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Side by Side Diff: ash/wm/window_animations.cc

Issue 105673008: Remove unneeded ScopedLayerAnimationSettings::LockTransitionDuration() (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_animations.h" 5 #include "ash/wm/window_animations.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <vector> 10 #include <vector>
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64 const float kLayerScaleBelowSize = .9f; 64 const float kLayerScaleBelowSize = .9f;
65 65
66 int64 Round64(float f) { 66 int64 Round64(float f) {
67 return static_cast<int64>(f + 0.5f); 67 return static_cast<int64>(f + 0.5f);
68 } 68 }
69 69
70 } // namespace 70 } // namespace
71 71
72 const int kCrossFadeDurationMS = 200; 72 const int kCrossFadeDurationMS = 200;
73 73
74 void AddLayerAnimationsForMinimize(aura::Window* window, bool show) { 74 void AddLayerAnimationsForMinimize(aura::Window* window,
75 const base::TimeDelta& duration,
76 bool show) {
75 // Recalculate the transform at restore time since the launcher item may have 77 // Recalculate the transform at restore time since the launcher item may have
76 // moved while the window was minimized. 78 // moved while the window was minimized.
77 gfx::Rect bounds = window->bounds(); 79 gfx::Rect bounds = window->bounds();
78 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window); 80 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window);
79 target_bounds = 81 target_bounds =
80 ScreenAsh::ConvertRectFromScreen(window->parent(), target_bounds); 82 ScreenAsh::ConvertRectFromScreen(window->parent(), target_bounds);
81 83
82 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width(); 84 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width();
83 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height(); 85 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height();
84 86
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98 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( 100 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot(
99 new ui::InterpolatedTransformAboutPivot( 101 new ui::InterpolatedTransformAboutPivot(
100 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5), 102 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5),
101 rotation.release())); 103 rotation.release()));
102 104
103 scale->SetChild(translation.release()); 105 scale->SetChild(translation.release());
104 rotation_about_pivot->SetChild(scale.release()); 106 rotation_about_pivot->SetChild(scale.release());
105 107
106 rotation_about_pivot->SetReversed(show); 108 rotation_about_pivot->SetReversed(show);
107 109
108 base::TimeDelta duration = window->layer()->GetAnimator()->
109 GetTransitionDuration();
110
111 scoped_ptr<ui::LayerAnimationElement> transition( 110 scoped_ptr<ui::LayerAnimationElement> transition(
112 ui::LayerAnimationElement::CreateInterpolatedTransformElement( 111 ui::LayerAnimationElement::CreateInterpolatedTransformElement(
113 rotation_about_pivot.release(), duration)); 112 rotation_about_pivot.release(), duration));
114 113
115 transition->set_tween_type( 114 transition->set_tween_type(
116 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT); 115 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT);
117 116
118 window->layer()->GetAnimator()->ScheduleAnimation( 117 window->layer()->GetAnimator()->ScheduleAnimation(
119 new ui::LayerAnimationSequence(transition.release())); 118 new ui::LayerAnimationSequence(transition.release()));
120 119
121 // When hiding a window, turn off blending until the animation is 3 / 4 done 120 // When hiding a window, turn off blending until the animation is 3 / 4 done
122 // to save bandwidth and reduce jank. 121 // to save bandwidth and reduce jank.
123 if (!show) { 122 if (!show) {
124 window->layer()->GetAnimator()->SchedulePauseForProperties( 123 window->layer()->GetAnimator()->SchedulePauseForProperties(
125 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY); 124 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY);
126 } 125 }
127 126
128 // Fade in and out quickly when the window is small to reduce jank. 127 // Fade in and out quickly when the window is small to reduce jank.
129 float opacity = show ? 1.0f : 0.0f; 128 float opacity = show ? 1.0f : 0.0f;
130 window->layer()->GetAnimator()->ScheduleAnimation( 129 window->layer()->GetAnimator()->ScheduleAnimation(
131 new ui::LayerAnimationSequence( 130 new ui::LayerAnimationSequence(
132 ui::LayerAnimationElement::CreateOpacityElement( 131 ui::LayerAnimationElement::CreateOpacityElement(
133 opacity, duration / 4))); 132 opacity, duration / 4)));
134 } 133 }
135 134
136 void AnimateShowWindow_Minimize(aura::Window* window) { 135 void AnimateShowWindow_Minimize(aura::Window* window) {
137 window->layer()->set_delegate(window); 136 window->layer()->set_delegate(window);
138 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); 137 window->layer()->SetOpacity(kWindowAnimation_HideOpacity);
139 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); 138 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
140 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( 139 base::TimeDelta duration = views::corewm::GetWindowShowAnimationDuration(
141 kLayerAnimationsForMinimizeDurationMS); 140 window,
141 base::TimeDelta::FromMilliseconds(kLayerAnimationsForMinimizeDurationMS));
142 settings.SetTransitionDuration(duration); 142 settings.SetTransitionDuration(duration);
143 AddLayerAnimationsForMinimize(window, true); 143 AddLayerAnimationsForMinimize(window, duration, true);
144 144
145 // Now that the window has been restored, we need to clear its animation style 145 // Now that the window has been restored, we need to clear its animation style
146 // to default so that normal animation applies. 146 // to default so that normal animation applies.
