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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/resources/eviction_tile_priority_queue.h" | |
| 6 | |
| 7 namespace cc { | |
| 8 | |
| 9 namespace { | |
| 10 | |
| 11 class EvictionOrderComparator { | |
| 12 public: | |
| 13 explicit EvictionOrderComparator(TreePriority tree_priority) | |
| 14 : tree_priority_(tree_priority) {} | |
| 15 | |
| 16 bool operator()( | |
| 17 const EvictionTilePriorityQueue::PairedTilingSetQueue* a, | |
| 18 const EvictionTilePriorityQueue::PairedTilingSetQueue* b) const { | |
| 19 // Note that in this function, we have to return true if and only if | |
| 20 // b is strictly lower priority than a. Note that for the sake of | |
| 21 // completeness, empty queue is considered to have lowest priority. | |
| 22 if (a->IsEmpty() || b->IsEmpty()) | |
| 23 return b->IsEmpty() < a->IsEmpty(); | |
| 24 | |
| 25 WhichTree a_tree = a->NextTileIteratorTree(); | |
| 26 const TilingSetEvictionQueue* a_queue = | |
| 27 a_tree == ACTIVE_TREE ? a->active_queue.get() : a->pending_queue.get(); | |
| 28 | |
| 29 WhichTree b_tree = b->NextTileIteratorTree(); | |
| 30 const TilingSetEvictionQueue* b_queue = | |
| 31 b_tree == ACTIVE_TREE ? b->active_queue.get() : b->pending_queue.get(); | |
| 32 | |
| 33 const Tile* a_tile = a_queue->Top(); | |
| 34 const Tile* b_tile = b_queue->Top(); | |
| 35 | |
| 36 const TilePriority& a_priority = a_tile->combined_priority(); | |
| 37 const TilePriority& b_priority = b_tile->combined_priority(); | |
| 38 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; | |
| 39 | |
| 40 // If the priority bin differs, b is lower priority if it has the higher | |
| 41 // priority bin. | |
| 42 if (a_priority.priority_bin != b_priority.priority_bin) | |
| 43 return b_priority.priority_bin > a_priority.priority_bin; | |
| 44 | |
| 45 // Otherwise if the resolution differs, then the order will be determined by | |
| 46 // whether we prioritize low res or not. | |
| 47 // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile | |
| 48 // class but instead produced by the iterators. | |
| 49 if (b_priority.resolution != a_priority.resolution) { | |
| 50 // Non ideal resolution should be sorted higher than other resolutions. | |
| 51 if (a_priority.resolution == NON_IDEAL_RESOLUTION) | |
| 52 return false; | |
| 53 | |
| 54 if (b_priority.resolution == NON_IDEAL_RESOLUTION) | |
| 55 return true; | |
| 56 | |
| 57 if (prioritize_low_res) | |
| 58 return a_priority.resolution == LOW_RESOLUTION; | |
| 59 return a_priority.resolution == HIGH_RESOLUTION; | |
| 60 } | |
| 61 | |
| 62 // Otherwise if the occlusion differs, b is lower priority if it is | |
| 63 // occluded. | |
| 64 bool a_is_occluded = a_tile->is_occluded_combined(); | |
| 65 bool b_is_occluded = b_tile->is_occluded_combined(); | |
| 66 if (a_is_occluded != b_is_occluded) | |
| 67 return b_is_occluded; | |
| 68 | |
| 69 // b is lower priorty if it is farther from visible. | |
| 70 return b_priority.distance_to_visible > a_priority.distance_to_visible; | |
| 71 } | |
| 72 | |
| 73 private: | |
| 74 TreePriority tree_priority_; | |
| 75 }; | |
| 76 | |
| 77 } // namespace | |
| 78 | |
| 79 EvictionTilePriorityQueue::EvictionTilePriorityQueue() { | |
| 80 } | |
| 81 | |
| 82 EvictionTilePriorityQueue::~EvictionTilePriorityQueue() { | |
| 83 } | |
| 84 | |
| 85 void EvictionTilePriorityQueue::Build( | |
| 86 const std::vector<PictureLayerImpl::Pair>& paired_layers, | |
| 87 TreePriority tree_priority) { | |
| 88 tree_priority_ = tree_priority; | |
| 89 | |
| 90 for (std::vector<PictureLayerImpl::Pair>::const_iterator it = | |
| 91 paired_layers.begin(); | |
| 92 it != paired_layers.end(); | |
| 93 ++it) { | |
| 94 paired_queues_.push_back( | |
| 95 make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_))); | |
| 96 } | |
| 97 | |
| 98 paired_queues_.make_heap(EvictionOrderComparator(tree_priority_)); | |
| 99 } | |
| 100 | |
| 101 bool EvictionTilePriorityQueue::IsEmpty() const { | |
| 102 return paired_queues_.empty() || paired_queues_.front()->IsEmpty(); | |
| 103 } | |
| 104 | |
| 105 Tile* EvictionTilePriorityQueue::Top() { | |
| 106 DCHECK(!IsEmpty()); | |
| 107 return paired_queues_.front()->Top(); | |
