OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2010, 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010, 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 */ | 18 */ |
19 | 19 |
20 #include "config.h" | 20 #include "config.h" |
21 #include "core/svg/SVGPathBlender.h" | 21 #include "core/svg/SVGPathBlender.h" |
22 | 22 |
23 #include "core/svg/SVGPathConsumer.h" | 23 #include "core/svg/SVGPathConsumer.h" |
24 #include "core/svg/SVGPathSeg.h" | 24 #include "core/svg/SVGPathSeg.h" |
25 #include "core/svg/SVGPathSource.h" | 25 #include "core/svg/SVGPathSource.h" |
26 #include "platform/animation/AnimationUtilities.h" | 26 #include "platform/animation/AnimationUtilities.h" |
27 #include "wtf/TemporaryChange.h" | |
28 | 27 |
29 namespace blink { | 28 namespace blink { |
30 | 29 |
31 SVGPathBlender::SVGPathBlender(SVGPathSource* fromSource, SVGPathSource* toSourc e, SVGPathConsumer* consumer) | 30 enum FloatBlendMode { |
32 : m_fromSource(fromSource) | 31 BlendHorizontal, |
33 , m_toSource(toSource) | 32 BlendVertical |
34 , m_consumer(consumer) | 33 }; |
35 , m_progress(0) | |
36 , m_addTypesCount(0) | |
37 , m_isInFirstHalfOfAnimation(false) | |
38 , m_typesAreEqual(false) | |
39 , m_fromIsAbsolute(false) | |
40 , m_toIsAbsolute(false) | |
41 { | |
42 ASSERT(m_fromSource); | |
43 ASSERT(m_toSource); | |
44 ASSERT(m_consumer); | |
45 } | |
46 | 34 |
47 DEFINE_TRACE(SVGPathBlender) | 35 class SVGPathBlender::BlendState { |
48 { | 36 public: |
49 visitor->trace(m_fromSource); | 37 BlendState(float progress, unsigned addTypesCount = 0) |
50 visitor->trace(m_toSource); | 38 : m_progress(progress) |
51 visitor->trace(m_consumer); | 39 , m_addTypesCount(addTypesCount) |
52 } | 40 , m_isInFirstHalfOfAnimation(progress < 0.5f) |
41 , m_typesAreEqual(false) | |
42 , m_fromIsAbsolute(false) | |
43 { | |
44 } | |
45 | |
46 bool blendSegments(const PathSegmentData& fromSeg, const PathSegmentData& to Seg, PathSegmentData&); | |
47 | |
48 private: | |
49 bool canBlend(const PathSegmentData& fromSeg, const PathSegmentData& toSeg); | |
50 float blendAnimatedDimensonalFloat(float, float, FloatBlendMode); | |
51 FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to); | |
52 FloatPoint blendAnimatedFloatPointSameCoordinates(const FloatPoint& from, co nst FloatPoint& to); | |
53 | |
54 FloatPoint m_fromCurrentPoint; | |
55 FloatPoint m_toCurrentPoint; | |
56 | |
57 float m_progress; | |
58 unsigned m_addTypesCount; | |
59 bool m_isInFirstHalfOfAnimation; | |
60 // This is per-segment blend state corresponding to the 'from' and 'to' | |
61 // segments currently being blended, and only used within blendSegments(). | |
62 bool m_typesAreEqual; | |
63 bool m_fromIsAbsolute; | |
64 }; | |
53 | 65 |
54 // Helper functions | 66 // Helper functions |
55 static inline FloatPoint blendFloatPoint(const FloatPoint& a, const FloatPoint& b, float progress) | 67 static inline FloatPoint blendFloatPoint(const FloatPoint& a, const FloatPoint& b, float progress) |
56 { | 68 { |
57 return FloatPoint(blend(a.x(), b.x(), progress), blend(a.y(), b.y(), progres s)); | 69 return FloatPoint(blend(a.x(), b.x(), progress), blend(a.y(), b.y(), progres s)); |
