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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_IMAGE_MANAGER_H_ | |
6 #define GPU_COMMAND_BUFFER_SERVICE_IMAGE_MANAGER_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "base/hash_tables.h" | |
10 #include "base/memory/ref_counted.h" | |
11 #include "gpu/gpu_export.h" | |
12 | |
13 namespace gfx { | |
14 class GLImage; | |
15 } | |
16 | |
17 namespace gpu { | |
18 namespace gles2 { | |
19 | |
20 // Interface used by the cmd decoder to lookup images. | |
21 class GPU_EXPORT ImageManager : public base::RefCounted<ImageManager> { | |
22 public: | |
23 ImageManager(); | |
24 | |
25 void AddImage(scoped_refptr<gfx::GLImage> gl_image, int32 service_id); | |
greggman
2012/10/17 18:32:16
Is there some reason to pass around scoped_refptrs
reveman
2012/10/17 21:22:55
You can have an image bound to multiple textures a
| |
26 void RemoveImage(int32 service_id); | |
27 scoped_refptr<gfx::GLImage> LookupImage(int32 service_id); | |
28 | |
29 private: | |
30 friend class base::RefCounted<ImageManager>; | |
31 | |
32 ~ImageManager(); | |
33 | |
34 typedef base::hash_map<uint32, scoped_refptr<gfx::GLImage> > GLImageMap; | |
35 GLImageMap gl_images_; | |
36 | |
37 DISALLOW_COPY_AND_ASSIGN(ImageManager); | |
38 }; | |
39 | |
40 } // namespage gles2 | |
41 } // namespace gpu | |
42 | |
43 #endif // GPU_COMMAND_BUFFER_SERVICE_IMAGE_MANAGER_H_ | |
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