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Unified Diff: chrome/browser/ui/cocoa/spinner_view.mm

Issue 1057393003: Fix nits. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix nits. Created 5 years, 9 months ago
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Index: chrome/browser/ui/cocoa/spinner_view.mm
diff --git a/chrome/browser/ui/cocoa/spinner_view.mm b/chrome/browser/ui/cocoa/spinner_view.mm
index 3063c57b93c7341f8679f094cd48bde71f2e835d..e74bae75be99410b0328c982f227f77fcc568d2f 100644
--- a/chrome/browser/ui/cocoa/spinner_view.mm
+++ b/chrome/browser/ui/cocoa/spinner_view.mm
@@ -2,37 +2,31 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#import "spinner_view.h"
+#import "chrome/browser/ui/cocoa/spinner_view.h"
#import <QuartzCore/QuartzCore.h>
#include "base/mac/scoped_cftyperef.h"
-#include "base/mac/scoped_nsobject.h"
#include "skia/ext/skia_utils_mac.h"
namespace {
- const CGFloat k90_Degrees = (M_PI / 2);
- const CGFloat k180_Degrees = (M_PI);
- const CGFloat k270_Degrees = (3 * M_PI / 2);
- const CGFloat k360_Degrees = (2 * M_PI);
- const CGFloat kDesign_Width = 28.0;
- const CGFloat kArc_Radius = 12.5;
- const CGFloat kArc_Length = 58.9;
- const CGFloat kArc_Stroke_Width = 3.0;
- const CGFloat kArc_Animation_Time = 1.333;
- const CGFloat kArc_Start_Angle = k180_Degrees;
- const CGFloat kArc_End_Angle = (kArc_Start_Angle + k270_Degrees);
-
- const SkColor kBlue = SkColorSetRGB(66.0, 133.0, 244.0); // #4285f4.
- const SkColor kRed = SkColorSetRGB(219.0, 68.0, 55.0); // #db4437.
- const SkColor kYellow = SkColorSetRGB(244.0, 180.0, 0.0); // #f4b400.
- const SkColor kGreen = SkColorSetRGB(15.0, 157.0, 88.0); // #0f9d58.
+const CGFloat kDegrees90 = (M_PI / 2);
+const CGFloat kDegrees180 = (M_PI);
+const CGFloat kDegrees270 = (3 * M_PI / 2);
+const CGFloat kDegrees360 = (2 * M_PI);
+const CGFloat kDesignWidth = 28.0;
+const CGFloat kArcRadius = 12.5;
+const CGFloat kArcLength = 58.9;
+const CGFloat kArcStrokeWidth = 3.0;
+const CGFloat kArcAnimationTime = 1.333;
+const CGFloat kArcStartAngle = kDegrees180;
+const CGFloat kArcEndAngle = (kArcStartAngle + kDegrees270);
+const SkColor kBlue = SkColorSetRGB(66.0, 133.0, 244.0); // #4285f4.
}
-@interface SpinnerView()
-{
- base::scoped_nsobject<CAAnimationGroup> spinner_animation_;
- CAShapeLayer* shape_layer_; // Weak.
+@interface SpinnerView () {
+ base::scoped_nsobject<CAAnimationGroup> spinnerAnimation_;
+ CAShapeLayer* shapeLayer_; // Weak.
}
@end
@@ -51,203 +45,184 @@ namespace {
[super dealloc];
}
-// Return a custom CALayer for the view (called from setWantsLayer:).
-- (CALayer *)makeBackingLayer {
+// Overridden to return a custom CALayer for the view (called from
+// setWantsLayer:).
+- (CALayer*)makeBackingLayer {
CGRect bounds = [self bounds];
- // The spinner was designed to be |kDesign_Width| points wide. Compute the
+ // The spinner was designed to be |kDesignWidth| points wide. Compute the
// scale factor needed to scale design parameters like |RADIUS| so that the
// spinner scales to fit the view's bounds.
