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Unified Diff: cc/trees/occlusion_tracker.cc

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/trees/occlusion_tracker.cc
diff --git a/cc/trees/occlusion_tracker.cc b/cc/trees/occlusion_tracker.cc
deleted file mode 100644
index 0f0ce158400add99977bb525b0a1b334d0f782a9..0000000000000000000000000000000000000000
--- a/cc/trees/occlusion_tracker.cc
+++ /dev/null
@@ -1,486 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/trees/occlusion_tracker.h"
-
-#include <algorithm>
-
-#include "cc/base/math_util.h"
-#include "cc/base/region.h"
-#include "cc/layers/layer.h"
-#include "cc/layers/layer_impl.h"
-#include "cc/layers/render_surface.h"
-#include "cc/layers/render_surface_impl.h"
-#include "ui/gfx/geometry/quad_f.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-
-namespace cc {
-
-template <typename LayerType>
-OcclusionTracker<LayerType>::OcclusionTracker(
- const gfx::Rect& screen_space_clip_rect)
- : screen_space_clip_rect_(screen_space_clip_rect) {
-}
-
-template <typename LayerType>
-OcclusionTracker<LayerType>::~OcclusionTracker() {
-}
-
-template <typename LayerType>
-Occlusion OcclusionTracker<LayerType>::GetCurrentOcclusionForLayer(
- const gfx::Transform& draw_transform) const {
- DCHECK(!stack_.empty());
- const StackObject& back = stack_.back();
- return Occlusion(draw_transform,
- back.occlusion_from_outside_target,
- back.occlusion_from_inside_target);
-}
-
-template <typename LayerType>
-Occlusion
-OcclusionTracker<LayerType>::GetCurrentOcclusionForContributingSurface(
- const gfx::Transform& draw_transform) const {
- DCHECK(!stack_.empty());
- if (stack_.size() < 2)
- return Occlusion();
- // A contributing surface doesn't get occluded by things inside its own
- // surface, so only things outside the surface can occlude it. That occlusion
- // is found just below the top of the stack (if it exists).
- const StackObject& second_last = stack_[stack_.size() - 2];
- return Occlusion(draw_transform, second_last.occlusion_from_outside_target,
- second_last.occlusion_from_inside_target);
-}
-
-template <typename LayerType>
-void OcclusionTracker<LayerType>::EnterLayer(
- const LayerIteratorPosition<LayerType>& layer_iterator) {
- LayerType* render_target = layer_iterator.target_render_surface_layer;
-
- if (layer_iterator.represents_itself)
- EnterRenderTarget(render_target);
- else if (layer_iterator.represents_target_render_surface)
- FinishedRenderTarget(render_target);
-}
-
-template <typename LayerType>
-void OcclusionTracker<LayerType>::LeaveLayer(
- const LayerIteratorPosition<LayerType>& layer_iterator) {
- LayerType* render_target = layer_iterator.target_render_surface_layer;
-
- if (layer_iterator.represents_itself)
- MarkOccludedBehindLayer(layer_iterator.current_layer);
- // TODO(danakj): This should be done when entering the contributing surface,
- // but in a way that the surface's own occlusion won't occlude itself.
- else if (layer_iterator.represents_contributing_render_surface)
- LeaveToRenderTarget(render_target);
-}
-
-template <typename RenderSurfaceType>
-static gfx::Rect ScreenSpaceClipRectInTargetSurface(
- const RenderSurfaceType* target_surface,
- const gfx::Rect& screen_space_clip_rect) {
- gfx::Transform inverse_screen_space_transform(
- gfx::Transform::kSkipInitialization);
- if (!target_surface->screen_space_transform().GetInverse(
- &inverse_screen_space_transform))
- return target_surface->content_rect();
-
- return MathUtil::ProjectEnclosingClippedRect(inverse_screen_space_transform,
- screen_space_clip_rect);
-}
-
-template <typename RenderSurfaceType>
-static SimpleEnclosedRegion TransformSurfaceOpaqueRegion(
- const SimpleEnclosedRegion& region,
- bool have_clip_rect,
- const gfx::Rect& clip_rect_in_new_target,
- const gfx::Transform& transform) {
- if (region.IsEmpty())
- return region;
-
- // Verify that rects within the |surface| will remain rects in its target
- // surface after applying |transform|. If this is true, then apply |transform|
- // to each rect within |region| in order to transform the entire Region.