58 } | 70 } |
59 | 71 |
60 float SVGPathBlender::blendAnimatedDimensonalFloat(float from, float to, FloatBl endMode blendMode) | 72 float SVGPathBlender::BlendState::blendAnimatedDimensonalFloat(float from, float to, FloatBlendMode blendMode) |
61 { | 73 { |
62 if (m_addTypesCount) { | 74 if (m_addTypesCount) { |
63 ASSERT(m_typesAreEqual); | 75 ASSERT(m_typesAreEqual); |
64 return from + to * m_addTypesCount; | 76 return from + to * m_addTypesCount; |
65 } | 77 } |
66 | 78 |
67 if (m_typesAreEqual) | 79 if (m_typesAreEqual) |
68 return blend(from, to, m_progress); | 80 return blend(from, to, m_progress); |
69 | 81 |
70 float fromValue = blendMode == BlendHorizontal ? m_fromCurrentPoint.x() : m_ fromCurrentPoint.y(); | 82 float fromValue = blendMode == BlendHorizontal ? m_fromCurrentPoint.x() : m_ fromCurrentPoint.y(); |
71 float toValue = blendMode == BlendHorizontal ? m_toCurrentPoint.x() : m_toCu rrentPoint.y(); | 83 float toValue = blendMode == BlendHorizontal ? m_toCurrentPoint.x() : m_toCu rrentPoint.y(); |
72 | 84 |
73 // Transform toY to the coordinate mode of fromY | 85 // Transform toY to the coordinate mode of fromY |
74 float animValue = blend(from, m_fromIsAbsolute ? to + toValue : to - toValue , m_progress); | 86 float animValue = blend(from, m_fromIsAbsolute ? to + toValue : to - toValue , m_progress); |
75 | 87 |
76 // If we're in the first half of the animation, we should use the type of th e from segment. | 88 // If we're in the first half of the animation, we should use the type of th e from segment. |
77 if (m_isInFirstHalfOfAnimation) | 89 if (m_isInFirstHalfOfAnimation) |
78 return animValue; | 90 return animValue; |
79 | 91 |
80 // Transform the animated point to the coordinate mode, needed for the curre nt progress. | 92 // Transform the animated point to the coordinate mode, needed for the curre nt progress. |
81 float currentValue = blend(fromValue, toValue, m_progress); | 93 float currentValue = blend(fromValue, toValue, m_progress); |
82 return !m_fromIsAbsolute ? animValue + currentValue : animValue - currentVal ue; | 94 return !m_fromIsAbsolute ? animValue + currentValue : animValue - currentVal ue; |
83 } | 95 } |
84 | 96 |
85 FloatPoint SVGPathBlender::blendAnimatedFloatPointSameCoordinates(const FloatPoi nt& fromPoint, const FloatPoint& toPoint) | 97 FloatPoint SVGPathBlender::BlendState::blendAnimatedFloatPointSameCoordinates(co nst FloatPoint& fromPoint, const FloatPoint& toPoint) |
Stephen Chennney
2015/04/02 15:00:30
Minor nit: Could you swap the order of this and th
fs
2015/04/07 08:27:28
Assuming you wanted the order of declarations and
| |
86 { | 98 { |
87 if (m_addTypesCount) { | 99 if (m_addTypesCount) { |
88 FloatPoint repeatedToPoint = toPoint; | 100 FloatPoint repeatedToPoint = toPoint; |
89 repeatedToPoint.scale(m_addTypesCount, m_addTypesCount); | 101 repeatedToPoint.scale(m_addTypesCount, m_addTypesCount); |
90 return fromPoint + repeatedToPoint; | 102 return fromPoint + repeatedToPoint; |
91 } | 103 } |
92 return blendFloatPoint(fromPoint, toPoint, m_progress); | 104 return blendFloatPoint(fromPoint, toPoint, m_progress); |
93 } | 105 } |
94 | 106 |