- CGFloat scale_factor = bounds.size.width / kDesign_Width;
-
- shape_layer_ = [CAShapeLayer layer];
- [shape_layer_ setBounds:bounds];
- [shape_layer_ setLineWidth:kArc_Stroke_Width * scale_factor];
- [shape_layer_ setLineCap:kCALineCapSquare];
- [shape_layer_ setLineDashPattern:[NSArray arrayWithObject:
- [NSNumber numberWithFloat:kArc_Length * scale_factor]]];
- [shape_layer_ setFillColor:NULL];
+ CGFloat scaleFactor = bounds.size.width / kDesignWidth;
+
+ shapeLayer_ = [CAShapeLayer layer];
+ [shapeLayer_ setBounds:bounds];
+ [shapeLayer_ setLineWidth:kArcStrokeWidth * scaleFactor];
+ [shapeLayer_ setLineCap:kCALineCapRound];
+ [shapeLayer_ setLineDashPattern:@[ @(kArcLength * scaleFactor) ]];
+ [shapeLayer_ setFillColor:NULL];
+ CGColorRef blueColor = gfx::CGColorCreateFromSkColor(kBlue);
+ [shapeLayer_ setStrokeColor:blueColor];
+ CGColorRelease(blueColor);
// Create the arc that, when stroked, creates the spinner.
- base::ScopedCFTypeRef<CGMutablePathRef> shape_path(CGPathCreateMutable());
- CGPathAddArc(shape_path, NULL, bounds.size.width / 2.0,
- bounds.size.height / 2.0, kArc_Radius * scale_factor,
- kArc_Start_Angle, kArc_End_Angle, 0);
- [shape_layer_ setPath:shape_path];
+ base::ScopedCFTypeRef<CGMutablePathRef> shapePath(CGPathCreateMutable());
+ CGPathAddArc(shapePath, NULL, bounds.size.width / 2.0,
+ bounds.size.height / 2.0, kArcRadius * scaleFactor,
+ kArcStartAngle, kArcEndAngle, 0);
+ [shapeLayer_ setPath:shapePath];
+
+ // Place |shapeLayer_| in a parent layer so that it's easy to rotate
+ // |shapeLayer_| around the center of the view.
+ CALayer* parentLayer = [CALayer layer];
+ [parentLayer setBounds:bounds];
+ [parentLayer addSublayer:shapeLayer_];
+ [shapeLayer_ setPosition:CGPointMake(bounds.size.width / 2.0,
+ bounds.size.height / 2.0)];
+
+ return parentLayer;
+}
- // Place |shape_layer_| in a parent layer so that it's easy to rotate
- // |shape_layer_| around the center of the view.
- CALayer* parent_layer = [CALayer layer];
- [parent_layer setBounds:bounds];
- [parent_layer addSublayer:shape_layer_];
- [shape_layer_ setPosition:CGPointMake(bounds.size.width / 2.0,
- bounds.size.height / 2.0)];
+// Overridden to start or stop the animation whenever the view is unhidden or
+// hidden.
+- (void)setHidden:(BOOL)flag {
+ [super setHidden:flag];
+ [self updateAnimation:nil];
+}
- return parent_layer;
+// Register/unregister for window miniaturization event notifications so that
+// the spinner can stop animating if the window is minaturized
+// (i.e. not visible).
+- (void)viewWillMoveToWindow:(NSWindow*)newWindow {
+ if ([self window]) {
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:self
+ name:NSWindowWillMiniaturizeNotification
+ object:[self window]];
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:self
+ name:NSWindowDidDeminiaturizeNotification
+ object:[self window]];
+ }
+
+ if (newWindow) {
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(updateAnimation:)
+ name:NSWindowWillMiniaturizeNotification
+ object:newWindow];
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(updateAnimation:)
+ name:NSWindowDidDeminiaturizeNotification
+ object:newWindow];
+ }
+}
+
+// Start or stop the animation whenever the view is added to or removed from a
+// window.
+- (void)viewDidMoveToWindow {
+ [self updateAnimation:nil];
}
// The spinner animation consists of four cycles that it continuously repeats.
