"
-#include "content/child/scheduler/nestable_single_thread_task_runner.h"
-#include "content/child/scheduler/prioritizing_task_queue_selector.h"
-#include "ui/gfx/frame_time.h"
-
-namespace content {
-
-RendererSchedulerImpl::RendererSchedulerImpl(
- scoped_refptr<NestableSingleThreadTaskRunner> main_task_runner)
- : helper_(main_task_runner,
- this,
- "renderer.scheduler",
- TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
- "RendererSchedulerIdlePeriod",
- TASK_QUEUE_COUNT,
- base::TimeDelta()),
- control_task_runner_(helper_.ControlTaskRunner()),
- compositor_task_runner_(
- helper_.TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)),
- loading_task_runner_(helper_.TaskRunnerForQueue(LOADING_TASK_QUEUE)),
- timer_task_runner_(helper_.TaskRunnerForQueue(TIMER_TASK_QUEUE)),
- delayed_update_policy_runner_(
- base::Bind(&RendererSchedulerImpl::UpdatePolicy,
- base::Unretained(this)),
- helper_.ControlTaskRunner()),
- current_policy_(Policy::NORMAL),
- renderer_hidden_(false),
- last_input_type_(blink::WebInputEvent::Undefined),
- input_stream_state_(InputStreamState::INACTIVE),
- policy_may_need_update_(&incoming_signals_lock_),
- timer_queue_suspend_count_(0),
- weak_factory_(this) {
- update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy,
- weak_factory_.GetWeakPtr());
- end_renderer_hidden_idle_period_closure_.Reset(base::Bind(
- &RendererSchedulerImpl::EndIdlePeriod, weak_factory_.GetWeakPtr()));
-
- for (size_t i = SchedulerHelper::TASK_QUEUE_COUNT;
- i < TASK_QUEUE_COUNT;
- i++) {
- helper_.SetQueueName(i, TaskQueueIdToString(static_cast<QueueId>(i)));
- }
- TRACE_EVENT_OBJECT_CREATED_WITH_ID(
- TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
- this);
-}
-
-RendererSchedulerImpl::~RendererSchedulerImpl() {
- TRACE_EVENT_OBJECT_DELETED_WITH_ID(
- TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
- this);
-}
-
-void RendererSchedulerImpl::Shutdown() {
- helper_.Shutdown();
-}
-
-scoped_refptr<base::SingleThreadTaskRunner>
-RendererSchedulerImpl::DefaultTaskRunner() {
- return helper_.DefaultTaskRunner();
-}
-
-scoped_refptr<base::SingleThreadTaskRunner>
-RendererSchedulerImpl::CompositorTaskRunner() {
- helper_.CheckOnValidThread();
- return compositor_task_runner_;
-}
-
-scoped_refptr<SingleThreadIdleTaskRunner>
-RendererSchedulerImpl::IdleTaskRunner() {
- return helper_.IdleTaskRunner();
-}
-
-scoped_refptr<base::SingleThreadTaskRunner>
-RendererSchedulerImpl::LoadingTaskRunner() {
- helper_.CheckOnValidThread();
- return loading_task_runner_;
-}
-
-scoped_refptr<base::SingleThreadTaskRunner>
-RendererSchedulerImpl::TimerTaskRunner() {
- helper_.CheckOnValidThread();
- return timer_task_runner_;
-}
-
-bool RendererSchedulerImpl::CanExceedIdleDeadlineIfRequired() const {
- return helper_.CanExceedIdleDeadlineIfRequired();
-}
-
-void RendererSchedulerImpl::AddTaskObserver(
- base::MessageLoop::TaskObserver* task_observer) {
- helper_.AddTaskObserver(task_observer);
-}
-
-void RendererSchedulerImpl::RemoveTaskObserver(
- base::MessageLoop::TaskObserver* task_observer) {
- helper_.RemoveTaskObserver(task_observer);
-}
-
-void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) {
- TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
- "RendererSchedulerImpl::WillBeginFrame", "args", args.AsValue());
- helper_.CheckOnValidThread();
- if (helper_.IsShutdown())
- return;
-
- EndIdlePeriod();
- estimated_next_frame_begin_ = args.frame_time + args.interval;
- // TODO(skyostil): Wire up real notification of input events processing
- // instead of this approximation.
