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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <vector> | 10 #include <vector> |
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64 const float kLayerScaleBelowSize = .9f; | 64 const float kLayerScaleBelowSize = .9f; |
65 | 65 |
66 int64 Round64(float f) { | 66 int64 Round64(float f) { |
67 return static_cast<int64>(f + 0.5f); | 67 return static_cast<int64>(f + 0.5f); |
68 } | 68 } |
69 | 69 |
70 } // namespace | 70 } // namespace |
71 | 71 |
72 const int kCrossFadeDurationMS = 200; | 72 const int kCrossFadeDurationMS = 200; |
73 | 73 |
74 void AddLayerAnimationsForMinimize(aura::Window* window, bool show) { | 74 void AddLayerAnimationsForMinimize(aura::Window* window, |
75 const base::TimeDelta& duration, | |
76 bool show) { | |
75 // Recalculate the transform at restore time since the launcher item may have | 77 // Recalculate the transform at restore time since the launcher item may have |
76 // moved while the window was minimized. | 78 // moved while the window was minimized. |
77 gfx::Rect bounds = window->bounds(); | 79 gfx::Rect bounds = window->bounds(); |
78 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window); | 80 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window); |
79 target_bounds = | 81 target_bounds = |
80 ScreenAsh::ConvertRectFromScreen(window->parent(), target_bounds); | 82 ScreenAsh::ConvertRectFromScreen(window->parent(), target_bounds); |
81 | 83 |
82 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width(); | 84 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width(); |
83 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height(); | 85 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height(); |
84 | 86 |
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98 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( | 100 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( |
99 new ui::InterpolatedTransformAboutPivot( | 101 new ui::InterpolatedTransformAboutPivot( |
100 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5), | 102 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5), |
101 rotation.release())); | 103 rotation.release())); |
102 | 104 |
103 scale->SetChild(translation.release()); | 105 scale->SetChild(translation.release()); |
104 rotation_about_pivot->SetChild(scale.release()); | 106 rotation_about_pivot->SetChild(scale.release()); |
105 | 107 |
106 rotation_about_pivot->SetReversed(show); | 108 rotation_about_pivot->SetReversed(show); |
107 | 109 |
108 base::TimeDelta duration = window->layer()->GetAnimator()-> | |
109 GetTransitionDuration(); | |
110 | |
111 scoped_ptr<ui::LayerAnimationElement> transition( | 110 scoped_ptr<ui::LayerAnimationElement> transition( |
112 ui::LayerAnimationElement::CreateInterpolatedTransformElement( | 111 ui::LayerAnimationElement::CreateInterpolatedTransformElement( |
113 rotation_about_pivot.release(), duration)); | 112 rotation_about_pivot.release(), duration)); |
114 | 113 |
115 transition->set_tween_type( | 114 transition->set_tween_type( |
116 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT); | 115 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT); |
117 | 116 |
118 window->layer()->GetAnimator()->ScheduleAnimation( | 117 window->layer()->GetAnimator()->ScheduleAnimation( |
119 new ui::LayerAnimationSequence(transition.release())); | 118 new ui::LayerAnimationSequence(transition.release())); |
120 | 119 |
121 // When hiding a window, turn off blending until the animation is 3 / 4 done | 120 // When hiding a window, turn off blending until the animation is 3 / 4 done |
122 // to save bandwidth and reduce jank. | 121 // to save bandwidth and reduce jank. |
123 if (!show) { | 122 if (!show) { |
124 window->layer()->GetAnimator()->SchedulePauseForProperties( | 123 window->layer()->GetAnimator()->SchedulePauseForProperties( |
125 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY, -1); | 124 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY, -1); |
126 } | 125 } |
127 | 126 |
128 // Fade in and out quickly when the window is small to reduce jank. | 127 // Fade in and out quickly when the window is small to reduce jank. |
129 float opacity = show ? 1.0f : 0.0f; | 128 float opacity = show ? 1.0f : 0.0f; |
130 window->layer()->GetAnimator()->ScheduleAnimation( | 129 window->layer()->GetAnimator()->ScheduleAnimation( |
131 new ui::LayerAnimationSequence( | 130 new ui::LayerAnimationSequence( |
132 ui::LayerAnimationElement::CreateOpacityElement( | 131 ui::LayerAnimationElement::CreateOpacityElement( |
133 opacity, duration / 4))); | 132 opacity, duration / 4))); |
134 } | 133 } |
135 | 134 |
136 void AnimateShowWindow_Minimize(aura::Window* window) { | 135 void AnimateShowWindow_Minimize(aura::Window* window) { |
137 window->layer()->set_delegate(window); | 136 window->layer()->set_delegate(window); |
138 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); | 137 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); |
139 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 138 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
140 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( | 139 base::TimeDelta duration = views::corewm::GetWindowShowAnimationDuration( |
141 kLayerAnimationsForMinimizeDurationMS); | 140 window, |
141 base::TimeDelta::FromMilliseconds(kLayerAnimationsForMinimizeDurationMS)); | |
varkha
2014/01/02 22:26:41
Shouldn't this use GetDefaultWindowVisibilityAnima
pkotwicz
2014/01/02 22:45:51
The default animation durations are different for
varkha
2014/01/03 03:47:48
