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Unified Diff: cc/trees/layer_tree_host_pixeltest_filters.cc

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/trees/layer_tree_host_pixeltest_filters.cc
diff --git a/cc/trees/layer_tree_host_pixeltest_filters.cc b/cc/trees/layer_tree_host_pixeltest_filters.cc
deleted file mode 100644
index dd3cf733144bbb033e56a8670b33d552c61dec02..0000000000000000000000000000000000000000
--- a/cc/trees/layer_tree_host_pixeltest_filters.cc
+++ /dev/null
@@ -1,457 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "build/build_config.h"
-#include "cc/layers/solid_color_layer.h"
-#include "cc/test/layer_tree_pixel_test.h"
-#include "cc/test/pixel_comparator.h"
-#include "third_party/skia/include/effects/SkColorFilterImageFilter.h"
-#include "third_party/skia/include/effects/SkColorMatrixFilter.h"
-
-#if !defined(OS_ANDROID)
-
-namespace cc {
-namespace {
-
-class LayerTreeHostFiltersPixelTest : public LayerTreePixelTest {};
-
-TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlur) {
- scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
- gfx::Rect(200, 200), SK_ColorWHITE);
-
- // The green box is entirely behind a layer with background blur, so it
- // should appear blurred on its edges.
- scoped_refptr<SolidColorLayer> green = CreateSolidColorLayer(
- gfx::Rect(50, 50, 100, 100), kCSSGreen);
- scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer(
- gfx::Rect(30, 30, 140, 140), SK_ColorTRANSPARENT);
- background->AddChild(green);
- background->AddChild(blur);
-
- FilterOperations filters;
- filters.Append(FilterOperation::CreateBlurFilter(2.f));
- blur->SetBackgroundFilters(filters);
-
-#if defined(OS_WIN)
- // Windows has 436 pixels off by 1: crbug.com/259915
- float percentage_pixels_large_error = 1.09f; // 436px / (200*200)
- float percentage_pixels_small_error = 0.0f;
- float average_error_allowed_in_bad_pixels = 1.f;
- int large_error_allowed = 1;
- int small_error_allowed = 0;
- pixel_comparator_.reset(new FuzzyPixelComparator(
- true, // discard_alpha
- percentage_pixels_large_error,
- percentage_pixels_small_error,
- average_error_allowed_in_bad_pixels,
- large_error_allowed,
- small_error_allowed));
-#endif
-
- RunPixelTest(PIXEL_TEST_GL,
- background,
- base::FilePath(FILE_PATH_LITERAL("background_filter_blur.png")));
-}
-
-TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOutsets) {
- scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
- gfx::Rect(200, 200), SK_ColorWHITE);
-
- // The green border is outside the layer with background blur, but the
- // background blur should use pixels from outside its layer borders, up to the
- // radius of the blur effect. So the border should be blurred underneath the
- // top layer causing the green to bleed under the transparent layer, but not
- // in the 1px region between the transparent layer and the green border.
- scoped_refptr<SolidColorLayer> green_border = CreateSolidColorLayerWithBorder(
- gfx::Rect(1, 1, 198, 198), SK_ColorWHITE, 10, kCSSGreen);
- scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer(
- gfx::Rect(12, 12, 176, 176), SK_ColorTRANSPARENT);
- background->AddChild(green_border);
- background->AddChild(blur);
-
- FilterOperations filters;
- filters.Append(FilterOperation::CreateBlurFilter(5.f));
- blur->SetBackgroundFilters(filters);
-
-#if defined(OS_WIN)
- // Windows has 2596 pixels off by at most 2: crbug.com/259922
- float percentage_pixels_large_error = 6.5f; // 2596px / (200*200), rounded up
- float percentage_pixels_small_error = 0.0f;
- float average_error_allowed_in_bad_pixels = 1.f;
- int large_error_allowed = 2;
- int small_error_allowed = 0;
- pixel_comparator_.reset(new FuzzyPixelComparator(
- true, // discard_alpha
- percentage_pixels_large_error,
- percentage_pixels_small_error,
- average_error_allowed_in_bad_pixels,
- large_error_allowed,
- small_error_allowed));
-#endif
-
- RunPixelTest(
- PIXEL_TEST_GL,
- background,
- base::FilePath(FILE_PATH_LITERAL("background_filter_blur_outsets.png")));
-}
-
-TEST_F(LayerTreeHostFiltersPixelTest, BackgroundFilterBlurOffAxis) {
- scoped_refptr<SolidColorLayer> background =
- CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorTRANSPARENT);
-
- // This verifies that the perspective of the clear layer (with black border)
- // does not influence the blending of the green box behind it. Also verifies
- // that the blur is correctly clipped inside the transformed clear layer.
