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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/trees/draw_property_utils.h" | |
6 | |
7 #include <vector> | |
8 | |
9 #include "cc/base/math_util.h" | |
10 #include "cc/layers/layer.h" | |
11 #include "cc/trees/property_tree.h" | |
12 #include "cc/trees/property_tree_builder.h" | |
13 #include "ui/gfx/geometry/rect_conversions.h" | |
14 | |
15 namespace cc { | |
16 | |
17 namespace { | |
18 | |
19 void CalculateVisibleRects( | |
20 const std::vector<Layer*>& layers_that_need_visible_rects, | |
21 const ClipTree& clip_tree, | |
22 const TransformTree& transform_tree) { | |
23 for (size_t i = 0; i < layers_that_need_visible_rects.size(); ++i) { | |
24 Layer* layer = layers_that_need_visible_rects[i]; | |
25 | |
26 // TODO(ajuma): Compute content_scale rather than using it. Note that for | |
27 // PictureLayer and PictureImageLayers, content_bounds == bounds and | |
28 // content_scale_x == content_scale_y == 1.0, so once impl painting is on | |
29 // everywhere, this code will be unnecessary. | |
30 gfx::Size layer_content_bounds = layer->content_bounds(); | |
31 float contents_scale_x = layer->contents_scale_x(); | |
32 float contents_scale_y = layer->contents_scale_y(); | |
33 const bool has_clip = layer->clip_tree_index() > 0; | |
34 const TransformNode* transform_node = | |
35 transform_tree.Node(layer->transform_tree_index()); | |
36 if (has_clip) { | |
37 const ClipNode* clip_node = clip_tree.Node(layer->clip_tree_index()); | |
38 const TransformNode* clip_transform_node = | |
39 transform_tree.Node(clip_node->data.transform_id); | |
40 const TransformNode* target_node = | |
41 transform_tree.Node(transform_node->data.content_target_id); | |
42 | |
43 gfx::Transform clip_to_target; | |
44 gfx::Transform content_to_target; | |
45 gfx::Transform target_to_content; | |
46 gfx::Transform target_to_layer; | |
47 | |
48 bool success = | |
49 transform_tree.ComputeTransform(clip_transform_node->id, | |
50 target_node->id, &clip_to_target) && | |
51 transform_tree.ComputeTransform(transform_node->id, target_node->id, | |
52 &content_to_target) && | |
53 transform_tree.ComputeTransform(target_node->id, transform_node->id, | |
54 &target_to_layer); | |
55 | |
56 // This should only fail if we somehow got here with a singular ancestor. | |
57 DCHECK(success); | |
58 | |
59 target_to_content.Scale(contents_scale_x, contents_scale_y); | |
60 target_to_content.Translate(-layer->offset_to_transform_parent().x(), | |
61 -layer->offset_to_transform_parent().y()); | |
62 target_to_content.PreconcatTransform(target_to_layer); | |
63 | |
64 content_to_target.Translate(layer->offset_to_transform_parent().x(), | |
65 layer->offset_to_transform_parent().y()); | |
66 content_to_target.Scale(1.0 / contents_scale_x, 1.0 / contents_scale_y); | |
67 | |
68 gfx::Rect layer_content_rect = gfx::Rect(layer_content_bounds); | |
69 gfx::RectF layer_content_bounds_in_target_space = | |
70 MathUtil::MapClippedRect(content_to_target, layer_content_rect); | |
71 gfx::RectF clip_rect_in_target_space; | |
72 if (target_node->id > clip_node->id) { | |
73 clip_rect_in_target_space = MathUtil::ProjectClippedRect( | |
74 clip_to_target, clip_node->data.combined_clip); | |
75 } else { | |
76 clip_rect_in_target_space = MathUtil::MapClippedRect( | |
77 clip_to_target, clip_node->data.combined_clip); | |
78 } | |
79 | |
80 clip_rect_in_target_space.Intersect(layer_content_bounds_in_target_space); | |
81 | |
82 gfx::Rect visible_rect = | |
83 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( | |
84 target_to_content, clip_rect_in_target_space)); | |
85 | |
86 visible_rect.Intersect(gfx::Rect(layer_content_bounds)); | |
87 | |
88 layer->set_visible_rect_from_property_trees(visible_rect); | |
89 } else { | |
90 layer->set_visible_rect_from_property_trees( | |
91 gfx::Rect(layer_content_bounds)); | |
92 } | |
93 } | |
94 } | |
95 | |
96 static bool IsRootLayerOfNewRenderingContext(Layer* layer) { | |
97 if (layer->parent()) | |
98 return !layer->parent()->Is3dSorted() && layer->Is3dSorted(); | |
