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Side by Side Diff: chrome/browser/ui/cocoa/spinner_view.mm

Issue 1057393003: Fix nits. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #import "spinner_view.h" 5 #import "chrome/browser/ui/cocoa/spinner_view.h"
6 6
7 #import <QuartzCore/QuartzCore.h> 7 #import <QuartzCore/QuartzCore.h>
8 8
9 #include "base/mac/scoped_cftyperef.h" 9 #include "base/mac/scoped_cftyperef.h"
10 #include "base/mac/scoped_nsobject.h"
11 #include "skia/ext/skia_utils_mac.h" 10 #include "skia/ext/skia_utils_mac.h"
12 11
13 namespace { 12 namespace {
14 const CGFloat k90_Degrees = (M_PI / 2); 13 const CGFloat kDegrees90 = (M_PI / 2);
15 const CGFloat k180_Degrees = (M_PI); 14 const CGFloat kDegrees180 = (M_PI);
16 const CGFloat k270_Degrees = (3 * M_PI / 2); 15 const CGFloat kDegrees270 = (3 * M_PI / 2);
17 const CGFloat k360_Degrees = (2 * M_PI); 16 const CGFloat kDegrees360 = (2 * M_PI);
18 const CGFloat kDesign_Width = 28.0; 17 const CGFloat kDesignWidth = 28.0;
19 const CGFloat kArc_Radius = 12.5; 18 const CGFloat kArcRadius = 12.5;
20 const CGFloat kArc_Length = 58.9; 19 const CGFloat kArcLength = 58.9;
21 const CGFloat kArc_Stroke_Width = 3.0; 20 const CGFloat kArcStrokeWidth = 3.0;
22 const CGFloat kArc_Animation_Time = 1.333; 21 const CGFloat kArcAnimationTime = 1.333;
23 const CGFloat kArc_Start_Angle = k180_Degrees; 22 const CGFloat kArcStartAngle = kDegrees180;
24 const CGFloat kArc_End_Angle = (kArc_Start_Angle + k270_Degrees); 23 const CGFloat kArcEndAngle = (kArcStartAngle + kDegrees270);
25 24 const SkColor kBlue = SkColorSetRGB(66.0, 133.0, 244.0); // #4285f4.
26 const SkColor kBlue = SkColorSetRGB(66.0, 133.0, 244.0); // #4285f4.
27 const SkColor kRed = SkColorSetRGB(219.0, 68.0, 55.0); // #db4437.
28 const SkColor kYellow = SkColorSetRGB(244.0, 180.0, 0.0); // #f4b400.
29 const SkColor kGreen = SkColorSetRGB(15.0, 157.0, 88.0); // #0f9d58.
30 } 25 }
31 26
32 @interface SpinnerView() 27 @interface SpinnerView () {
33 { 28 base::scoped_nsobject<CAAnimationGroup> spinnerAnimation_;
34 base::scoped_nsobject<CAAnimationGroup> spinner_animation_; 29 CAShapeLayer* shapeLayer_; // Weak.
35 CAShapeLayer* shape_layer_; // Weak.
36 } 30 }
37 @end 31 @end
38 32
39 33
40 @implementation SpinnerView 34 @implementation SpinnerView
41 35
42 - (instancetype)initWithFrame:(NSRect)frame { 36 - (instancetype)initWithFrame:(NSRect)frame {
43 if (self = [super initWithFrame:frame]) { 37 if (self = [super initWithFrame:frame]) {
44 [self setWantsLayer:YES]; 38 [self setWantsLayer:YES];
45 } 39 }
46 return self; 40 return self;
47 } 41 }
48 42
49 - (void)dealloc { 43 - (void)dealloc {
50 [[NSNotificationCenter defaultCenter] removeObserver:self]; 44 [[NSNotificationCenter defaultCenter] removeObserver:self];
51 [super dealloc]; 45 [super dealloc];
52 } 46 }
53 47
54 // Return a custom CALayer for the view (called from setWantsLayer:). 48 // Overridden to return a custom CALayer for the view (called from
55 - (CALayer *)makeBackingLayer { 49 // setWantsLayer:).