- DidProcessInputEvent(args.frame_time);
-}
-
-void RendererSchedulerImpl::DidCommitFrameToCompositor() {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
- "RendererSchedulerImpl::DidCommitFrameToCompositor");
- helper_.CheckOnValidThread();
- if (helper_.IsShutdown())
- return;
-
- base::TimeTicks now(helper_.Now());
- if (now < estimated_next_frame_begin_) {
- // TODO(rmcilroy): Consider reducing the idle period based on the runtime of
- // the next pending delayed tasks (as currently done in for long idle times)
- helper_.StartIdlePeriod(
- SchedulerHelper::IdlePeriodState::IN_SHORT_IDLE_PERIOD,
- now,
- estimated_next_frame_begin_,
- true);
- }
-}
-
-void RendererSchedulerImpl::BeginFrameNotExpectedSoon() {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
- "RendererSchedulerImpl::BeginFrameNotExpectedSoon");
- helper_.CheckOnValidThread();
- if (helper_.IsShutdown())
- return;
-
- // TODO(skyostil): Wire up real notification of input events processing
- // instead of this approximation.
- DidProcessInputEvent(base::TimeTicks());
-
- helper_.EnableLongIdlePeriod();
-}
-
-void RendererSchedulerImpl::OnRendererHidden() {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
- "RendererSchedulerImpl::OnRendererHidden");
- helper_.CheckOnValidThread();
- if (helper_.IsShutdown() || renderer_hidden_)
- return;
-
- helper_.EnableLongIdlePeriod();
-
- // Ensure that we stop running idle tasks after a few seconds of being hidden.
- end_renderer_hidden_idle_period_closure_.Cancel();
- base::TimeDelta end_idle_when_hidden_delay =
- base::TimeDelta::FromMilliseconds(kEndIdleWhenHiddenDelayMillis);
- control_task_runner_->PostDelayedTask(
- FROM_HERE,
- end_renderer_hidden_idle_period_closure_.callback(),
- end_idle_when_hidden_delay);
- renderer_hidden_ = true;
-
- TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
- TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
- this, AsValueLocked(helper_.Now()));
-}
-
-void RendererSchedulerImpl::OnRendererVisible() {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
- "RendererSchedulerImpl::OnRendererVisible");
- helper_.CheckOnValidThread();
- if (helper_.IsShutdown() || !renderer_hidden_)
- return;
-
- end_renderer_hidden_idle_period_closure_.Cancel();
- renderer_hidden_ = false;
- EndIdlePeriod();
-
- TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
- TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
- this, AsValueLocked(helper_.Now()));
-}
-
-void RendererSchedulerImpl::EndIdlePeriod() {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
- "RendererSchedulerImpl::EndIdlePeriod");
- helper_.CheckOnValidThread();
- helper_.EndIdlePeriod();
-}
-
-void RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread(
- const blink::WebInputEvent& web_input_event) {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
- "RendererSchedulerImpl::DidReceiveInputEventOnCompositorThread");
- // We regard MouseMove events with the left mouse button down as a signal
- // that the user is doing something requiring a smooth frame rate.
- if (web_input_event.type == blink::WebInputEvent::MouseMove &&
- (web_input_event.modifiers & blink::WebInputEvent::LeftButtonDown)) {
- UpdateForInputEvent(web_input_event.type);
- return;
- }
- // Ignore all other mouse events because they probably don't signal user
- // interaction needing a smooth framerate. NOTE isMouseEventType returns false
- // for mouse wheel events, hence we regard them as user input.
- // Ignore keyboard events because it doesn't really make sense to enter
- // compositor priority for them.