-// Each cycle consists of one complete rotation of the spinner's arc drawn in
-// blue, red, yellow, or green. The arc's length also grows and shrinks over the
-// course of each cycle, which the spinner achieves by drawing the arc using
-// a (solid) dashed line pattern and animating the "lineDashPhase" property.
+// Each cycle consists of one complete rotation of the spinner's arc plus a
+// rotation adjustment at the end of each cycle (see rotation animation comment
+// below for the reason for the rotation adjustment and four-cycle length of
+// the full animation). The arc's length also grows and shrinks over the course
+// of each cycle, which the spinner achieves by drawing the arc using a (solid)
+// dashed line pattern and animating the "lineDashPhase" property.
- (void)initializeAnimation {
CGRect bounds = [self bounds];
- CGFloat scale_factor = bounds.size.width / kDesign_Width;
+ CGFloat scaleFactor = bounds.size.width / kDesignWidth;
// Create the first half of the arc animation, where it grows from a short
// block to its full length.
- base::scoped_nsobject<CAMediaTimingFunction> timing_function(
+ base::scoped_nsobject<CAMediaTimingFunction> timingFunction(
[[CAMediaTimingFunction alloc] initWithControlPoints:0.4 :0.0 :0.2 :1]);
- base::scoped_nsobject<CAKeyframeAnimation> first_half_animation(
+ base::scoped_nsobject<CAKeyframeAnimation> firstHalfAnimation(
[[CAKeyframeAnimation alloc] init]);
- [first_half_animation setTimingFunction:timing_function];
- [first_half_animation setKeyPath:@"lineDashPhase"];
- NSMutableArray* animation_values = [NSMutableArray array];
+ [firstHalfAnimation setTimingFunction:timingFunction];
+ [firstHalfAnimation setKeyPath:@"lineDashPhase"];
// Begin the lineDashPhase animation just short of the full arc length,
// otherwise the arc will be zero length at start.
- [animation_values addObject:
- [NSNumber numberWithFloat:-(kArc_Length - 0.2) * scale_factor]];
- [animation_values addObject:[NSNumber numberWithFloat:0.0]];
- [first_half_animation setValues:animation_values];
- NSMutableArray* key_times = [NSMutableArray array];
- [key_times addObject:[NSNumber numberWithFloat:0.0]];
- [key_times addObject:[NSNumber numberWithFloat:1.0]];
- [first_half_animation setKeyTimes:key_times];
- [first_half_animation setDuration:kArc_Animation_Time / 2.0];
- [first_half_animation setRemovedOnCompletion:NO];
- [first_half_animation setFillMode:kCAFillModeForwards];
+ NSArray* animationValues = @[ @(-(kArcLength - 0.4) * scaleFactor), @(0.0) ];
+ [firstHalfAnimation setValues:animationValues];
+ NSArray* keyTimes = @[ @(0.0), @(1.0) ];
+ [firstHalfAnimation setKeyTimes:keyTimes];
+ [firstHalfAnimation setDuration:kArcAnimationTime / 2.0];
+ [firstHalfAnimation setRemovedOnCompletion:NO];
+ [firstHalfAnimation setFillMode:kCAFillModeForwards];
// Create the second half of the arc animation, where it shrinks from full
// length back to a short block.
- base::scoped_nsobject<CAKeyframeAnimation> second_half_animation(
+ base::scoped_nsobject<CAKeyframeAnimation> secondHalfAnimation(
[[CAKeyframeAnimation alloc] init]);
- [second_half_animation setTimingFunction:timing_function];
- [second_half_animation setKeyPath:@"lineDashPhase"];
- animation_values = [NSMutableArray array];
- [animation_values addObject:[NSNumber numberWithFloat:0.0]];
+ [secondHalfAnimation setTimingFunction:timingFunction];
+ [secondHalfAnimation setKeyPath:@"lineDashPhase"];
// Stop the lineDashPhase animation just before it reaches the full arc
// length, otherwise the arc will be zero length at the end.
