| Index: cc/output/gl_renderer.h
|
| diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h
|
| index ddc879150894c0ab2174711b8002802bc1e5f21f..1bb8c2d78d65dc11b6a17d416d9a6045ba50531b 100644
|
| --- a/cc/output/gl_renderer.h
|
| +++ b/cc/output/gl_renderer.h
|
| @@ -6,7 +6,6 @@
|
| #define CC_OUTPUT_GL_RENDERER_H_
|
|
|
| #include "base/cancelable_callback.h"
|
| -#include "cc/base/cc_export.h"
|
| #include "cc/base/scoped_ptr_deque.h"
|
| #include "cc/base/scoped_ptr_vector.h"
|
| #include "cc/output/direct_renderer.h"
|
| @@ -44,7 +43,7 @@ class DynamicGeometryBinding;
|
| class ScopedEnsureFramebufferAllocation;
|
|
|
| // Class that handles drawing of composited render layers using GL.
|
| -class CC_EXPORT GLRenderer : public DirectRenderer {
|
| +class GLRenderer : public DirectRenderer {
|
| public:
|
| class ScopedUseGrContext;
|
|
|
| @@ -172,13 +171,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer {
|
| bool use_aa);
|
| scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect);
|
|
|
| - static bool ShouldApplyBackgroundFilters(DrawingFrame* frame,
|
| - const RenderPassDrawQuad* quad);
|
| - skia::RefPtr<SkImage> ApplyBackgroundFilters(
|
| - DrawingFrame* frame,
|
| - const RenderPassDrawQuad* quad,
|
| - ScopedResource* background_texture);
|
| -
|
| void DrawRenderPassQuad(DrawingFrame* frame,
|
| const RenderPassDrawQuad* quadi,
|
| const gfx::QuadF* clip_region);
|
|
|