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Side by Side Diff: Source/platform/scroll/ScrollAnimator.cpp

Issue 1056983004: OverscrollGlow for mainThread-{BLINK CHANGES} (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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48 48
49 ScrollAnimator::~ScrollAnimator() 49 ScrollAnimator::~ScrollAnimator()
50 { 50 {
51 } 51 }
52 52
53 ScrollResultOneDimensional ScrollAnimator::scroll(ScrollbarOrientation orientati on, ScrollGranularity, float step, float delta) 53 ScrollResultOneDimensional ScrollAnimator::scroll(ScrollbarOrientation orientati on, ScrollGranularity, float step, float delta)
54 { 54 {
55 float& currentPos = (orientation == HorizontalScrollbar) ? m_currentPosX : m _currentPosY; 55 float& currentPos = (orientation == HorizontalScrollbar) ? m_currentPosX : m _currentPosY;
56 float newPos = clampScrollPosition(orientation, currentPos + step * delta); 56 float newPos = clampScrollPosition(orientation, currentPos + step * delta);
57 if (currentPos == newPos) 57 if (currentPos == newPos)
58 return ScrollResultOneDimensional(false); 58 return ScrollResultOneDimensional(false, delta);
59 59
60 float usedDelta = (newPos - currentPos) / step; 60 float usedDelta = (newPos - currentPos) / step;
61 currentPos = newPos; 61 currentPos = newPos;
62 62
63 notifyPositionChanged(); 63 notifyPositionChanged();
64 64
65 return ScrollResultOneDimensional(true, delta - usedDelta); 65 return ScrollResultOneDimensional(true, delta - usedDelta);
66 } 66 }
67 67
68 void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset) 68 void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
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162 } 162 }
163 163
164 float ScrollAnimator::clampScrollPosition(ScrollbarOrientation orientation, floa t pos) 164 float ScrollAnimator::clampScrollPosition(ScrollbarOrientation orientation, floa t pos)
165 { 165 {
166 float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation); 166 float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation);
167 float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation); 167 float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation);
168 return std::max(std::min(pos, maxScrollPos), minScrollPos); 168 return std::max(std::min(pos, maxScrollPos), minScrollPos);
169 } 169 }
170 170
171 } // namespace blink 171 } // namespace blink
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