| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 51141daac63e5939d80b179eaef86b197faa6dae..473df993104d4d4dc71cdb511dea86dc285ee041 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -56,6 +56,7 @@
|
| #include "ui/gfx/rect_conversions.h"
|
|
|
| using blink::WebGraphicsContext3D;
|
| +using gpu::gles2::GLES2Interface;
|
|
|
| namespace cc {
|
|
|
| @@ -73,6 +74,7 @@ class SimpleSwapFence : public ResourceProvider::Fence {
|
| SimpleSwapFence() : has_passed_(false) {}
|
| virtual bool HasPassed() OVERRIDE { return has_passed_; }
|
| void SetHasPassed() { has_passed_ = true; }
|
| +
|
| private:
|
| virtual ~SimpleSwapFence() {}
|
| bool has_passed_;
|
| @@ -91,7 +93,7 @@ bool NeedsIOSurfaceReadbackWorkaround() {
|
| Float4 UVTransform(const TextureDrawQuad* quad) {
|
| gfx::PointF uv0 = quad->uv_top_left;
|
| gfx::PointF uv1 = quad->uv_bottom_right;
|
| - Float4 xform = { { uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y() } };
|
| + Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}};
|
| if (quad->flipped) {
|
| xform.data[1] = 1.0f - xform.data[1];
|
| xform.data[3] = -xform.data[3];
|
| @@ -103,12 +105,9 @@ Float4 PremultipliedColor(SkColor color) {
|
| const float factor = 1.0f / 255.0f;
|
| const float alpha = SkColorGetA(color) * factor;
|
|
|
| - Float4 result = { {
|
| - SkColorGetR(color) * factor * alpha,
|
| - SkColorGetG(color) * factor * alpha,
|
| - SkColorGetB(color) * factor * alpha,
|
| - alpha
|
| - } };
|
| + Float4 result = {
|
| + {SkColorGetR(color) * factor * alpha, SkColorGetG(color) * factor * alpha,
|
| + SkColorGetB(color) * factor * alpha, alpha}};
|
| return result;
|
| }
|
|
|
| @@ -184,7 +183,7 @@ GLRenderer::GLRenderer(RendererClient* client,
|
| DCHECK(context_support_);
|
|
|
| ContextProvider::Capabilities context_caps =
|
| - output_surface_->context_provider()->ContextCapabilities();
|
| + output_surface_->context_provider()->ContextCapabilities();
|
|
|
| capabilities_.using_partial_swap =
|
| settings_->partial_swap_enabled && context_caps.post_sub_buffer;
|
| @@ -208,8 +207,7 @@ GLRenderer::GLRenderer(RendererClient* client,
|
| capabilities_.using_map_image =
|
| settings_->use_map_image && context_caps.map_image;
|
|
|
| - capabilities_.using_discard_framebuffer =
|
| - context_caps.discard_framebuffer;
|
| + capabilities_.using_discard_framebuffer = context_caps.discard_framebuffer;
|
|
|
| InitializeSharedObjects();
|
| }
|
| @@ -230,11 +228,11 @@ const RendererCapabilities& GLRenderer::Capabilities() const {
|
|
|
| WebGraphicsContext3D* GLRenderer::Context() { return context_; }
|
|
|
| -void GLRenderer::DebugGLCall(WebGraphicsContext3D* context,
|
| +void GLRenderer::DebugGLCall(GLES2Interface* gl,
|
| const char* command,
|
| const char* file,
|
| int line) {
|
| - unsigned error = context->getError();
|
| + GLuint error = gl->GetError();
|
| if (error != GL_NO_ERROR)
|
| LOG(ERROR) << "GL command failed: File: " << file << "\n\tLine " << line
|
| << "\n\tcommand: " << command << ", error "
|
| @@ -274,7 +272,7 @@ void GLRenderer::DiscardPixels(bool has_external_stencil_test,
|
| output_surface_->capabilities().uses_default_gl_framebuffer;
|
| GLenum attachments[] = {static_cast<GLenum>(
|
| using_default_framebuffer ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0_EXT)};
|
| - context_->discardFramebufferEXT(
|
| + gl_->DiscardFramebufferEXT(
|
| GL_FRAMEBUFFER, arraysize(attachments), attachments);
|
| }
|
|
|
| @@ -290,9 +288,9 @@ void GLRenderer::ClearFramebuffer(DrawingFrame* frame,
|
| // On DEBUG builds, opaque render passes are cleared to blue to easily see
|
| // regions that were not drawn on the screen.
|
| if (frame->current_render_pass->has_transparent_background)
|
| - GLC(context_, context_->clearColor(0, 0, 0, 0));
|
| + GLC(gl_, gl_->ClearColor(0, 0, 0, 0));
|
| else
|
| - GLC(context_, context_->clearColor(0, 0, 1, 1));
|
| + GLC(gl_, gl_->ClearColor(0, 0, 1, 1));
|
|
|
| bool always_clear = false;
|
| #ifndef NDEBUG
|
| @@ -302,7 +300,7 @@ void GLRenderer::ClearFramebuffer(DrawingFrame* frame,
|
| GLbitfield clear_bits = GL_COLOR_BUFFER_BIT;
|
| if (always_clear)
|
| clear_bits |= GL_STENCIL_BUFFER_BIT;
|
| - context_->clear(clear_bits);
|
| + gl_->Clear(clear_bits);
|
| }
|
| }
|
|
|
| @@ -316,8 +314,8 @@ void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) {
|
| }
|
|
|
| void GLRenderer::DoNoOp() {
|
| - GLC(context_, context_->bindFramebuffer(GL_FRAMEBUFFER, 0));
|
| - GLC(context_, context_->flush());
|
| + GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
|
| + GLC(gl_, gl_->Flush());
|
| }
|
|
|
| void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
|
| @@ -372,12 +370,12 @@ void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
|
| SetUseProgram(program->program());
|
|
|
| SkColor color = quad->color;
|
| - GLC(Context(),
|
| - Context()->uniform4f(program->fragment_shader().color_location(),
|
| - SkColorGetR(color) * (1.0f / 255.0f),
|
| - SkColorGetG(color) * (1.0f / 255.0f),
|
| - SkColorGetB(color) * (1.0f / 255.0f),
|
| - 1));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(program->fragment_shader().color_location(),
|
| + SkColorGetR(color) * (1.0f / 255.0f),
|
| + SkColorGetG(color) * (1.0f / 255.0f),
|
| + SkColorGetB(color) * (1.0f / 255.0f),
|
| + 1));
|
|
|
| const int checkerboard_width = 16;
|
| float frequency = 1.0f / checkerboard_width;
|
| @@ -387,16 +385,16 @@ void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
|
| float tex_offset_y = tile_rect.y() % checkerboard_width;
|
| float tex_scale_x = tile_rect.width();
|
| float tex_scale_y = tile_rect.height();
|
| - GLC(Context(),
|
| - Context()->uniform4f(program->fragment_shader().tex_transform_location(),
|
| - tex_offset_x,
|
| - tex_offset_y,
|
| - tex_scale_x,
|
| - tex_scale_y));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(program->fragment_shader().tex_transform_location(),
|
| + tex_offset_x,
|
| + tex_offset_y,
|
| + tex_scale_x,
|
| + tex_scale_y));
|
|
|
| - GLC(Context(),
|
| - Context()->uniform1f(program->fragment_shader().frequency_location(),
|
| - frequency));
|
| + GLC(gl_,
|
| + gl_->Uniform1f(program->fragment_shader().frequency_location(),
|
| + frequency));
|
|
|
| SetShaderOpacity(quad->opacity(),
|
| program->fragment_shader().alpha_location());
|
| @@ -424,26 +422,25 @@ void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
|
| render_matrix.Scale(layer_rect.width(), layer_rect.height());
|
| GLRenderer::ToGLMatrix(&gl_matrix[0],
|
| frame->projection_matrix * render_matrix);
|
| - GLC(Context(),
|
| - Context()->uniformMatrix4fv(
|
| + GLC(gl_,
|
| + gl_->UniformMatrix4fv(
|
| program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0]));
|
|
|
| SkColor color = quad->color;
|
| float alpha = SkColorGetA(color) * (1.0f / 255.0f);
|
|
|
| - GLC(Context(),
|
| - Context()->uniform4f(program->fragment_shader().color_location(),
|
| - (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
|
| - alpha));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(program->fragment_shader().color_location(),
|
| + (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
|
| + (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
|
| + (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
|
| + alpha));
|
|
|
| - GLC(Context(), Context()->lineWidth(quad->width));
|
| + GLC(gl_, gl_->LineWidth(quad->width));
|
|
|
| // The indices for the line are stored in the same array as the triangle
|
| // indices.
|
| - GLC(Context(),
|
| - Context()->drawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0));
|
| + GLC(gl_, gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0));
|
| }
|
|
|
| static SkBitmap ApplyImageFilter(GLRenderer* renderer,
|
| @@ -720,9 +717,8 @@ scoped_ptr<ScopedResource> GLRenderer::GetBackgroundWithFilters(
|
| {
|
| ResourceProvider::ScopedWriteLockGL lock(resource_provider_,
|
| device_background_texture->id());
|
| - GetFramebufferTexture(lock.texture_id(),
|
| - device_background_texture->format(),
|
| - window_rect);
|
| + GetFramebufferTexture(
|
| + lock.texture_id(), device_background_texture->format(), window_rect);
|
| }
|
|
|
| skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
|
| @@ -773,8 +769,8 @@ scoped_ptr<ScopedResource> GLRenderer::GetBackgroundWithFilters(
|
| contents_device_transform_inverse);
|
|
|
| #ifndef NDEBUG
|
| - GLC(Context(), Context()->clearColor(0, 0, 1, 1));
|
| - Context()->clear(GL_COLOR_BUFFER_BIT);
|
| + GLC(gl_, gl_->ClearColor(0, 0, 1, 1));
|
| + gl_->Clear(GL_COLOR_BUFFER_BIT);
|
| #endif
|
|
|
| // The filtered_deveice_background_texture is oriented the same as the frame
|
| @@ -910,10 +906,10 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| LayerQuad device_layer_edges(device_quad);
|
|
|
| // Use anti-aliasing programs only when necessary.
