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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_LAYERS_LAYER_ITERATOR_H_ | |
6 #define CC_LAYERS_LAYER_ITERATOR_H_ | |
7 | |
8 #include "cc/base/cc_export.h" | |
9 #include "cc/trees/layer_tree_host_common.h" | |
10 | |
11 namespace cc { | |
12 | |
13 // These classes provide means to iterate over the | |
14 // RenderSurface-Layer tree. | |
15 | |
16 // Example code follows, for a tree of Layer/RenderSurface objects. | |
17 // See below for details. | |
18 // | |
19 // void DoStuffOnLayers( | |
20 // const RenderSurfaceLayerList& render_surface_layer_list) { | |
21 // typedef LayerIterator<Layer> LayerIteratorType; | |
22 // | |
23 // LayerIteratorType end = | |
24 // LayerIteratorType::End(&render_surface_layer_list); | |
25 // for (LayerIteratorType | |
26 // it = LayerIteratorType::Begin(&render_surface_layer_list); | |
27 // it != end; | |
28 // ++it) { | |
29 // // Only one of these will be true | |
30 // if (it.represents_target_render_surface()) | |
31 // foo(*it); // *it is a layer representing a target RenderSurface | |
32 // if (it.represents_contributing_render_surface()) | |
33 // bar(*it); // *it is a layer representing a RenderSurface that | |
34 // // contributes to the layer's target RenderSurface | |
35 // if (it.represents_itself()) | |
36 // baz(*it); // *it is a layer representing itself, | |
37 // // as it contributes to its own target RenderSurface | |
38 // } | |
39 // } | |
40 | |
41 // A RenderSurface R may be referred to in one of two different contexts. | |
42 // One RenderSurface is "current" at any time, for whatever operation | |
43 // is being performed. This current surface is referred to as a target surface. | |
44 // For example, when R is being painted it would be the target surface. | |
45 // Once R has been painted, its contents may be included into another | |
46 // surface S. While S is considered the target surface when it is being | |
47 // painted, R is called a contributing surface in this context as it | |
48 // contributes to the content of the target surface S. | |
49 // | |
50 // The iterator's current position in the tree always points to some layer. | |
51 // The state of the iterator indicates the role of the layer, | |
52 // and will be one of the following three states. | |
53 // A single layer L will appear in the iteration process in at least one, | |
54 // and possibly all, of these states. | |
55 // 1. Representing the target surface: The iterator in this state, | |
56 // pointing at layer L, indicates that the target RenderSurface | |
57 // is now the surface owned by L. This will occur exactly once for each | |
58 // RenderSurface in the tree. | |
59 // 2. Representing a contributing surface: The iterator in this state, | |
60 // pointing at layer L, refers to the RenderSurface owned | |
61 // by L as a contributing surface, without changing the current | |
62 // target RenderSurface. | |
63 // 3. Representing itself: The iterator in this state, pointing at layer L, | |
64 // refers to the layer itself, as a child of the | |
65 // current target RenderSurface. | |
66 // | |
67 // The FrontToBack iterator will iterate over children layers of a surface | |
68 // before the layer representing the surface as a target surface. | |
69 // | |
70 // To use the iterators: | |
71 // | |
72 // Create a stepping iterator and end iterator by calling | |
73 // LayerIterator::Begin() and LayerIterator::End() and passing in the | |
74 // list of layers owning target RenderSurfaces. Step through the tree | |
75 // by incrementing the stepping iterator while it is != to | |
76 // the end iterator. At each step the iterator knows what the layer | |
77 // is representing, and you can query the iterator to decide | |
78 // what actions to perform with the layer given what it represents. | |
79 | |
80 //////////////////////////////////////////////////////////////////////////////// | |
81 | |
82 // Non-templated constants | |
83 struct LayerIteratorValue { | |
84 static const int kInvalidTargetRenderSurfaceLayerIndex = -1; | |
85 // This must be -1 since the iterator action code assumes that this value can | |
86 // be reached by subtracting one from the position of the first layer in the | |
87 // current target surface's child layer list, which is 0. | |