50 - (CALayer*)makeBackingLayer {
56 CGRect bounds = [self bounds]; 51 CGRect bounds = [self bounds];
57 // The spinner was designed to be |kDesign_Width| points wide. Compute the 52 // The spinner was designed to be |kDesignWidth| points wide. Compute the
58 // scale factor needed to scale design parameters like |RADIUS| so that the 53 // scale factor needed to scale design parameters like |RADIUS| so that the
59 // spinner scales to fit the view's bounds. 54 // spinner scales to fit the view's bounds.
60 CGFloat scale_factor = bounds.size.width / kDesign_Width; 55 CGFloat scaleFactor = bounds.size.width / kDesignWidth;
61 56
62 shape_layer_ = [CAShapeLayer layer]; 57 shapeLayer_ = [CAShapeLayer layer];
63 [shape_layer_ setBounds:bounds]; 58 [shapeLayer_ setBounds:bounds];
64 [shape_layer_ setLineWidth:kArc_Stroke_Width * scale_factor]; 59 [shapeLayer_ setLineWidth:kArcStrokeWidth * scaleFactor];
65 [shape_layer_ setLineCap:kCALineCapSquare]; 60 [shapeLayer_ setLineCap:kCALineCapRound];
66 [shape_layer_ setLineDashPattern:[NSArray arrayWithObject: 61 [shapeLayer_ setLineDashPattern:@[ @(kArcLength * scaleFactor) ]];
67 [NSNumber numberWithFloat:kArc_Length * scale_factor]]]; 62 [shapeLayer_ setFillColor:NULL];
68 [shape_layer_ setFillColor:NULL]; 63 CGColorRef blueColor = gfx::CGColorCreateFromSkColor(kBlue);
64 [shapeLayer_ setStrokeColor:blueColor];
65 CGColorRelease(blueColor);
69 66
70 // Create the arc that, when stroked, creates the spinner. 67 // Create the arc that, when stroked, creates the spinner.
71 base::ScopedCFTypeRef<CGMutablePathRef> shape_path(CGPathCreateMutable()); 68 base::ScopedCFTypeRef<CGMutablePathRef> shapePath(CGPathCreateMutable());
72 CGPathAddArc(shape_path, NULL, bounds.size.width / 2.0, 69 CGPathAddArc(shapePath, NULL, bounds.size.width / 2.0,
73 bounds.size.height / 2.0, kArc_Radius * scale_factor, 70 bounds.size.height / 2.0, kArcRadius * scaleFactor,
74 kArc_Start_Angle, kArc_End_Angle, 0); 71 kArcStartAngle, kArcEndAngle, 0);
75 [shape_layer_ setPath:shape_path]; 72 [shapeLayer_ setPath:shapePath];
76 73
77 // Place |shape_layer_| in a parent layer so that it's easy to rotate 74 // Place |shapeLayer_| in a parent layer so that it's easy to rotate
78 // |shape_layer_| around the center of the view. 75 // |shapeLayer_| around the center of the view.
79 CALayer* parent_layer = [CALayer layer]; 76 CALayer* parentLayer = [CALayer layer];
80 [parent_layer setBounds:bounds]; 77 [parentLayer setBounds:bounds];
81 [parent_layer addSublayer:shape_layer_]; 78 [parentLayer addSublayer:shapeLayer_];
82 [shape_layer_ setPosition:CGPointMake(bounds.size.width / 2.0, 79 [shapeLayer_ setPosition:CGPointMake(bounds.size.width / 2.0,
83 bounds.size.height / 2.0)]; 80 bounds.size.height / 2.0)];
84 81
85 return parent_layer; 82 return parentLayer;
83 }
84
85 // Overridden to start or stop the animation whenever the view is unhidden or
86 // hidden.
87 - (void)setHidden:(BOOL)flag {
88 [super setHidden:flag];
89 [self updateAnimation:nil];
90 }
91
92 // Register/unregister for window miniaturization event notifications so that
93 // the spinner can stop animating if the window is minaturized
94 // (i.e. not visible).