95 FloatPoint SVGPathBlender::blendAnimatedFloatPoint(const FloatPoint& fromPoint, const FloatPoint& toPoint) | 107 FloatPoint SVGPathBlender::BlendState::blendAnimatedFloatPoint(const FloatPoint& fromPoint, const FloatPoint& toPoint) |
96 { | 108 { |
97 if (m_typesAreEqual) | 109 if (m_typesAreEqual) |
98 return blendAnimatedFloatPointSameCoordinates(fromPoint, toPoint); | 110 return blendAnimatedFloatPointSameCoordinates(fromPoint, toPoint); |
99 | 111 |
100 // Transform toPoint to the coordinate mode of fromPoint | 112 // Transform toPoint to the coordinate mode of fromPoint |
101 FloatPoint animatedPoint = toPoint; | 113 FloatPoint animatedPoint = toPoint; |
102 if (m_fromIsAbsolute) | 114 if (m_fromIsAbsolute) |
103 animatedPoint += m_toCurrentPoint; | 115 animatedPoint += m_toCurrentPoint; |
104 else | 116 else |
105 animatedPoint.move(-m_toCurrentPoint.x(), -m_toCurrentPoint.y()); | 117 animatedPoint.move(-m_toCurrentPoint.x(), -m_toCurrentPoint.y()); |
106 | 118 |
107 animatedPoint = blendFloatPoint(fromPoint, animatedPoint, m_progress); | 119 animatedPoint = blendFloatPoint(fromPoint, animatedPoint, m_progress); |
108 | 120 |
109 // If we're in the first half of the animation, we should use the type of th e from segment. | 121 // If we're in the first half of the animation, we should use the type of th e from segment. |
110 if (m_isInFirstHalfOfAnimation) | 122 if (m_isInFirstHalfOfAnimation) |
111 return animatedPoint; | 123 return animatedPoint; |
112 | 124 |
113 // Transform the animated point to the coordinate mode, needed for the curre nt progress. | 125 // Transform the animated point to the coordinate mode, needed for the curre nt progress. |
114 FloatPoint currentPoint = blendFloatPoint(m_fromCurrentPoint, m_toCurrentPoi nt, m_progress); | 126 FloatPoint currentPoint = blendFloatPoint(m_fromCurrentPoint, m_toCurrentPoi nt, m_progress); |
115 if (!m_fromIsAbsolute) | 127 if (!m_fromIsAbsolute) |
116 return animatedPoint + currentPoint; | 128 return animatedPoint + currentPoint; |
117 | 129 |
118 animatedPoint.move(-currentPoint.x(), -currentPoint.y()); | 130 animatedPoint.move(-currentPoint.x(), -currentPoint.y()); |
119 return animatedPoint; | 131 return animatedPoint; |
120 } | 132 } |
121 | 133 |
122 PathSegmentData SVGPathBlender::blendMoveToSegment(const PathSegmentData& fromSe g, const PathSegmentData& toSeg) | 134 bool SVGPathBlender::BlendState::canBlend(const PathSegmentData& fromSeg, const PathSegmentData& toSeg) |
123 { | 135 { |
124 PathSegmentData blendedSegment; | 136 // Update state first because we'll need it if we return true below. |
125 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; | 137 m_typesAreEqual = fromSeg.command == toSeg.command; |
126 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint, to Seg.targetPoint); | 138 m_fromIsAbsolute = isAbsolutePathSegType(fromSeg.command); |
127 | 139 |
128 m_fromCurrentPoint = m_fromIsAbsolute ? fromSeg.targetPoint : m_fromCurrentP oint + fromSeg.targetPoint; | 140 // If the types are equal, they'll blend regardless of parameters. |
129 m_toCurrentPoint = m_toIsAbsolute ? toSeg.targetPoint : m_toCurrentPoint + t oSeg.targetPoint; | 141 if (m_typesAreEqual) |