|
| - bool use_aa = !clipped &&
|
| - (!device_quad.IsRectilinear() ||
|
| - !gfx::IsNearestRectWithinDistance(device_quad.BoundingBox(),
|
| - kAntiAliasingEpsilon));
|
| + bool use_aa =
|
| + !clipped && (!device_quad.IsRectilinear() ||
|
| + !gfx::IsNearestRectWithinDistance(device_quad.BoundingBox(),
|
| + kAntiAliasingEpsilon));
|
| if (use_aa) {
|
| device_layer_bounds.InflateAntiAliasingDistance();
|
| device_layer_edges.InflateAntiAliasingDistance();
|
| @@ -935,18 +931,19 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| GrTexture* texture =
|
| reinterpret_cast<GrTexture*>(filter_bitmap.getTexture());
|
| DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(Context()));
|
| - Context()->bindTexture(GL_TEXTURE_2D, texture->getTextureHandle());
|
| + gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle());
|
| } else {
|
| - contents_resource_lock = make_scoped_ptr(
|
| - new ResourceProvider::ScopedSamplerGL(resource_provider_,
|
| - contents_texture->id(),
|
| - GL_LINEAR));
|
| + contents_resource_lock =
|
| + make_scoped_ptr(new ResourceProvider::ScopedSamplerGL(
|
| + resource_provider_, contents_texture->id(), GL_LINEAR));
|
| DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
|
| contents_resource_lock->target());
|
| }
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_, &highp_threshold_cache_, highp_threshold_min_,
|
| + gl_,
|
| + &highp_threshold_cache_,
|
| + highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| int shader_quad_location = -1;
|
| @@ -965,8 +962,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| const RenderPassMaskProgramAA* program =
|
| GetRenderPassMaskProgramAA(tex_coord_precision);
|
| SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| shader_quad_location = program->vertex_shader().quad_location();
|
| shader_edge_location = program->vertex_shader().edge_location();
|
| @@ -985,8 +981,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| const RenderPassMaskProgram* program =
|
| GetRenderPassMaskProgram(tex_coord_precision);
|
| SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| shader_mask_sampler_location =
|
| program->fragment_shader().mask_sampler_location();
|
| @@ -1002,8 +997,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| const RenderPassProgramAA* program =
|
| GetRenderPassProgramAA(tex_coord_precision);
|
| SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| shader_quad_location = program->vertex_shader().quad_location();
|
| shader_edge_location = program->vertex_shader().edge_location();
|
| @@ -1016,8 +1010,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| const RenderPassMaskColorMatrixProgramAA* program =
|
| GetRenderPassMaskColorMatrixProgramAA(tex_coord_precision);
|
| SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| shader_matrix_location = program->vertex_shader().matrix_location();
|
| shader_quad_location = program->vertex_shader().quad_location();
|
| @@ -1040,8 +1033,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| const RenderPassColorMatrixProgramAA* program =
|
| GetRenderPassColorMatrixProgramAA(tex_coord_precision);
|
| SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| shader_matrix_location = program->vertex_shader().matrix_location();
|
| shader_quad_location = program->vertex_shader().quad_location();
|
| @@ -1058,8 +1050,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| const RenderPassMaskColorMatrixProgram* program =
|
| GetRenderPassMaskColorMatrixProgram(tex_coord_precision);
|
| SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| shader_matrix_location = program->vertex_shader().matrix_location();
|
| shader_tex_transform_location =
|
| @@ -1079,8 +1070,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| const RenderPassColorMatrixProgram* program =
|
| GetRenderPassColorMatrixProgram(tex_coord_precision);
|
| SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| shader_matrix_location = program->vertex_shader().matrix_location();
|
| shader_tex_transform_location =
|
| @@ -1094,8 +1084,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| const RenderPassProgram* program =
|
| GetRenderPassProgram(tex_coord_precision);
|
| SetUseProgram(program->program());
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| shader_matrix_location = program->vertex_shader().matrix_location();
|
| shader_alpha_location = program->fragment_shader().alpha_location();
|
| @@ -1113,17 +1102,18 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| // Flip the content vertically in the shader, as the RenderPass input
|
| // texture is already oriented the same way as the framebuffer, but the
|
| // projection transform does a flip.
|
| - GLC(Context(), Context()->uniform4f(shader_tex_transform_location,
|
| - 0.0f,
|
| - tex_scale_y,
|
| - tex_scale_x,
|
| - -tex_scale_y));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(shader_tex_transform_location,
|
| + 0.0f,
|
| + tex_scale_y,
|
| + tex_scale_x,
|
| + -tex_scale_y));
|
|
|
| scoped_ptr<ResourceProvider::ScopedSamplerGL> shader_mask_sampler_lock;
|
| if (shader_mask_sampler_location != -1) {
|
| DCHECK_NE(shader_mask_tex_coord_scale_location, 1);
|
| DCHECK_NE(shader_mask_tex_coord_offset_location, 1);
|
| - GLC(Context(), Context()->uniform1i(shader_mask_sampler_location, 1));
|
| + GLC(gl_, gl_->Uniform1i(shader_mask_sampler_location, 1));
|
|
|
| float mask_tex_scale_x = quad->mask_uv_rect.width() / tex_scale_x;
|
| float mask_tex_scale_y = quad->mask_uv_rect.height() / tex_scale_y;
|
| @@ -1131,15 +1121,14 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| // Mask textures are oriented vertically flipped relative to the framebuffer
|
| // and the RenderPass contents texture, so we flip the tex coords from the
|
| // RenderPass texture to find the mask texture coords.
|
| - GLC(Context(),
|
| - Context()->uniform2f(
|
| - shader_mask_tex_coord_offset_location,
|
| - quad->mask_uv_rect.x(),
|
| - quad->mask_uv_rect.y() + quad->mask_uv_rect.height()));
|
| - GLC(Context(),
|
| - Context()->uniform2f(shader_mask_tex_coord_scale_location,
|
| - mask_tex_scale_x,
|
| - -mask_tex_scale_y));
|
| + GLC(gl_,
|
| + gl_->Uniform2f(shader_mask_tex_coord_offset_location,
|
| + quad->mask_uv_rect.x(),
|
| + quad->mask_uv_rect.y() + quad->mask_uv_rect.height()));
|
| + GLC(gl_,
|
| + gl_->Uniform2f(shader_mask_tex_coord_scale_location,
|
| + mask_tex_scale_x,
|
| + -mask_tex_scale_y));
|
| shader_mask_sampler_lock = make_scoped_ptr(
|
| new ResourceProvider::ScopedSamplerGL(resource_provider_,
|
| quad->mask_resource_id,
|
| @@ -1153,18 +1142,15 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| float edge[24];
|
| device_layer_edges.ToFloatArray(edge);
|
| device_layer_bounds.ToFloatArray(&edge[12]);
|
| - GLC(Context(), Context()->uniform3fv(shader_edge_location, 8, edge));
|
| + GLC(gl_, gl_->Uniform3fv(shader_edge_location, 8, edge));
|
| }
|
|
|
| if (shader_viewport_location != -1) {
|
| - float viewport[4] = {
|
| - static_cast<float>(viewport_.x()),
|
| - static_cast<float>(viewport_.y()),
|
| - static_cast<float>(viewport_.width()),
|
| - static_cast<float>(viewport_.height()),
|
| - };
|
| - GLC(Context(),
|
| - Context()->uniform4fv(shader_viewport_location, 1, viewport));
|
| + float viewport[4] = {static_cast<float>(viewport_.x()),
|
| + static_cast<float>(viewport_.y()),
|
| + static_cast<float>(viewport_.width()),
|
| + static_cast<float>(viewport_.height()), };
|
| + GLC(gl_, gl_->Uniform4fv(shader_viewport_location, 1, viewport));
|
| }
|
|
|
| if (shader_color_matrix_location != -1) {
|
| @@ -1173,9 +1159,8 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| for (int j = 0; j < 4; ++j)
|
| matrix[i * 4 + j] = SkScalarToFloat(color_matrix[j * 5 + i]);
|
| }
|
| - GLC(Context(),
|
| - Context()->uniformMatrix4fv(
|
| - shader_color_matrix_location, 1, false, matrix));
|
| + GLC(gl_,
|
| + gl_->UniformMatrix4fv(shader_color_matrix_location, 1, false, matrix));
|
| }
|
| static const float kScale = 1.0f / 255.0f;
|
| if (shader_color_offset_location != -1) {
|
| @@ -1183,8 +1168,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| for (int i = 0; i < 4; ++i)
|
| offset[i] = SkScalarToFloat(color_matrix[i * 5 + 4]) * kScale;
|
|
|
| - GLC(Context(),
|
| - Context()->uniform4fv(shader_color_offset_location, 1, offset));
|
| + GLC(gl_, gl_->Uniform4fv(shader_color_offset_location, 1, offset));
|
| }
|
|
|
| // Map device space quad to surface space. contents_device_transform has no 3d
|
| @@ -1201,7 +1185,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| // Flush the compositor context before the filter bitmap goes out of
|
| // scope, so the draw gets processed before the filter texture gets deleted.
|
| if (filter_bitmap.getTexture())
|
| - GLC(context_, context_->flush());
|
| + GLC(gl_, gl_->Flush());
|
| }
|
|
|
| struct SolidColorProgramUniforms {
|
| @@ -1213,7 +1197,7 @@ struct SolidColorProgramUniforms {
|
| unsigned color_location;
|
| };
|
|
|
| -template<class T>
|
| +template <class T>
|
| static void SolidColorUniformLocation(T program,
|
| SolidColorProgramUniforms* uniforms) {
|
| uniforms->program = program->program();
|
| @@ -1237,7 +1221,8 @@ bool GLRenderer::SetupQuadForAntialiasing(
|
| device_transform, gfx::QuadF(quad->visibleContentRect()), &clipped);
|
|
|
| bool is_axis_aligned_in_target = device_layer_quad.IsRectilinear();
|
| - bool is_nearest_rect_within_epsilon = is_axis_aligned_in_target &&
|
| + bool is_nearest_rect_within_epsilon =
|
| + is_axis_aligned_in_target &&
|
| gfx::IsNearestRectWithinDistance(device_layer_quad.BoundingBox(),
|
| kAntiAliasingEpsilon);
|
| // AAing clipped quads is not supported by the code yet.
|
| @@ -1296,8 +1281,7 @@ bool GLRenderer::SetupQuadForAntialiasing(
|
| // Map device space quad to local space. device_transform has no 3d
|
| // component since it was flattened, so we don't need to project. We should
|
| // have already checked that the transform was uninvertible above.
