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Side by Side Diff: cc/output/bsp_walk_action.h

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_BSP_WALK_ACTION_H_ 5 #ifndef CC_OUTPUT_BSP_WALK_ACTION_H_
6 #define CC_OUTPUT_BSP_WALK_ACTION_H_ 6 #define CC_OUTPUT_BSP_WALK_ACTION_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
11 #include "cc/output/direct_renderer.h" 11 #include "cc/output/direct_renderer.h"
12 #include "cc/quads/draw_polygon.h" 12 #include "cc/quads/draw_polygon.h"
13 13
14 namespace cc { 14 namespace cc {
15 15
16 class CC_EXPORT BspWalkAction { 16 class BspWalkAction {
17 public: 17 public:
18 virtual void operator()(DrawPolygon* item) = 0; 18 virtual void operator()(DrawPolygon* item) = 0;
19 }; 19 };
20 20
21 // The BspTree class takes ownership of all the DrawPolygons returned in list_ 21 // The BspTree class takes ownership of all the DrawPolygons returned in list_
22 // so the BspTree must be preserved while elements in that vector are in use. 22 // so the BspTree must be preserved while elements in that vector are in use.
23 class CC_EXPORT BspWalkActionDrawPolygon : public BspWalkAction { 23 class BspWalkActionDrawPolygon : public BspWalkAction {
24 public: 24 public:
25 void operator()(DrawPolygon* item) override; 25 void operator()(DrawPolygon* item) override;
26 26
27 BspWalkActionDrawPolygon(DirectRenderer* renderer, 27 BspWalkActionDrawPolygon(DirectRenderer* renderer,
28 DirectRenderer::DrawingFrame* frame, 28 DirectRenderer::DrawingFrame* frame,
29 const gfx::Rect& render_pass_scissor, 29 const gfx::Rect& render_pass_scissor,
30 bool using_scissor_as_optimization); 30 bool using_scissor_as_optimization);
31 31
32 private: 32 private:
33 DirectRenderer* renderer_; 33 DirectRenderer* renderer_;
34 DirectRenderer::DrawingFrame* frame_; 34 DirectRenderer::DrawingFrame* frame_;
35 const gfx::Rect& render_pass_scissor_; 35 const gfx::Rect& render_pass_scissor_;
36 bool using_scissor_as_optimization_; 36 bool using_scissor_as_optimization_;
37 }; 37 };
38 38
39 class CC_EXPORT BspWalkActionToVector : public BspWalkAction { 39 class BspWalkActionToVector : public BspWalkAction {
40 public: 40 public:
41 explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list); 41 explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list);
42 void operator()(DrawPolygon* item) override; 42 void operator()(DrawPolygon* item) override;
43 43
44 private: 44 private:
45 std::vector<DrawPolygon*>* list_; 45 std::vector<DrawPolygon*>* list_;
46 }; 46 };
47 47
48 } // namespace cc 48 } // namespace cc
49 49
50 #endif // CC_OUTPUT_BSP_WALK_ACTION_H_ 50 #endif // CC_OUTPUT_BSP_WALK_ACTION_H_
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