130 return blendedSegment; | 142 return true; |
143 | |
144 // Addition require segments with the same type. | |
145 if (m_addTypesCount) | |
146 return false; | |
147 | |
148 // Allow the segments to differ in "relativeness". | |
149 return toAbsolutePathSegType(fromSeg.command) == toAbsolutePathSegType(toSeg .command); | |
131 } | 150 } |
132 | 151 |
133 PathSegmentData SVGPathBlender::blendLineToSegment(const PathSegmentData& fromSe g, const PathSegmentData& toSeg) | 152 static void updateCurrentPoint(FloatPoint& currentPoint, const PathSegmentData& segment) |
134 { | 153 { |
135 PathSegmentData blendedSegment; | 154 switch (segment.command) { |
136 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; | 155 case PathSegMoveToRel: |
137 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint, to Seg.targetPoint); | 156 case PathSegLineToRel: |
138 | 157 case PathSegCurveToCubicRel: |
139 m_fromCurrentPoint = m_fromIsAbsolute ? fromSeg.targetPoint : m_fromCurrentP oint + fromSeg.targetPoint; | 158 case PathSegCurveToQuadraticRel: |
140 m_toCurrentPoint = m_toIsAbsolute ? toSeg.targetPoint : m_toCurrentPoint + t oSeg.targetPoint; | 159 case PathSegArcRel: |
141 return blendedSegment; | 160 case PathSegLineToHorizontalRel: |
161 case PathSegLineToVerticalRel: | |
Stephen Chennney
2015/04/02 15:00:30
I think I get it. segment.targetPoint is already l
fs
2015/04/02 15:08:30
Right, Horizontal/VerticalRel is essentially the s
| |
162 case PathSegCurveToCubicSmoothRel: | |
163 case PathSegCurveToQuadraticSmoothRel: | |
164 currentPoint += segment.targetPoint; | |
165 break; | |
166 case PathSegMoveToAbs: | |
167 case PathSegLineToAbs: | |
168 case PathSegCurveToCubicAbs: | |
169 case PathSegCurveToQuadraticAbs: | |
170 case PathSegArcAbs: | |
171 case PathSegCurveToCubicSmoothAbs: | |
172 case PathSegCurveToQuadraticSmoothAbs: | |
173 currentPoint = segment.targetPoint; | |
174 break; | |
175 case PathSegLineToHorizontalAbs: | |
176 currentPoint.setX(segment.targetPoint.x()); | |
177 break; | |
178 case PathSegLineToVerticalAbs: | |
179 currentPoint.setY(segment.targetPoint.y()); | |
180 break; | |
181 case PathSegClosePath: | |
182 break; | |
183 default: | |
184 ASSERT_NOT_REACHED(); | |
185 } | |
142 } | 186 } |
143 | 187 |
144 PathSegmentData SVGPathBlender::blendLineToHorizontalSegment(const PathSegmentDa ta& fromSeg, const PathSegmentData& toSeg) | 188 bool SVGPathBlender::BlendState::blendSegments(const PathSegmentData& fromSeg, c onst PathSegmentData& toSeg, PathSegmentData& blendedSegment) |
145 { | 189 { |
146 PathSegmentData blendedSegment; | 190 if (!canBlend(fromSeg, toSeg)) |
191 return false; | |
192 | |
147 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; | 193 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; |
148 blendedSegment.targetPoint.setX(blendAnimatedDimensonalFloat(fromSeg.targetP oint.x(), toSeg.targetPoint.x(), BlendHorizontal)); | |
149 | 194 |
150 m_fromCurrentPoint.setX(m_fromIsAbsolute ? fromSeg.targetPoint.x() : m_fromC urrentPoint.x() + fromSeg.targetPoint.x()); | |
151 m_toCurrentPoint.setX(m_toIsAbsolute ? toSeg.targetPoint.x() : m_toCurrentPo int.x() + toSeg.targetPoint.x()); | |