- if (blink::WebInputEvent::isMouseEventType(web_input_event.type) ||
- blink::WebInputEvent::isKeyboardEventType(web_input_event.type)) {
- return;
- }
- UpdateForInputEvent(web_input_event.type);
-}
-
-void RendererSchedulerImpl::DidAnimateForInputOnCompositorThread() {
- UpdateForInputEvent(blink::WebInputEvent::Undefined);
-}
-
-void RendererSchedulerImpl::UpdateForInputEvent(
- blink::WebInputEvent::Type type) {
- base::AutoLock lock(incoming_signals_lock_);
-
- InputStreamState new_input_stream_state =
- ComputeNewInputStreamState(input_stream_state_, type, last_input_type_);
-
- if (input_stream_state_ != new_input_stream_state) {
- // Update scheduler policy if we should start a new policy mode.
- input_stream_state_ = new_input_stream_state;
- EnsureUrgentPolicyUpdatePostedOnMainThread(FROM_HERE);
- }
- last_input_receipt_time_on_compositor_ = helper_.Now();
- // Clear the last known input processing time so that we know an input event
- // is still queued up. This timestamp will be updated the next time the
- // compositor commits or becomes quiescent. Note that this function is always
- // called before the input event is processed either on the compositor or
- // main threads.
- last_input_process_time_on_main_ = base::TimeTicks();
- last_input_type_ = type;
-}
-
-void RendererSchedulerImpl::DidProcessInputEvent(
- base::TimeTicks begin_frame_time) {
- helper_.CheckOnValidThread();
- base::AutoLock lock(incoming_signals_lock_);
- if (input_stream_state_ == InputStreamState::INACTIVE)
- return;
- // Avoid marking input that arrived after the BeginFrame as processed.
- if (!begin_frame_time.is_null() &&
- begin_frame_time < last_input_receipt_time_on_compositor_)
- return;
- last_input_process_time_on_main_ = helper_.Now();
- UpdatePolicyLocked(UpdateType::MAY_EARLY_OUT_IF_POLICY_UNCHANGED);
-}
-
-bool RendererSchedulerImpl::IsHighPriorityWorkAnticipated() {
- helper_.CheckOnValidThread();
- if (helper_.IsShutdown())
- return false;
-
- MaybeUpdatePolicy();
- // The touchstart and compositor policies indicate a strong likelihood of
- // high-priority work in the near future.
- return SchedulerPolicy() == Policy::COMPOSITOR_PRIORITY ||
- SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY;
-}
-
-bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() {
- helper_.CheckOnValidThread();
- if (helper_.IsShutdown())
- return false;
-
- MaybeUpdatePolicy();
- // We only yield if we are in the compositor priority and there is compositor
- // work outstanding, or if we are in the touchstart response priority.
- // Note: even though the control queue is higher priority we don't yield for
- // it since these tasks are not user-provided work and they are only intended
- // to run before the next task, not interrupt the tasks.
- switch (SchedulerPolicy()) {
- case Policy::NORMAL:
- return false;
-
- case Policy::COMPOSITOR_PRIORITY:
- return !helper_.IsQueueEmpty(COMPOSITOR_TASK_QUEUE);
-
- case Policy::TOUCHSTART_PRIORITY:
- return true;
-
- default:
- NOTREACHED();
- return false;
- }
-}
-
-base::TimeTicks
-RendererSchedulerImpl::CurrentIdleTaskDeadlineForTesting() const {
- base::TimeTicks deadline;
- helper_.CurrentIdleTaskDeadlineCallback(&deadline);
- return deadline;
-}
-
-RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() const {
- helper_.CheckOnValidThread();
- return current_policy_;
-}
-
-void RendererSchedulerImpl::MaybeUpdatePolicy() {
- helper_.CheckOnValidThread();
- if (policy_may_need_update_.IsSet()) {
- UpdatePolicy();
- }
-}
-
-void RendererSchedulerImpl::EnsureUrgentPolicyUpdatePostedOnMainThread(
- const tracked_objects::Location& from_here) {
- // TODO(scheduler-dev): Check that this method isn't called from the main
- // thread.
