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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit compo
nents in 32 bits | 8 // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit compo
nents in 32 bits |
9 // (fix8_32), then convert those to floats. | 9 // (fix8_32), then convert those to floats. |
10 | 10 |
11 // round() does the opposite, working from floats to 8-bit-in-32-bits, then back
to packed 8 bit. | 11 // round() does the opposite, working from floats to 8-bit-in-32-bits, then back
to packed 8 bit. |
12 | 12 |
13 // roundClamp() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8
bit, with | 13 // roundClamp() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8
bit, with |
14 // _mm_packus_epi16() both clamping and narrowing. | 14 // _mm_packus_epi16() both clamping and narrowing. |
15 | 15 |
16 inline SkPMFloat::SkPMFloat(SkPMColor c) { | 16 inline SkPMFloat::SkPMFloat(SkPMColor c) { |
17 SkPMColorAssert(c); | 17 SkPMColorAssert(c); |
18 const int _ = 255; // _ means to zero that byte. | 18 const int _ = 255; // _ means to zero that byte. |
19 __m128i fix8 = _mm_set_epi32(0,0,0,c), | 19 __m128i fix8 = _mm_set_epi32(0,0,0,c), |
20 fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,
_,1, _,_,_,0)); | 20 fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,
_,1, _,_,_,0)); |
21 fVec = _mm_cvtepi32_ps(fix8_32); | 21 fColors = _mm_cvtepi32_ps(fix8_32); |
22 SkASSERT(this->isValid()); | 22 SkASSERT(this->isValid()); |
23 } | 23 } |
24 | 24 |
25 inline SkPMColor SkPMFloat::trunc() const { | 25 inline SkPMColor SkPMFloat::trunc() const { |
26 const int _ = 255; // _ means to zero that byte. | 26 const int _ = 255; // _ means to zero that byte. |
27 __m128i fix8_32 = _mm_cvttps_epi32(fVec), | 27 __m128i fix8_32 = _mm_cvttps_epi32(fColors.vec()), |
28 fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _
,_,_,_, 12,8,4,0)); | 28 fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _
,_,_,_, 12,8,4,0)); |
29 SkPMColor c = _mm_cvtsi128_si32(fix8); | 29 SkPMColor c = _mm_cvtsi128_si32(fix8); |
30 SkPMColorAssert(c); | 30 SkPMColorAssert(c); |
31 return c; | 31 return c; |
32 } | 32 } |
33 | 33 |
34 inline SkPMColor SkPMFloat::round() const { | 34 inline SkPMColor SkPMFloat::round() const { |
35 return SkPMFloat(Sk4f(0.5f) + *this).trunc(); | 35 return SkPMFloat(Sk4f(0.5f) + *this).trunc(); |
36 } | 36 } |
37 | 37 |
38 inline SkPMColor SkPMFloat::roundClamp() const { | 38 inline SkPMColor SkPMFloat::roundClamp() const { |
39 // We don't use _mm_cvtps_epi32, because we want precise control over how 0.
5 rounds (up). | 39 // We don't use _mm_cvtps_epi32, because we want precise control over how 0.
5 rounds (up). |
40 __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fVec)), | 40 __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fColors.vec
())), |
41 fix8_16 = _mm_packus_epi16(fix8_32, fix8_32), | 41 fix8_16 = _mm_packus_epi16(fix8_32, fix8_32), |
42 fix8 = _mm_packus_epi16(fix8_16, fix8_16); | 42 fix8 = _mm_packus_epi16(fix8_16, fix8_16); |
43 SkPMColor c = _mm_cvtsi128_si32(fix8); | 43 SkPMColor c = _mm_cvtsi128_si32(fix8); |
44 SkPMColorAssert(c); | 44 SkPMColorAssert(c); |
45 return c; | 45 return c; |
46 } | 46 } |
47 | 47 |
48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], | 48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], |
49 SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, S
kPMFloat* d) { | 49 SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, S
kPMFloat* d) { |
50 // Haven't beaten this yet. | 50 // Haven't beaten this yet. |
(...skipping 11 matching lines...) Expand all Loading... |
62 colors[1] = b.round(); | 62 colors[1] = b.round(); |
63 colors[2] = c.round(); | 63 colors[2] = c.round(); |
64 colors[3] = d.round(); | 64 colors[3] = d.round(); |
65 } | 65 } |
66 | 66 |
67 inline void SkPMFloat::RoundClampTo4PMColors( | 67 inline void SkPMFloat::RoundClampTo4PMColors( |
68 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo
at& d, | 68 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo
at& d, |
69 SkPMColor colors[4]) { | 69 SkPMColor colors[4]) { |
70 // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses
8. | 70 // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses
8. |
71 // We don't use _mm_cvtps_epi32, because we want precise control over how 0.
5 rounds (up). | 71 // We don't use _mm_cvtps_epi32, because we want precise control over how 0.
5 rounds (up). |
72 __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fVec)), | 72 __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fColors.vec())
), |
73 c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fVec)), | 73 c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fColors.vec())
), |
74 c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fVec)), | 74 c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fColors.vec())
), |
75 c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fVec)); | 75 c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fColors.vec())
); |
76 __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1), | 76 __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1), |
77 _mm_packus_epi16(c2, c3)); | 77 _mm_packus_epi16(c2, c3)); |
78 _mm_storeu_si128((__m128i*)colors, c3210); | 78 _mm_storeu_si128((__m128i*)colors, c3210); |
79 SkPMColorAssert(colors[0]); | 79 SkPMColorAssert(colors[0]); |
80 SkPMColorAssert(colors[1]); | 80 SkPMColorAssert(colors[1]); |
81 SkPMColorAssert(colors[2]); | 81 SkPMColorAssert(colors[2]); |
82 SkPMColorAssert(colors[3]); | 82 SkPMColorAssert(colors[3]); |
83 } | 83 } |
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