88 static const int kLayerIndexRepresentingTargetRenderSurface = -1; | |
89 }; | |
90 | |
91 // The position of a layer iterator that is independent | |
92 // of its many template types. | |
93 template <typename LayerType> struct LayerIteratorPosition { | |
94 bool represents_target_render_surface; | |
95 bool represents_contributing_render_surface; | |
96 bool represents_itself; | |
97 LayerType* target_render_surface_layer; | |
98 LayerType* current_layer; | |
99 }; | |
100 | |
101 // An iterator class for walking over layers in the | |
102 // RenderSurface-Layer tree. | |
103 template <typename LayerType> | |
104 class LayerIterator { | |
105 typedef LayerIterator<LayerType> LayerIteratorType; | |
106 typedef typename LayerType::LayerListType LayerList; | |
107 typedef typename LayerType::RenderSurfaceListType RenderSurfaceLayerList; | |
108 typedef typename LayerType::RenderSurfaceType RenderSurfaceType; | |
109 | |
110 public: | |
111 LayerIterator() : render_surface_layer_list_(nullptr) {} | |
112 | |
113 static LayerIteratorType Begin( | |
114 const RenderSurfaceLayerList* render_surface_layer_list) { | |
115 return LayerIteratorType(render_surface_layer_list, true); | |
116 } | |
117 static LayerIteratorType End( | |
118 const RenderSurfaceLayerList* render_surface_layer_list) { | |
119 return LayerIteratorType(render_surface_layer_list, false); | |
120 } | |
121 | |
122 LayerIteratorType& operator++() { | |
123 MoveToNext(); | |
124 return *this; | |
125 } | |
126 bool operator==(const LayerIterator& other) const { | |
127 return target_render_surface_layer_index_ == | |
128 other.target_render_surface_layer_index_ && | |
129 current_layer_index_ == other.current_layer_index_; | |
130 } | |
131 bool operator!=(const LayerIteratorType& other) const { | |
132 return !(*this == other); | |
133 } | |
134 | |
135 LayerType* operator->() const { return current_layer(); } | |
136 LayerType* operator*() const { return current_layer(); } | |
137 | |
138 bool represents_target_render_surface() const { | |
139 return current_layer_represents_target_render_surface(); | |
140 } | |
141 bool represents_contributing_render_surface() const { | |
142 return !represents_target_render_surface() && | |
143 current_layer_represents_contributing_render_surface(); | |
144 } | |
145 bool represents_itself() const { | |
146 return !represents_target_render_surface() && | |
147 !represents_contributing_render_surface(); | |
148 } | |
149 | |
150 LayerType* target_render_surface_layer() const { | |
151 return render_surface_layer_list_->at(target_render_surface_layer_index_); | |
152 } | |
153 | |
154 operator const LayerIteratorPosition<LayerType>() const { | |
155 LayerIteratorPosition<LayerType> position; | |
156 position.represents_target_render_surface = | |
157 represents_target_render_surface(); | |
158 position.represents_contributing_render_surface = | |
159 represents_contributing_render_surface(); | |
160 position.represents_itself = represents_itself(); | |
161 position.target_render_surface_layer = target_render_surface_layer(); | |
162 position.current_layer = current_layer(); | |
163 return position; | |
164 } | |
165 | |
166 private: | |
167 LayerIterator(const RenderSurfaceLayerList* render_surface_layer_list, | |
168 bool start) | |
169 : render_surface_layer_list_(render_surface_layer_list), | |
170 target_render_surface_layer_index_(0) { | |
171 for (size_t i = 0; i < render_surface_layer_list->size(); ++i) { | |
172 if (!render_surface_layer_list->at(i)->render_surface()) { | |
173 NOTREACHED(); | |
174 MoveToEnd(); | |
175 return; | |
176 } | |
177 } | |
178 | |
179 if (start && !render_surface_layer_list->empty()) | |
180 MoveToBegin(); | |
181 else | |
182 MoveToEnd(); | |
183 } | |
184 | |
185 void MoveToBegin() { | |
186 target_render_surface_layer_index_ = 0; | |
187 current_layer_index_ = target_render_surface_children().size() - 1; | |
188 MoveToHighestInSubtree(); | |
189 } | |
190 | |
191 void MoveToEnd() { | |
192 target_render_surface_layer_index_ = | |
193 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; | |
194 current_layer_index_ = 0; | |
195 } | |
196 | |
197 void MoveToNext() { | |
198 // Moves to the previous layer in the current RS layer list. | |
199 // Then we check if the new current layer has its own RS, | |
