| OLD | NEW |
| (Empty) |
| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/logging.h" | |
| 6 #include "base/memory/scoped_ptr.h" | |
| 7 #include "cc/animation/timing_function.h" | |
| 8 #include "cc/base/math_util.h" | |
| 9 | |
| 10 namespace cc { | |
| 11 | |
| 12 TimingFunction::TimingFunction() {} | |
| 13 | |
| 14 TimingFunction::~TimingFunction() {} | |
| 15 | |
| 16 scoped_ptr<CubicBezierTimingFunction> CubicBezierTimingFunction::Create( | |
| 17 double x1, double y1, double x2, double y2) { | |
| 18 return make_scoped_ptr(new CubicBezierTimingFunction(x1, y1, x2, y2)); | |
| 19 } | |
| 20 | |
| 21 CubicBezierTimingFunction::CubicBezierTimingFunction(double x1, | |
| 22 double y1, | |
| 23 double x2, | |
| 24 double y2) | |
| 25 : bezier_(x1, y1, x2, y2) {} | |
| 26 | |
| 27 CubicBezierTimingFunction::~CubicBezierTimingFunction() {} | |
| 28 | |
| 29 float CubicBezierTimingFunction::GetValue(double x) const { | |
| 30 return static_cast<float>(bezier_.Solve(x)); | |
| 31 } | |
| 32 | |
| 33 float CubicBezierTimingFunction::Velocity(double x) const { | |
| 34 return static_cast<float>(bezier_.Slope(x)); | |
| 35 } | |
| 36 | |
| 37 void CubicBezierTimingFunction::Range(float* min, float* max) const { | |
| 38 double min_d = 0; | |
| 39 double max_d = 1; | |
| 40 bezier_.Range(&min_d, &max_d); | |
| 41 *min = static_cast<float>(min_d); | |
| 42 *max = static_cast<float>(max_d); | |
| 43 } | |
| 44 | |
| 45 scoped_ptr<TimingFunction> CubicBezierTimingFunction::Clone() const { | |
| 46 return make_scoped_ptr(new CubicBezierTimingFunction(*this)); | |
| 47 } | |
| 48 | |
| 49 // These numbers come from | |
| 50 // http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag. | |
| 51 scoped_ptr<TimingFunction> EaseTimingFunction::Create() { | |
| 52 return CubicBezierTimingFunction::Create(0.25, 0.1, 0.25, 1.0); | |
| 53 } | |
| 54 | |
| 55 scoped_ptr<TimingFunction> EaseInTimingFunction::Create() { | |
| 56 return CubicBezierTimingFunction::Create(0.42, 0.0, 1.0, 1.0); | |
| 57 } | |
| 58 | |
| 59 scoped_ptr<TimingFunction> EaseOutTimingFunction::Create() { | |
| 60 return CubicBezierTimingFunction::Create(0.0, 0.0, 0.58, 1.0); | |
| 61 } | |
| 62 | |
| 63 scoped_ptr<TimingFunction> EaseInOutTimingFunction::Create() { | |
| 64 return CubicBezierTimingFunction::Create(0.42, 0.0, 0.58, 1); | |
| 65 } | |
| 66 | |
| 67 scoped_ptr<StepsTimingFunction> StepsTimingFunction::Create( | |
| 68 int steps, | |
| 69 float steps_start_offset) { | |
| 70 return make_scoped_ptr(new StepsTimingFunction(steps, steps_start_offset)); | |
| 71 } | |
| 72 | |
| 73 StepsTimingFunction::StepsTimingFunction(int steps, float steps_start_offset) | |
| 74 : steps_(steps), steps_start_offset_(steps_start_offset) { | |
| 75 // Restrict it to CSS presets: step_start, step_end and step_middle. | |
| 76 // See the Web Animations specification, 3.12.4. Timing in discrete steps. | |
| 77 DCHECK(steps_start_offset_ == 0 || steps_start_offset_ == 1 || | |
| 78 steps_start_offset_ == 0.5); | |
| 79 } | |
| 80 | |
| 81 StepsTimingFunction::~StepsTimingFunction() { | |
| 82 } | |
| 83 | |
| 84 float StepsTimingFunction::GetValue(double t) const { | |
| 85 const double steps = static_cast<double>(steps_); | |
| 86 const double value = MathUtil::ClampToRange( | |
| 87 std::floor((steps * t) + steps_start_offset_) / steps, 0.0, 1.0); | |
| 88 return static_cast<float>(value); | |
| 89 } | |
| 90 | |
| 91 scoped_ptr<TimingFunction> StepsTimingFunction::Clone() const { | |
| 92 return make_scoped_ptr(new StepsTimingFunction(*this)); | |
| 93 } | |
| 94 | |
| 95 void StepsTimingFunction::Range(float* min, float* max) const { | |
| 96 *min = 0.0f; | |
| 97 *max = 1.0f; | |
| 98 } | |
| 99 | |
| 100 float StepsTimingFunction::Velocity(double x) const { | |
| 101 return 0.0f; | |
| 102 } | |
| 103 | |
| 104 } // namespace cc | |
| OLD | NEW |