-
- // TODO(danakj): Find a rect interior to each transformed quad.
- if (!transform.Preserves2dAxisAlignment())
- return SimpleEnclosedRegion();
-
- SimpleEnclosedRegion transformed_region;
- for (size_t i = 0; i < region.GetRegionComplexity(); ++i) {
- gfx::Rect transformed_rect =
- MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform,
- region.GetRect(i));
- if (have_clip_rect)
- transformed_rect.Intersect(clip_rect_in_new_target);
- transformed_region.Union(transformed_rect);
- }
- return transformed_region;
-}
-
-static inline bool LayerOpacityKnown(const Layer* layer) {
- return !layer->draw_opacity_is_animating();
-}
-static inline bool LayerOpacityKnown(const LayerImpl* layer) {
- return true;
-}
-static inline bool LayerTransformsToTargetKnown(const Layer* layer) {
- return !layer->draw_transform_is_animating();
-}
-static inline bool LayerTransformsToTargetKnown(const LayerImpl* layer) {
- return true;
-}
-
-static inline bool SurfaceOpacityKnown(const RenderSurface* rs) {
- return !rs->draw_opacity_is_animating();
-}
-static inline bool SurfaceOpacityKnown(const RenderSurfaceImpl* rs) {
- return true;
-}
-static inline bool SurfaceTransformsToTargetKnown(const RenderSurface* rs) {
- return !rs->target_surface_transforms_are_animating();
-}
-static inline bool SurfaceTransformsToTargetKnown(const RenderSurfaceImpl* rs) {
- return true;
-}
-static inline bool SurfaceTransformsToScreenKnown(const RenderSurface* rs) {
- return !rs->screen_space_transforms_are_animating();
-}
-static inline bool SurfaceTransformsToScreenKnown(const RenderSurfaceImpl* rs) {
- return true;
-}
-
-static inline bool LayerIsInUnsorted3dRenderingContext(const Layer* layer) {
- return layer->Is3dSorted();
-}
-static inline bool LayerIsInUnsorted3dRenderingContext(const LayerImpl* layer) {
- return layer->Is3dSorted();
-}
-
-template <typename LayerType>
-static inline bool LayerIsHidden(const LayerType* layer) {
- return layer->hide_layer_and_subtree() ||
- (layer->parent() && LayerIsHidden(layer->parent()));
-}
-
-template <typename LayerType>
-void OcclusionTracker<LayerType>::EnterRenderTarget(
- const LayerType* new_target) {
- if (!stack_.empty() && stack_.back().target == new_target)
- return;
-
- const LayerType* old_target = NULL;
- const typename LayerType::RenderSurfaceType* old_occlusion_immune_ancestor =
- NULL;
- if (!stack_.empty()) {
- old_target = stack_.back().target;
- old_occlusion_immune_ancestor =
- old_target->render_surface()->nearest_occlusion_immune_ancestor();
- }
- const typename LayerType::RenderSurfaceType* new_occlusion_immune_ancestor =
- new_target->render_surface()->nearest_occlusion_immune_ancestor();
-
- stack_.push_back(StackObject(new_target));
-
- // We copy the screen occlusion into the new RenderSurface subtree, but we
- // never copy in the occlusion from inside the target, since we are looking
- // at a new RenderSurface target.
-
- // If entering an unoccluded subtree, do not carry forward the outside
- // occlusion calculated so far.
- bool entering_unoccluded_subtree =
- new_occlusion_immune_ancestor &&
- new_occlusion_immune_ancestor != old_occlusion_immune_ancestor;
-
- bool have_transform_from_screen_to_new_target = false;
- gfx::Transform inverse_new_target_screen_space_transform(
- // Note carefully, not used if screen space transform is uninvertible.
