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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/utility/partial_screenshot_controller.h" | 5 #include "ash/utility/partial_screenshot_controller.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "ash/screenshot_delegate.h" | 9 #include "ash/screenshot_delegate.h" |
10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
11 #include "ash/shell_window_ids.h" | 11 #include "ash/shell_window_ids.h" |
12 #include "base/stl_util.h" | 12 #include "base/stl_util.h" |
| 13 #include "ui/compositor/paint_context.h" |
13 #include "ui/events/event_handler.h" | 14 #include "ui/events/event_handler.h" |
14 #include "ui/gfx/canvas.h" | 15 #include "ui/gfx/canvas.h" |
15 #include "ui/wm/core/cursor_manager.h" | 16 #include "ui/wm/core/cursor_manager.h" |
16 | 17 |
17 namespace ash { | 18 namespace ash { |
18 | 19 |
19 namespace { | 20 namespace { |
20 | 21 |
21 // The size to increase the invalidated area in the layer to repaint. The area | 22 // The size to increase the invalidated area in the layer to repaint. The area |
22 // should be slightly bigger than the actual region because the region indicator | 23 // should be slightly bigger than the actual region because the region indicator |
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49 union_rect.Inset(-kInvalidateRegionAdditionalSize, | 50 union_rect.Inset(-kInvalidateRegionAdditionalSize, |
50 -kInvalidateRegionAdditionalSize); | 51 -kInvalidateRegionAdditionalSize); |
51 union_rect.Intersects(layer()->bounds()); | 52 union_rect.Intersects(layer()->bounds()); |
52 | 53 |
53 region_ = region; | 54 region_ = region; |
54 layer()->SchedulePaint(union_rect); | 55 layer()->SchedulePaint(union_rect); |
55 } | 56 } |
56 | 57 |
57 private: | 58 private: |
58 // ui::LayerDelegate: | 59 // ui::LayerDelegate: |
59 void OnPaintLayer(gfx::Canvas* canvas) override { | 60 void OnPaintLayer(const ui::PaintContext& context) override { |
60 if (region_.IsEmpty()) | 61 if (region_.IsEmpty()) |
61 return; | 62 return; |
62 | 63 |
| 64 gfx::Canvas* canvas = context.canvas(); |
63 // Screenshot area representation: black rectangle with white | 65 // Screenshot area representation: black rectangle with white |
64 // rectangle inside. To avoid capturing these rectangles when mouse | 66 // rectangle inside. To avoid capturing these rectangles when mouse |
65 // release, they should be outside of the actual capturing area. | 67 // release, they should be outside of the actual capturing area. |
66 gfx::Rect rect(region_); | 68 gfx::Rect rect(region_); |
67 rect.Inset(-1, -1); | 69 rect.Inset(-1, -1); |
68 canvas->DrawRect(rect, SK_ColorWHITE); | 70 canvas->DrawRect(rect, SK_ColorWHITE); |
69 rect.Inset(-1, -1); | 71 rect.Inset(-1, -1); |
70 canvas->DrawRect(rect, SK_ColorBLACK); | 72 canvas->DrawRect(rect, SK_ColorBLACK); |
71 } | 73 } |
72 | 74 |
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254 return; | 256 return; |
255 Cancel(); | 257 Cancel(); |
256 } | 258 } |
257 | 259 |
258 void PartialScreenshotController::OnDisplayMetricsChanged( | 260 void PartialScreenshotController::OnDisplayMetricsChanged( |
259 const gfx::Display& display, | 261 const gfx::Display& display, |
260 uint32_t changed_metrics) { | 262 uint32_t changed_metrics) { |
261 } | 263 } |
262 | 264 |
263 } // namespace ash | 265 } // namespace ash |
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