- scoped_refptr<SolidColorLayer> green = CreateSolidColorLayer(
- gfx::Rect(50, 50, 100, 100), kCSSGreen);
- scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayerWithBorder(
- gfx::Rect(30, 30, 120, 120), SK_ColorTRANSPARENT, 1, SK_ColorBLACK);
- background->AddChild(green);
- background->AddChild(blur);
-
- background->SetShouldFlattenTransform(false);
- background->Set3dSortingContextId(1);
- green->SetShouldFlattenTransform(false);
- green->Set3dSortingContextId(1);
- gfx::Transform background_transform;
- background_transform.ApplyPerspectiveDepth(200.0);
- background->SetTransform(background_transform);
-
- blur->SetShouldFlattenTransform(false);
- blur->Set3dSortingContextId(1);
- for (size_t i = 0; i < blur->children().size(); ++i)
- blur->children()[i]->Set3dSortingContextId(1);
-
- gfx::Transform blur_transform;
- blur_transform.Translate(55.0, 65.0);
- blur_transform.RotateAboutXAxis(85.0);
- blur_transform.RotateAboutYAxis(180.0);
- blur_transform.RotateAboutZAxis(20.0);
- blur_transform.Translate(-60.0, -60.0);
- blur->SetTransform(blur_transform);
-
- FilterOperations filters;
- filters.Append(FilterOperation::CreateBlurFilter(2.f));
- blur->SetBackgroundFilters(filters);
-
-#if defined(OS_WIN)
- // Windows has 116 pixels off by at most 2: crbug.com/225027
- float percentage_pixels_large_error = 0.3f; // 116px / (200*200), rounded up
- float percentage_pixels_small_error = 0.0f;
- float average_error_allowed_in_bad_pixels = 1.f;
- int large_error_allowed = 2;
- int small_error_allowed = 0;
- pixel_comparator_.reset(new FuzzyPixelComparator(
- true, // discard_alpha
- percentage_pixels_large_error,
- percentage_pixels_small_error,
- average_error_allowed_in_bad_pixels,
- large_error_allowed,
- small_error_allowed));
-#endif
-
- RunPixelTest(
- PIXEL_TEST_GL,
- background,
- base::FilePath(FILE_PATH_LITERAL("background_filter_blur_off_axis.png")));
-}
-
-class LayerTreeHostFiltersScaledPixelTest
- : public LayerTreeHostFiltersPixelTest {
- void InitializeSettings(LayerTreeSettings* settings) override {
- // Required so that device scale is inherited by content scale.
- settings->layer_transforms_should_scale_layer_contents = true;
- }
-
- void SetupTree() override {
- layer_tree_host()->SetDeviceScaleFactor(device_scale_factor_);
- LayerTreePixelTest::SetupTree();
- }
-
- protected:
- void RunPixelTestType(int content_size,
- float device_scale_factor,
- PixelTestType test_type) {
- int half_content = content_size / 2;
-
- scoped_refptr<SolidColorLayer> root = CreateSolidColorLayer(
- gfx::Rect(0, 0, content_size, content_size), SK_ColorWHITE);
-
- scoped_refptr<SolidColorLayer> background = CreateSolidColorLayer(
- gfx::Rect(0, 0, content_size, content_size), SK_ColorGREEN);
- root->AddChild(background);
-
- // Add a blue layer that completely covers the green layer.