| 108 } | |
| 109 | |
| 110 void EvictionTilePriorityQueue::Pop() { | |
| 111 DCHECK(!IsEmpty()); | |
| 112 | |
| 113 paired_queues_.pop_heap(EvictionOrderComparator(tree_priority_)); | |
| 114 PairedTilingSetQueue* paired_queue = paired_queues_.back(); | |
| 115 paired_queue->Pop(); | |
| 116 paired_queues_.push_heap(EvictionOrderComparator(tree_priority_)); | |
| 117 } | |
| 118 | |
| 119 EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() { | |
| 120 } | |
| 121 | |
| 122 EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue( | |
| 123 const PictureLayerImpl::Pair& layer_pair, | |
| 124 TreePriority tree_priority) { | |
| 125 bool skip_shared_out_of_order_tiles = layer_pair.active && layer_pair.pending; | |
| 126 if (layer_pair.active) { | |
| 127 active_queue = make_scoped_ptr(new TilingSetEvictionQueue( | |
| 128 layer_pair.active->picture_layer_tiling_set(), tree_priority, | |
| 129 skip_shared_out_of_order_tiles)); | |
| 130 } | |
| 131 if (layer_pair.pending) { | |
| 132 pending_queue = make_scoped_ptr(new TilingSetEvictionQueue( | |
| 133 layer_pair.pending->picture_layer_tiling_set(), tree_priority, | |
| 134 skip_shared_out_of_order_tiles)); | |
| 135 } | |
| 136 } | |
| 137 | |
| 138 EvictionTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() { | |
| 139 } | |
| 140 | |
| 141 bool EvictionTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const { | |
| 142 return (!active_queue || active_queue->IsEmpty()) && | |
| 143 (!pending_queue || pending_queue->IsEmpty()); | |
| 144 } | |
| 145 | |
| 146 Tile* EvictionTilePriorityQueue::PairedTilingSetQueue::Top() { | |
| 147 DCHECK(!IsEmpty()); | |
| 148 | |
| 149 WhichTree next_tree = NextTileIteratorTree(); | |
| 150 TilingSetEvictionQueue* next_queue = | |
| 151 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get(); | |
| 152 DCHECK(next_queue && !next_queue->IsEmpty()); | |
| 153 | |
| 154 Tile* tile = next_queue->Top(); | |
| 155 DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end()); | |
| 156 return tile; | |
| 157 } | |
| 158 | |
| 159 void EvictionTilePriorityQueue::PairedTilingSetQueue::Pop() { | |
| 160 DCHECK(!IsEmpty()); | |
| 161 | |
| 162 WhichTree next_tree = NextTileIteratorTree(); | |
| 163 TilingSetEvictionQueue* next_queue = | |
| 164 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get(); | |
| 165 DCHECK(next_queue && !next_queue->IsEmpty()); | |
| 166 DCHECK(returned_tiles_for_debug.insert(next_queue->Top()).second); | |
| 167 next_queue->Pop(); | |
| 168 | |
| 169 // If not empty, use Top to DCHECK the next iterator. | |
| 170 DCHECK_IMPLIES(!IsEmpty(), Top()); | |
| 171 } | |
| 172 | |
| 173 WhichTree | |
| 174 EvictionTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree() const { | |
| 175 DCHECK(!IsEmpty()); | |
| 176 | |
| 177 // If we only have one iterator with tiles, return it. | |
| 178 if (!active_queue || active_queue->IsEmpty()) | |
| 179 return PENDING_TREE; | |
| 180 if (!pending_queue || pending_queue->IsEmpty()) | |
| 181 return ACTIVE_TREE; | |
| 182 | |
| 183 const Tile* active_tile = active_queue->Top(); | |
| 184 const Tile* pending_tile = pending_queue->Top(); | |
| 185 | |
| 186 // If tiles are the same, it doesn't matter which tree we return. | |
| 187 if (active_tile == pending_tile) | |
| 188 return ACTIVE_TREE; | |
| 189 | |
| 190 const TilePriority& active_priority = active_tile->combined_priority(); | |
| 191 const TilePriority& pending_priority = pending_tile->combined_priority(); | |
| 192 | |
| 193 // If the bins are the same and activation differs, then return the tree of | |
| 194 // the tile not required for activation. | |
| 195 if (active_priority.priority_bin == pending_priority.priority_bin && | |
| 196 active_tile->required_for_activation() != | |
| 197 pending_tile->required_for_activation()) { | |
| 198 return active_tile->required_for_activation() ? PENDING_TREE : ACTIVE_TREE; | |
| 199 } | |
| 200 | |
| 201 // Return tile with a lower priority. | |
| 202 if (pending_priority.IsHigherPriorityThan(active_priority)) | |
| 203 return ACTIVE_TREE; | |
| 204 return PENDING_TREE; | |
| 205 } | |
| 206 | |
| 207 } // namespace cc | |
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