147 views::corewm::SetWindowVisibilityAnimationType( 147 views::corewm::SetWindowVisibilityAnimationType(
148 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); 148 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT);
149 } 149 }
150 150
151 void AnimateHideWindow_Minimize(aura::Window* window) { 151 void AnimateHideWindow_Minimize(aura::Window* window) {
152 window->layer()->set_delegate(NULL); 152 window->layer()->set_delegate(NULL);
153 153
154 // Property sets within this scope will be implicitly animated. 154 // Property sets within this scope will be implicitly animated.
155 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); 155 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
156 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( 156 base::TimeDelta duration = views::corewm::GetWindowHideAnimationDuration(
157 kLayerAnimationsForMinimizeDurationMS); 157 window,
158 base::TimeDelta::FromMilliseconds(kLayerAnimationsForMinimizeDurationMS));
158 settings.SetTransitionDuration(duration); 159 settings.SetTransitionDuration(duration);
159 settings.AddObserver( 160 settings.AddObserver(
160 views::corewm::CreateHidingWindowAnimationObserver(window)); 161 views::corewm::CreateHidingWindowAnimationObserver(window));
161 window->layer()->SetVisible(false); 162 window->layer()->SetVisible(false);
162 163
163 AddLayerAnimationsForMinimize(window, false); 164 AddLayerAnimationsForMinimize(window, duration, false);
164 } 165 }
165 166
166 void AnimateShowHideWindowCommon_BrightnessGrayscale(aura::Window* window, 167 void AnimateShowHideWindowCommon_BrightnessGrayscale(aura::Window* window,
167 bool show) { 168 bool show) {
168 window->layer()->set_delegate(window); 169 window->layer()->set_delegate(window);
169 170
170 float start_value, end_value; 171 float start_value, end_value;
171 if (show) { 172 if (show) {
172 start_value = kWindowAnimation_HideBrightnessGrayscale; 173 start_value = kWindowAnimation_HideBrightnessGrayscale;
173 end_value = kWindowAnimation_ShowBrightnessGrayscale; 174 end_value = kWindowAnimation_ShowBrightnessGrayscale;
174 } else { 175 } else {
175 start_value = kWindowAnimation_ShowBrightnessGrayscale; 176 start_value = kWindowAnimation_ShowBrightnessGrayscale;
176 end_value = kWindowAnimation_HideBrightnessGrayscale; 177 end_value = kWindowAnimation_HideBrightnessGrayscale;
177 } 178 }
178 179
179 window->layer()->SetLayerBrightness(start_value); 180 window->layer()->SetLayerBrightness(start_value);
180 window->layer()->SetLayerGrayscale(start_value); 181 window->layer()->SetLayerGrayscale(start_value);
181 if (show) { 182 if (show) {
182 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity); 183 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity);
183 window->layer()->SetVisible(true); 184 window->layer()->SetVisible(true);
184 } 185 }
185 186
186 base::TimeDelta duration = 187 base::TimeDelta default_duration =
187 base::TimeDelta::FromMilliseconds(kBrightnessGrayscaleFadeDurationMs); 188 base::TimeDelta::FromMilliseconds(kBrightnessGrayscaleFadeDurationMs);
189 base::TimeDelta duration = show ?
190 views::corewm::GetWindowShowAnimationDuration(window, default_duration) :
191 views::corewm::GetWindowHideAnimationDuration(window, default_duration);
188 192
189 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); 193 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
190 settings.SetTransitionDuration(duration); 194 settings.SetTransitionDuration(duration);
191 if (!show) { 195 if (!show) {
192 settings.AddObserver( 196 settings.AddObserver(
193 views::corewm::CreateHidingWindowAnimationObserver(window)); 197 views::corewm::CreateHidingWindowAnimationObserver(window));
194 } 198 }
195 199
196 window->layer()->GetAnimator()-> 200 window->layer()->GetAnimator()->
197 ScheduleTogether( 201 ScheduleTogether(
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541 } 545 }
542 546
543 // Assume the shelf is overflowed, zoom off to the bottom right of the 547 // Assume the shelf is overflowed, zoom off to the bottom right of the
544 // work area. 548 // work area.
545 gfx::Rect work_area = 549 gfx::Rect work_area =
546 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area(); 550 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area();
547 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0); 551 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0);
548 } 552 }
549 553
550 } // namespace ash 554 } // namespace ash
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