152 return blendedSegment; | |
153 } | |
154 | |
155 PathSegmentData SVGPathBlender::blendLineToVerticalSegment(const PathSegmentData & fromSeg, const PathSegmentData& toSeg) | |
156 { | |
157 PathSegmentData blendedSegment; | |
158 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; | |
159 blendedSegment.targetPoint.setY(blendAnimatedDimensonalFloat(fromSeg.targetP oint.y(), toSeg.targetPoint.y(), BlendVertical)); | |
160 | |
161 m_fromCurrentPoint.setY(m_fromIsAbsolute ? fromSeg.targetPoint.y() : m_fromC urrentPoint.y() + fromSeg.targetPoint.y()); | |
162 m_toCurrentPoint.setY(m_toIsAbsolute ? toSeg.targetPoint.y() : m_toCurrentPo int.y() + toSeg.targetPoint.y()); | |
163 return blendedSegment; | |
164 } | |
165 | |
166 PathSegmentData SVGPathBlender::blendCurveToCubicSegment(const PathSegmentData& fromSeg, const PathSegmentData& toSeg) | |
167 { | |
168 PathSegmentData blendedSegment; | |
169 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; | |
170 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint, to Seg.targetPoint); | |
171 blendedSegment.point1 = blendAnimatedFloatPoint(fromSeg.point1, toSeg.point1 ); | |
172 blendedSegment.point2 = blendAnimatedFloatPoint(fromSeg.point2, toSeg.point2 ); | |
173 | |
174 m_fromCurrentPoint = m_fromIsAbsolute ? fromSeg.targetPoint : m_fromCurrentP oint + fromSeg.targetPoint; | |
175 m_toCurrentPoint = m_toIsAbsolute ? toSeg.targetPoint : m_toCurrentPoint + t oSeg.targetPoint; | |
176 return blendedSegment; | |
177 } | |
178 | |
179 PathSegmentData SVGPathBlender::blendCurveToCubicSmoothSegment(const PathSegment Data& fromSeg, const PathSegmentData& toSeg) | |
180 { | |
181 PathSegmentData blendedSegment; | |
182 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; | |
183 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint, to Seg.targetPoint); | |
184 blendedSegment.point2 = blendAnimatedFloatPoint(fromSeg.point2, toSeg.point2 ); | |
185 | |
186 m_fromCurrentPoint = m_fromIsAbsolute ? fromSeg.targetPoint : m_fromCurrentP oint + fromSeg.targetPoint; | |
187 m_toCurrentPoint = m_toIsAbsolute ? toSeg.targetPoint : m_toCurrentPoint + t oSeg.targetPoint; | |
188 return blendedSegment; | |
189 } | |
190 | |
191 PathSegmentData SVGPathBlender::blendCurveToQuadraticSegment(const PathSegmentDa ta& fromSeg, const PathSegmentData& toSeg) | |
192 { | |
193 PathSegmentData blendedSegment; | |
194 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; | |
195 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint, to Seg.targetPoint); | |
196 blendedSegment.point1 = blendAnimatedFloatPoint(fromSeg.point1, toSeg.point1 ); | |
197 | |
198 m_fromCurrentPoint = m_fromIsAbsolute ? fromSeg.targetPoint : m_fromCurrentP oint + fromSeg.targetPoint; | |
199 m_toCurrentPoint = m_toIsAbsolute ? toSeg.targetPoint : m_toCurrentPoint + t oSeg.targetPoint; | |
200 return blendedSegment; | |
201 } | |
202 | |
203 PathSegmentData SVGPathBlender::blendCurveToQuadraticSmoothSegment(const PathSeg mentData& fromSeg, const PathSegmentData& toSeg) | |
204 { | |
205 PathSegmentData blendedSegment; | |
206 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; | |