- incoming_signals_lock_.AssertAcquired();
- if (!policy_may_need_update_.IsSet()) {
- policy_may_need_update_.SetWhileLocked(true);
- control_task_runner_->PostTask(from_here, update_policy_closure_);
- }
-}
-
-void RendererSchedulerImpl::UpdatePolicy() {
- base::AutoLock lock(incoming_signals_lock_);
- UpdatePolicyLocked(UpdateType::MAY_EARLY_OUT_IF_POLICY_UNCHANGED);
-}
-
-void RendererSchedulerImpl::ForceUpdatePolicy() {
- base::AutoLock lock(incoming_signals_lock_);
- UpdatePolicyLocked(UpdateType::FORCE_UPDATE);
-}
-
-void RendererSchedulerImpl::UpdatePolicyLocked(UpdateType update_type) {
- helper_.CheckOnValidThread();
- incoming_signals_lock_.AssertAcquired();
- if (helper_.IsShutdown())
- return;
-
- base::TimeTicks now = helper_.Now();
- policy_may_need_update_.SetWhileLocked(false);
-
- base::TimeDelta new_policy_duration;
- Policy new_policy = ComputeNewPolicy(now, &new_policy_duration);
- if (new_policy_duration > base::TimeDelta()) {
- current_policy_expiration_time_ = now + new_policy_duration;
- delayed_update_policy_runner_.SetDeadline(FROM_HERE, new_policy_duration,
- now);
- } else {
- current_policy_expiration_time_ = base::TimeTicks();
- }
-
- if (update_type == UpdateType::MAY_EARLY_OUT_IF_POLICY_UNCHANGED &&
- new_policy == current_policy_)
- return;
-
- PrioritizingTaskQueueSelector* task_queue_selector =
- helper_.SchedulerTaskQueueSelector();
- bool policy_disables_timers = false;
-
- switch (new_policy) {
- case Policy::COMPOSITOR_PRIORITY:
- task_queue_selector->SetQueuePriority(
- COMPOSITOR_TASK_QUEUE, PrioritizingTaskQueueSelector::HIGH_PRIORITY);
- // TODO(scheduler-dev): Add a task priority between HIGH and BEST_EFFORT
- // that still has some guarantee of running.
- task_queue_selector->SetQueuePriority(
- LOADING_TASK_QUEUE,
- PrioritizingTaskQueueSelector::BEST_EFFORT_PRIORITY);
- break;
- case Policy::TOUCHSTART_PRIORITY:
- task_queue_selector->SetQueuePriority(
- COMPOSITOR_TASK_QUEUE, PrioritizingTaskQueueSelector::HIGH_PRIORITY);
- task_queue_selector->DisableQueue(LOADING_TASK_QUEUE);
- // TODO(alexclarke): Set policy_disables_timers once the blink TimerBase
- // refactor is safely landed.
- break;
- case Policy::NORMAL:
- task_queue_selector->SetQueuePriority(
- COMPOSITOR_TASK_QUEUE,
- PrioritizingTaskQueueSelector::NORMAL_PRIORITY);
- task_queue_selector->SetQueuePriority(
- LOADING_TASK_QUEUE, PrioritizingTaskQueueSelector::NORMAL_PRIORITY);
- break;
- }
- if (timer_queue_suspend_count_ != 0 || policy_disables_timers) {
- task_queue_selector->DisableQueue(TIMER_TASK_QUEUE);
- } else {
- helper_.SchedulerTaskQueueSelector()->SetQueuePriority(
- TIMER_TASK_QUEUE, PrioritizingTaskQueueSelector::NORMAL_PRIORITY);
- }
- DCHECK(task_queue_selector->IsQueueEnabled(COMPOSITOR_TASK_QUEUE));
- if (new_policy != Policy::TOUCHSTART_PRIORITY)
- DCHECK(task_queue_selector->IsQueueEnabled(LOADING_TASK_QUEUE));
-
- current_policy_ = new_policy;
-
- TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
- TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"), "RendererScheduler",
- this, AsValueLocked(now));
- TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("renderer.scheduler"),
- "RendererScheduler.policy", current_policy_);
-}
-
-RendererSchedulerImpl::Policy RendererSchedulerImpl::ComputeNewPolicy(
- base::TimeTicks now,
- base::TimeDelta* new_policy_duration) {
- helper_.CheckOnValidThread();
- incoming_signals_lock_.AssertAcquired();
-
- Policy new_policy = Policy::NORMAL;
- *new_policy_duration = base::TimeDelta();
-
- if (input_stream_state_ == InputStreamState::INACTIVE)
- return new_policy;
-
- Policy input_priority_policy =
- input_stream_state_ ==
- InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE
- ? Policy::TOUCHSTART_PRIORITY
- : Policy::COMPOSITOR_PRIORITY;
- base::TimeDelta time_left_in_policy = TimeLeftInInputEscalatedPolicy(now);
- if (time_left_in_policy > base::TimeDelta()) {
- new_policy = input_priority_policy;
- *new_policy_duration = time_left_in_policy;
- } else {
- // Reset |input_stream_state_| to ensure
- // DidReceiveInputEventOnCompositorThread will post an UpdatePolicy task
- // when it's next called.