|
| - gfx::Transform inverse_device_transform(
|
| - gfx::Transform::kSkipInitialization);
|
| + gfx::Transform inverse_device_transform(gfx::Transform::kSkipInitialization);
|
| bool did_invert = device_transform.GetInverse(&inverse_device_transform);
|
| DCHECK(did_invert);
|
| *local_quad = MathUtil::MapQuad(
|
| @@ -1341,22 +1325,19 @@ void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
|
| SolidColorUniformLocation(GetSolidColorProgram(), &uniforms);
|
| SetUseProgram(uniforms.program);
|
|
|
| - GLC(Context(),
|
| - Context()->uniform4f(uniforms.color_location,
|
| - (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
|
| - (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
|
| - alpha));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(uniforms.color_location,
|
| + (SkColorGetR(color) * (1.0f / 255.0f)) * alpha,
|
| + (SkColorGetG(color) * (1.0f / 255.0f)) * alpha,
|
| + (SkColorGetB(color) * (1.0f / 255.0f)) * alpha,
|
| + alpha));
|
| if (use_aa) {
|
| - float viewport[4] = {
|
| - static_cast<float>(viewport_.x()),
|
| - static_cast<float>(viewport_.y()),
|
| - static_cast<float>(viewport_.width()),
|
| - static_cast<float>(viewport_.height()),
|
| - };
|
| - GLC(Context(),
|
| - Context()->uniform4fv(uniforms.viewport_location, 1, viewport));
|
| - GLC(Context(), Context()->uniform3fv(uniforms.edge_location, 8, edge));
|
| + float viewport[4] = {static_cast<float>(viewport_.x()),
|
| + static_cast<float>(viewport_.y()),
|
| + static_cast<float>(viewport_.width()),
|
| + static_cast<float>(viewport_.height()), };
|
| + GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
|
| + GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
|
| }
|
|
|
| // Enable blending when the quad properties require it or if we decided
|
| @@ -1372,11 +1353,11 @@ void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
|
| // un-antialiased quad should have and which vertex this is and the float
|
| // quad passed in via uniform is the actual geometry that gets used to draw
|
| // it. This is why this centered rect is used and not the original quad_rect.
|
| - gfx::RectF centered_rect(gfx::PointF(-0.5f * tile_rect.width(),
|
| - -0.5f * tile_rect.height()),
|
| - tile_rect.size());
|
| - DrawQuadGeometry(frame, quad->quadTransform(),
|
| - centered_rect, uniforms.matrix_location);
|
| + gfx::RectF centered_rect(
|
| + gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()),
|
| + tile_rect.size());
|
| + DrawQuadGeometry(
|
| + frame, quad->quadTransform(), centered_rect, uniforms.matrix_location);
|
| }
|
|
|
| struct TileProgramUniforms {
|
| @@ -1431,16 +1412,16 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| // is mapped to the unit square by the vertex shader and mapped
|
| // back to normalized texture coordinates by the fragment shader
|
| // after being clamped to 0-1 range.
|
| - float tex_clamp_x = std::min(
|
| - 0.5f, 0.5f * clamp_tex_rect.width() - kAntiAliasingEpsilon);
|
| - float tex_clamp_y = std::min(
|
| - 0.5f, 0.5f * clamp_tex_rect.height() - kAntiAliasingEpsilon);
|
| - float geom_clamp_x = std::min(
|
| - tex_clamp_x * tex_to_geom_scale_x,
|
| - 0.5f * clamp_geom_rect.width() - kAntiAliasingEpsilon);
|
| - float geom_clamp_y = std::min(
|
| - tex_clamp_y * tex_to_geom_scale_y,
|
| - 0.5f * clamp_geom_rect.height() - kAntiAliasingEpsilon);
|
| + float tex_clamp_x =
|
| + std::min(0.5f, 0.5f * clamp_tex_rect.width() - kAntiAliasingEpsilon);
|
| + float tex_clamp_y =
|
| + std::min(0.5f, 0.5f * clamp_tex_rect.height() - kAntiAliasingEpsilon);
|
| + float geom_clamp_x =
|
| + std::min(tex_clamp_x * tex_to_geom_scale_x,
|
| + 0.5f * clamp_geom_rect.width() - kAntiAliasingEpsilon);
|
| + float geom_clamp_y =
|
| + std::min(tex_clamp_y * tex_to_geom_scale_y,
|
| + 0.5f * clamp_geom_rect.height() - kAntiAliasingEpsilon);
|
| clamp_geom_rect.Inset(geom_clamp_x, geom_clamp_y, geom_clamp_x, geom_clamp_y);
|
| clamp_tex_rect.Inset(tex_clamp_x, tex_clamp_y, tex_clamp_x, tex_clamp_y);
|
|
|
| @@ -1452,8 +1433,7 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height();
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_, &highp_threshold_cache_, highp_threshold_min_,
|
| - quad->texture_size);
|
| + gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size);
|
|
|
| gfx::Transform device_transform =
|
| frame->window_matrix * frame->projection_matrix * quad->quadTransform();
|
| @@ -1463,18 +1443,19 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
|
|
| gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
|
| float edge[24];
|
| - bool use_aa = settings_->allow_antialiasing && SetupQuadForAntialiasing(
|
| - device_transform, quad, &local_quad, edge);
|
| + bool use_aa =
|
| + settings_->allow_antialiasing &&
|
| + SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
|
|
|
| bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f);
|
| GLenum filter = (use_aa || scaled ||
|
| !quad->quadTransform().IsIdentityOrIntegerTranslation())
|
| - ? GL_LINEAR
|
| - : GL_NEAREST;
|
| + ? GL_LINEAR
|
| + : GL_NEAREST;
|
| ResourceProvider::ScopedSamplerGL quad_resource_lock(
|
| resource_provider_, resource_id, filter);
|
| - SamplerType sampler = SamplerTypeFromTextureTarget(
|
| - quad_resource_lock.target());
|
| + SamplerType sampler =
|
| + SamplerTypeFromTextureTarget(quad_resource_lock.target());
|
|
|
| float fragment_tex_translate_x = clamp_tex_rect.x();
|
| float fragment_tex_translate_y = clamp_tex_rect.y();
|
| @@ -1494,9 +1475,8 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| TileProgramUniforms uniforms;
|
| if (use_aa) {
|
| if (quad->swizzle_contents) {
|
| - TileUniformLocation(
|
| - GetTileProgramSwizzleAA(tex_coord_precision, sampler),
|
| - &uniforms);
|
| + TileUniformLocation(GetTileProgramSwizzleAA(tex_coord_precision, sampler),
|
| + &uniforms);
|
| } else {
|
| TileUniformLocation(GetTileProgramAA(tex_coord_precision, sampler),
|
| &uniforms);
|
| @@ -1504,9 +1484,8 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| } else {
|
| if (quad->ShouldDrawWithBlending()) {
|
| if (quad->swizzle_contents) {
|
| - TileUniformLocation(
|
| - GetTileProgramSwizzle(tex_coord_precision, sampler),
|
| - &uniforms);
|
| + TileUniformLocation(GetTileProgramSwizzle(tex_coord_precision, sampler),
|
| + &uniforms);
|
| } else {
|
| TileUniformLocation(GetTileProgram(tex_coord_precision, sampler),
|
| &uniforms);
|
| @@ -1524,31 +1503,28 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| }
|
|
|
| SetUseProgram(uniforms.program);
|
| - GLC(Context(), Context()->uniform1i(uniforms.sampler_location, 0));
|
| + GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
|
|
|
| if (use_aa) {
|
| - float viewport[4] = {
|
| - static_cast<float>(viewport_.x()),
|
| - static_cast<float>(viewport_.y()),
|
| - static_cast<float>(viewport_.width()),
|
| - static_cast<float>(viewport_.height()),
|
| - };
|
| - GLC(Context(),
|
| - Context()->uniform4fv(uniforms.viewport_location, 1, viewport));
|
| - GLC(Context(), Context()->uniform3fv(uniforms.edge_location, 8, edge));
|
| -
|
| - GLC(Context(),
|
| - Context()->uniform4f(uniforms.vertex_tex_transform_location,
|
| - vertex_tex_translate_x,
|
| - vertex_tex_translate_y,
|
| - vertex_tex_scale_x,
|
| - vertex_tex_scale_y));
|
| - GLC(Context(),
|
| - Context()->uniform4f(uniforms.fragment_tex_transform_location,
|
| - fragment_tex_translate_x,
|
| - fragment_tex_translate_y,
|
| - fragment_tex_scale_x,
|
| - fragment_tex_scale_y));
|
| + float viewport[4] = {static_cast<float>(viewport_.x()),
|
| + static_cast<float>(viewport_.y()),
|
| + static_cast<float>(viewport_.width()),
|
| + static_cast<float>(viewport_.height()), };
|
| + GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport));
|
| + GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge));
|
| +
|
| + GLC(gl_,
|
| + gl_->Uniform4f(uniforms.vertex_tex_transform_location,
|
| + vertex_tex_translate_x,
|
| + vertex_tex_translate_y,
|
| + vertex_tex_scale_x,
|
| + vertex_tex_scale_y));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(uniforms.fragment_tex_transform_location,
|
| + fragment_tex_translate_x,
|
| + fragment_tex_translate_y,
|
| + fragment_tex_scale_x,
|
| + fragment_tex_scale_y));
|
| } else {
|
| // Move fragment shader transform to vertex shader. We can do this while
|
| // still producing correct results as fragment_tex_transform_location
|
| @@ -1561,12 +1537,12 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
|
| vertex_tex_translate_x += fragment_tex_translate_x;
|
| vertex_tex_translate_y += fragment_tex_translate_y;
|
|
|
| - GLC(Context(),
|
| - Context()->uniform4f(uniforms.vertex_tex_transform_location,
|
| - vertex_tex_translate_x,
|
| - vertex_tex_translate_y,
|
| - vertex_tex_scale_x,
|
| - vertex_tex_scale_y));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(uniforms.vertex_tex_transform_location,
|
| + vertex_tex_translate_x,
|
| + vertex_tex_translate_y,
|
| + vertex_tex_scale_x,