99 return layer->Is3dSorted(); | |
100 } | |
101 | |
102 static inline bool LayerIsInExisting3DRenderingContext(Layer* layer) { | |
103 return layer->Is3dSorted() && layer->parent() && | |
104 layer->parent()->Is3dSorted(); | |
105 } | |
106 | |
107 static bool TransformToScreenIsKnown(Layer* layer, const TransformTree& tree) { | |
108 const TransformNode* node = tree.Node(layer->transform_tree_index()); | |
109 return !node->data.to_screen_is_animated; | |
110 } | |
111 | |
112 static bool IsLayerBackFaceExposed(Layer* layer, const TransformTree& tree) { | |
113 if (!TransformToScreenIsKnown(layer, tree)) | |
114 return false; | |
115 if (LayerIsInExisting3DRenderingContext(layer)) | |
116 return layer->draw_transform_from_property_trees(tree).IsBackFaceVisible(); | |
117 return layer->transform().IsBackFaceVisible(); | |
118 } | |
119 | |
120 static bool IsSurfaceBackFaceExposed(Layer* layer, | |
121 const TransformTree& tree) { | |
122 if (!TransformToScreenIsKnown(layer, tree)) | |
123 return false; | |
124 if (LayerIsInExisting3DRenderingContext(layer)) | |
125 return layer->draw_transform_from_property_trees(tree).IsBackFaceVisible(); | |
126 | |
127 if (IsRootLayerOfNewRenderingContext(layer)) | |
128 return layer->transform().IsBackFaceVisible(); | |
129 | |
130 // If the render_surface is not part of a new or existing rendering context, | |
131 // then the layers that contribute to this surface will decide back-face | |
132 // visibility for themselves. | |
133 return false; | |
134 } | |
135 | |
136 static bool HasSingularTransform(Layer* layer, const TransformTree& tree) { | |
137 const TransformNode* node = tree.Node(layer->transform_tree_index()); | |
138 return !node->data.is_invertible || !node->data.ancestors_are_invertible; | |
139 } | |
140 | |
141 static bool IsBackFaceInvisible(Layer* layer, const TransformTree& tree) { | |
142 Layer* backface_test_layer = layer; | |
143 if (layer->use_parent_backface_visibility()) { | |
144 DCHECK(layer->parent()); | |
145 DCHECK(!layer->parent()->use_parent_backface_visibility()); | |
146 backface_test_layer = layer->parent(); | |
147 } | |
148 return !backface_test_layer->double_sided() && | |
149 IsLayerBackFaceExposed(backface_test_layer, tree); | |
150 } | |
151 | |
152 static bool IsInvisibleDueToTransform(Layer* layer, const TransformTree& tree) { | |
153 return HasSingularTransform(layer, tree) || IsBackFaceInvisible(layer, tree); | |
154 } | |
155 | |
156 void FindLayersThatNeedVisibleRects(Layer* layer, | |
157 const TransformTree& tree, | |
158 bool subtree_is_visible_from_ancestor, | |
159 std::vector<Layer*>* layers_to_update) { | |
160 const bool layer_is_invisible = | |
161 (!layer->opacity() && !layer->OpacityIsAnimating() && | |
162 !layer->OpacityCanAnimateOnImplThread()); | |
163 const bool layer_is_backfacing = | |
164 (layer->has_render_surface() && !layer->double_sided() && | |
165 IsSurfaceBackFaceExposed(layer, tree)); | |
166 | |
167 const bool subtree_is_invisble = layer_is_invisible || layer_is_backfacing; | |
168 if (subtree_is_invisble) | |
169 return; | |
170 | |
171 bool layer_is_drawn = | |
172 layer->HasCopyRequest() || | |
173 (subtree_is_visible_from_ancestor && !layer->hide_layer_and_subtree()); | |
174 | |
175 if (layer_is_drawn && layer->DrawsContent()) { | |
176 const bool visible = !IsInvisibleDueToTransform(layer, tree); | |
177 if (visible) | |
178 layers_to_update->push_back(layer); | |
179 } | |
180 | |
181 for (size_t i = 0; i < layer->children().size(); ++i) { | |
182 FindLayersThatNeedVisibleRects(layer->children()[i].get(), | |
183 tree, | |
184 layer_is_drawn, | |
185 layers_to_update); | |
186 } | |
187 } | |
188 | |
189 } // namespace | |
190 | |
191 void ComputeClips(ClipTree* clip_tree, const TransformTree& transform_tree) { | |
192 for (int i = 0; i < static_cast<int>(clip_tree->size()); ++i) { | |
193 ClipNode* clip_node = clip_tree->Node(i); | |
194 | |
195 // Only descendants of a real clipping layer (i.e., not 0) may have their | |