95 - (void)viewWillMoveToWindow:(NSWindow*)newWindow {
96 if ([self window]) {
97 [[NSNotificationCenter defaultCenter]
98 removeObserver:self
99 name:NSWindowWillMiniaturizeNotification
100 object:[self window]];
101 [[NSNotificationCenter defaultCenter]
102 removeObserver:self
103 name:NSWindowDidDeminiaturizeNotification
104 object:[self window]];
105 }
106
107 if (newWindow) {
108 [[NSNotificationCenter defaultCenter]
109 addObserver:self
110 selector:@selector(updateAnimation:)
111 name:NSWindowWillMiniaturizeNotification
112 object:newWindow];
113 [[NSNotificationCenter defaultCenter]
114 addObserver:self
115 selector:@selector(updateAnimation:)
116 name:NSWindowDidDeminiaturizeNotification
117 object:newWindow];
118 }
119 }
120
121 // Start or stop the animation whenever the view is added to or removed from a
122 // window.
123 - (void)viewDidMoveToWindow {
124 [self updateAnimation:nil];
86 } 125 }
87 126
88 // The spinner animation consists of four cycles that it continuously repeats. 127 // The spinner animation consists of four cycles that it continuously repeats.
89 // Each cycle consists of one complete rotation of the spinner's arc drawn in 128 // Each cycle consists of one complete rotation of the spinner's arc plus a
90 // blue, red, yellow, or green. The arc's length also grows and shrinks over the 129 // rotation adjustment at the end of each cycle (see rotation animation comment
91 // course of each cycle, which the spinner achieves by drawing the arc using 130 // below for the reason for the rotation adjustment and four-cycle length of
92 // a (solid) dashed line pattern and animating the "lineDashPhase" property. 131 // the full animation). The arc's length also grows and shrinks over the course
132 // of each cycle, which the spinner achieves by drawing the arc using a (solid)
133 // dashed line pattern and animating the "lineDashPhase" property.
93 - (void)initializeAnimation { 134 - (void)initializeAnimation {
94 CGRect bounds = [self bounds]; 135 CGRect bounds = [self bounds];
95 CGFloat scale_factor = bounds.size.width / kDesign_Width; 136 CGFloat scaleFactor = bounds.size.width / kDesignWidth;
96 137
97 // Create the first half of the arc animation, where it grows from a short 138 // Create the first half of the arc animation, where it grows from a short
98 // block to its full length. 139 // block to its full length.
99 base::scoped_nsobject<CAMediaTimingFunction> timing_function( 140 base::scoped_nsobject<CAMediaTimingFunction> timingFunction(
100 [[CAMediaTimingFunction alloc] initWithControlPoints:0.4 :0.0 :0.2 :1]); 141 [[CAMediaTimingFunction alloc] initWithControlPoints:0.4 :0.0 :0.2 :1]);
101 base::scoped_nsobject<CAKeyframeAnimation> first_half_animation( 142 base::scoped_nsobject<CAKeyframeAnimation> firstHalfAnimation(
102 [[CAKeyframeAnimation alloc] init]); 143 [[CAKeyframeAnimation alloc] init]);
103 [first_half_animation setTimingFunction:timing_function]; 144 [firstHalfAnimation setTimingFunction:timingFunction];
104 [first_half_animation setKeyPath:@"lineDashPhase"]; 145 [firstHalfAnimation setKeyPath:@"lineDashPhase"];
105 NSMutableArray* animation_values = [NSMutableArray array]; 146 NSMutableArray* animationValues = [NSMutableArray array];
106 // Begin the lineDashPhase animation just short of the full arc length, 147 // Begin the lineDashPhase animation just short of the full arc length,
107 // otherwise the arc will be zero length at start. 148 // otherwise the arc will be zero length at start.
108 [animation_values addObject: 149 [animationValues addObject:@(-(kArcLength - 0.4) * scaleFactor)];
Robert Sesek 2015/04/03 21:00:05 It looks like animationValues need not be mutable
shrike 2015/04/03 21:11:33 Done.