200 // in which case there are things in that RS layer list that are higher, | |
201 // so we find the highest layer in that subtree. | |
202 // If we move back past the front of the list, | |
203 // we jump up to the previous RS layer list, picking up again where we | |
204 // had previously recursed into the current RS layer list. | |
205 | |
206 if (!current_layer_represents_target_render_surface()) { | |
207 // Subtracting one here will eventually cause the current layer | |
208 // to become that layer representing the target render surface. | |
209 --current_layer_index_; | |
210 MoveToHighestInSubtree(); | |
211 } else { | |
212 while (current_layer_represents_target_render_surface()) { | |
213 if (!target_render_surface_layer_index_) { | |
214 // End of the list. | |
215 target_render_surface_layer_index_ = | |
216 LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex; | |
217 current_layer_index_ = 0; | |
218 return; | |
219 } | |
220 target_render_surface_layer_index_ = | |
221 target_render_surface()->target_render_surface_layer_index_history_; | |
222 current_layer_index_ = | |
223 target_render_surface()->current_layer_index_history_; | |
224 } | |
225 } | |
226 } | |
227 | |
228 void MoveToHighestInSubtree() { | |
229 if (current_layer_represents_target_render_surface()) | |
230 return; | |
231 while (current_layer_represents_contributing_render_surface()) { | |
232 // Save where we were in the current target surface, move to the next one, | |
233 // and save the target surface that we came from there | |
234 // so we can go back to it. | |
235 target_render_surface()->current_layer_index_history_ = | |
236 current_layer_index_; | |
237 int previous_target_render_surface_layer = | |
238 target_render_surface_layer_index_; | |
239 | |
240 for (LayerType* layer = current_layer(); | |
241 target_render_surface_layer() != layer; | |
242 ++target_render_surface_layer_index_) { | |
243 } | |
244 current_layer_index_ = target_render_surface_children().size() - 1; | |
245 | |
246 target_render_surface()->target_render_surface_layer_index_history_ = | |
247 previous_target_render_surface_layer; | |
248 } | |
249 } | |
250 | |
251 inline LayerType* current_layer() const { | |
252 return current_layer_represents_target_render_surface() | |
253 ? target_render_surface_layer() | |
254 : LayerTreeHostCommon::get_layer_as_raw_ptr( | |
255 target_render_surface_children(), current_layer_index_); | |
256 } | |
257 | |
258 inline bool current_layer_represents_contributing_render_surface() const { | |
259 return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>( | |
260 current_layer(), target_render_surface_layer()->id()); | |
261 } | |
262 inline bool current_layer_represents_target_render_surface() const { | |
263 return current_layer_index_ == | |
264 LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface; | |
265 } | |
266 | |
267 inline RenderSurfaceType* target_render_surface() const { | |
268 return target_render_surface_layer()->render_surface(); | |
269 } | |
270 inline const LayerList& target_render_surface_children() const { | |
271 return target_render_surface()->layer_list(); | |
272 } | |
273 | |
274 const RenderSurfaceLayerList* render_surface_layer_list_; | |
275 | |
276 // The iterator's current position. | |
277 | |
278 // A position in the render_surface_layer_list. This points to a layer which | |
279 // owns the current target surface. This is a value from 0 to n-1 | |
280 // (n = size of render_surface_layer_list = number of surfaces). | |
281 // A value outside of this range | |
282 // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex) | |
283 // is used to indicate a position outside the bounds of the tree. | |
284 int target_render_surface_layer_index_; | |
285 // A position in the list of layers that are children of the | |
286 // current target surface. When pointing to one of these layers, | |
287 // this is a value from 0 to n-1 (n = number of children). | |
288 // Since the iterator must also stop at the layers representing | |
289 // the target surface, this is done by setting the current_layerIndex | |
290 // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface. | |
291 int current_layer_index_; | |
292 }; | |
293 | |
294 } // namespace cc | |
295 | |
296 #endif // CC_LAYERS_LAYER_ITERATOR_H_ | |
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