|
| + vertex_tex_scale_y));
|
| }
|
|
|
| // Enable blending when the quad properties require it or if we decided
|
| @@ -1595,36 +1571,26 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_, &highp_threshold_cache_, highp_threshold_min_,
|
| + gl_,
|
| + &highp_threshold_cache_,
|
| + highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| bool use_alpha_plane = quad->a_plane_resource_id != 0;
|
|
|
| ResourceProvider::ScopedSamplerGL y_plane_lock(
|
| - resource_provider_,
|
| - quad->y_plane_resource_id,
|
| - GL_TEXTURE1,
|
| - GL_LINEAR);
|
| + resource_provider_, quad->y_plane_resource_id, GL_TEXTURE1, GL_LINEAR);
|
| DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), y_plane_lock.target());
|
| ResourceProvider::ScopedSamplerGL u_plane_lock(
|
| - resource_provider_,
|
| - quad->u_plane_resource_id,
|
| - GL_TEXTURE2,
|
| - GL_LINEAR);
|
| + resource_provider_, quad->u_plane_resource_id, GL_TEXTURE2, GL_LINEAR);
|
| DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), u_plane_lock.target());
|
| ResourceProvider::ScopedSamplerGL v_plane_lock(
|
| - resource_provider_,
|
| - quad->v_plane_resource_id,
|
| - GL_TEXTURE3,
|
| - GL_LINEAR);
|
| + resource_provider_, quad->v_plane_resource_id, GL_TEXTURE3, GL_LINEAR);
|
| DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), v_plane_lock.target());
|
| scoped_ptr<ResourceProvider::ScopedSamplerGL> a_plane_lock;
|
| if (use_alpha_plane) {
|
| a_plane_lock.reset(new ResourceProvider::ScopedSamplerGL(
|
| - resource_provider_,
|
| - quad->a_plane_resource_id,
|
| - GL_TEXTURE4,
|
| - GL_LINEAR));
|
| + resource_provider_, quad->a_plane_resource_id, GL_TEXTURE4, GL_LINEAR));
|
| DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), a_plane_lock->target());
|
| }
|
|
|
| @@ -1664,26 +1630,22 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| alpha_location = program->fragment_shader().alpha_location();
|
| }
|
|
|
| - GLC(Context(),
|
| - Context()->uniform2f(tex_scale_location,
|
| - quad->tex_scale.width(),
|
| - quad->tex_scale.height()));
|
| - GLC(Context(), Context()->uniform1i(y_texture_location, 1));
|
| - GLC(Context(), Context()->uniform1i(u_texture_location, 2));
|
| - GLC(Context(), Context()->uniform1i(v_texture_location, 3));
|
| + GLC(gl_,
|
| + gl_->Uniform2f(tex_scale_location,
|
| + quad->tex_scale.width(),
|
| + quad->tex_scale.height()));
|
| + GLC(gl_, gl_->Uniform1i(y_texture_location, 1));
|
| + GLC(gl_, gl_->Uniform1i(u_texture_location, 2));
|
| + GLC(gl_, gl_->Uniform1i(v_texture_location, 3));
|
| if (use_alpha_plane)
|
| - GLC(Context(), Context()->uniform1i(a_texture_location, 4));
|
| + GLC(gl_, gl_->Uniform1i(a_texture_location, 4));
|
|
|
| // These values are magic numbers that are used in the transformation from YUV
|
| // to RGB color values. They are taken from the following webpage:
|
| // http://www.fourcc.org/fccyvrgb.php
|
| - float yuv_to_rgb[9] = {
|
| - 1.164f, 1.164f, 1.164f,
|
| - 0.0f, -.391f, 2.018f,
|
| - 1.596f, -.813f, 0.0f,
|
| - };
|
| - GLC(Context(),
|
| - Context()->uniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
|
| + float yuv_to_rgb[9] = {1.164f, 1.164f, 1.164f, 0.0f, -.391f,
|
| + 2.018f, 1.596f, -.813f, 0.0f, };
|
| + GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb));
|
|
|
| // These values map to 16, 128, and 128 respectively, and are computed
|
| // as a fraction over 256 (e.g. 16 / 256 = 0.0625).
|
| @@ -1691,9 +1653,8 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
|
| // Y - 16 : Gives 16 values of head and footroom for overshooting
|
| // U - 128 : Turns unsigned U into signed U [-128,127]
|
| // V - 128 : Turns unsigned V into signed V [-128,127]
|
| - float yuv_adjust[3] = { -0.0625f, -0.5f, -0.5f, };
|
| - GLC(Context(), Context()->uniform3fv(yuv_adj_location, 1, yuv_adjust));
|
| -
|
| + float yuv_adjust[3] = {-0.0625f, -0.5f, -0.5f, };
|
| + GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust));
|
|
|
| SetShaderOpacity(quad->opacity(), alpha_location);
|
| DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location);
|
| @@ -1708,7 +1669,9 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
|
| DCHECK(capabilities_.using_egl_image);
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_, &highp_threshold_cache_, highp_threshold_min_,
|
| + gl_,
|
| + &highp_threshold_cache_,
|
| + highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| const VideoStreamTextureProgram* program =
|
| @@ -1716,18 +1679,16 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
|
| SetUseProgram(program->program());
|
|
|
| ToGLMatrix(&gl_matrix[0], quad->matrix);
|
| - GLC(Context(),
|
| - Context()->uniformMatrix4fv(
|
| + GLC(gl_,
|
| + gl_->UniformMatrix4fv(
|
| program->vertex_shader().tex_matrix_location(), 1, false, gl_matrix));
|
|
|
| ResourceProvider::ScopedReadLockGL lock(resource_provider_,
|
| quad->resource_id);
|
| DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(Context()));
|
| - GLC(Context(),
|
| - Context()->bindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()));
|
|
|
| - GLC(Context(),
|
| - Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| SetShaderOpacity(quad->opacity(),
|
| program->fragment_shader().alpha_location());
|
| @@ -1741,29 +1702,28 @@ void GLRenderer::DrawPictureQuad(const DrawingFrame* frame,
|
| const PictureDrawQuad* quad) {
|
| if (on_demand_tile_raster_bitmap_.width() != quad->texture_size.width() ||
|
| on_demand_tile_raster_bitmap_.height() != quad->texture_size.height()) {
|
| - on_demand_tile_raster_bitmap_.setConfig(
|
| - SkBitmap::kARGB_8888_Config,
|
| - quad->texture_size.width(),
|
| - quad->texture_size.height());
|
| + on_demand_tile_raster_bitmap_.setConfig(SkBitmap::kARGB_8888_Config,
|
| + quad->texture_size.width(),
|
| + quad->texture_size.height());
|
| on_demand_tile_raster_bitmap_.allocPixels();
|
|
|
| if (on_demand_tile_raster_resource_id_)
|
| resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_);
|
|
|
| - on_demand_tile_raster_resource_id_ = resource_provider_->CreateGLTexture(
|
| - quad->texture_size,
|
| - GL_TEXTURE_2D,
|
| - GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
|
| - GL_CLAMP_TO_EDGE,
|
| - ResourceProvider::TextureUsageAny,
|
| - quad->texture_format);
|
| + on_demand_tile_raster_resource_id_ =
|
| + resource_provider_->CreateGLTexture(quad->texture_size,
|
| + GL_TEXTURE_2D,
|
| + GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
|
| + GL_CLAMP_TO_EDGE,
|
| + ResourceProvider::TextureUsageAny,
|
| + quad->texture_format);
|
| }
|
|
|
| SkBitmapDevice device(on_demand_tile_raster_bitmap_);
|
| SkCanvas canvas(&device);
|
|
|
| - quad->picture_pile->RasterToBitmap(&canvas, quad->content_rect,
|
| - quad->contents_scale, NULL);
|
| + quad->picture_pile->RasterToBitmap(
|
| + &canvas, quad->content_rect, quad->contents_scale, NULL);
|
|
|
| uint8_t* bitmap_pixels = NULL;
|
| SkBitmap on_demand_tile_raster_bitmap_dest;
|
| @@ -1777,16 +1737,15 @@ void GLRenderer::DrawPictureQuad(const DrawingFrame* frame,
|
| bitmap_pixels = reinterpret_cast<uint8_t*>(
|
| on_demand_tile_raster_bitmap_dest.getPixels());
|
| } else {
|
| - bitmap_pixels = reinterpret_cast<uint8_t*>(
|
| - on_demand_tile_raster_bitmap_.getPixels());
|
| + bitmap_pixels =
|
| + reinterpret_cast<uint8_t*>(on_demand_tile_raster_bitmap_.getPixels());
|
| }
|
|
|
| - resource_provider_->SetPixels(
|
| - on_demand_tile_raster_resource_id_,
|
| - bitmap_pixels,
|
| - gfx::Rect(quad->texture_size),
|
| - gfx::Rect(quad->texture_size),
|
| - gfx::Vector2d());
|
| + resource_provider_->SetPixels(on_demand_tile_raster_resource_id_,
|
| + bitmap_pixels,
|
| + gfx::Rect(quad->texture_size),
|
| + gfx::Rect(quad->texture_size),
|
| + gfx::Vector2d());
|
|
|
| DrawContentQuad(frame, quad, on_demand_tile_raster_resource_id_);
|
| }
|
| @@ -1831,54 +1790,52 @@ void GLRenderer::FlushTextureQuadCache() {
|
| SetUseProgram(draw_cache_.program_id);
|
|
|
| // Bind the correct texture sampler location.
|
| - GLC(Context(), Context()->uniform1i(draw_cache_.sampler_location, 0));
|
| + GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0));
|
|
|
| // Assume the current active textures is 0.
|
| ResourceProvider::ScopedReadLockGL locked_quad(resource_provider_,
|
| draw_cache_.resource_id);
|
| DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(Context()));
|
| - GLC(Context(),
|
| - Context()->bindTexture(GL_TEXTURE_2D, locked_quad.texture_id()));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, locked_quad.texture_id()));
|
|
|
| - COMPILE_ASSERT(
|
| - sizeof(Float4) == 4 * sizeof(float), // NOLINT(runtime/sizeof)
|
| - struct_is_densely_packed);
|
| + COMPILE_ASSERT(sizeof(Float4) == 4 * sizeof(float), // NOLINT(runtime/sizeof)
|
| + struct_is_densely_packed);
|
| COMPILE_ASSERT(
|
| sizeof(Float16) == 16 * sizeof(float), // NOLINT(runtime/sizeof)
|
| struct_is_densely_packed);
|
|
|
| // Upload the tranforms for both points and uvs.
