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Side by Side Diff: src/opts/SkPMFloat_neon.h

Issue 1055123002: New names for SkPMFloat methods. (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: one more Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit comp onents in 16 bits 8 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit comp onents in 16 bits
9 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally conver t those to floats. 9 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally conver t those to floats.
10 10
11 // get() and clamped() do the opposite, working from floats to 8-bit-in-32-bit, 11 // round() and roundClamp() do the opposite, working from floats to 8-bit-in-32- bit,
12 // to 8-bit-in-16-bit, back down to 8-bit components. 12 // to 8-bit-in-16-bit, back down to 8-bit components.
13 // clamped() uses vqmovn to clamp while narrowing instead of just narrowing with vmovn. 13 // roundClamp() uses vqmovn to clamp while narrowing instead of just narrowing w ith vmovn.
14 14
15 inline SkPMFloat::SkPMFloat(SkPMColor c) { 15 inline SkPMFloat::SkPMFloat(SkPMColor c) {
16 SkPMColorAssert(c); 16 SkPMColorAssert(c);
17 uint8x8_t fix8 = (uint8x8_t)vdup_n_u32(c); 17 uint8x8_t fix8 = (uint8x8_t)vdup_n_u32(c);
18 uint16x8_t fix8_16 = vmovl_u8(fix8); 18 uint16x8_t fix8_16 = vmovl_u8(fix8);
19 uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16)); 19 uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16));
20 fColors = vcvtq_f32_u32(fix8_32); 20 fColors = vcvtq_f32_u32(fix8_32);
21 SkASSERT(this->isValid()); 21 SkASSERT(this->isValid());
22 } 22 }
23 23
24 inline SkPMColor SkPMFloat::trunc() const { 24 inline SkPMColor SkPMFloat::trunc() const {
25 uint32x4_t fix8_32 = vcvtq_u32_f32(fColors.vec()); // vcvtq_u32_f32 trunc ates 25 uint32x4_t fix8_32 = vcvtq_u32_f32(fColors.vec()); // vcvtq_u32_f32 trunc ates
26 uint16x4_t fix8_16 = vmovn_u32(fix8_32); 26 uint16x4_t fix8_16 = vmovn_u32(fix8_32);
27 uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); 27 uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
28 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); 28 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0);
29 SkPMColorAssert(c); 29 SkPMColorAssert(c);
30 return c; 30 return c;
31 } 31 }
32 32
33 inline SkPMColor SkPMFloat::get() const { 33 inline SkPMColor SkPMFloat::round() const {
34 return SkPMFloat(Sk4f(0.5f) + *this).trunc(); 34 return SkPMFloat(Sk4f(0.5f) + *this).trunc();
35 } 35 }
36 36
37 inline SkPMColor SkPMFloat::clamped() const { 37 inline SkPMColor SkPMFloat::roundClamp() const {
38 float32x4_t add_half = vaddq_f32(fColors.vec(), vdupq_n_f32(0.5f)); 38 float32x4_t add_half = vaddq_f32(fColors.vec(), vdupq_n_f32(0.5f));
39 uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates, so round manually 39 uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates, so round manually
40 uint16x4_t fix8_16 = vqmovn_u32(fix8_32); 40 uint16x4_t fix8_16 = vqmovn_u32(fix8_32);
41 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); 41 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
42 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); 42 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0);
43 SkPMColorAssert(c); 43 SkPMColorAssert(c);
44 return c; 44 return c;
45 } 45 }
46 46
47 // TODO: we should be able to beat these loops on all three methods. 47 // TODO: we should be able to beat these loops on all three methods.
48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], 48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
49 SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, S kPMFloat* d) { 49 SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, S kPMFloat* d) {
50 *a = FromPMColor(colors[0]); 50 *a = FromPMColor(colors[0]);
51 *b = FromPMColor(colors[1]); 51 *b = FromPMColor(colors[1]);
52 *c = FromPMColor(colors[2]); 52 *c = FromPMColor(colors[2]);
53 *d = FromPMColor(colors[3]); 53 *d = FromPMColor(colors[3]);
54 } 54 }
55 55
56 inline void SkPMFloat::To4PMColors( 56 inline void SkPMFloat::RoundTo4PMColors(
57 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d, 57 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
58 SkPMColor colors[4]) { 58 SkPMColor colors[4]) {
59 colors[0] = a.get(); 59 colors[0] = a.round();
60 colors[1] = b.get(); 60 colors[1] = b.round();
61 colors[2] = c.get(); 61 colors[2] = c.round();
62 colors[3] = d.get(); 62 colors[3] = d.round();
63 } 63 }
64 64
65 inline void SkPMFloat::ClampTo4PMColors( 65 inline void SkPMFloat::RoundClampTo4PMColors(
66 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d, 66 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
67 SkPMColor colors[4]) { 67 SkPMColor colors[4]) {
68 colors[0] = a.clamped(); 68 colors[0] = a.roundClamp();
69 colors[1] = b.clamped(); 69 colors[1] = b.roundClamp();
70 colors[2] = c.clamped(); 70 colors[2] = c.roundClamp();
71 colors[3] = d.clamped(); 71 colors[3] = d.roundClamp();
72 } 72 }
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