109 [NSNumber numberWithFloat:-(kArc_Length - 0.2) * scale_factor]]; 150 [animationValues addObject:@(0.0)];
110 [animation_values addObject:[NSNumber numberWithFloat:0.0]]; 151 [firstHalfAnimation setValues:animationValues];
111 [first_half_animation setValues:animation_values]; 152 NSArray* keyTimes = @[ @(0.0), @(1.0) ];
112 NSMutableArray* key_times = [NSMutableArray array]; 153 [firstHalfAnimation setKeyTimes:keyTimes];
113 [key_times addObject:[NSNumber numberWithFloat:0.0]]; 154 [firstHalfAnimation setDuration:kArcAnimationTime / 2.0];
114 [key_times addObject:[NSNumber numberWithFloat:1.0]]; 155 [firstHalfAnimation setRemovedOnCompletion:NO];
115 [first_half_animation setKeyTimes:key_times]; 156 [firstHalfAnimation setFillMode:kCAFillModeForwards];
116 [first_half_animation setDuration:kArc_Animation_Time / 2.0];
117 [first_half_animation setRemovedOnCompletion:NO];
118 [first_half_animation setFillMode:kCAFillModeForwards];
119 157
120 // Create the second half of the arc animation, where it shrinks from full 158 // Create the second half of the arc animation, where it shrinks from full
121 // length back to a short block. 159 // length back to a short block.
122 base::scoped_nsobject<CAKeyframeAnimation> second_half_animation( 160 base::scoped_nsobject<CAKeyframeAnimation> secondHalfAnimation(
123 [[CAKeyframeAnimation alloc] init]); 161 [[CAKeyframeAnimation alloc] init]);
124 [second_half_animation setTimingFunction:timing_function]; 162 [secondHalfAnimation setTimingFunction:timingFunction];
125 [second_half_animation setKeyPath:@"lineDashPhase"]; 163 [secondHalfAnimation setKeyPath:@"lineDashPhase"];
126 animation_values = [NSMutableArray array]; 164 animationValues = [NSMutableArray array];
127 [animation_values addObject:[NSNumber numberWithFloat:0.0]]; 165 [animationValues addObject:@(0.0)];
Robert Sesek 2015/04/03 21:00:05 Same, animationValues = @[ @(0.0) ];
shrike 2015/04/03 21:11:33 Done.
128 // Stop the lineDashPhase animation just before it reaches the full arc 166 // Stop the lineDashPhase animation just before it reaches the full arc
129 // length, otherwise the arc will be zero length at the end. 167 // length, otherwise the arc will be zero length at the end.
130 [animation_values addObject: 168 [animationValues addObject:@((kArcLength - 0.3) * scaleFactor)];
131 [NSNumber numberWithFloat:(kArc_Length - 0.3) * scale_factor]]; 169 [secondHalfAnimation setValues:animationValues];
132 [second_half_animation setValues:animation_values]; 170 [secondHalfAnimation setKeyTimes:keyTimes];
133 [second_half_animation setKeyTimes:key_times]; 171 [secondHalfAnimation setDuration:kArcAnimationTime / 2.0];
134 [second_half_animation setDuration:kArc_Animation_Time / 2.0]; 172 [secondHalfAnimation setRemovedOnCompletion:NO];
135 [second_half_animation setRemovedOnCompletion:NO]; 173 [secondHalfAnimation setFillMode:kCAFillModeForwards];
136 [second_half_animation setFillMode:kCAFillModeForwards];
137 174
138 // Make four copies of the arc animations, to cover the four complete cycles 175 // Make four copies of the arc animations, to cover the four complete cycles
139 // of the full animation. 176 // of the full animation.