|
| - GLC(context_,
|
| - context_->uniformMatrix4fv(
|
| + GLC(gl_,
|
| + gl_->UniformMatrix4fv(
|
| static_cast<int>(draw_cache_.matrix_location),
|
| static_cast<int>(draw_cache_.matrix_data.size()),
|
| false,
|
| reinterpret_cast<float*>(&draw_cache_.matrix_data.front())));
|
| - GLC(context_,
|
| - context_->uniform4fv(
|
| + GLC(gl_,
|
| + gl_->Uniform4fv(
|
| static_cast<int>(draw_cache_.uv_xform_location),
|
| static_cast<int>(draw_cache_.uv_xform_data.size()),
|
| reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front())));
|
|
|
| if (draw_cache_.background_color != SK_ColorTRANSPARENT) {
|
| Float4 background_color = PremultipliedColor(draw_cache_.background_color);
|
| - GLC(context_,
|
| - context_->uniform4fv(
|
| + GLC(gl_,
|
| + gl_->Uniform4fv(
|
| draw_cache_.background_color_location, 1, background_color.data));
|
| }
|
|
|
| - GLC(context_,
|
| - context_->uniform1fv(
|
| + GLC(gl_,
|
| + gl_->Uniform1fv(
|
| static_cast<int>(draw_cache_.vertex_opacity_location),
|
| static_cast<int>(draw_cache_.vertex_opacity_data.size()),
|
| static_cast<float*>(&draw_cache_.vertex_opacity_data.front())));
|
|
|
| // Draw the quads!
|
| - GLC(context_,
|
| - context_->drawElements(GL_TRIANGLES,
|
| - 6 * draw_cache_.matrix_data.size(),
|
| - GL_UNSIGNED_SHORT,
|
| - 0));
|
| + GLC(gl_,
|
| + gl_->DrawElements(GL_TRIANGLES,
|
| + 6 * draw_cache_.matrix_data.size(),
|
| + GL_UNSIGNED_SHORT,
|
| + 0));
|
|
|
| // Clear the cache.
|
| draw_cache_.program_id = 0;
|
| @@ -1890,7 +1847,9 @@ void GLRenderer::FlushTextureQuadCache() {
|
| void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
|
| const TextureDrawQuad* quad) {
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_, &highp_threshold_cache_, highp_threshold_min_,
|
| + gl_,
|
| + &highp_threshold_cache_,
|
| + highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| // Choose the correct texture program binding
|
| @@ -1955,54 +1914,52 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
|
| SetBlendEnabled(quad->ShouldDrawWithBlending());
|
|
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_, &highp_threshold_cache_, highp_threshold_min_,
|
| + gl_,
|
| + &highp_threshold_cache_,
|
| + highp_threshold_min_,
|
| quad->shared_quad_state->visible_content_rect.bottom_right());
|
|
|
| TexTransformTextureProgramBinding binding;
|
| binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision));
|
|
|
| SetUseProgram(binding.program_id);
|
| - GLC(Context(), Context()->uniform1i(binding.sampler_location, 0));
|
| + GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0));
|
| if (quad->orientation == IOSurfaceDrawQuad::FLIPPED) {
|
| - GLC(Context(),
|
| - Context()->uniform4f(binding.tex_transform_location,
|
| - 0,
|
| - quad->io_surface_size.height(),
|
| - quad->io_surface_size.width(),
|
| - quad->io_surface_size.height() * -1.0f));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(binding.tex_transform_location,
|
| + 0,
|
| + quad->io_surface_size.height(),
|
| + quad->io_surface_size.width(),
|
| + quad->io_surface_size.height() * -1.0f));
|
| } else {
|
| - GLC(Context(),
|
| - Context()->uniform4f(binding.tex_transform_location,
|
| - 0,
|
| - 0,
|
| - quad->io_surface_size.width(),
|
| - quad->io_surface_size.height()));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(binding.tex_transform_location,
|
| + 0,
|
| + 0,
|
| + quad->io_surface_size.width(),
|
| + quad->io_surface_size.height()));
|
| }
|
|
|
| - const float vertex_opacity[] = { quad->opacity(), quad->opacity(),
|
| - quad->opacity(), quad->opacity() };
|
| - GLC(Context(),
|
| - Context()->uniform1fv(
|
| - binding.vertex_opacity_location, 4, vertex_opacity));
|
| + const float vertex_opacity[] = {quad->opacity(), quad->opacity(),
|
| + quad->opacity(), quad->opacity()};
|
| + GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity));
|
|
|
| ResourceProvider::ScopedReadLockGL lock(resource_provider_,
|
| quad->io_surface_resource_id);
|
| DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(Context()));
|
| - GLC(Context(),
|
| - Context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB,
|
| - lock.texture_id()));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id()));
|
|
|
| DrawQuadGeometry(
|
| frame, quad->quadTransform(), quad->rect, binding.matrix_location);
|
|
|
| - GLC(Context(), Context()->bindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0));
|
| }
|
|
|
| void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) {
|
| current_framebuffer_lock_.reset();
|
| swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect));
|
|
|
| - GLC(context_, context_->disable(GL_BLEND));
|
| + GLC(gl_, gl_->Disable(GL_BLEND));
|
| blend_shadow_ = false;
|
| }
|
|
|
| @@ -2015,7 +1972,7 @@ void GLRenderer::EnsureScissorTestEnabled() {
|
| return;
|
|
|
| FlushTextureQuadCache();
|
| - GLC(context_, context_->enable(GL_SCISSOR_TEST));
|
| + GLC(gl_, gl_->Enable(GL_SCISSOR_TEST));
|
| is_scissor_enabled_ = true;
|
| }
|
|
|
| @@ -2024,7 +1981,7 @@ void GLRenderer::EnsureScissorTestDisabled() {
|
| return;
|
|
|
| FlushTextureQuadCache();
|
| - GLC(context_, context_->disable(GL_SCISSOR_TEST));
|
| + GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
|
| is_scissor_enabled_ = false;
|
| }
|
|
|
| @@ -2054,12 +2011,12 @@ void GLRenderer::SetShaderQuadF(const gfx::QuadF& quad, int quad_location) {
|
| gl_quad[5] = quad.p3().y();
|
| gl_quad[6] = quad.p4().x();
|
| gl_quad[7] = quad.p4().y();
|
| - GLC(context_, context_->uniform2fv(quad_location, 4, gl_quad));
|
| + GLC(gl_, gl_->Uniform2fv(quad_location, 4, gl_quad));
|
| }
|
|
|
| void GLRenderer::SetShaderOpacity(float opacity, int alpha_location) {
|
| if (alpha_location != -1)
|
| - GLC(context_, context_->uniform1f(alpha_location, opacity));
|
| + GLC(gl_, gl_->Uniform1f(alpha_location, opacity));
|
| }
|
|
|
| void GLRenderer::SetStencilEnabled(bool enabled) {
|
| @@ -2067,9 +2024,9 @@ void GLRenderer::SetStencilEnabled(bool enabled) {
|
| return;
|
|
|
| if (enabled)
|
| - GLC(context_, context_->enable(GL_STENCIL_TEST));
|
| + GLC(gl_, gl_->Enable(GL_STENCIL_TEST));
|
| else
|
| - GLC(context_, context_->disable(GL_STENCIL_TEST));
|
| + GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
|
| stencil_shadow_ = enabled;
|
| }
|
|
|
| @@ -2078,9 +2035,9 @@ void GLRenderer::SetBlendEnabled(bool enabled) {
|
| return;
|
|
|
| if (enabled)
|
| - GLC(context_, context_->enable(GL_BLEND));
|
| + GLC(gl_, gl_->Enable(GL_BLEND));
|
| else
|
| - GLC(context_, context_->disable(GL_BLEND));
|
| + GLC(gl_, gl_->Disable(GL_BLEND));
|
| blend_shadow_ = enabled;
|
| }
|
|
|
| @@ -2099,10 +2056,9 @@ void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame,
|
| QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect);
|
| static float gl_matrix[16];
|
| ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix);
|
| - GLC(context_,
|
| - context_->uniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
|
| + GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0]));
|
|
|
| - GLC(context_, context_->drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0));
|
| + GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0));
|
| }
|
|
|
| void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame,
|
| @@ -2111,41 +2067,39 @@ void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame,
|
| const gfx::Transform& draw_matrix,
|
| bool flip_vertically) {
|
| TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
|
| - gl_, &highp_threshold_cache_, highp_threshold_min_,
|
| - rect.bottom_right());
|
| + gl_, &highp_threshold_cache_, highp_threshold_min_, rect.bottom_right());
|
|
|
| const RenderPassProgram* program = GetRenderPassProgram(tex_coord_precision);
|
| SetUseProgram(program->program());
|
|
|
| - GLC(Context(), Context()->uniform1i(
|
| - program->fragment_shader().sampler_location(), 0));
|
| + GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
|
|
|
| if (flip_vertically) {
|
| - GLC(Context(), Context()->uniform4f(
|
| - program->vertex_shader().tex_transform_location(),
|
| - 0.f,
|
| - 1.f,
|
| - 1.f,
|
| - -1.f));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(program->vertex_shader().tex_transform_location(),
|
| + 0.f,
|
| + 1.f,
|
| + 1.f,
|
| + -1.f));
|
| } else {
|
| - GLC(Context(), Context()->uniform4f(
|
| - program->vertex_shader().tex_transform_location(),
|
| - 0.f,
|
| - 0.f,
|
| - 1.f,
|
| - 1.f));
|
| + GLC(gl_,
|
| + gl_->Uniform4f(program->vertex_shader().tex_transform_location(),
|
| + 0.f,
|
| + 0.f,
|
| + 1.f,
|
| + 1.f));
|
| }
|
|
|
| SetShaderOpacity(1.f, program->fragment_shader().alpha_location());
|
| DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(Context()));
|
| - GLC(Context(), Context()->bindTexture(GL_TEXTURE_2D, texture_id));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
|
| DrawQuadGeometry(
|