- scoped_refptr<SolidColorLayer> foreground = CreateSolidColorLayer(
- gfx::Rect(0, 0, content_size, content_size), SK_ColorBLUE);
- background->AddChild(foreground);
-
- // Add an alpha threshold filter to the blue layer which will filter out
- // everything except the lower right corner.
- FilterOperations filters;
- SkRegion alpha_region;
- alpha_region.setRect(
- half_content, half_content, content_size, content_size);
- filters.Append(
- FilterOperation::CreateAlphaThresholdFilter(alpha_region, 1.f, 0.f));
- foreground->SetFilters(filters);
-
- device_scale_factor_ = device_scale_factor;
- RunPixelTest(
- test_type,
- background,
- base::FilePath(FILE_PATH_LITERAL("green_small_with_blue_corner.png")));
- }
-
- float device_scale_factor_;
-};
-
-TEST_F(LayerTreeHostFiltersScaledPixelTest, StandardDpi_GL) {
- RunPixelTestType(100, 1.f, PIXEL_TEST_GL);
-}
-
-TEST_F(LayerTreeHostFiltersScaledPixelTest, StandardDpi_Software) {
- RunPixelTestType(100, 1.f, PIXEL_TEST_SOFTWARE);
-}
-
-TEST_F(LayerTreeHostFiltersScaledPixelTest, HiDpi_GL) {
- RunPixelTestType(50, 2.f, PIXEL_TEST_GL);
-}
-
-TEST_F(LayerTreeHostFiltersScaledPixelTest, HiDpi_Software) {
- RunPixelTestType(50, 2.f, PIXEL_TEST_SOFTWARE);
-}
-
-class ImageFilterClippedPixelTest : public LayerTreeHostFiltersPixelTest {
- protected:
- void RunPixelTestType(PixelTestType test_type) {
- scoped_refptr<SolidColorLayer> root =
- CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorBLACK);
-
- scoped_refptr<SolidColorLayer> background =
- CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorYELLOW);
- root->AddChild(background);
-
- scoped_refptr<SolidColorLayer> foreground =
- CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorRED);
- background->AddChild(foreground);
-
- SkScalar matrix[20];
- memset(matrix, 0, 20 * sizeof(matrix[0]));
- // This filter does a red-blue swap, so the foreground becomes blue.
- matrix[2] = matrix[6] = matrix[10] = matrix[18] = SK_Scalar1;
- skia::RefPtr<SkColorFilter> colorFilter(
- skia::AdoptRef(SkColorMatrixFilter::Create(matrix)));
- // We filter only the bottom 200x100 pixels of the foreground.
- SkImageFilter::CropRect crop_rect(SkRect::MakeXYWH(0, 100, 200, 100));
- skia::RefPtr<SkImageFilter> filter = skia::AdoptRef(
- SkColorFilterImageFilter::Create(colorFilter.get(), NULL, &crop_rect));
- FilterOperations filters;
- filters.Append(FilterOperation::CreateReferenceFilter(filter));
-
- // Make the foreground layer's render surface be clipped by the background
- // layer.
- background->SetMasksToBounds(true);
- foreground->SetFilters(filters);
-
- // Then we translate the foreground up by 100 pixels in Y, so the cropped
- // region is moved to to the top. This ensures that the crop rect is being
- // correctly transformed in skia by the amount of clipping that the
- // compositor performs.
