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Issue 1057873004: Pass a ui::PaintContext from ui::Layer to layer delegates. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: layer-paintcontext: mac Created 5 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/bubble/tray_bubble_view.h" 5 #include "ui/views/bubble/tray_bubble_view.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "third_party/skia/include/core/SkCanvas.h" 9 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "third_party/skia/include/core/SkColor.h" 10 #include "third_party/skia/include/core/SkColor.h"
11 #include "third_party/skia/include/core/SkPaint.h" 11 #include "third_party/skia/include/core/SkPaint.h"
12 #include "third_party/skia/include/core/SkPath.h" 12 #include "third_party/skia/include/core/SkPath.h"
13 #include "third_party/skia/include/effects/SkBlurImageFilter.h" 13 #include "third_party/skia/include/effects/SkBlurImageFilter.h"
14 #include "ui/accessibility/ax_view_state.h" 14 #include "ui/accessibility/ax_view_state.h"
15 #include "ui/aura/window.h" 15 #include "ui/aura/window.h"
16 #include "ui/compositor/layer.h" 16 #include "ui/compositor/layer.h"
17 #include "ui/compositor/layer_delegate.h" 17 #include "ui/compositor/layer_delegate.h"
18 #include "ui/compositor/paint_context.h"
18 #include "ui/events/event.h" 19 #include "ui/events/event.h"
19 #include "ui/gfx/canvas.h" 20 #include "ui/gfx/canvas.h"
20 #include "ui/gfx/geometry/insets.h" 21 #include "ui/gfx/geometry/insets.h"
21 #include "ui/gfx/geometry/rect.h" 22 #include "ui/gfx/geometry/rect.h"
22 #include "ui/gfx/path.h" 23 #include "ui/gfx/path.h"
23 #include "ui/gfx/skia_util.h" 24 #include "ui/gfx/skia_util.h"
24 #include "ui/views/bubble/bubble_frame_view.h" 25 #include "ui/views/bubble/bubble_frame_view.h"
25 #include "ui/views/bubble/bubble_window_targeter.h" 26 #include "ui/views/bubble/bubble_window_targeter.h"
26 #include "ui/views/layout/box_layout.h" 27 #include "ui/views/layout/box_layout.h"
27 #include "ui/views/widget/widget.h" 28 #include "ui/views/widget/widget.h"
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175 // TODO(miket): This does not work on Windows. Implement layer masking or 176 // TODO(miket): This does not work on Windows. Implement layer masking or
176 // alternate solutions if the TrayBubbleView is needed there in the future. 177 // alternate solutions if the TrayBubbleView is needed there in the future.
177 class TrayBubbleContentMask : public ui::LayerDelegate { 178 class TrayBubbleContentMask : public ui::LayerDelegate {
178 public: 179 public:
179 explicit TrayBubbleContentMask(int corner_radius); 180 explicit TrayBubbleContentMask(int corner_radius);
180 ~TrayBubbleContentMask() override; 181 ~TrayBubbleContentMask() override;
181 182
182 ui::Layer* layer() { return &layer_; } 183 ui::Layer* layer() { return &layer_; }
183 184
184 // Overridden from LayerDelegate. 185 // Overridden from LayerDelegate.
185 void OnPaintLayer(gfx::Canvas* canvas) override; 186 void OnPaintLayer(const ui::PaintContext& context) override;
186 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {} 187 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
187 void OnDeviceScaleFactorChanged(float device_scale_factor) override; 188 void OnDeviceScaleFactorChanged(float device_scale_factor) override;
188 base::Closure PrepareForLayerBoundsChange() override; 189 base::Closure PrepareForLayerBoundsChange() override;
189 190
190 private: 191 private:
191 ui::Layer layer_; 192 ui::Layer layer_;
192 int corner_radius_; 193 int corner_radius_;
193 194
194 DISALLOW_COPY_AND_ASSIGN(TrayBubbleContentMask); 195 DISALLOW_COPY_AND_ASSIGN(TrayBubbleContentMask);
195 }; 196 };
196 197
197 TrayBubbleContentMask::TrayBubbleContentMask(int corner_radius) 198 TrayBubbleContentMask::TrayBubbleContentMask(int corner_radius)
198 : layer_(ui::LAYER_TEXTURED), 199 : layer_(ui::LAYER_TEXTURED),
199 corner_radius_(corner_radius) { 200 corner_radius_(corner_radius) {
200 layer_.set_delegate(this); 201 layer_.set_delegate(this);
201 } 202 }
202 203
203 TrayBubbleContentMask::~TrayBubbleContentMask() { 204 TrayBubbleContentMask::~TrayBubbleContentMask() {
204 layer_.set_delegate(NULL); 205 layer_.set_delegate(NULL);
205 } 206 }
206 207
207 void TrayBubbleContentMask::OnPaintLayer(gfx::Canvas* canvas) { 208 void TrayBubbleContentMask::OnPaintLayer(const ui::PaintContext& context) {
208 SkPaint paint; 209 SkPaint paint;
209 paint.setAlpha(255); 210 paint.setAlpha(255);
210 paint.setStyle(SkPaint::kFill_Style); 211 paint.setStyle(SkPaint::kFill_Style);
211 gfx::Rect rect(layer()->bounds().size()); 212 gfx::Rect rect(layer()->bounds().size());
212 canvas->DrawRoundRect(rect, corner_radius_, paint); 213 context.canvas()->DrawRoundRect(rect, corner_radius_, paint);
213 } 214 }
214 215
215 void TrayBubbleContentMask::OnDeviceScaleFactorChanged( 216 void TrayBubbleContentMask::OnDeviceScaleFactorChanged(
216 float device_scale_factor) { 217 float device_scale_factor) {
217 // Redrawing will take care of scale factor change. 218 // Redrawing will take care of scale factor change.
218 } 219 }
219 220
220 base::Closure TrayBubbleContentMask::PrepareForLayerBoundsChange() { 221 base::Closure TrayBubbleContentMask::PrepareForLayerBoundsChange() {
221 return base::Closure(); 222 return base::Closure();
222 } 223 }
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498 void TrayBubbleView::ViewHierarchyChanged( 499 void TrayBubbleView::ViewHierarchyChanged(
499 const ViewHierarchyChangedDetails& details) { 500 const ViewHierarchyChangedDetails& details) {
500 if (details.is_add && details.child == this) { 501 if (details.is_add && details.child == this) {
501 details.parent->SetPaintToLayer(true); 502 details.parent->SetPaintToLayer(true);
502 details.parent->SetFillsBoundsOpaquely(true); 503 details.parent->SetFillsBoundsOpaquely(true);
503 details.parent->layer()->SetMasksToBounds(true); 504 details.parent->layer()->SetMasksToBounds(true);
504 } 505 }
505 } 506 }
506 507
507 } // namespace views 508 } // namespace views
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