| frame, draw_matrix, rect, program->vertex_shader().matrix_location());
|
| }
|
|
|
| void GLRenderer::Finish() {
|
| TRACE_EVENT0("cc", "GLRenderer::Finish");
|
| - GLC(context_, context_->finish());
|
| + GLC(gl_, gl_->Finish());
|
| }
|
|
|
| void GLRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
|
| @@ -2195,7 +2149,7 @@ void GLRenderer::EnforceMemoryPolicy() {
|
| ReleaseRenderPassTextures();
|
| DiscardBackbuffer();
|
| resource_provider_->ReleaseCachedData();
|
| - GLC(context_, context_->flush());
|
| + GLC(gl_, gl_->Flush());
|
| }
|
| }
|
|
|
| @@ -2238,7 +2192,8 @@ void GLRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) {
|
| }
|
|
|
| void GLRenderer::GetFramebufferPixelsAsync(
|
| - gfx::Rect rect, scoped_ptr<CopyOutputRequest> request) {
|
| + gfx::Rect rect,
|
| + scoped_ptr<CopyOutputRequest> request) {
|
| DCHECK(!request->IsEmpty());
|
| if (request->IsEmpty())
|
| return;
|
| @@ -2250,13 +2205,14 @@ void GLRenderer::GetFramebufferPixelsAsync(
|
| if (!request->force_bitmap_result()) {
|
| bool own_mailbox = !request->has_texture_mailbox();
|
|
|
| - unsigned int texture_id = context_->createTexture();
|
| + GLuint texture_id = 0;
|
| + gl_->GenTextures(1, &texture_id);
|
|
|
| gpu::Mailbox mailbox;
|
| if (own_mailbox) {
|
| - GLC(context_, context_->genMailboxCHROMIUM(mailbox.name));
|
| + GLC(gl_, gl_->GenMailboxCHROMIUM(mailbox.name));
|
| if (mailbox.IsZero()) {
|
| - context_->deleteTexture(texture_id);
|
| + gl_->DeleteTextures(1, &texture_id);
|
| request->SendEmptyResult();
|
| return;
|
| }
|
| @@ -2267,33 +2223,29 @@ void GLRenderer::GetFramebufferPixelsAsync(
|
| DCHECK(!mailbox.IsZero());
|
| unsigned incoming_sync_point = request->texture_mailbox().sync_point();
|
| if (incoming_sync_point)
|
| - GLC(context_, context_->waitSyncPoint(incoming_sync_point));
|
| + GLC(gl_, gl_->WaitSyncPointCHROMIUM(incoming_sync_point));
|
| }
|
|
|
| - GLC(context_, context_->bindTexture(GL_TEXTURE_2D, texture_id));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
|
| if (own_mailbox) {
|
| - GLC(context_,
|
| - context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
| - GLC(context_,
|
| - context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
| - GLC(context_,
|
| - context_->texParameteri(
|
| + GLC(gl_,
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
| + GLC(gl_,
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
| + GLC(gl_,
|
| + gl_->TexParameteri(
|
| GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
| - GLC(context_,
|
| - context_->texParameteri(
|
| + GLC(gl_,
|
| + gl_->TexParameteri(
|
| GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
|
| - GLC(context_,
|
| - context_->produceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
|
| + GLC(gl_, gl_->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
|
| } else {
|
| - GLC(context_,
|
| - context_->consumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
|
| + GLC(gl_, gl_->ConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
|
| }
|
| GetFramebufferTexture(texture_id, RGBA_8888, window_rect);
|
| - GLC(context_, context_->bindTexture(GL_TEXTURE_2D, 0));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
|
|
|
| - unsigned sync_point = context_->insertSyncPoint();
|
| + unsigned sync_point = gl_->InsertSyncPointCHROMIUM();
|
| TextureMailbox texture_mailbox(mailbox, GL_TEXTURE_2D, sync_point);
|
|
|
| scoped_ptr<SingleReleaseCallback> release_callback;
|
| @@ -2301,21 +2253,19 @@ void GLRenderer::GetFramebufferPixelsAsync(
|
| release_callback = texture_mailbox_deleter_->GetReleaseCallback(
|
| output_surface_->context_provider(), texture_id);
|
| } else {
|
| - context_->deleteTexture(texture_id);
|
| + gl_->DeleteTextures(1, &texture_id);
|
| }
|
|
|
| - request->SendTextureResult(window_rect.size(),
|
| - texture_mailbox,
|
| - release_callback.Pass());
|
| + request->SendTextureResult(
|
| + window_rect.size(), texture_mailbox, release_callback.Pass());
|
| return;
|
| }
|
|
|
| DCHECK(request->force_bitmap_result());
|
|
|
| scoped_ptr<SkBitmap> bitmap(new SkBitmap);
|
| - bitmap->setConfig(SkBitmap::kARGB_8888_Config,
|
| - window_rect.width(),
|
| - window_rect.height());
|
| + bitmap->setConfig(
|
| + SkBitmap::kARGB_8888_Config, window_rect.width(), window_rect.height());
|
| bitmap->allocPixels();
|
|
|
| scoped_ptr<SkAutoLockPixels> lock(new SkAutoLockPixels(*bitmap));
|
| @@ -2323,11 +2273,11 @@ void GLRenderer::GetFramebufferPixelsAsync(
|
| // Save a pointer to the pixels, the bitmap is owned by the cleanup_callback.
|
| uint8* pixels = static_cast<uint8*>(bitmap->getPixels());
|
|
|
| - AsyncGetFramebufferPixelsCleanupCallback cleanup_callback = base::Bind(
|
| - &GLRenderer::PassOnSkBitmap,
|
| - base::Unretained(this),
|
| - base::Passed(&bitmap),
|
| - base::Passed(&lock));
|
| + AsyncGetFramebufferPixelsCleanupCallback cleanup_callback =
|
| + base::Bind(&GLRenderer::PassOnSkBitmap,
|
| + base::Unretained(this),
|
| + base::Passed(&bitmap),
|
| + base::Passed(&lock));
|
|
|
| scoped_ptr<PendingAsyncReadPixels> pending_read(new PendingAsyncReadPixels);
|
| pending_read->copy_request = request.Pass();
|
| @@ -2361,78 +2311,75 @@ void GLRenderer::DoGetFramebufferPixels(
|
| // is the root cause of top crasher
|
| // http://crbug.com/99393. <rdar://problem/10949687>
|
|
|
| - temporary_texture = context_->createTexture();
|
| - GLC(context_, context_->bindTexture(GL_TEXTURE_2D, temporary_texture));
|
| - GLC(context_, context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
| - GLC(context_, context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
| - GLC(context_, context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
| - GLC(context_, context_->texParameteri(
|
| - GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
|
| + gl_->GenTextures(1, &temporary_texture);
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, temporary_texture));
|
| + GLC(gl_,
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
| + GLC(gl_,
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
| + GLC(gl_,
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
| + GLC(gl_,
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
|
| // Copy the contents of the current (IOSurface-backed) framebuffer into a
|
| // temporary texture.
|
| - GetFramebufferTexture(temporary_texture,
|
| - RGBA_8888,
|
| - gfx::Rect(current_surface_size_));
|
| - temporary_fbo = context_->createFramebuffer();
|
| + GetFramebufferTexture(
|
| + temporary_texture, RGBA_8888, gfx::Rect(current_surface_size_));
|
| + gl_->GenFramebuffers(1, &temporary_fbo);
|
| // Attach this texture to an FBO, and perform the readback from that FBO.
|
| - GLC(context_, context_->bindFramebuffer(GL_FRAMEBUFFER, temporary_fbo));
|
| - GLC(context_, context_->framebufferTexture2D(GL_FRAMEBUFFER,
|
| - GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_2D,
|
| - temporary_texture,
|
| - 0));
|
| + GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, temporary_fbo));
|
| + GLC(gl_,
|
| + gl_->FramebufferTexture2D(GL_FRAMEBUFFER,
|
| + GL_COLOR_ATTACHMENT0,
|
| + GL_TEXTURE_2D,
|
| + temporary_texture,
|
| + 0));
|
|
|
| DCHECK_EQ(static_cast<unsigned>(GL_FRAMEBUFFER_COMPLETE),
|
| - context_->checkFramebufferStatus(GL_FRAMEBUFFER));
|
| + gl_->CheckFramebufferStatus(GL_FRAMEBUFFER));
|
| }
|
|
|
| - unsigned buffer = context_->createBuffer();
|
| - GLC(context_, context_->bindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
|
| - buffer));
|
| - GLC(context_, context_->bufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
|
| - 4 * window_rect.size().GetArea(),
|
| - NULL,
|
| - GL_STREAM_READ));
|
| + GLuint buffer = 0;
|
| + gl_->GenBuffers(1, &buffer);
|
| + GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, buffer));
|
| + GLC(gl_,
|
| + gl_->BufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
|
| + 4 * window_rect.size().GetArea(),
|
| + NULL,
|
| + GL_STREAM_READ));
|
|
|
| - blink::WebGLId query = 0;
|
| + GLuint query = 0;
|
| if (is_async) {
|
| - query = context_->createQueryEXT();
|
| - GLC(context_, context_->beginQueryEXT(
|
| - GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
|
| - query));
|
| + gl_->GenQueriesEXT(1, &query);
|
| + GLC(gl_, gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, query));
|
| }
|
|
|
| - GLC(context_,
|
| - context_->readPixels(window_rect.x(),
|
| - window_rect.y(),
|
| - window_rect.width(),
|
| - window_rect.height(),
|
| - GL_RGBA,
|
| - GL_UNSIGNED_BYTE,
|
| - NULL));
|
| + GLC(gl_,
|
| + gl_->ReadPixels(window_rect.x(),
|
| + window_rect.y(),
|
| + window_rect.width(),
|
| + window_rect.height(),
|
| + GL_RGBA,
|
| + GL_UNSIGNED_BYTE,
|
| + NULL));
|
|
|
| - GLC(context_, context_->bindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
|
| - 0));
|
| + GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
|
|
|
| if (do_workaround) {
|
| // Clean up.