- [animation_values addObject:
- [NSNumber numberWithFloat:(kArc_Length - 0.3) * scale_factor]];
- [second_half_animation setValues:animation_values];
- [second_half_animation setKeyTimes:key_times];
- [second_half_animation setDuration:kArc_Animation_Time / 2.0];
- [second_half_animation setRemovedOnCompletion:NO];
- [second_half_animation setFillMode:kCAFillModeForwards];
+ animationValues = @[ @(0.0), @((kArcLength - 0.3) * scaleFactor) ];
+ [secondHalfAnimation setValues:animationValues];
+ [secondHalfAnimation setKeyTimes:keyTimes];
+ [secondHalfAnimation setDuration:kArcAnimationTime / 2.0];
+ [secondHalfAnimation setRemovedOnCompletion:NO];
+ [secondHalfAnimation setFillMode:kCAFillModeForwards];
// Make four copies of the arc animations, to cover the four complete cycles
// of the full animation.
NSMutableArray* animations = [NSMutableArray array];
- NSUInteger i;
- CGFloat begin_time = 0;
- for (i = 0; i < 4; i++, begin_time += kArc_Animation_Time) {
- [first_half_animation setBeginTime:begin_time];
- [second_half_animation setBeginTime:begin_time + kArc_Animation_Time / 2.0];
- [animations addObject:first_half_animation];
- [animations addObject:second_half_animation];
- first_half_animation.reset([first_half_animation copy]);
- second_half_animation.reset([second_half_animation copy]);
+ CGFloat beginTime = 0;
+ for (NSUInteger i = 0; i < 4; i++, beginTime += kArcAnimationTime) {
+ [firstHalfAnimation setBeginTime:beginTime];
+ [secondHalfAnimation setBeginTime:beginTime + kArcAnimationTime / 2.0];
+ [animations addObject:firstHalfAnimation];
+ [animations addObject:secondHalfAnimation];
+ firstHalfAnimation.reset([firstHalfAnimation copy]);
+ secondHalfAnimation.reset([secondHalfAnimation copy]);
}
// Create the rotation animation, which rotates the arc 360 degrees on each
// cycle. The animation also includes a separate 90 degree rotation in the
// opposite direction at the very end of each cycle. Ignoring the 360 degree
- // rotation, each arc starts as a short block at degree 0 and ends as a
- // short block at degree 270. Without a 90 degree rotation at the end of each
- // cycle, the short block would appear to suddenly jump from 270 degrees to
- // 360 degrees.
- CAKeyframeAnimation *rotation_animation = [CAKeyframeAnimation animation];
- [rotation_animation setTimingFunction:
+ // rotation, each arc starts as a short block at degree 0 and ends as a short
+ // block at degree 270. Without a 90 degree rotation at the end of each cycle,
+ // the short block would appear to suddenly jump from 270 degrees to 360
+ // degrees. The full animation has to contain four of these -90 degree
+ // adjustments in order for the arc to return to its starting point, at which
+ // point the full animation can smoothly repeat.
+ CAKeyframeAnimation* rotationAnimation = [CAKeyframeAnimation animation];
+ [rotationAnimation setTimingFunction:
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
- [rotation_animation setKeyPath:@"transform.rotation"];
- animation_values = [NSMutableArray array];
+ [rotationAnimation setKeyPath:@"transform.rotation"];
// Use a key frame animation to rotate 360 degrees on each cycle, and then
// jump back 90 degrees at the end of each cycle.