140 NSMutableArray* animations = [NSMutableArray array]; 177 NSMutableArray* animations = [NSMutableArray array];
141 NSUInteger i; 178 CGFloat beginTime = 0;
142 CGFloat begin_time = 0; 179 for (NSUInteger i = 0; i < 4; i++, beginTime += kArcAnimationTime) {
143 for (i = 0; i < 4; i++, begin_time += kArc_Animation_Time) { 180 [firstHalfAnimation setBeginTime:beginTime];
144 [first_half_animation setBeginTime:begin_time]; 181 [secondHalfAnimation setBeginTime:beginTime + kArcAnimationTime / 2.0];
145 [second_half_animation setBeginTime:begin_time + kArc_Animation_Time / 2.0]; 182 [animations addObject:firstHalfAnimation];
146 [animations addObject:first_half_animation]; 183 [animations addObject:secondHalfAnimation];
147 [animations addObject:second_half_animation]; 184 firstHalfAnimation.reset([firstHalfAnimation copy]);
148 first_half_animation.reset([first_half_animation copy]); 185 secondHalfAnimation.reset([secondHalfAnimation copy]);
149 second_half_animation.reset([second_half_animation copy]);
150 } 186 }
151 187
152 // Create the rotation animation, which rotates the arc 360 degrees on each 188 // Create the rotation animation, which rotates the arc 360 degrees on each
153 // cycle. The animation also includes a separate 90 degree rotation in the 189 // cycle. The animation also includes a separate 90 degree rotation in the
154 // opposite direction at the very end of each cycle. Ignoring the 360 degree 190 // opposite direction at the very end of each cycle. Ignoring the 360 degree
155 // rotation, each arc starts as a short block at degree 0 and ends as a 191 // rotation, each arc starts as a short block at degree 0 and ends as a short
156 // short block at degree 270. Without a 90 degree rotation at the end of each 192 // block at degree 270. Without a 90 degree rotation at the end of each cycle,
157 // cycle, the short block would appear to suddenly jump from 270 degrees to 193 // the short block would appear to suddenly jump from 270 degrees to 360
158 // 360 degrees. 194 // degrees. The full animation has to contain four of these -90 degree
159 CAKeyframeAnimation *rotation_animation = [CAKeyframeAnimation animation]; 195 // adjustments in order for the arc to return to its starting point, at which
160 [rotation_animation setTimingFunction: 196 // point the full animation can smoothly repeat.
197 CAKeyframeAnimation* rotationAnimation = [CAKeyframeAnimation animation];
198 [rotationAnimation setTimingFunction:
161 [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; 199 [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
162 [rotation_animation setKeyPath:@"transform.rotation"]; 200 [rotationAnimation setKeyPath:@"transform.rotation"];
163 animation_values = [NSMutableArray array]; 201 animationValues = [NSMutableArray array];
164 // Use a key frame animation to rotate 360 degrees on each cycle, and then 202 // Use a key frame animation to rotate 360 degrees on each cycle, and then
165 // jump back 90 degrees at the end of each cycle. 203 // jump back 90 degrees at the end of each cycle.
166 [animation_values addObject:[NSNumber numberWithFloat:0.0]]; 204 [animationValues addObject:@(0.0)];
Robert Sesek 2015/04/03 21:00:05 Again, use @[]
shrike 2015/04/03 21:11:33 Done.
167 [animation_values addObject:[NSNumber numberWithFloat:-1 * k360_Degrees]]; 205 [animationValues addObject:@(-1 * kDegrees360)];
168 [animation_values addObject: 206 [animationValues addObject:@(-1.0 * kDegrees360 + kDegrees90)];
169 [NSNumber numberWithFloat:-1 * k360_Degrees + k90_Degrees]]; 207 [animationValues addObject:@(-2.0 * kDegrees360 + kDegrees90)];
170 [animation_values addObject: 208 [animationValues addObject:@(-2.0 * kDegrees360 + kDegrees180)];
171 [NSNumber numberWithFloat:-2 * k360_Degrees + k90_Degrees]]; 209 [animationValues addObject:@(-3.0 * kDegrees360 + kDegrees180)];
172 [animation_values addObject: 210 [animationValues addObject:@(-3.0 * kDegrees360 + kDegrees270)];
173 [NSNumber numberWithFloat:-2 * k360_Degrees + k180_Degrees]]; 211 [animationValues addObject:@(-4.0 * kDegrees360 + kDegrees270)];
174 [animation_values addObject: 212 [rotationAnimation setValues:animationValues];
