Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index d1d1d9ce97e67a92688eff24a752e9cb06fd542a..d402c935ba4c63d940a3c6d4eefbbeb9b5cf92dc 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -1688,10 +1688,6 @@ |
const FeatureInfo::Workarounds& workarounds() const { |
return feature_info_->workarounds(); |
- } |
- |
- const gfx::GLVersionInfo& gl_version() const { |
- return feature_info_->gl_version_info(); |
} |
bool ShouldDeferDraws() { |
@@ -2743,7 +2739,7 @@ |
bool default_fb = (GetBackbufferServiceId() == 0); |
- if (gl_version().is_desktop_core_profile) { |
+ if (feature_info_->gl_version_info().is_desktop_core_profile) { |
glGetFramebufferAttachmentParameterivEXT( |
GL_FRAMEBUFFER, |
default_fb ? GL_BACK_LEFT : GL_COLOR_ATTACHMENT0, |
@@ -2782,7 +2778,7 @@ |
// mailing list archives. It also implicitly enables the desktop GL |
// capability GL_POINT_SPRITE to provide access to the gl_PointCoord |
// variable in fragment shaders. |
- if (!gl_version().BehavesLikeGLES()) { |
+ if (!feature_info_->gl_version_info().BehavesLikeGLES()) { |
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
glEnable(GL_POINT_SPRITE); |
} |
@@ -3020,11 +3016,8 @@ |
else |
resources.HashFunction = NULL; |
ShaderTranslatorInterface::GlslImplementationType implementation_type = |
- ShaderTranslatorInterface::kGlsl; |
- if (gl_version().is_es) |
- implementation_type = ShaderTranslatorInterface::kGlslES; |
- else if (gl_version().is_desktop_core_profile) |
- implementation_type = ShaderTranslatorInterface::kGlslCoreProfile; |
+ gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 ? |
+ ShaderTranslatorInterface::kGlslES : ShaderTranslatorInterface::kGlsl; |
int driver_bug_workarounds = 0; |
if (workarounds().needs_glsl_built_in_function_emulation) |
driver_bug_workarounds |= SH_EMULATE_BUILT_IN_FUNCTIONS; |
@@ -4596,7 +4589,7 @@ |
} |
ScopedRenderTo do_render(framebuffer); |
- if (gl_version().is_es3) { |
+ if (feature_info_->gl_version_info().is_es3) { |
glInvalidateFramebuffer( |
target, numAttachments, translated_attachments.get()); |
} else { |
@@ -4778,7 +4771,7 @@ |
*num_written = 1; |
if (params) { |
GLint v = 0; |
- if (gl_version().is_desktop_core_profile) { |
+ if (feature_info_->gl_version_info().is_desktop_core_profile) { |
Framebuffer* framebuffer = |
GetFramebufferInfoForTarget(GL_DRAW_FRAMEBUFFER_EXT); |
if (framebuffer) { |
@@ -4799,7 +4792,7 @@ |
*num_written = 1; |
if (params) { |
GLint v = 0; |
- if (gl_version().is_desktop_core_profile) { |
+ if (feature_info_->gl_version_info().is_desktop_core_profile) { |
Framebuffer* framebuffer = |
GetFramebufferInfoForTarget(GL_DRAW_FRAMEBUFFER_EXT); |
if (framebuffer) { |
@@ -4821,7 +4814,7 @@ |
*num_written = 1; |
if (params) { |
GLint v = 0; |
- if (gl_version().is_desktop_core_profile) { |
+ if (feature_info_->gl_version_info().is_desktop_core_profile) { |
Framebuffer* framebuffer = |
GetFramebufferInfoForTarget(GL_DRAW_FRAMEBUFFER_EXT); |
if (framebuffer) { |
@@ -4852,7 +4845,7 @@ |
*num_written = 1; |
if (params) { |
GLint v = 0; |
- if (gl_version().is_desktop_core_profile) { |
+ if (feature_info_->gl_version_info().is_desktop_core_profile) { |
Framebuffer* framebuffer = |
GetFramebufferInfoForTarget(GL_DRAW_FRAMEBUFFER_EXT); |
if (framebuffer) { |
@@ -5696,7 +5689,7 @@ |
GLenum filter) { |
// TODO(sievers): This could be resolved at the GL binding level, but the |
// binding process is currently a bit too 'brute force'. |
- if (gl_version().is_angle) { |
+ if (feature_info_->gl_version_info().is_angle) { |
glBlitFramebufferANGLE( |
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
} else if (feature_info_->feature_flags().use_core_framebuffer_multisample) { |
@@ -6711,7 +6704,7 @@ |
DCHECK(simulated); |
*simulated = false; |
- if (gl_version().BehavesLikeGLES()) |
+ if (feature_info_->gl_version_info().BehavesLikeGLES()) |
return true; |
const VertexAttrib* attrib = |
@@ -8068,7 +8061,7 @@ |
glGenBuffersARB(1, &buffer); |
glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, buffer); |
// For ANGLE client version 2, GL_STREAM_READ is not available. |
- const GLenum usage_hint = gl_version().is_angle ? |
+ const GLenum usage_hint = feature_info_->gl_version_info().is_angle ? |
GL_STATIC_DRAW : GL_STREAM_READ; |
glBufferData(GL_PIXEL_PACK_BUFFER_ARB, pixels_size, NULL, usage_hint); |
GLenum error = glGetError(); |
@@ -10300,7 +10293,7 @@ |
// Ensure the side effects of the copy are visible to the parent |
// context. There is no need to do this for ANGLE because it uses a |
// single D3D device for all contexts. |
- if (!gl_version().is_angle) |
+ if (!feature_info_->gl_version_info().is_angle) |
glFlush(); |
} |
} else { |