- [animation_values addObject:[NSNumber numberWithFloat:0.0]];
- [animation_values addObject:[NSNumber numberWithFloat:-1 * k360_Degrees]];
- [animation_values addObject:
- [NSNumber numberWithFloat:-1 * k360_Degrees + k90_Degrees]];
- [animation_values addObject:
- [NSNumber numberWithFloat:-2 * k360_Degrees + k90_Degrees]];
- [animation_values addObject:
- [NSNumber numberWithFloat:-2 * k360_Degrees + k180_Degrees]];
- [animation_values addObject:
- [NSNumber numberWithFloat:-3 * k360_Degrees + k180_Degrees]];
- [animation_values addObject:
- [NSNumber numberWithFloat:-3 * k360_Degrees + k270_Degrees]];
- [animation_values addObject:
- [NSNumber numberWithFloat:-4 * k360_Degrees + k270_Degrees]];
- [rotation_animation setValues:animation_values];
- key_times = [NSMutableArray array];
- [key_times addObject:[NSNumber numberWithFloat:0.0]];
- [key_times addObject:[NSNumber numberWithFloat:0.25]];
- [key_times addObject:[NSNumber numberWithFloat:0.25]];
- [key_times addObject:[NSNumber numberWithFloat:0.5]];
- [key_times addObject:[NSNumber numberWithFloat:0.5]];
- [key_times addObject:[NSNumber numberWithFloat:0.75]];
- [key_times addObject:[NSNumber numberWithFloat:0.75]];
- [key_times addObject:[NSNumber numberWithFloat:1.0]];
- [rotation_animation setKeyTimes:key_times];
- [rotation_animation setDuration:kArc_Animation_Time * 4.0];
- [rotation_animation setRemovedOnCompletion:NO];
- [rotation_animation setFillMode:kCAFillModeForwards];
- [rotation_animation setRepeatCount:HUGE_VALF];
- [animations addObject:rotation_animation];
-
- // Create a four-cycle-long key frame animation to transition between
- // successive colors at the end of each cycle.
- CAKeyframeAnimation *color_animation = [CAKeyframeAnimation animation];
- color_animation.timingFunction =
- [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
- color_animation.keyPath = @"strokeColor";
- CGColorRef blueColor = gfx::CGColorCreateFromSkColor(kBlue);
- CGColorRef redColor = gfx::CGColorCreateFromSkColor(kRed);
- CGColorRef yellowColor = gfx::CGColorCreateFromSkColor(kYellow);
- CGColorRef greenColor = gfx::CGColorCreateFromSkColor(kGreen);
- animation_values = [NSMutableArray array];
- [animation_values addObject:(id)blueColor];
- [animation_values addObject:(id)blueColor];
- [animation_values addObject:(id)redColor];
- [animation_values addObject:(id)redColor];
- [animation_values addObject:(id)yellowColor];
- [animation_values addObject:(id)yellowColor];
- [animation_values addObject:(id)greenColor];
- [animation_values addObject:(id)greenColor];
- [animation_values addObject:(id)blueColor];
- [color_animation setValues:animation_values];
- CGColorRelease(blueColor);
- CGColorRelease(redColor);
- CGColorRelease(yellowColor);
- CGColorRelease(greenColor);
- key_times = [NSMutableArray array];
- // Begin the transition bewtween colors at T - 10% of the cycle.
- const CGFloat transition_offset = 0.1 * 0.25;
- [key_times addObject:[NSNumber numberWithFloat:0.0]];
- [key_times addObject:[NSNumber numberWithFloat:0.25 - transition_offset]];
- [key_times addObject:[NSNumber numberWithFloat:0.25]];
- [key_times addObject:[NSNumber numberWithFloat:0.50 - transition_offset]];
- [key_times addObject:[NSNumber numberWithFloat:0.5]];
- [key_times addObject:[NSNumber numberWithFloat:0.75 - transition_offset]];
- [key_times addObject:[NSNumber numberWithFloat:0.75]];
- [key_times addObject:[NSNumber numberWithFloat:0.999 - transition_offset]];
- [key_times addObject:[NSNumber numberWithFloat:0.999]];
- [color_animation setKeyTimes:key_times];
- [color_animation setDuration:kArc_Animation_Time * 4.0];
- [color_animation setRemovedOnCompletion:NO];
- [color_animation setFillMode:kCAFillModeForwards];
- [color_animation setRepeatCount:HUGE_VALF];
- [animations addObject:color_animation];
+ animationValues = @[ @(0.0), @(-1 * kDegrees360),
+ @(-1.0 * kDegrees360 + kDegrees90),
+ @(-2.0 * kDegrees360 + kDegrees90),
+ @(-2.0 * kDegrees360 + kDegrees180),
+ @(-3.0 * kDegrees360 + kDegrees180),
+ @(-3.0 * kDegrees360 + kDegrees270),
+ @(-4.0 * kDegrees360 + kDegrees270)];
Robert Sesek 2015/04/03 21:28:34 nit: space before last ]
+ [rotationAnimation setValues:animationValues];
+ keyTimes = @[ @(0.0), @(0.25), @(0.25), @(0.5), @(0.5), @(0.75), @(0.75),
+ @(1.0)];
+ [rotationAnimation setKeyTimes:keyTimes];
+ [rotationAnimation setDuration:kArcAnimationTime * 4.0];
+ [rotationAnimation setRemovedOnCompletion:NO];
+ [rotationAnimation setFillMode:kCAFillModeForwards];
+ [rotationAnimation setRepeatCount:HUGE_VALF];
+ [animations addObject:rotationAnimation];
// Use an animation group so that the animations are easier to manage, and to
// give them the best chance of firing synchronously.