207 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint, to Seg.targetPoint); | |
208 | |
209 m_fromCurrentPoint = m_fromIsAbsolute ? fromSeg.targetPoint : m_fromCurrentP oint + fromSeg.targetPoint; | |
210 m_toCurrentPoint = m_toIsAbsolute ? toSeg.targetPoint : m_toCurrentPoint + t oSeg.targetPoint; | |
211 return blendedSegment; | |
212 } | |
213 | |
214 PathSegmentData SVGPathBlender::blendArcToSegment(const PathSegmentData& fromSeg , const PathSegmentData& toSeg) | |
215 { | |
216 ASSERT(!m_addTypesCount || fromSeg.command == toSeg.command); | |
217 | |
218 PathSegmentData blendedSegment; | |
219 blendedSegment.command = m_isInFirstHalfOfAnimation ? fromSeg.command : toSe g.command; | |
220 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint, to Seg.targetPoint); | |
221 blendedSegment.point1 = blendAnimatedFloatPointSameCoordinates(fromSeg.arcRa dii(), toSeg.arcRadii()); | |
222 blendedSegment.point2 = blendAnimatedFloatPointSameCoordinates(fromSeg.point 2, toSeg.point2); | |
223 if (m_addTypesCount) { | |
224 blendedSegment.arcLarge = fromSeg.arcLarge || toSeg.arcLarge; | |
225 blendedSegment.arcSweep = fromSeg.arcSweep || toSeg.arcSweep; | |
226 } else { | |
227 blendedSegment.arcLarge = m_isInFirstHalfOfAnimation ? fromSeg.arcLarge : toSeg.arcLarge; | |
228 blendedSegment.arcSweep = m_isInFirstHalfOfAnimation ? fromSeg.arcSweep : toSeg.arcSweep; | |
229 } | |
230 | |
231 m_fromCurrentPoint = m_fromIsAbsolute ? fromSeg.targetPoint : m_fromCurrentP oint + fromSeg.targetPoint; | |
232 m_toCurrentPoint = m_toIsAbsolute ? toSeg.targetPoint : m_toCurrentPoint + t oSeg.targetPoint; | |
233 return blendedSegment; | |
234 } | |
235 | |
236 void SVGPathBlender::blendSegments(const PathSegmentData& fromSeg, const PathSeg mentData& toSeg) | |
237 { | |
238 PathSegmentData blendedSegment; | |
239 switch (toSeg.command) { | 195 switch (toSeg.command) { |
196 case PathSegCurveToCubicRel: | |
197 case PathSegCurveToCubicAbs: | |
198 blendedSegment.point1 = blendAnimatedFloatPoint(fromSeg.point1, toSeg.po int1); | |
199 /* fall through */ | |
200 case PathSegCurveToCubicSmoothRel: | |
201 case PathSegCurveToCubicSmoothAbs: | |
202 blendedSegment.point2 = blendAnimatedFloatPoint(fromSeg.point2, toSeg.po int2); | |
203 /* fall through */ | |
240 case PathSegMoveToRel: | 204 case PathSegMoveToRel: |
241 case PathSegMoveToAbs: | 205 case PathSegMoveToAbs: |
242 blendedSegment = blendMoveToSegment(fromSeg, toSeg); | |
243 break; | |
244 case PathSegLineToRel: | 206 case PathSegLineToRel: |
245 case PathSegLineToAbs: | 207 case PathSegLineToAbs: |
246 blendedSegment = blendLineToSegment(fromSeg, toSeg); | 208 case PathSegCurveToQuadraticSmoothRel: |
209 case PathSegCurveToQuadraticSmoothAbs: | |
210 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint , toSeg.targetPoint); | |
247 break; | 211 break; |
248 case PathSegLineToHorizontalRel: | 212 case PathSegLineToHorizontalRel: |
249 case PathSegLineToHorizontalAbs: | 213 case PathSegLineToHorizontalAbs: |
250 blendedSegment = blendLineToHorizontalSegment(fromSeg, toSeg); | 214 blendedSegment.targetPoint.setX(blendAnimatedDimensonalFloat(fromSeg.tar getPoint.x(), toSeg.targetPoint.x(), BlendHorizontal)); |