|
| - GLC(context_, context_->bindFramebuffer(GL_FRAMEBUFFER, 0));
|
| - GLC(context_, context_->bindTexture(GL_TEXTURE_2D, 0));
|
| - GLC(context_, context_->deleteFramebuffer(temporary_fbo));
|
| - GLC(context_, context_->deleteTexture(temporary_texture));
|
| - }
|
| -
|
| - base::Closure finished_callback =
|
| - base::Bind(&GLRenderer::FinishedReadback,
|
| - base::Unretained(this),
|
| - cleanup_callback,
|
| - buffer,
|
| - query,
|
| - dest_pixels,
|
| - window_rect.size());
|
| + GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
|
| + GLC(gl_, gl_->DeleteFramebuffers(1, &temporary_fbo));
|
| + GLC(gl_, gl_->DeleteTextures(1, &temporary_texture));
|
| + }
|
| +
|
| + base::Closure finished_callback = base::Bind(&GLRenderer::FinishedReadback,
|
| + base::Unretained(this),
|
| + cleanup_callback,
|
| + buffer,
|
| + query,
|
| + dest_pixels,
|
| + window_rect.size());
|
| // Save the finished_callback so it can be cancelled.
|
| pending_async_read_pixels_.front()->finished_read_pixels_callback.Reset(
|
| finished_callback);
|
| @@ -2441,8 +2388,7 @@ void GLRenderer::DoGetFramebufferPixels(
|
| pending_async_read_pixels_.front()->buffer = buffer;
|
|
|
| if (is_async) {
|
| - GLC(context_, context_->endQueryEXT(
|
| - GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM));
|
| + GLC(gl_, gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM));
|
| context_support_->SignalQuery(query, finished_callback);
|
| } else {
|
| resource_provider_->Finish();
|
| @@ -2461,7 +2407,7 @@ void GLRenderer::FinishedReadback(
|
| DCHECK(!pending_async_read_pixels_.empty());
|
|
|
| if (query != 0) {
|
| - GLC(context_, context_->deleteQueryEXT(query));
|
| + GLC(gl_, gl_->DeleteQueriesEXT(1, &query));
|
| }
|
|
|
| PendingAsyncReadPixels* current_read = pending_async_read_pixels_.back();
|
| @@ -2471,11 +2417,10 @@ void GLRenderer::FinishedReadback(
|
| uint8* src_pixels = NULL;
|
|
|
| if (source_buffer != 0) {
|
| - GLC(context_, context_->bindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
|
| - source_buffer));
|
| - src_pixels = static_cast<uint8*>(
|
| - context_->mapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
|
| - GL_READ_ONLY));
|
| + GLC(gl_,
|
| + gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, source_buffer));
|
| + src_pixels = static_cast<uint8*>(gl_->MapBufferCHROMIUM(
|
| + GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, GL_READ_ONLY));
|
|
|
| if (src_pixels) {
|
| size_t row_bytes = size.width() * 4;
|
| @@ -2486,19 +2431,22 @@ void GLRenderer::FinishedReadback(
|
| size_t src_y = total_bytes - dest_y - row_bytes;
|
| // Swizzle OpenGL -> Skia byte order.
|
| for (size_t x = 0; x < row_bytes; x += 4) {
|
| - dest_pixels[dest_y + x + SK_R32_SHIFT/8] = src_pixels[src_y + x + 0];
|
| - dest_pixels[dest_y + x + SK_G32_SHIFT/8] = src_pixels[src_y + x + 1];
|
| - dest_pixels[dest_y + x + SK_B32_SHIFT/8] = src_pixels[src_y + x + 2];
|
| - dest_pixels[dest_y + x + SK_A32_SHIFT/8] = src_pixels[src_y + x + 3];
|
| + dest_pixels[dest_y + x + SK_R32_SHIFT / 8] =
|
| + src_pixels[src_y + x + 0];
|
| + dest_pixels[dest_y + x + SK_G32_SHIFT / 8] =
|
| + src_pixels[src_y + x + 1];
|
| + dest_pixels[dest_y + x + SK_B32_SHIFT / 8] =
|
| + src_pixels[src_y + x + 2];
|
| + dest_pixels[dest_y + x + SK_A32_SHIFT / 8] =
|
| + src_pixels[src_y + x + 3];
|
| }
|
| }
|
|
|
| - GLC(context_, context_->unmapBufferCHROMIUM(
|
| - GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM));
|
| + GLC(gl_,
|
| + gl_->UnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM));
|
| }
|
| - GLC(context_, context_->bindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
|
| - 0));
|
| - GLC(context_, context_->deleteBuffer(source_buffer));
|
| + GLC(gl_, gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0));
|
| + GLC(gl_, gl_->DeleteBuffers(1, &source_buffer));
|
| }
|
|
|
| // TODO(danakj): This can go away when synchronous readback is no more and its
|
| @@ -2509,11 +2457,10 @@ void GLRenderer::FinishedReadback(
|
| pending_async_read_pixels_.pop_back();
|
| }
|
|
|
| -void GLRenderer::PassOnSkBitmap(
|
| - scoped_ptr<SkBitmap> bitmap,
|
| - scoped_ptr<SkAutoLockPixels> lock,
|
| - scoped_ptr<CopyOutputRequest> request,
|
| - bool success) {
|
| +void GLRenderer::PassOnSkBitmap(scoped_ptr<SkBitmap> bitmap,
|
| + scoped_ptr<SkAutoLockPixels> lock,
|
| + scoped_ptr<CopyOutputRequest> request,
|
| + bool success) {
|
| DCHECK(request->force_bitmap_result());
|
|
|
| lock.reset();
|
| @@ -2521,26 +2468,26 @@ void GLRenderer::PassOnSkBitmap(
|
| request->SendBitmapResult(bitmap.Pass());
|
| }
|
|
|
| -void GLRenderer::GetFramebufferTexture(
|
| - unsigned texture_id, ResourceFormat texture_format, gfx::Rect window_rect) {
|
| +void GLRenderer::GetFramebufferTexture(unsigned texture_id,
|
| + ResourceFormat texture_format,
|
| + gfx::Rect window_rect) {
|
| DCHECK(texture_id);
|
| DCHECK_GE(window_rect.x(), 0);
|
| DCHECK_GE(window_rect.y(), 0);
|
| DCHECK_LE(window_rect.right(), current_surface_size_.width());
|
| DCHECK_LE(window_rect.bottom(), current_surface_size_.height());
|
|
|
| - GLC(context_, context_->bindTexture(GL_TEXTURE_2D, texture_id));
|
| - GLC(context_,
|
| - context_->copyTexImage2D(
|
| - GL_TEXTURE_2D,
|
| - 0,
|
| - GLDataFormat(texture_format),
|
| - window_rect.x(),
|
| - window_rect.y(),
|
| - window_rect.width(),
|
| - window_rect.height(),
|
| - 0));
|
| - GLC(context_, context_->bindTexture(GL_TEXTURE_2D, 0));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, texture_id));
|
| + GLC(gl_,
|
| + gl_->CopyTexImage2D(GL_TEXTURE_2D,
|
| + 0,
|
| + GLDataFormat(texture_format),
|
| + window_rect.x(),
|
| + window_rect.y(),
|
| + window_rect.width(),
|
| + window_rect.height(),
|
| + 0));
|
| + GLC(gl_, gl_->BindTexture(GL_TEXTURE_2D, 0));
|
| }
|
|
|
| bool GLRenderer::UseScopedTexture(DrawingFrame* frame,
|
| @@ -2559,7 +2506,7 @@ void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
|
|
|
| if (output_surface_->HasExternalStencilTest()) {
|
| SetStencilEnabled(true);
|
| - GLC(context_, context_->stencilFunc(GL_EQUAL, 1, 1));
|
| + GLC(gl_, gl_->StencilFunc(GL_EQUAL, 1, 1));
|
| } else {
|
| SetStencilEnabled(false);
|
| }
|
| @@ -2573,23 +2520,21 @@ bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame,
|
| current_framebuffer_lock_.reset();
|
|
|
| SetStencilEnabled(false);
|
| - GLC(context_,
|
| - context_->bindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_));
|
| + GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_));
|
| current_framebuffer_lock_ =
|
| make_scoped_ptr(new ResourceProvider::ScopedWriteLockGL(
|
| resource_provider_, texture->id()));
|
| unsigned texture_id = current_framebuffer_lock_->texture_id();
|
| - GLC(context_,
|
| - context_->framebufferTexture2D(
|
| + GLC(gl_,
|
| + gl_->FramebufferTexture2D(
|
| GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0));
|
|
|
| - DCHECK(context_->checkFramebufferStatus(GL_FRAMEBUFFER) ==
|
| - GL_FRAMEBUFFER_COMPLETE || IsContextLost());
|
| + DCHECK(gl_->CheckFramebufferStatus(GL_FRAMEBUFFER) ==
|
| + GL_FRAMEBUFFER_COMPLETE ||
|
| + IsContextLost());
|
|
|
| - InitializeViewport(frame,
|
| - target_rect,
|
| - gfx::Rect(target_rect.size()),
|
| - target_rect.size());
|
| + InitializeViewport(
|
| + frame, target_rect, gfx::Rect(target_rect.size()), target_rect.size());
|
| return true;
|
| }
|
|
|
| @@ -2603,28 +2548,29 @@ void GLRenderer::SetScissorTestRect(gfx::Rect scissor_rect) {
|
|
|
| scissor_rect_ = scissor_rect;
|
| FlushTextureQuadCache();
|
| - GLC(context_,
|
| - context_->scissor(scissor_rect.x(),
|
| - scissor_rect.y(),
|
| - scissor_rect.width(),
|
| - scissor_rect.height()));
|
| + GLC(gl_,
|
| + gl_->Scissor(scissor_rect.x(),
|
| + scissor_rect.y(),
|
| + scissor_rect.width(),
|
| + scissor_rect.height()));
|
|
|
| scissor_rect_needs_reset_ = false;
|
| }
|
|
|
| void GLRenderer::SetDrawViewport(gfx::Rect window_space_viewport) {
|
| viewport_ = window_space_viewport;
|
| - GLC(context_, context_->viewport(window_space_viewport.x(),
|
| - window_space_viewport.y(),
|
| - window_space_viewport.width(),
|
| - window_space_viewport.height()));
|
| + GLC(gl_,
|
| + gl_->Viewport(window_space_viewport.x(),
|
| + window_space_viewport.y(),
|
| + window_space_viewport.width(),
|
| + window_space_viewport.height()));
|
| }
|
|
|
| void GLRenderer::InitializeSharedObjects() {
|
| TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects");
|
|
|
| // Create an FBO for doing offscreen rendering.