CAAnimationGroup* group = [CAAnimationGroup animation];
- [group setDuration:kArc_Animation_Time * 4];
+ [group setDuration:kArcAnimationTime * 4];
[group setRepeatCount:HUGE_VALF];
[group setFillMode:kCAFillModeForwards];
[group setRemovedOnCompletion:NO];
[group setAnimations:animations];
- spinner_animation_.reset([group retain]);
+ spinnerAnimation_.reset([group retain]);
}
- (void)updateAnimation:(NSNotification*)notification {
@@ -255,63 +230,20 @@ namespace {
// currently minimized or being minimized.
if ([self window] && ![[self window] isMiniaturized] && ![self isHidden] &&
![[notification name] isEqualToString:
- NSWindowWillMiniaturizeNotification]) {
- if (spinner_animation_.get() == nil) {
- [self initializeAnimation];
- }
- // The spinner should never be animating at this point
- DCHECK(!is_animating_);
- if (!is_animating_) {
- [shape_layer_ addAnimation:spinner_animation_.get() forKey:nil];
- is_animating_ = true;
+ NSWindowWillMiniaturizeNotification]) {
+ if (spinnerAnimation_.get() == nil) {
+ [self initializeAnimation];
+ }
+ // The spinner should never be animating at this point.
+ DCHECK(!isAnimating_);
+ if (!isAnimating_) {
+ [shapeLayer_ addAnimation:spinnerAnimation_.get() forKey:nil];
+ isAnimating_ = true;
+ }
+ } else {
+ [shapeLayer_ removeAllAnimations];
+ isAnimating_ = false;
}
- } else {
- [shape_layer_ removeAllAnimations];
- is_animating_ = false;
- }
}
-// Register/unregister for window miniaturization event notifications so that
-// the spinner can stop animating if the window is minaturized
-// (i.e. not visible).
-- (void)viewWillMoveToWindow:(NSWindow*)newWindow {
- if ([self window]) {
- [[NSNotificationCenter defaultCenter]
- removeObserver:self
- name:NSWindowWillMiniaturizeNotification
- object:[self window]];
- [[NSNotificationCenter defaultCenter]
- removeObserver:self
- name:NSWindowDidDeminiaturizeNotification
- object:[self window]];
- }
-
- if (newWindow) {
- [[NSNotificationCenter defaultCenter]
- addObserver:self
- selector:@selector(updateAnimation:)
- name:NSWindowWillMiniaturizeNotification
- object:newWindow];
- [[NSNotificationCenter defaultCenter]
- addObserver:self
- selector:@selector(updateAnimation:)
- name:NSWindowDidDeminiaturizeNotification
- object:newWindow];
- }
-}
-
-// Start or stop the animation whenever the view is added to or removed from a
-// window.
-- (void)viewDidMoveToWindow {
- [self updateAnimation:nil];
-}
-
-// Start or stop the animation whenever the view is unhidden or hidden.
-- (void)setHidden:(BOOL)flag
-{
- [super setHidden:flag];
- [self updateAnimation:nil];
-}
-
-
@end
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