251 break; | 215 break; |
252 case PathSegLineToVerticalRel: | 216 case PathSegLineToVerticalRel: |
253 case PathSegLineToVerticalAbs: | 217 case PathSegLineToVerticalAbs: |
254 blendedSegment = blendLineToVerticalSegment(fromSeg, toSeg); | 218 blendedSegment.targetPoint.setY(blendAnimatedDimensonalFloat(fromSeg.tar getPoint.y(), toSeg.targetPoint.y(), BlendVertical)); |
255 break; | 219 break; |
256 case PathSegClosePath: | 220 case PathSegClosePath: |
257 blendedSegment = toSeg; | |
258 break; | |
259 case PathSegCurveToCubicRel: | |
260 case PathSegCurveToCubicAbs: | |
261 blendedSegment = blendCurveToCubicSegment(fromSeg, toSeg); | |
262 break; | |
263 case PathSegCurveToCubicSmoothRel: | |
264 case PathSegCurveToCubicSmoothAbs: | |
265 blendedSegment = blendCurveToCubicSmoothSegment(fromSeg, toSeg); | |
266 break; | 221 break; |
267 case PathSegCurveToQuadraticRel: | 222 case PathSegCurveToQuadraticRel: |
268 case PathSegCurveToQuadraticAbs: | 223 case PathSegCurveToQuadraticAbs: |
269 blendedSegment = blendCurveToQuadraticSegment(fromSeg, toSeg); | 224 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint , toSeg.targetPoint); |
270 break; | 225 blendedSegment.point1 = blendAnimatedFloatPoint(fromSeg.point1, toSeg.po int1); |
271 case PathSegCurveToQuadraticSmoothRel: | |
272 case PathSegCurveToQuadraticSmoothAbs: | |
273 blendedSegment = blendCurveToQuadraticSmoothSegment(fromSeg, toSeg); | |
274 break; | 226 break; |
275 case PathSegArcRel: | 227 case PathSegArcRel: |
276 case PathSegArcAbs: | 228 case PathSegArcAbs: |
277 blendedSegment = blendArcToSegment(fromSeg, toSeg); | 229 blendedSegment.targetPoint = blendAnimatedFloatPoint(fromSeg.targetPoint , toSeg.targetPoint); |
230 blendedSegment.point1 = blendAnimatedFloatPointSameCoordinates(fromSeg.a rcRadii(), toSeg.arcRadii()); | |
231 blendedSegment.point2 = blendAnimatedFloatPointSameCoordinates(fromSeg.p oint2, toSeg.point2); | |
232 if (m_addTypesCount) { | |
233 blendedSegment.arcLarge = fromSeg.arcLarge || toSeg.arcLarge; | |
234 blendedSegment.arcSweep = fromSeg.arcSweep || toSeg.arcSweep; | |
235 } else { | |
236 blendedSegment.arcLarge = m_isInFirstHalfOfAnimation ? fromSeg.arcLa rge : toSeg.arcLarge; | |
237 blendedSegment.arcSweep = m_isInFirstHalfOfAnimation ? fromSeg.arcSw eep : toSeg.arcSweep; | |
238 } | |
278 break; | 239 break; |
279 default: | 240 default: |
280 ASSERT_NOT_REACHED(); | 241 ASSERT_NOT_REACHED(); |
281 } | 242 } |
282 | 243 |
283 m_consumer->emitSegment(blendedSegment); | 244 updateCurrentPoint(m_fromCurrentPoint, fromSeg); |
245 updateCurrentPoint(m_toCurrentPoint, toSeg); | |
246 | |
247 return true; | |
248 } | |
249 | |
250 SVGPathBlender::SVGPathBlender(SVGPathSource* fromSource, SVGPathSource* toSourc e, SVGPathConsumer* consumer) | |
251 : m_fromSource(fromSource) | |
252 , m_toSource(toSource) | |
253 , m_consumer(consumer) | |
254 { | |
255 ASSERT(m_fromSource); | |
256 ASSERT(m_toSource); | |
257 ASSERT(m_consumer); | |
258 } | |
259 | |
260 DEFINE_TRACE(SVGPathBlender) | |
261 { | |
262 visitor->trace(m_fromSource); | |
263 visitor->trace(m_toSource); | |