- gfx::Transform transform;
- transform.Translate(0.0, -100.0);
- foreground->SetTransform(transform);
-
- RunPixelTest(test_type,
- background,
- base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")));
- }
-};
-
-TEST_F(ImageFilterClippedPixelTest, ImageFilterClipped_GL) {
- RunPixelTestType(PIXEL_TEST_GL);
-}
-
-TEST_F(ImageFilterClippedPixelTest, ImageFilterClipped_Software) {
- RunPixelTestType(PIXEL_TEST_SOFTWARE);
-}
-
-TEST_F(LayerTreeHostFiltersPixelTest, ImageFilterScaled_GL) {
- scoped_refptr<SolidColorLayer> background =
- CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorWHITE);
-
- gfx::Rect rect(50, 50, 100, 100);
-
- const int kInset = 3;
- for (int i = 0; !rect.IsEmpty(); ++i) {
- scoped_refptr<SolidColorLayer> layer =
- CreateSolidColorLayer(rect, (i & 1) ? SK_ColorWHITE : SK_ColorRED);
-
- gfx::Transform transform;
- transform.Translate(rect.width() / 2.0, rect.height() / 2.0);
- transform.RotateAboutZAxis(30.0);
- transform.Translate(-rect.width() / 2.0, -rect.height() / 2.0);
- layer->SetTransform(transform);
-
- background->AddChild(layer);
-
- rect.Inset(kInset, kInset);
- }
-
- scoped_refptr<SolidColorLayer> filter =
- CreateSolidColorLayer(gfx::Rect(100, 0, 100, 200), SK_ColorTRANSPARENT);
-
- background->AddChild(filter);
-
- // Apply a scale to |background| so that we can see any scaling artifacts that
- // may appear.
- gfx::Transform background_transform;
- static float scale = 1.1f;
- background_transform.Scale(scale, scale);
- background->SetTransform(background_transform);
-
- FilterOperations filters;
- filters.Append(FilterOperation::CreateGrayscaleFilter(1.0f));
- filter->SetBackgroundFilters(filters);
-
-#if defined(OS_WIN)
- // Windows has 153 pixels off by at most 2: crbug.com/225027
- float percentage_pixels_large_error = 0.3825f; // 153px / (200*200)
- float percentage_pixels_small_error = 0.0f;
- float average_error_allowed_in_bad_pixels = 1.f;
- int large_error_allowed = 2;
- int small_error_allowed = 0;
- pixel_comparator_.reset(new FuzzyPixelComparator(
- true, // discard_alpha
- percentage_pixels_large_error, percentage_pixels_small_error,
- average_error_allowed_in_bad_pixels, large_error_allowed,
- small_error_allowed));
-#endif
-
- // TODO(hendrikw): Enable test in software as well: crbug.com/432157
- RunPixelTest(PIXEL_TEST_GL, background,
- base::FilePath(FILE_PATH_LITERAL("filter_on_scaled_layer.png")));
-}
-
-class ImageScaledRenderSurface : public LayerTreeHostFiltersPixelTest {
- protected:
- void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
- // A filter will cause a render surface to be used. Here we force the
- // render surface on, and scale the result to make sure that we rasterize at
- // the correct resolution.
- scoped_refptr<SolidColorLayer> background =
- CreateSolidColorLayer(gfx::Rect(300, 300), SK_ColorBLUE);
-
- scoped_refptr<SolidColorLayer> render_surface_layer =
- CreateSolidColorLayer(gfx::Rect(0, 0, 200, 200), SK_ColorWHITE);
-
- gfx::Rect rect(50, 50, 100, 100);
-
- scoped_refptr<SolidColorLayer> child =
- CreateSolidColorLayer(rect, SK_ColorRED);
-
- gfx::Transform transform;
- transform.Translate(rect.width() / 2.0, rect.height() / 2.0);
- transform.RotateAboutZAxis(30.0);
- transform.Translate(-rect.width() / 2.0, -rect.height() / 2.0);
- child->SetTransform(transform);
-
- render_surface_layer->AddChild(child);
-
- gfx::Transform render_surface_transform;
- render_surface_transform.Scale(1.5f, 1.5f);
- render_surface_layer->SetTransform(render_surface_transform);
- render_surface_layer->SetForceRenderSurface(true);
-
- background->AddChild(render_surface_layer);
-
- // Software has some huge differences in the AA'd pixels on the different
- // trybots. See crbug.com/452198.
