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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_ | |
| 6 #define CC_TREES_OCCLUSION_TRACKER_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/basictypes.h" | |
| 11 #include "cc/base/cc_export.h" | |
| 12 #include "cc/base/simple_enclosed_region.h" | |
| 13 #include "cc/layers/layer_iterator.h" | |
| 14 #include "cc/trees/occlusion.h" | |
| 15 #include "ui/gfx/geometry/rect.h" | |
| 16 | |
| 17 namespace cc { | |
| 18 class LayerImpl; | |
| 19 class Region; | |
| 20 class RenderSurfaceImpl; | |
| 21 class Layer; | |
| 22 class RenderSurface; | |
| 23 | |
| 24 // This class is used to track occlusion of layers while traversing them in a | |
| 25 // front-to-back order. As each layer is visited, one of the methods in this | |
| 26 // class is called to notify it about the current target surface. Then, | |
| 27 // occlusion in the content space of the current layer may be queried, via | |
| 28 // Occlusion from GetCurrentOcclusionForLayer(). If the current layer owns a | |
| 29 // RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also be | |
| 30 // queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally, | |
| 31 // once finished with the layer, occlusion behind the layer should be marked by | |
| 32 // calling MarkOccludedBehindLayer(). | |
| 33 template <typename LayerType> | |
| 34 class CC_EXPORT OcclusionTracker { | |
| 35 public: | |
| 36 explicit OcclusionTracker(const gfx::Rect& screen_space_clip_rect); | |
| 37 ~OcclusionTracker(); | |
| 38 | |
| 39 // Return an occlusion that retains the current state of the tracker | |
| 40 // and can be used outside of a layer walk to check occlusion. | |
| 41 Occlusion GetCurrentOcclusionForLayer( | |
| 42 const gfx::Transform& draw_transform) const; | |
| 43 Occlusion GetCurrentOcclusionForContributingSurface( | |
| 44 const gfx::Transform& draw_transform) const; | |
| 45 | |
| 46 // Called at the beginning of each step in the LayerIterator's front-to-back | |
| 47 // traversal. | |
| 48 void EnterLayer(const LayerIteratorPosition<LayerType>& layer_iterator); | |
| 49 // Called at the end of each step in the LayerIterator's front-to-back | |
| 50 // traversal. | |
| 51 void LeaveLayer(const LayerIteratorPosition<LayerType>& layer_iterator); | |
| 52 | |
| 53 // Gives the region of the screen that is not occluded by something opaque. | |
| 54 Region ComputeVisibleRegionInScreen() const; | |
| 55 | |
| 56 void set_minimum_tracking_size(const gfx::Size& size) { | |
| 57 minimum_tracking_size_ = size; | |
| 58 } | |
| 59 | |
| 60 protected: | |
| 61 struct StackObject { | |
| 62 StackObject() : target(0) {} | |
| 63 explicit StackObject(const LayerType* target) : target(target) {} | |
| 64 const LayerType* target; | |
| 65 SimpleEnclosedRegion occlusion_from_outside_target; | |
| 66 SimpleEnclosedRegion occlusion_from_inside_target; | |
| 67 }; | |
| 68 | |
| 69 // The stack holds occluded regions for subtrees in the | |
| 70 // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply | |
| 71 // a mask to it, but not to the parts outside the subtree. | |
| 72 // - The first time we see a new subtree under a target, we add that target to | |
| 73 // the top of the stack. This can happen as a layer representing itself, or as | |
| 74 // a target surface. | |
| 75 // - When we visit a target surface, we apply its mask to its subtree, which | |
| 76 // is at the top of the stack. | |
| 77 // - When we visit a layer representing itself, we add its occlusion to the | |
| 78 // current subtree, which is at the top of the stack. | |
| 79 // - When we visit a layer representing a contributing surface, the current | |
| 80 // target will never be the top of the stack since we just came from the | |
| 81 // contributing surface. | |
| 82 // We merge the occlusion at the top of the stack with the new current | |
| 83 // subtree. This new target is pushed onto the stack if not already there. | |
| 84 std::vector<StackObject> stack_; | |
| 85 | |
| 86 private: | |
| 87 // Called when visiting a layer representing itself. If the target was not | |
| 88 // already current, then this indicates we have entered a new surface subtree. | |
| 89 void EnterRenderTarget(const LayerType* new_target); | |
| 90 | |
| 91 // Called when visiting a layer representing a target surface. This indicates | |
| 92 // we have visited all the layers within the surface, and we may perform any | |
| 93 // surface-wide operations. | |
| 94 void FinishedRenderTarget(const LayerType* finished_target); | |
| 95 | |
| 96 // Called when visiting a layer representing a contributing surface. This | |
| 97 // indicates that we are leaving our current surface, and entering the new | |
| 98 // one. We then perform any operations required for merging results from the | |
| 99 // child subtree into its parent. | |
| 100 void LeaveToRenderTarget(const LayerType* new_target); | |
| 101 | |
| 102 // Add the layer's occlusion to the tracked state. | |
| 103 void MarkOccludedBehindLayer(const LayerType* layer); | |
| 104 | |
| 105 gfx::Rect screen_space_clip_rect_; | |
| 106 gfx::Size minimum_tracking_size_; | |
| 107 | |
| 108 DISALLOW_COPY_AND_ASSIGN(OcclusionTracker); | |
| 109 }; | |
| 110 | |
| 111 #if !defined(COMPILER_MSVC) | |
| 112 extern template class OcclusionTracker<Layer>; | |
| 113 extern template class OcclusionTracker<LayerImpl>; | |
| 114 #endif | |
| 115 | |
| 116 } // namespace cc | |
| 117 | |
| 118 #endif // CC_TREES_OCCLUSION_TRACKER_H_ | |
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