264 visitor->trace(m_consumer); | |
284 } | 265 } |
285 | 266 |
286 bool SVGPathBlender::addAnimatedPath(unsigned repeatCount) | 267 bool SVGPathBlender::addAnimatedPath(unsigned repeatCount) |
287 { | 268 { |
288 TemporaryChange<unsigned> change(m_addTypesCount, repeatCount); | 269 BlendState blendState(0, repeatCount); |
289 return blendAnimatedPath(0); | 270 return blendAnimatedPath(blendState); |
290 } | 271 } |
291 | 272 |
292 bool SVGPathBlender::blendAnimatedPath(float progress) | 273 bool SVGPathBlender::blendAnimatedPath(float progress) |
293 { | 274 { |
294 m_isInFirstHalfOfAnimation = progress < 0.5f; | 275 BlendState blendState(progress); |
295 m_progress = progress; | 276 return blendAnimatedPath(blendState); |
277 } | |
296 | 278 |
297 bool fromSourceHadData = m_fromSource->hasMoreData(); | 279 bool SVGPathBlender::blendAnimatedPath(BlendState& blendState) |
280 { | |
281 bool fromSourceIsEmpty = !m_fromSource->hasMoreData(); | |
298 while (m_toSource->hasMoreData()) { | 282 while (m_toSource->hasMoreData()) { |
299 PathSegmentData toSeg = m_toSource->parseSegment(); | 283 PathSegmentData toSeg = m_toSource->parseSegment(); |
300 if (toSeg.command == PathSegUnknown) | 284 if (toSeg.command == PathSegUnknown) |
301 return false; | 285 return false; |
302 | 286 |
303 PathSegmentData fromSeg; | 287 PathSegmentData fromSeg; |
304 fromSeg.command = toSeg.command; | 288 fromSeg.command = toSeg.command; |
305 | 289 |
306 if (m_fromSource->hasMoreData()) { | 290 if (m_fromSource->hasMoreData()) { |
307 fromSeg = m_fromSource->parseSegment(); | 291 fromSeg = m_fromSource->parseSegment(); |
308 if (fromSeg.command == PathSegUnknown) | 292 if (fromSeg.command == PathSegUnknown) |
309 return false; | 293 return false; |
310 } | 294 } |
Stephen Chennney
2015/04/02 15:00:30
The code implies that you can have an empty "from"
fs
2015/04/02 15:08:30
I don't know where this behavior actually stems fr
| |
311 | 295 |
312 m_typesAreEqual = fromSeg.command == toSeg.command; | 296 PathSegmentData blendedSeg; |
297 if (!blendState.blendSegments(fromSeg, toSeg, blendedSeg)) | |
298 return false; | |
313 | 299 |
314 // If the types are equal, they'll blend regardless of parameters. | 300 m_consumer->emitSegment(blendedSeg); |
315 if (!m_typesAreEqual) { | |
316 // Addition require segments with the same type. | |
317 if (m_addTypesCount) | |
318 return false; | |
319 // Allow the segments to differ in "relativeness". | |
320 if (toAbsolutePathSegType(fromSeg.command) != toAbsolutePathSegType( toSeg.command)) | |
321 return false; | |
322 } | |
323 | 301 |
324 m_fromIsAbsolute = isAbsolutePathSegType(fromSeg.command); | 302 if (fromSourceIsEmpty) |
325 m_toIsAbsolute = isAbsolutePathSegType(toSeg.command); | |
326 | |
327 blendSegments(fromSeg, toSeg); | |
328 | |
329 if (!fromSourceHadData) | |
330 continue; | 303 continue; |
331 if (m_fromSource->hasMoreData() != m_toSource->hasMoreData()) | 304 if (m_fromSource->hasMoreData() != m_toSource->hasMoreData()) |
332 return false; | 305 return false; |
333 } | 306 } |
334 return true; | 307 return true; |
335 } | 308 } |
336 | 309 |
337 } | 310 } |
OLD | NEW |