|
| - GLC(context_, offscreen_framebuffer_id_ = context_->createFramebuffer());
|
| + GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_));
|
|
|
| shared_geometry_ = make_scoped_ptr(
|
| new GeometryBinding(context_, QuadVertexRect()));
|
| @@ -2634,10 +2580,9 @@ const GLRenderer::TileCheckerboardProgram*
|
| GLRenderer::GetTileCheckerboardProgram() {
|
| if (!tile_checkerboard_program_.initialized()) {
|
| TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize");
|
| - tile_checkerboard_program_.Initialize(
|
| - output_surface_->context_provider(),
|
| - TexCoordPrecisionNA,
|
| - SamplerTypeNA);
|
| + tile_checkerboard_program_.Initialize(output_surface_->context_provider(),
|
| + TexCoordPrecisionNA,
|
| + SamplerTypeNA);
|
| }
|
| return &tile_checkerboard_program_;
|
| }
|
| @@ -2645,10 +2590,9 @@ GLRenderer::GetTileCheckerboardProgram() {
|
| const GLRenderer::DebugBorderProgram* GLRenderer::GetDebugBorderProgram() {
|
| if (!debug_border_program_.initialized()) {
|
| TRACE_EVENT0("cc", "GLRenderer::debugBorderProgram::initialize");
|
| - debug_border_program_.Initialize(
|
| - output_surface_->context_provider(),
|
| - TexCoordPrecisionNA,
|
| - SamplerTypeNA);
|
| + debug_border_program_.Initialize(output_surface_->context_provider(),
|
| + TexCoordPrecisionNA,
|
| + SamplerTypeNA);
|
| }
|
| return &debug_border_program_;
|
| }
|
| @@ -2656,10 +2600,9 @@ const GLRenderer::DebugBorderProgram* GLRenderer::GetDebugBorderProgram() {
|
| const GLRenderer::SolidColorProgram* GLRenderer::GetSolidColorProgram() {
|
| if (!solid_color_program_.initialized()) {
|
| TRACE_EVENT0("cc", "GLRenderer::solidColorProgram::initialize");
|
| - solid_color_program_.Initialize(
|
| - output_surface_->context_provider(),
|
| - TexCoordPrecisionNA,
|
| - SamplerTypeNA);
|
| + solid_color_program_.Initialize(output_surface_->context_provider(),
|
| + TexCoordPrecisionNA,
|
| + SamplerTypeNA);
|
| }
|
| return &solid_color_program_;
|
| }
|
| @@ -2667,16 +2610,15 @@ const GLRenderer::SolidColorProgram* GLRenderer::GetSolidColorProgram() {
|
| const GLRenderer::SolidColorProgramAA* GLRenderer::GetSolidColorProgramAA() {
|
| if (!solid_color_program_aa_.initialized()) {
|
| TRACE_EVENT0("cc", "GLRenderer::solidColorProgramAA::initialize");
|
| - solid_color_program_aa_.Initialize(
|
| - output_surface_->context_provider(),
|
| - TexCoordPrecisionNA,
|
| - SamplerTypeNA);
|
| + solid_color_program_aa_.Initialize(output_surface_->context_provider(),
|
| + TexCoordPrecisionNA,
|
| + SamplerTypeNA);
|
| }
|
| return &solid_color_program_aa_;
|
| }
|
|
|
| const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram(
|
| - TexCoordPrecision precision) {
|
| + TexCoordPrecision precision) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| RenderPassProgram* program = &render_pass_program_[precision];
|
| @@ -2689,7 +2631,7 @@ const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram(
|
| }
|
|
|
| const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA(
|
| - TexCoordPrecision precision) {
|
| + TexCoordPrecision precision) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| RenderPassProgramAA* program = &render_pass_program_aa_[precision];
|
| @@ -2701,8 +2643,8 @@ const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA(
|
| return program;
|
| }
|
|
|
| -const GLRenderer::RenderPassMaskProgram*
|
| -GLRenderer::GetRenderPassMaskProgram(TexCoordPrecision precision) {
|
| +const GLRenderer::RenderPassMaskProgram* GLRenderer::GetRenderPassMaskProgram(
|
| + TexCoordPrecision precision) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| RenderPassMaskProgram* program = &render_pass_mask_program_[precision];
|
| @@ -2787,7 +2729,8 @@ GLRenderer::GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) {
|
| }
|
|
|
| const GLRenderer::TileProgram* GLRenderer::GetTileProgram(
|
| - TexCoordPrecision precision, SamplerType sampler) {
|
| + TexCoordPrecision precision,
|
| + SamplerType sampler) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| DCHECK_GE(sampler, 0);
|
| @@ -2802,7 +2745,8 @@ const GLRenderer::TileProgram* GLRenderer::GetTileProgram(
|
| }
|
|
|
| const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque(
|
| - TexCoordPrecision precision, SamplerType sampler) {
|
| + TexCoordPrecision precision,
|
| + SamplerType sampler) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| DCHECK_GE(sampler, 0);
|
| @@ -2817,7 +2761,8 @@ const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque(
|
| }
|
|
|
| const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA(
|
| - TexCoordPrecision precision, SamplerType sampler) {
|
| + TexCoordPrecision precision,
|
| + SamplerType sampler) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| DCHECK_GE(sampler, 0);
|
| @@ -2832,7 +2777,8 @@ const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA(
|
| }
|
|
|
| const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle(
|
| - TexCoordPrecision precision, SamplerType sampler) {
|
| + TexCoordPrecision precision,
|
| + SamplerType sampler) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| DCHECK_GE(sampler, 0);
|
| @@ -2847,8 +2793,8 @@ const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle(
|
| }
|
|
|
| const GLRenderer::TileProgramSwizzleOpaque*
|
| -GLRenderer::GetTileProgramSwizzleOpaque(
|
| - TexCoordPrecision precision, SamplerType sampler) {
|
| +GLRenderer::GetTileProgramSwizzleOpaque(TexCoordPrecision precision,
|
| + SamplerType sampler) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| DCHECK_GE(sampler, 0);
|
| @@ -2864,13 +2810,13 @@ GLRenderer::GetTileProgramSwizzleOpaque(
|
| }
|
|
|
| const GLRenderer::TileProgramSwizzleAA* GLRenderer::GetTileProgramSwizzleAA(
|
| - TexCoordPrecision precision, SamplerType sampler) {
|
| + TexCoordPrecision precision,
|
| + SamplerType sampler) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| DCHECK_GE(sampler, 0);
|
| DCHECK_LT(sampler, NumSamplerTypes);
|
| - TileProgramSwizzleAA* program =
|
| - &tile_program_swizzle_aa_[precision][sampler];
|
| + TileProgramSwizzleAA* program = &tile_program_swizzle_aa_[precision][sampler];
|
| if (!program->initialized()) {
|
| TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleAA::initialize");
|
| program->Initialize(
|
| @@ -2893,7 +2839,7 @@ const GLRenderer::TextureProgram* GLRenderer::GetTextureProgram(
|
| }
|
|
|
| const GLRenderer::NonPremultipliedTextureProgram*
|
| - GLRenderer::GetNonPremultipliedTextureProgram(TexCoordPrecision precision) {
|
| +GLRenderer::GetNonPremultipliedTextureProgram(TexCoordPrecision precision) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| NonPremultipliedTextureProgram* program =
|
| @@ -2936,8 +2882,8 @@ GLRenderer::GetNonPremultipliedTextureBackgroundProgram(
|
| return program;
|
| }
|
|
|
| -const GLRenderer::TextureProgram*
|
| -GLRenderer::GetTextureIOSurfaceProgram(TexCoordPrecision precision) {
|
| +const GLRenderer::TextureProgram* GLRenderer::GetTextureIOSurfaceProgram(
|
| + TexCoordPrecision precision) {
|
| DCHECK_GE(precision, 0);
|
| DCHECK_LT(precision, NumTexCoordPrecisions);
|
| TextureProgram* program = &texture_io_surface_program_[precision];
|
| @@ -2986,9 +2932,7 @@ GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) {
|
| if (!program->initialized()) {
|
| TRACE_EVENT0("cc", "GLRenderer::streamTextureProgram::initialize");
|
| program->Initialize(
|
| - output_surface_->context_provider(),
|
| - precision,
|
| - SamplerTypeExternalOES);
|
| + output_surface_->context_provider(), precision, SamplerTypeExternalOES);
|
| }
|
| return program;
|
| }
|
| @@ -3033,7 +2977,7 @@ void GLRenderer::CleanupSharedObjects() {
|
| solid_color_program_aa_.Cleanup(gl_);
|
|
|
| if (offscreen_framebuffer_id_)
|
| - GLC(context_, context_->deleteFramebuffer(offscreen_framebuffer_id_));
|
| + GLC(gl_, gl_->DeleteFramebuffers(1, &offscreen_framebuffer_id_));
|
|
|
| if (on_demand_tile_raster_resource_id_)
|
| resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_);
|
| @@ -3045,20 +2989,20 @@ void GLRenderer::ReinitializeGLState() {
|
| // Bind the common vertex attributes used for drawing all the layers.
|
| shared_geometry_->PrepareForDraw();
|
|
|
| - GLC(context_, context_->disable(GL_DEPTH_TEST));
|
| - GLC(context_, context_->disable(GL_CULL_FACE));
|
| - GLC(context_, context_->colorMask(true, true, true, true));
|
| - GLC(context_, context_->disable(GL_STENCIL_TEST));
|
| + GLC(gl_, gl_->Disable(GL_DEPTH_TEST));
|
| + GLC(gl_, gl_->Disable(GL_CULL_FACE));
|
| + GLC(gl_, gl_->ColorMask(true, true, true, true));
|
| + GLC(gl_, gl_->Disable(GL_STENCIL_TEST));
|
| stencil_shadow_ = false;
|
| - GLC(context_, context_->enable(GL_BLEND));
|
| + GLC(gl_, gl_->Enable(GL_BLEND));
|
| blend_shadow_ = true;
|
| - GLC(context_, context_->blendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
| - GLC(context_, context_->activeTexture(GL_TEXTURE0));
|
| + GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
| + GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
|
| program_shadow_ = 0;
|
|
|
| // Make sure scissoring starts as disabled.
|
| is_scissor_enabled_ = false;
|
| - GLC(context_, context_->disable(GL_SCISSOR_TEST));
|
| + GLC(gl_, gl_->Disable(GL_SCISSOR_TEST));
|
| scissor_rect_needs_reset_ = true;
|
| }
|
|
|
|
|