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Unified Diff: cc/layers/render_surface.h

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/layers/render_surface.h
diff --git a/cc/layers/render_surface.h b/cc/layers/render_surface.h
deleted file mode 100644
index 1e3719d023ba5f596f1bd83b1b027e50eb031494..0000000000000000000000000000000000000000
--- a/cc/layers/render_surface.h
+++ /dev/null
@@ -1,155 +0,0 @@
-// Copyright 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-
-#ifndef CC_LAYERS_RENDER_SURFACE_H_
-#define CC_LAYERS_RENDER_SURFACE_H_
-
-#include <vector>
-
-#include "base/basictypes.h"
-#include "base/memory/ref_counted.h"
-#include "cc/base/cc_export.h"
-#include "cc/layers/layer_lists.h"
-#include "ui/gfx/geometry/rect.h"
-#include "ui/gfx/geometry/rect_f.h"
-#include "ui/gfx/transform.h"
-
-namespace cc {
-
-class Layer;
-template <typename LayerType>
-class LayerIterator;
-
-class CC_EXPORT RenderSurface {
- public:
- explicit RenderSurface(Layer* owning_layer);
- ~RenderSurface();
-
- // Returns the rect that encloses the RenderSurfaceImpl including any
- // reflection.
- gfx::RectF DrawableContentRect() const;
-
- void SetContentRect(const gfx::Rect& content_rect) {
- content_rect_ = content_rect;
- }
- gfx::Rect content_rect() const { return content_rect_; }
-
- void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; }
- float draw_opacity() const { return draw_opacity_; }
-
- void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating) {
- draw_opacity_is_animating_ = draw_opacity_is_animating;
- }
- bool draw_opacity_is_animating() const { return draw_opacity_is_animating_; }
-
- void SetDrawTransform(const gfx::Transform& draw_transform) {
- draw_transform_ = draw_transform;
- }
- const gfx::Transform& draw_transform() const { return draw_transform_; }
-
- void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) {
- screen_space_transform_ = screen_space_transform;
- }
- const gfx::Transform& screen_space_transform() const {
- return screen_space_transform_;
- }
-
- void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) {
- replica_draw_transform_ = replica_draw_transform;
- }
- const gfx::Transform& replica_draw_transform() const {
- return replica_draw_transform_;
- }
-
- void SetReplicaScreenSpaceTransform(
- const gfx::Transform& replica_screen_space_transform) {
- replica_screen_space_transform_ = replica_screen_space_transform;
- }
- const gfx::Transform& replica_screen_space_transform() const {
- return replica_screen_space_transform_;
- }
-
- void SetTargetSurfaceTransformsAreAnimating(bool animating) {
- target_surface_transforms_are_animating_ = animating;
- }
- bool target_surface_transforms_are_animating() const {
- return target_surface_transforms_are_animating_;
- }
- void SetScreenSpaceTransformsAreAnimating(bool animating) {
- screen_space_transforms_are_animating_ = animating;
- }
- bool screen_space_transforms_are_animating() const {
- return screen_space_transforms_are_animating_;
- }
-
- bool is_clipped() const { return is_clipped_; }
- void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; }
-
- gfx::Rect clip_rect() const { return clip_rect_; }
- void SetClipRect(const gfx::Rect& clip_rect) { clip_rect_ = clip_rect; }
-
- // When false, the RenderSurface does not contribute to another target
- // RenderSurface that is being drawn for the current frame. It could still be
- // drawn to as a target, but its output will not be a part of any other
- // surface.
- bool contributes_to_drawn_surface() const {
- return contributes_to_drawn_surface_;
- }
- void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) {
- contributes_to_drawn_surface_ = contributes_to_drawn_surface;
- }
-
- LayerList& layer_list() { return layer_list_; }
- // A no-op since DelegatedRendererLayers on the main thread don't have any
- // RenderPasses so they can't contribute to a surface.
- void AddContributingDelegatedRenderPassLayer(Layer* layer) {}
-
- void SetNearestOcclusionImmuneAncestor(RenderSurface* surface) {
- nearest_occlusion_immune_ancestor_ = surface;
- }
- const RenderSurface* nearest_occlusion_immune_ancestor() const {
- return nearest_occlusion_immune_ancestor_;
- }
-
- void ClearLayerLists();
-
- private:
- friend class LayerIterator<Layer>;
-
- Layer* owning_layer_;
-
- // Uses this surface's space.
- gfx::Rect content_rect_;
-
- float draw_opacity_;
- bool draw_opacity_is_animating_;
- gfx::Transform draw_transform_;
- gfx::Transform screen_space_transform_;
- gfx::Transform replica_draw_transform_;
- gfx::Transform replica_screen_space_transform_;
- bool target_surface_transforms_are_animating_;
- bool screen_space_transforms_are_animating_;
-
- bool is_clipped_;
- bool contributes_to_drawn_surface_;
-
- // Uses the space of the surface's target surface.
- gfx::Rect clip_rect_;
-
- LayerList layer_list_;
-
- // The nearest ancestor target surface that will contain the contents of this
- // surface, and that ignores outside occlusion. This can point to itself.
- RenderSurface* nearest_occlusion_immune_ancestor_;
-
- // For LayerIteratorActions
- int target_render_surface_layer_index_history_;
- int current_layer_index_history_;
-
- DISALLOW_COPY_AND_ASSIGN(RenderSurface);
-};
-
-} // namespace cc
-#endif // CC_LAYERS_RENDER_SURFACE_H_
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