- float percentage_pixels_large_error = 0.686f;
- float percentage_pixels_small_error = 0.0f;
- float average_error_allowed_in_bad_pixels = 16.f;
- int large_error_allowed = 17;
- int small_error_allowed = 0;
- pixel_comparator_.reset(new FuzzyPixelComparator(
- true, // discard_alpha
- percentage_pixels_large_error, percentage_pixels_small_error,
- average_error_allowed_in_bad_pixels, large_error_allowed,
- small_error_allowed));
-
- RunPixelTest(test_type, background, image_name);
- }
-};
-
-TEST_F(ImageScaledRenderSurface, ImageRenderSurfaceScaled_GL) {
- RunPixelTestType(
- PIXEL_TEST_GL,
- base::FilePath(FILE_PATH_LITERAL("scaled_render_surface_layer_gl.png")));
-}
-
-TEST_F(ImageScaledRenderSurface, ImageRenderSurfaceScaled_Software) {
- RunPixelTestType(
- PIXEL_TEST_SOFTWARE,
- base::FilePath(FILE_PATH_LITERAL("scaled_render_surface_layer_sw.png")));
-}
-
-class EnlargedTextureWithAlphaThresholdFilter
- : public LayerTreeHostFiltersPixelTest {
- protected:
- void RunPixelTestType(PixelTestType test_type, base::FilePath image_name) {
- // Rectangles choosen so that if flipped, the test will fail.
- gfx::Rect rect1(10, 10, 10, 15);
- gfx::Rect rect2(20, 25, 70, 65);
-
- scoped_refptr<SolidColorLayer> child1 =
- CreateSolidColorLayer(rect1, SK_ColorRED);
- scoped_refptr<SolidColorLayer> child2 =
- CreateSolidColorLayer(rect2, SK_ColorGREEN);
- scoped_refptr<SolidColorLayer> background =
- CreateSolidColorLayer(gfx::Rect(200, 200), SK_ColorBLUE);
- scoped_refptr<SolidColorLayer> filter_layer =
- CreateSolidColorLayer(gfx::Rect(100, 100), SK_ColorWHITE);
-
- // Make sure a transformation does not cause misregistration of the filter
- // and source texture.
- gfx::Transform filter_transform;
- filter_transform.Scale(2.f, 2.f);
- filter_layer->SetTransform(filter_transform);
- filter_layer->AddChild(child1);
- filter_layer->AddChild(child2);
-
- rect1.Inset(-5, -5);
- rect2.Inset(-5, -5);
- SkRegion alpha_region;
- SkIRect rects[2] = {gfx::RectToSkIRect(rect1), gfx::RectToSkIRect(rect2)};
- alpha_region.setRects(rects, 2);
- FilterOperations filters;
- filters.Append(
- FilterOperation::CreateAlphaThresholdFilter(alpha_region, 0.f, 0.f));
- filter_layer->SetFilters(filters);
-
- background->AddChild(filter_layer);
-
- // Force the allocation a larger textures.
- set_enlarge_texture_amount(gfx::Vector2d(50, 50));
-
- RunPixelTest(test_type, background, image_name);
- }
-};
-
-TEST_F(EnlargedTextureWithAlphaThresholdFilter, GL) {
- RunPixelTestType(
- PIXEL_TEST_GL,
- base::FilePath(FILE_PATH_LITERAL("enlarged_texture_on_threshold.png")));
-}
-
-TEST_F(EnlargedTextureWithAlphaThresholdFilter, Software) {
- RunPixelTestType(
- PIXEL_TEST_SOFTWARE,
- base::FilePath(FILE_PATH_LITERAL("enlarged_texture_on_threshold.png")));
-}
-
-} // namespace
-} // namespace cc
-
-#endif // OS_ANDROID
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