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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_BSP_WALK_ACTION_H_ | 5 #ifndef CC_OUTPUT_BSP_WALK_ACTION_H_ |
6 #define CC_OUTPUT_BSP_WALK_ACTION_H_ | 6 #define CC_OUTPUT_BSP_WALK_ACTION_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 #include "cc/output/direct_renderer.h" | 11 #include "cc/output/direct_renderer.h" |
12 #include "cc/quads/draw_polygon.h" | 12 #include "cc/quads/draw_polygon.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 class CC_EXPORT BspWalkAction { | 16 class BspWalkAction { |
17 public: | 17 public: |
18 virtual void operator()(DrawPolygon* item) = 0; | 18 virtual void operator()(DrawPolygon* item) = 0; |
19 }; | 19 }; |
20 | 20 |
21 // The BspTree class takes ownership of all the DrawPolygons returned in list_ | 21 // The BspTree class takes ownership of all the DrawPolygons returned in list_ |
22 // so the BspTree must be preserved while elements in that vector are in use. | 22 // so the BspTree must be preserved while elements in that vector are in use. |
23 class CC_EXPORT BspWalkActionDrawPolygon : public BspWalkAction { | 23 class BspWalkActionDrawPolygon : public BspWalkAction { |
24 public: | 24 public: |
25 void operator()(DrawPolygon* item) override; | 25 void operator()(DrawPolygon* item) override; |
26 | 26 |
27 BspWalkActionDrawPolygon(DirectRenderer* renderer, | 27 BspWalkActionDrawPolygon(DirectRenderer* renderer, |
28 DirectRenderer::DrawingFrame* frame, | 28 DirectRenderer::DrawingFrame* frame, |
29 const gfx::Rect& render_pass_scissor, | 29 const gfx::Rect& render_pass_scissor, |
30 bool using_scissor_as_optimization); | 30 bool using_scissor_as_optimization); |
31 | 31 |
32 private: | 32 private: |
33 DirectRenderer* renderer_; | 33 DirectRenderer* renderer_; |
34 DirectRenderer::DrawingFrame* frame_; | 34 DirectRenderer::DrawingFrame* frame_; |
35 const gfx::Rect& render_pass_scissor_; | 35 const gfx::Rect& render_pass_scissor_; |
36 bool using_scissor_as_optimization_; | 36 bool using_scissor_as_optimization_; |
37 }; | 37 }; |
38 | 38 |
39 class CC_EXPORT BspWalkActionToVector : public BspWalkAction { | 39 class BspWalkActionToVector : public BspWalkAction { |
40 public: | 40 public: |
41 explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list); | 41 explicit BspWalkActionToVector(std::vector<DrawPolygon*>* in_list); |
42 void operator()(DrawPolygon* item) override; | 42 void operator()(DrawPolygon* item) override; |
43 | 43 |
44 private: | 44 private: |
45 std::vector<DrawPolygon*>* list_; | 45 std::vector<DrawPolygon*>* list_; |
46 }; | 46 }; |
47 | 47 |
48 } // namespace cc | 48 } // namespace cc |
49 | 49 |
50 #endif // CC_OUTPUT_BSP_WALK_ACTION_H_ | 50 #endif // CC_OUTPUT_BSP_WALK_ACTION_H_ |
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