175 [NSNumber numberWithFloat:-3 * k360_Degrees + k180_Degrees]]; 213 keyTimes = @[ @(0.0), @(0.25), @(0.25), @(0.5), @(0.5), @(0.75), @(0.75),
176 [animation_values addObject: 214 @(1.0)];
177 [NSNumber numberWithFloat:-3 * k360_Degrees + k270_Degrees]]; 215 [rotationAnimation setKeyTimes:keyTimes];
178 [animation_values addObject: 216 [rotationAnimation setDuration:kArcAnimationTime * 4.0];
179 [NSNumber numberWithFloat:-4 * k360_Degrees + k270_Degrees]]; 217 [rotationAnimation setRemovedOnCompletion:NO];
180 [rotation_animation setValues:animation_values]; 218 [rotationAnimation setFillMode:kCAFillModeForwards];
181 key_times = [NSMutableArray array]; 219 [rotationAnimation setRepeatCount:HUGE_VALF];
182 [key_times addObject:[NSNumber numberWithFloat:0.0]]; 220 [animations addObject:rotationAnimation];
183 [key_times addObject:[NSNumber numberWithFloat:0.25]];
184 [key_times addObject:[NSNumber numberWithFloat:0.25]];
185 [key_times addObject:[NSNumber numberWithFloat:0.5]];
186 [key_times addObject:[NSNumber numberWithFloat:0.5]];
187 [key_times addObject:[NSNumber numberWithFloat:0.75]];
188 [key_times addObject:[NSNumber numberWithFloat:0.75]];
189 [key_times addObject:[NSNumber numberWithFloat:1.0]];
190 [rotation_animation setKeyTimes:key_times];
191 [rotation_animation setDuration:kArc_Animation_Time * 4.0];
192 [rotation_animation setRemovedOnCompletion:NO];
193 [rotation_animation setFillMode:kCAFillModeForwards];
194 [rotation_animation setRepeatCount:HUGE_VALF];
195 [animations addObject:rotation_animation];
196
197 // Create a four-cycle-long key frame animation to transition between
198 // successive colors at the end of each cycle.
199 CAKeyframeAnimation *color_animation = [CAKeyframeAnimation animation];
200 color_animation.timingFunction =
201 [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
202 color_animation.keyPath = @"strokeColor";
203 CGColorRef blueColor = gfx::CGColorCreateFromSkColor(kBlue);
204 CGColorRef redColor = gfx::CGColorCreateFromSkColor(kRed);
205 CGColorRef yellowColor = gfx::CGColorCreateFromSkColor(kYellow);
206 CGColorRef greenColor = gfx::CGColorCreateFromSkColor(kGreen);
207 animation_values = [NSMutableArray array];
208 [animation_values addObject:(id)blueColor];
209 [animation_values addObject:(id)blueColor];
210 [animation_values addObject:(id)redColor];
211 [animation_values addObject:(id)redColor];
212 [animation_values addObject:(id)yellowColor];
213 [animation_values addObject:(id)yellowColor];
214 [animation_values addObject:(id)greenColor];
215 [animation_values addObject:(id)greenColor];
216 [animation_values addObject:(id)blueColor];
217 [color_animation setValues:animation_values];
218 CGColorRelease(blueColor);
219 CGColorRelease(redColor);
220 CGColorRelease(yellowColor);
221 CGColorRelease(greenColor);
222 key_times = [NSMutableArray array];
223 // Begin the transition bewtween colors at T - 10% of the cycle.
224 const CGFloat transition_offset = 0.1 * 0.25;
225 [key_times addObject:[NSNumber numberWithFloat:0.0]];
226 [key_times addObject:[NSNumber numberWithFloat:0.25 - transition_offset]];
227 [key_times addObject:[NSNumber numberWithFloat:0.25]];
228 [key_times addObject:[NSNumber numberWithFloat:0.50 - transition_offset]];
229 [key_times addObject:[NSNumber numberWithFloat:0.5]];
230 [key_times addObject:[NSNumber numberWithFloat:0.75 - transition_offset]];
231 [key_times addObject:[NSNumber numberWithFloat:0.75]];
232 [key_times addObject:[NSNumber numberWithFloat:0.999 - transition_offset]];
233 [key_times addObject:[NSNumber numberWithFloat:0.999]];
234 [color_animation setKeyTimes:key_times];
235 [color_animation setDuration:kArc_Animation_Time * 4.0];
236 [color_animation setRemovedOnCompletion:NO];
237 [color_animation setFillMode:kCAFillModeForwards];
238 [color_animation setRepeatCount:HUGE_VALF];
239 [animations addObject:color_animation];
240 221
241 // Use an animation group so that the animations are easier to manage, and to 222 // Use an animation group so that the animations are easier to manage, and to
242 // give them the best chance of firing synchronously. 223 // give them the best chance of firing synchronously.