- gfx::Transform::kSkipInitialization);
- if (SurfaceTransformsToScreenKnown(new_target->render_surface())) {
- have_transform_from_screen_to_new_target =
- new_target->render_surface()->screen_space_transform().GetInverse(
- &inverse_new_target_screen_space_transform);
- }
-
- bool entering_root_target = new_target->parent() == NULL;
-
- bool copy_outside_occlusion_forward =
- stack_.size() > 1 &&
- !entering_unoccluded_subtree &&
- have_transform_from_screen_to_new_target &&
- !entering_root_target;
- if (!copy_outside_occlusion_forward)
- return;
-
- int last_index = stack_.size() - 1;
- gfx::Transform old_target_to_new_target_transform(
- inverse_new_target_screen_space_transform,
- old_target->render_surface()->screen_space_transform());
- stack_[last_index].occlusion_from_outside_target =
- TransformSurfaceOpaqueRegion<typename LayerType::RenderSurfaceType>(
- stack_[last_index - 1].occlusion_from_outside_target,
- false,
- gfx::Rect(),
- old_target_to_new_target_transform);
- stack_[last_index].occlusion_from_outside_target.Union(
- TransformSurfaceOpaqueRegion<typename LayerType::RenderSurfaceType>(
- stack_[last_index - 1].occlusion_from_inside_target,
- false,
- gfx::Rect(),
- old_target_to_new_target_transform));
-}
-
-template <typename LayerType>
-void OcclusionTracker<LayerType>::FinishedRenderTarget(
- const LayerType* finished_target) {
- // Make sure we know about the target surface.
- EnterRenderTarget(finished_target);
-
- typename LayerType::RenderSurfaceType* surface =
- finished_target->render_surface();
-
- // Readbacks always happen on render targets so we only need to check
- // for readbacks here.
- bool target_is_only_for_copy_request =
- finished_target->HasCopyRequest() && LayerIsHidden(finished_target);
-
- // If the occlusion within the surface can not be applied to things outside of
- // the surface's subtree, then clear the occlusion here so it won't be used.
- if (finished_target->mask_layer() || !SurfaceOpacityKnown(surface) ||
- surface->draw_opacity() < 1 ||
- !finished_target->uses_default_blend_mode() ||
- target_is_only_for_copy_request ||
- finished_target->filters().HasFilterThatAffectsOpacity()) {
- stack_.back().occlusion_from_outside_target.Clear();
- stack_.back().occlusion_from_inside_target.Clear();
- } else if (!SurfaceTransformsToTargetKnown(surface)) {
- stack_.back().occlusion_from_inside_target.Clear();
- stack_.back().occlusion_from_outside_target.Clear();
- }
-}
-
-template <typename LayerType>
-static void ReduceOcclusionBelowSurface(
- LayerType* contributing_layer,
- const gfx::Rect& surface_rect,
- const gfx::Transform& surface_transform,
- LayerType* render_target,
- SimpleEnclosedRegion* occlusion_from_inside_target) {
- if (surface_rect.IsEmpty())
- return;
-
- gfx::Rect affected_area_in_target =
- MathUtil::MapEnclosingClippedRect(surface_transform, surface_rect);
- if (contributing_layer->render_surface()->is_clipped()) {
- affected_area_in_target.Intersect(
- contributing_layer->render_surface()->clip_rect());
- }
- if (affected_area_in_target.IsEmpty())
- return;
-
- int outset_top, outset_right, outset_bottom, outset_left;
- contributing_layer->background_filters().GetOutsets(
- &outset_top, &outset_right, &outset_bottom, &outset_left);
-
- // The filter can move pixels from outside of the clip, so allow affected_area
- // to expand outside the clip.
