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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/layers/append_quads_data.h" | |
6 #include "cc/layers/heads_up_display_layer_impl.h" | |
7 #include "cc/test/fake_impl_proxy.h" | |
8 #include "cc/test/fake_layer_tree_host_impl.h" | |
9 #include "cc/test/fake_output_surface.h" | |
10 #include "cc/test/test_shared_bitmap_manager.h" | |
11 #include "testing/gtest/include/gtest/gtest.h" | |
12 | |
13 namespace cc { | |
14 namespace { | |
15 | |
16 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, | |
17 ResourceProvider* resource_provider, | |
18 DrawMode draw_mode) { | |
19 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | |
20 AppendQuadsData data; | |
21 bool will_draw = layer->WillDraw(draw_mode, resource_provider); | |
22 if (will_draw) | |
23 layer->AppendQuads(render_pass.get(), &data); | |
24 layer->UpdateHudTexture(draw_mode, resource_provider); | |
25 if (will_draw) | |
26 layer->DidDraw(resource_provider); | |
27 | |
28 size_t expected_quad_list_size = will_draw ? 1 : 0; | |
29 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); | |
30 } | |
31 | |
32 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { | |
33 FakeImplProxy proxy; | |
34 TestSharedBitmapManager shared_bitmap_manager; | |
35 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager, nullptr); | |
36 host_impl.CreatePendingTree(); | |
37 host_impl.InitializeRenderer(FakeOutputSurface::Create3d()); | |
38 scoped_ptr<HeadsUpDisplayLayerImpl> layer = | |
39 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); | |
40 layer->SetBounds(gfx::Size(100, 100)); | |
41 layer->draw_properties().ideal_contents_scale = 1.f; | |
42 | |
43 // Check regular hardware draw is ok. | |
44 CheckDrawLayer( | |
45 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); | |
46 | |
47 // Simulate a resource loss on transitioning to resourceless software mode. | |
48 layer->ReleaseResources(); | |
49 | |
50 // Should skip resourceless software draw and not crash in UpdateHudTexture. | |
51 CheckDrawLayer(layer.get(), | |
52 host_impl.resource_provider(), | |
53 DRAW_MODE_RESOURCELESS_SOFTWARE); | |
54 } | |
55 | |
56 } // namespace | |
57 } // namespace cc | |
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