Doesn't GetDefaultWindowVisibilityAnimationDuratio
pkotwicz
2014/01/03 04:15:40
But kBrightnessGrayscaleFadeDurationMs != 200
varkha
2014/01/03 04:39:19
True, but I am not suggesting changing line 187, o
varkha
2014/01/03 05:40:55
I agree that this may be an overkill at this stage
| |
142 settings.SetTransitionDuration(duration); | 142 settings.SetTransitionDuration(duration); |
143 AddLayerAnimationsForMinimize(window, true); | 143 AddLayerAnimationsForMinimize(window, duration, true); |
144 | 144 |
145 // Now that the window has been restored, we need to clear its animation style | 145 // Now that the window has been restored, we need to clear its animation style |
146 // to default so that normal animation applies. | 146 // to default so that normal animation applies. |
147 views::corewm::SetWindowVisibilityAnimationType( | 147 views::corewm::SetWindowVisibilityAnimationType( |
148 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); | 148 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); |
149 } | 149 } |
150 | 150 |
151 void AnimateHideWindow_Minimize(aura::Window* window) { | 151 void AnimateHideWindow_Minimize(aura::Window* window) { |
152 window->layer()->set_delegate(NULL); | 152 window->layer()->set_delegate(NULL); |
153 | 153 |
154 // Property sets within this scope will be implicitly animated. | 154 // Property sets within this scope will be implicitly animated. |
155 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 155 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
156 base::TimeDelta duration = base::TimeDelta::FromMilliseconds( | 156 base::TimeDelta duration = views::corewm::GetWindowHideAnimationDuration( |
157 kLayerAnimationsForMinimizeDurationMS); | 157 window, |
158 base::TimeDelta::FromMilliseconds(kLayerAnimationsForMinimizeDurationMS)); | |
varkha
2014/01/02 22:26:41
Shouldn't this use GetDefaultWindowVisibilityAnima
| |
158 settings.SetTransitionDuration(duration); | 159 settings.SetTransitionDuration(duration); |
159 settings.AddObserver( | 160 settings.AddObserver( |
160 views::corewm::CreateHidingWindowAnimationObserver(window)); | 161 views::corewm::CreateHidingWindowAnimationObserver(window)); |
161 window->layer()->SetVisible(false); | 162 window->layer()->SetVisible(false); |
162 | 163 |
163 AddLayerAnimationsForMinimize(window, false); | 164 AddLayerAnimationsForMinimize(window, duration, false); |
164 } | 165 } |
165 | 166 |
166 void AnimateShowHideWindowCommon_BrightnessGrayscale(aura::Window* window, | 167 void AnimateShowHideWindowCommon_BrightnessGrayscale(aura::Window* window, |
167 bool show) { | 168 bool show) { |
168 window->layer()->set_delegate(window); | 169 window->layer()->set_delegate(window); |
169 | 170 |
170 float start_value, end_value; | 171 float start_value, end_value; |
171 if (show) { | 172 if (show) { |
172 start_value = kWindowAnimation_HideBrightnessGrayscale; | 173 start_value = kWindowAnimation_HideBrightnessGrayscale; |
173 end_value = kWindowAnimation_ShowBrightnessGrayscale; | 174 end_value = kWindowAnimation_ShowBrightnessGrayscale; |
174 } else { | 175 } else { |
175 start_value = kWindowAnimation_ShowBrightnessGrayscale; | 176 start_value = kWindowAnimation_ShowBrightnessGrayscale; |
176 end_value = kWindowAnimation_HideBrightnessGrayscale; | 177 end_value = kWindowAnimation_HideBrightnessGrayscale; |
177 } | 178 } |
178 | 179 |
179 window->layer()->SetLayerBrightness(start_value); | 180 window->layer()->SetLayerBrightness(start_value); |
180 window->layer()->SetLayerGrayscale(start_value); | 181 window->layer()->SetLayerGrayscale(start_value); |
181 if (show) { | 182 if (show) { |
182 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity); | 183 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity); |
183 window->layer()->SetVisible(true); | 184 window->layer()->SetVisible(true); |
184 } | 185 } |
185 | 186 |
186 base::TimeDelta duration = | 187 base::TimeDelta default_duration = |
187 base::TimeDelta::FromMilliseconds(kBrightnessGrayscaleFadeDurationMs); | 188 base::TimeDelta::FromMilliseconds(kBrightnessGrayscaleFadeDurationMs); |
189 base::TimeDelta duration = show ? | |
190 views::corewm::GetWindowShowAnimationDuration(window, default_duration) : | |
191 views::corewm::GetWindowHideAnimationDuration(window, default_duration); | |
188 | 192 |
189 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 193 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
190 settings.SetTransitionDuration(duration); | 194 settings.SetTransitionDuration(duration); |
191 if (!show) { | 195 if (!show) { |
192 settings.AddObserver( | 196 settings.AddObserver( |
193 views::corewm::CreateHidingWindowAnimationObserver(window)); | 197 views::corewm::CreateHidingWindowAnimationObserver(window)); |
194 } | 198 } |
195 | 199 |
196 window->layer()->GetAnimator()-> | 200 window->layer()->GetAnimator()-> |
197 ScheduleTogether( | 201 ScheduleTogether( |
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541 } | 545 } |
542 | 546 |
543 // Assume the shelf is overflowed, zoom off to the bottom right of the | 547 // Assume the shelf is overflowed, zoom off to the bottom right of the |
544 // work area. | 548 // work area. |
545 gfx::Rect work_area = | 549 gfx::Rect work_area = |
546 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area(); | 550 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area(); |
547 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0); | 551 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0); |
548 } | 552 } |
549 | 553 |
550 } // namespace ash | 554 } // namespace ash |
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