- affected_area_in_target.Inset(
- -outset_left, -outset_top, -outset_right, -outset_bottom);
- SimpleEnclosedRegion affected_occlusion = *occlusion_from_inside_target;
- affected_occlusion.Intersect(affected_area_in_target);
-
- occlusion_from_inside_target->Subtract(affected_area_in_target);
- for (size_t i = 0; i < affected_occlusion.GetRegionComplexity(); ++i) {
- gfx::Rect occlusion_rect = affected_occlusion.GetRect(i);
-
- // Shrink the rect by expanding the non-opaque pixels outside the rect.
-
- // The left outset of the filters moves pixels on the right side of
- // the occlusion_rect into it, shrinking its right edge.
- int shrink_left =
- occlusion_rect.x() == affected_area_in_target.x() ? 0 : outset_right;
- int shrink_top =
- occlusion_rect.y() == affected_area_in_target.y() ? 0 : outset_bottom;
- int shrink_right =
- occlusion_rect.right() == affected_area_in_target.right() ?
- 0 : outset_left;
- int shrink_bottom =
- occlusion_rect.bottom() == affected_area_in_target.bottom() ?
- 0 : outset_top;
-
- occlusion_rect.Inset(shrink_left, shrink_top, shrink_right, shrink_bottom);
-
- occlusion_from_inside_target->Union(occlusion_rect);
- }
-}
-
-template <typename LayerType>
-void OcclusionTracker<LayerType>::LeaveToRenderTarget(
- const LayerType* new_target) {
- int last_index = stack_.size() - 1;
- bool surface_will_be_at_top_after_pop =
- stack_.size() > 1 && stack_[last_index - 1].target == new_target;
-
- // We merge the screen occlusion from the current RenderSurfaceImpl subtree
- // out to its parent target RenderSurfaceImpl. The target occlusion can be
- // merged out as well but needs to be transformed to the new target.
-
- const LayerType* old_target = stack_[last_index].target;
- const typename LayerType::RenderSurfaceType* old_surface =
- old_target->render_surface();
-
- SimpleEnclosedRegion old_occlusion_from_inside_target_in_new_target =
- TransformSurfaceOpaqueRegion<typename LayerType::RenderSurfaceType>(
- stack_[last_index].occlusion_from_inside_target,
- old_surface->is_clipped(),
- old_surface->clip_rect(),
- old_surface->draw_transform());
- if (old_target->has_replica() && !old_target->replica_has_mask()) {
- old_occlusion_from_inside_target_in_new_target.Union(
- TransformSurfaceOpaqueRegion<typename LayerType::RenderSurfaceType>(
- stack_[last_index].occlusion_from_inside_target,
- old_surface->is_clipped(),
- old_surface->clip_rect(),
- old_surface->replica_draw_transform()));
- }
-
- SimpleEnclosedRegion old_occlusion_from_outside_target_in_new_target =
- TransformSurfaceOpaqueRegion<typename LayerType::RenderSurfaceType>(
- stack_[last_index].occlusion_from_outside_target,
- false,
- gfx::Rect(),
- old_surface->draw_transform());
-
- gfx::Rect unoccluded_surface_rect;
- gfx::Rect unoccluded_replica_rect;
- if (old_target->background_filters().HasFilterThatMovesPixels()) {
- Occlusion surface_occlusion = GetCurrentOcclusionForContributingSurface(
- old_surface->draw_transform());
- unoccluded_surface_rect =
- surface_occlusion.GetUnoccludedContentRect(old_surface->content_rect());
- if (old_target->has_replica()) {
- Occlusion replica_occlusion = GetCurrentOcclusionForContributingSurface(
- old_surface->replica_draw_transform());
- unoccluded_replica_rect = replica_occlusion.GetUnoccludedContentRect(
- old_surface->content_rect());
- }
- }
-
- if (surface_will_be_at_top_after_pop) {
- // Merge the top of the stack down.
- stack_[last_index - 1].occlusion_from_inside_target.Union(
- old_occlusion_from_inside_target_in_new_target);
- // TODO(danakj): Strictly this should subtract the inside target occlusion
- // before union.
