Index: cc/output/gl_renderer.h |
diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h |
index ddc879150894c0ab2174711b8002802bc1e5f21f..1bb8c2d78d65dc11b6a17d416d9a6045ba50531b 100644 |
--- a/cc/output/gl_renderer.h |
+++ b/cc/output/gl_renderer.h |
@@ -6,7 +6,6 @@ |
#define CC_OUTPUT_GL_RENDERER_H_ |
#include "base/cancelable_callback.h" |
-#include "cc/base/cc_export.h" |
#include "cc/base/scoped_ptr_deque.h" |
#include "cc/base/scoped_ptr_vector.h" |
#include "cc/output/direct_renderer.h" |
@@ -44,7 +43,7 @@ class DynamicGeometryBinding; |
class ScopedEnsureFramebufferAllocation; |
// Class that handles drawing of composited render layers using GL. |
-class CC_EXPORT GLRenderer : public DirectRenderer { |
+class GLRenderer : public DirectRenderer { |
public: |
class ScopedUseGrContext; |
@@ -172,13 +171,6 @@ class CC_EXPORT GLRenderer : public DirectRenderer { |
bool use_aa); |
scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect); |
- static bool ShouldApplyBackgroundFilters(DrawingFrame* frame, |
- const RenderPassDrawQuad* quad); |
- skia::RefPtr<SkImage> ApplyBackgroundFilters( |
- DrawingFrame* frame, |
- const RenderPassDrawQuad* quad, |
- ScopedResource* background_texture); |
- |
void DrawRenderPassQuad(DrawingFrame* frame, |
const RenderPassDrawQuad* quadi, |
const gfx::QuadF* clip_region); |