196 // clip adjusted due to intersecting with an ancestor clip. | |
197 const bool is_clipped = clip_node->parent_id > 0; | |
198 if (!is_clipped) { | |
199 clip_node->data.combined_clip = clip_node->data.clip; | |
200 continue; | |
201 } | |
202 | |
203 ClipNode* parent_clip_node = clip_tree->parent(clip_node); | |
204 const TransformNode* parent_transform_node = | |
205 transform_tree.Node(parent_clip_node->data.transform_id); | |
206 const TransformNode* transform_node = | |
207 transform_tree.Node(clip_node->data.transform_id); | |
208 | |
209 // Clips must be combined in target space. We cannot, for example, combine | |
210 // clips in the space of the child clip. The reason is non-affine | |
211 // transforms. Say we have the following tree T->A->B->C, and B clips C, but | |
212 // draw into target T. It may be the case that A applies a perspective | |
213 // transform, and B and C are at different z positions. When projected into | |
214 // target space, the relative sizes and positions of B and C can shift. | |
215 // Since it's the relationship in target space that matters, that's where we | |
216 // must combine clips. | |
217 gfx::Transform parent_to_target; | |
218 gfx::Transform clip_to_target; | |
219 gfx::Transform target_to_clip; | |
220 | |
221 bool success = | |
222 transform_tree.ComputeTransform(parent_transform_node->id, | |
223 clip_node->data.target_id, | |
224 &parent_to_target) && | |
225 transform_tree.ComputeTransform( | |
226 transform_node->id, clip_node->data.target_id, &clip_to_target) && | |
227 transform_tree.ComputeTransform(clip_node->data.target_id, | |
228 transform_node->id, &target_to_clip); | |
229 | |
230 // If we can't compute a transform, it's because we had to use the inverse | |
231 // of a singular transform. We won't draw in this case, so there's no need | |
232 // to compute clips. | |
233 if (!success) | |
234 continue; | |
235 | |
236 // In order to intersect with as small a rect as possible, we do a | |
237 // preliminary clip in target space so that when we project back, there's | |
238 // less likelihood of intersecting the view plane. | |
239 gfx::RectF inherited_clip_in_target_space = MathUtil::MapClippedRect( | |
240 parent_to_target, parent_clip_node->data.combined_clip); | |
241 | |
242 gfx::RectF clip_in_target_space = | |
243 MathUtil::MapClippedRect(clip_to_target, clip_node->data.clip); | |
244 | |
245 gfx::RectF intersected_in_target_space = gfx::IntersectRects( | |
246 inherited_clip_in_target_space, clip_in_target_space); | |
247 | |
248 clip_node->data.combined_clip = MathUtil::ProjectClippedRect( | |
249 target_to_clip, intersected_in_target_space); | |
250 | |
251 clip_node->data.combined_clip.Intersect(clip_node->data.clip); | |
252 } | |
253 } | |
254 | |
255 void ComputeTransforms(TransformTree* transform_tree) { | |
256 for (int i = 1; i < static_cast<int>(transform_tree->size()); ++i) | |
257 transform_tree->UpdateTransforms(i); | |
258 } | |
259 | |
260 void ComputeVisibleRectsUsingPropertyTrees( | |
261 Layer* root_layer, | |
262 const Layer* page_scale_layer, | |
263 float page_scale_factor, | |
264 float device_scale_factor, | |
265 const gfx::Rect& viewport, | |
266 const gfx::Transform& device_transform, | |
267 TransformTree* transform_tree, | |
268 ClipTree* clip_tree, | |
269 OpacityTree* opacity_tree) { | |
270 PropertyTreeBuilder::BuildPropertyTrees( | |
271 root_layer, page_scale_layer, page_scale_factor, device_scale_factor, | |
272 viewport, device_transform, transform_tree, clip_tree, opacity_tree); | |
273 ComputeTransforms(transform_tree); | |
274 ComputeClips(clip_tree, *transform_tree); | |
275 | |
276 std::vector<Layer*> layers_to_update; | |
277 const bool subtree_is_visible_from_ancestor = true; | |
278 FindLayersThatNeedVisibleRects(root_layer, *transform_tree, | |
279 subtree_is_visible_from_ancestor, | |
280 &layers_to_update); | |
281 CalculateVisibleRects(layers_to_update, *clip_tree, *transform_tree); | |
282 } | |
283 | |
284 } // namespace cc | |
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