- if (new_target->parent()) {
- stack_[last_index - 1].occlusion_from_outside_target.Union(
- old_occlusion_from_outside_target_in_new_target);
- }
- stack_.pop_back();
- } else {
- // Replace the top of the stack with the new pushed surface.
- stack_.back().target = new_target;
- stack_.back().occlusion_from_inside_target =
- old_occlusion_from_inside_target_in_new_target;
- if (new_target->parent()) {
- stack_.back().occlusion_from_outside_target =
- old_occlusion_from_outside_target_in_new_target;
- } else {
- stack_.back().occlusion_from_outside_target.Clear();
- }
- }
-
- if (!old_target->background_filters().HasFilterThatMovesPixels())
- return;
-
- ReduceOcclusionBelowSurface(old_target,
- unoccluded_surface_rect,
- old_surface->draw_transform(),
- new_target,
- &stack_.back().occlusion_from_inside_target);
- ReduceOcclusionBelowSurface(old_target,
- unoccluded_surface_rect,
- old_surface->draw_transform(),
- new_target,
- &stack_.back().occlusion_from_outside_target);
-
- if (!old_target->has_replica())
- return;
- ReduceOcclusionBelowSurface(old_target,
- unoccluded_replica_rect,
- old_surface->replica_draw_transform(),
- new_target,
- &stack_.back().occlusion_from_inside_target);
- ReduceOcclusionBelowSurface(old_target,
- unoccluded_replica_rect,
- old_surface->replica_draw_transform(),
- new_target,
- &stack_.back().occlusion_from_outside_target);
-}
-
-template <typename LayerType>
-void OcclusionTracker<LayerType>::MarkOccludedBehindLayer(
- const LayerType* layer) {
- DCHECK(!stack_.empty());
- DCHECK_EQ(layer->render_target(), stack_.back().target);
-
- if (!LayerOpacityKnown(layer) || layer->draw_opacity() < 1)
- return;
-
- if (!layer->uses_default_blend_mode())
- return;
-
- if (LayerIsInUnsorted3dRenderingContext(layer))
- return;
-
- if (!LayerTransformsToTargetKnown(layer))
- return;
-
- SimpleEnclosedRegion opaque_contents = layer->VisibleContentOpaqueRegion();
- if (opaque_contents.IsEmpty())
- return;
-
- DCHECK(layer->visible_content_rect().Contains(opaque_contents.bounds()));
-
- // TODO(danakj): Find a rect interior to each transformed quad.
- if (!layer->draw_transform().Preserves2dAxisAlignment())
- return;
-
- gfx::Rect clip_rect_in_target = ScreenSpaceClipRectInTargetSurface(
- layer->render_target()->render_surface(), screen_space_clip_rect_);
- if (layer->is_clipped()) {
- clip_rect_in_target.Intersect(layer->clip_rect());
- } else {
- clip_rect_in_target.Intersect(
- layer->render_target()->render_surface()->content_rect());
- }
-
- for (size_t i = 0; i < opaque_contents.GetRegionComplexity(); ++i) {
- gfx::Rect transformed_rect =
- MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(
- layer->draw_transform(), opaque_contents.GetRect(i));
- transformed_rect.Intersect(clip_rect_in_target);
- if (transformed_rect.width() < minimum_tracking_size_.width() &&
- transformed_rect.height() < minimum_tracking_size_.height())
- continue;
- stack_.back().occlusion_from_inside_target.Union(transformed_rect);
- }
-}
-
-template <typename LayerType>
-Region OcclusionTracker<LayerType>::ComputeVisibleRegionInScreen() const {
- DCHECK(!stack_.back().target->parent());
- const SimpleEnclosedRegion& occluded =
- stack_.back().occlusion_from_inside_target;
- Region visible_region(screen_space_clip_rect_);
- for (size_t i = 0; i < occluded.GetRegionComplexity(); ++i)
- visible_region.Subtract(occluded.GetRect(i));
- return visible_region;
-}
-
-// Instantiate (and export) templates here for the linker.
-template class OcclusionTracker<Layer>;
-template class OcclusionTracker<LayerImpl>;
-
-} // namespace cc
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