- input_stream_state_ = InputStreamState::INACTIVE;
- }
- return new_policy;
-}
-
-base::TimeDelta RendererSchedulerImpl::TimeLeftInInputEscalatedPolicy(
- base::TimeTicks now) const {
- helper_.CheckOnValidThread();
- // TODO(rmcilroy): Change this to DCHECK_EQ when crbug.com/463869 is fixed.
- DCHECK(input_stream_state_ != InputStreamState::INACTIVE);
- incoming_signals_lock_.AssertAcquired();
-
- base::TimeDelta escalated_priority_duration =
- base::TimeDelta::FromMilliseconds(kPriorityEscalationAfterInputMillis);
- base::TimeDelta time_left_in_policy;
- if (last_input_process_time_on_main_.is_null() &&
- !helper_.IsQueueEmpty(COMPOSITOR_TASK_QUEUE)) {
- // If the input event is still pending, go into input prioritized policy
- // and check again later.
- time_left_in_policy = escalated_priority_duration;
- } else {
- // Otherwise make sure the input prioritization policy ends on time.
- base::TimeTicks new_priority_end(
- std::max(last_input_receipt_time_on_compositor_,
- last_input_process_time_on_main_) +
- escalated_priority_duration);
- time_left_in_policy = new_priority_end - now;
- }
- return time_left_in_policy;
-}
-
-bool RendererSchedulerImpl::CanEnterLongIdlePeriod(
- base::TimeTicks now,
- base::TimeDelta* next_long_idle_period_delay_out) {
- helper_.CheckOnValidThread();
-
- MaybeUpdatePolicy();
- if (SchedulerPolicy() == Policy::TOUCHSTART_PRIORITY) {
- // Don't start a long idle task in touch start priority, try again when
- // the policy is scheduled to end.
- *next_long_idle_period_delay_out = current_policy_expiration_time_ - now;
- return false;
- }
- return true;
-}
-
-SchedulerHelper* RendererSchedulerImpl::GetSchedulerHelperForTesting() {
- return &helper_;
-}
-
-void RendererSchedulerImpl::SetWorkBatchSizeForTesting(size_t work_batch_size) {
- helper_.SetWorkBatchSizeForTesting(work_batch_size);
-}
-
-RendererSchedulerImpl::PollableNeedsUpdateFlag::PollableNeedsUpdateFlag(
- base::Lock* write_lock_)
- : flag_(false), write_lock_(write_lock_) {
-}
-
-RendererSchedulerImpl::PollableNeedsUpdateFlag::~PollableNeedsUpdateFlag() {
-}
-
-void RendererSchedulerImpl::PollableNeedsUpdateFlag::SetWhileLocked(
- bool value) {
- write_lock_->AssertAcquired();
- base::subtle::Release_Store(&flag_, value);
-}
-
-bool RendererSchedulerImpl::PollableNeedsUpdateFlag::IsSet() const {
- return base::subtle::Acquire_Load(&flag_) != 0;
-}
-
-void RendererSchedulerImpl::SuspendTimerQueue() {
- helper_.CheckOnValidThread();
- timer_queue_suspend_count_++;
- ForceUpdatePolicy();
- DCHECK(!helper_.SchedulerTaskQueueSelector()->IsQueueEnabled(
- TIMER_TASK_QUEUE));
-}
-
-void RendererSchedulerImpl::ResumeTimerQueue() {
- helper_.CheckOnValidThread();
- timer_queue_suspend_count_--;
- DCHECK_GE(timer_queue_suspend_count_, 0);
- ForceUpdatePolicy();
-}
-
-// static
-const char* RendererSchedulerImpl::TaskQueueIdToString(QueueId queue_id) {
- switch (queue_id) {
- case COMPOSITOR_TASK_QUEUE:
- return "compositor_tq";
- case LOADING_TASK_QUEUE:
- return "loading_tq";
- case TIMER_TASK_QUEUE:
- return "timer_tq";
- default:
- return SchedulerHelper::TaskQueueIdToString(
- static_cast<SchedulerHelper::QueueId>(queue_id));
- }
-}
-
-// static
-const char* RendererSchedulerImpl::PolicyToString(Policy policy) {
