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Unified Diff: content/renderer/scheduler/renderer_scheduler.h

Issue 1058873010: Move blink scheduler implementation into a component (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: updates Created 5 years, 8 months ago
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Index: content/renderer/scheduler/renderer_scheduler.h
diff --git a/content/renderer/scheduler/renderer_scheduler.h b/content/renderer/scheduler/renderer_scheduler.h
deleted file mode 100644
index 7d08f311ffc2be74a0954cc4b968bc7f3489dfe7..0000000000000000000000000000000000000000
--- a/content/renderer/scheduler/renderer_scheduler.h
+++ /dev/null
@@ -1,89 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_
-#define CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_
-
-#include "base/message_loop/message_loop.h"
-#include "content/child/scheduler/child_scheduler.h"
-#include "content/child/scheduler/single_thread_idle_task_runner.h"
-#include "content/common/content_export.h"
-#include "third_party/WebKit/public/web/WebInputEvent.h"
-
-namespace cc {
-struct BeginFrameArgs;
-}
-
-namespace content {
-
-class CONTENT_EXPORT RendererScheduler : public ChildScheduler {
- public:
- ~RendererScheduler() override;
- static scoped_ptr<RendererScheduler> Create();
-
- // Returns the compositor task runner.
- virtual scoped_refptr<base::SingleThreadTaskRunner>
- CompositorTaskRunner() = 0;
-
- // Returns the loading task runner. This queue is intended for tasks related
- // to resource dispatch, foreground HTML parsing, etc...
- virtual scoped_refptr<base::SingleThreadTaskRunner> LoadingTaskRunner() = 0;
-
- // Returns the timer task runner. This queue is intended for DOM Timers.
- virtual scoped_refptr<base::SingleThreadTaskRunner> TimerTaskRunner() = 0;
-
- // Called to notify about the start of an extended period where no frames
- // need to be drawn. Must be called from the main thread.
- virtual void BeginFrameNotExpectedSoon() = 0;
-
- // Called to notify about the start of a new frame. Must be called from the
- // main thread.
- virtual void WillBeginFrame(const cc::BeginFrameArgs& args) = 0;
-
- // Called to notify that a previously begun frame was committed. Must be
- // called from the main thread.
- virtual void DidCommitFrameToCompositor() = 0;
-
- // Tells the scheduler that the system received an input event. Called by the
- // compositor (impl) thread.
- virtual void DidReceiveInputEventOnCompositorThread(
- const blink::WebInputEvent& web_input_event) = 0;
-
- // Tells the scheduler that the system is displaying an input animation (e.g.
- // a fling). Called by the compositor (impl) thread.
- virtual void DidAnimateForInputOnCompositorThread() = 0;
-
- // Tells the scheduler that all render widgets managed by this renderer
- // process have been hidden. The renderer is assumed to be visible when the
- // scheduler is constructed. Must be called on the main thread.
- virtual void OnRendererHidden() = 0;
-
- // Tells the scheduler that at least one render widget managed by this
- // renderer process has become visible and the renderer is no longer hidden.
- // The renderer is assumed to be visible when the scheduler is constructed.
- // Must be called on the main thread.
- virtual void OnRendererVisible() = 0;
-
- // Returns true if the scheduler has reason to believe that high priority work
- // may soon arrive on the main thread, e.g., if gesture events were observed
- // recently.
- // Must be called from the main thread.
- virtual bool IsHighPriorityWorkAnticipated() = 0;
-
- // Suspends the timer queue and increments the timer queue suspension count.
- // May only be called from the main thread.
- virtual void SuspendTimerQueue() = 0;
-
- // Decrements the timer queue suspension count and re-enables the timer queue
- // if the suspension count is zero and the current schduler policy allows it.
- virtual void ResumeTimerQueue() = 0;
-
- protected:
- RendererScheduler();
- DISALLOW_COPY_AND_ASSIGN(RendererScheduler);
-};
-
-} // namespace content
-
-#endif // CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_
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