243 CAAnimationGroup* group = [CAAnimationGroup animation]; 224 CAAnimationGroup* group = [CAAnimationGroup animation];
244 [group setDuration:kArc_Animation_Time * 4]; 225 [group setDuration:kArcAnimationTime * 4];
245 [group setRepeatCount:HUGE_VALF]; 226 [group setRepeatCount:HUGE_VALF];
246 [group setFillMode:kCAFillModeForwards]; 227 [group setFillMode:kCAFillModeForwards];
247 [group setRemovedOnCompletion:NO]; 228 [group setRemovedOnCompletion:NO];
248 [group setAnimations:animations]; 229 [group setAnimations:animations];
249 230
250 spinner_animation_.reset([group retain]); 231 spinnerAnimation_.reset([group retain]);
251 } 232 }
252 233
253 - (void)updateAnimation:(NSNotification*)notification { 234 - (void)updateAnimation:(NSNotification*)notification {
254 // Only animate the spinner if it's within a window, and that window is not 235 // Only animate the spinner if it's within a window, and that window is not
255 // currently minimized or being minimized. 236 // currently minimized or being minimized.
256 if ([self window] && ![[self window] isMiniaturized] && ![self isHidden] && 237 if ([self window] && ![[self window] isMiniaturized] && ![self isHidden] &&
257 ![[notification name] isEqualToString: 238 ![[notification name] isEqualToString:
258 NSWindowWillMiniaturizeNotification]) { 239 NSWindowWillMiniaturizeNotification]) {
259 if (spinner_animation_.get() == nil) { 240 if (spinnerAnimation_.get() == nil) {
260 [self initializeAnimation]; 241 [self initializeAnimation];
242 }
243 // The spinner should never be animating at this point.
244 DCHECK(!isAnimating_);
245 if (!isAnimating_) {
246 [shapeLayer_ addAnimation:spinnerAnimation_.get() forKey:nil];
247 isAnimating_ = true;
248 }
249 } else {
250 [shapeLayer_ removeAllAnimations];
251 isAnimating_ = false;
261 } 252 }
262 // The spinner should never be animating at this point
263 DCHECK(!is_animating_);
264 if (!is_animating_) {
265 [shape_layer_ addAnimation:spinner_animation_.get() forKey:nil];
266 is_animating_ = true;
267 }
268 } else {
269 [shape_layer_ removeAllAnimations];
270 is_animating_ = false;
271 }
272 } 253 }
273 254
274 // Register/unregister for window miniaturization event notifications so that
275 // the spinner can stop animating if the window is minaturized
276 // (i.e. not visible).
277 - (void)viewWillMoveToWindow:(NSWindow*)newWindow {
278 if ([self window]) {
279 [[NSNotificationCenter defaultCenter]
280 removeObserver:self
281 name:NSWindowWillMiniaturizeNotification
282 object:[self window]];
283 [[NSNotificationCenter defaultCenter]
284 removeObserver:self
285 name:NSWindowDidDeminiaturizeNotification
286 object:[self window]];
287 }
288
289 if (newWindow) {
290 [[NSNotificationCenter defaultCenter]
291 addObserver:self
292 selector:@selector(updateAnimation:)
293 name:NSWindowWillMiniaturizeNotification
294 object:newWindow];
295 [[NSNotificationCenter defaultCenter]
296 addObserver:self
297 selector:@selector(updateAnimation:)
298 name:NSWindowDidDeminiaturizeNotification
299 object:newWindow];
300 }
301 }
302
303 // Start or stop the animation whenever the view is added to or removed from a
304 // window.
305 - (void)viewDidMoveToWindow {
306 [self updateAnimation:nil];
307 }
308
309 // Start or stop the animation whenever the view is unhidden or hidden.
310 - (void)setHidden:(BOOL)flag
311 {
312 [super setHidden:flag];
313 [self updateAnimation:nil];
314 }
315
316
317 @end 255 @end
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