- switch (policy) {
- case Policy::NORMAL:
- return "normal";
- case Policy::COMPOSITOR_PRIORITY:
- return "compositor";
- case Policy::TOUCHSTART_PRIORITY:
- return "touchstart";
- default:
- NOTREACHED();
- return nullptr;
- }
-}
-
-const char* RendererSchedulerImpl::InputStreamStateToString(
- InputStreamState state) {
- switch (state) {
- case InputStreamState::INACTIVE:
- return "inactive";
- case InputStreamState::ACTIVE:
- return "active";
- case InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE:
- return "active_and_awaiting_touchstart_response";
- default:
- NOTREACHED();
- return nullptr;
- }
-}
-
-scoped_refptr<base::trace_event::ConvertableToTraceFormat>
-RendererSchedulerImpl::AsValueLocked(base::TimeTicks optional_now) const {
- helper_.CheckOnValidThread();
- incoming_signals_lock_.AssertAcquired();
-
- if (optional_now.is_null())
- optional_now = helper_.Now();
- scoped_refptr<base::trace_event::TracedValue> state =
- new base::trace_event::TracedValue();
-
- state->SetString("current_policy", PolicyToString(current_policy_));
- state->SetString("idle_period_state",
- SchedulerHelper::IdlePeriodStateToString(
- helper_.SchedulerIdlePeriodState()));
- state->SetBoolean("renderer_hidden_", renderer_hidden_);
- state->SetString("input_stream_state",
- InputStreamStateToString(input_stream_state_));
- state->SetDouble("now", (optional_now - base::TimeTicks()).InMillisecondsF());
- state->SetDouble("last_input_receipt_time_on_compositor_",
- (last_input_receipt_time_on_compositor_ - base::TimeTicks())
- .InMillisecondsF());
- state->SetDouble(
- "last_input_process_time_on_main_",
- (last_input_process_time_on_main_ - base::TimeTicks()).InMillisecondsF());
- state->SetDouble(
- "estimated_next_frame_begin",
- (estimated_next_frame_begin_ - base::TimeTicks()).InMillisecondsF());
-
- return state;
-}
-
-RendererSchedulerImpl::InputStreamState
-RendererSchedulerImpl::ComputeNewInputStreamState(
- InputStreamState current_state,
- blink::WebInputEvent::Type new_input_type,
- blink::WebInputEvent::Type last_input_type) {
- switch (new_input_type) {
- case blink::WebInputEvent::TouchStart:
- return InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE;
-
- case blink::WebInputEvent::TouchMove:
- // Observation of consecutive touchmoves is a strong signal that the page
- // is consuming the touch sequence, in which case touchstart response
- // prioritization is no longer necessary. Otherwise, the initial touchmove
- // should preserve the touchstart response pending state.
- if (current_state ==
- InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE) {
- return last_input_type == blink::WebInputEvent::TouchMove
- ? InputStreamState::ACTIVE
- : InputStreamState::ACTIVE_AND_AWAITING_TOUCHSTART_RESPONSE;
- }
- break;
-
- case blink::WebInputEvent::GestureTapDown:
- case blink::WebInputEvent::GestureShowPress:
- case blink::WebInputEvent::GestureFlingCancel:
- case blink::WebInputEvent::GestureScrollEnd:
- // With no observable effect, these meta events do not indicate a
- // meaningful touchstart response and should not impact task priority.
- return current_state;
-
- default:
- break;
- }
- return InputStreamState::ACTIVE;
-}
-
-} // namespace content
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