| Index: ui/gfx/screen_gtk.cc
|
| diff --git a/ui/gfx/screen_gtk.cc b/ui/gfx/screen_gtk.cc
|
| index 4df13b6274df47e41e25bf34aa5c8641852e9347..1bc577fdb68625e9421a3c8bf60390455eb104cc 100644
|
| --- a/ui/gfx/screen_gtk.cc
|
| +++ b/ui/gfx/screen_gtk.cc
|
| @@ -8,7 +8,7 @@
|
| #include <gtk/gtk.h>
|
|
|
| #include "base/logging.h"
|
| -#include "ui/gfx/monitor.h"
|
| +#include "ui/gfx/display.h"
|
|
|
| namespace {
|
|
|
| @@ -103,7 +103,7 @@ gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint() {
|
| }
|
|
|
| // static
|
| -gfx::Monitor Screen::GetMonitorNearestWindow(gfx::NativeView view) {
|
| +gfx::Display Screen::GetMonitorNearestWindow(gfx::NativeView view) {
|
| gfx::Rect bounds = GetMonitorAreaNearestWindow(view);
|
| // Do not use the _NET_WORKAREA here, this is supposed to be an area on a
|
| // specific monitor, and _NET_WORKAREA is a hint from the WM that generally
|
| @@ -113,38 +113,38 @@ gfx::Monitor Screen::GetMonitorNearestWindow(gfx::NativeView view) {
|
| // area, but it is a rect that we should be computing. The standard means
|
| // to compute this rect would be to watch all windows with
|
| // _NET_WM_STRUT(_PARTIAL) hints, and subtract their space from the physical
|
| - // area of the monitor to construct a work area.
|
| + // area of the display to construct a work area.
|
| // TODO(oshima): Implement ID and Observer.
|
| - return gfx::Monitor(0, bounds);
|
| + return gfx::Display(0, bounds);
|
| }
|
|
|
| // static
|
| -gfx::Monitor Screen::GetMonitorNearestPoint(const gfx::Point& point) {
|
| +gfx::Display Screen::GetMonitorNearestPoint(const gfx::Point& point) {
|
| GdkScreen* screen = gdk_screen_get_default();
|
| gint monitor = gdk_screen_get_monitor_at_point(screen, point.x(), point.y());
|
| GdkRectangle bounds;
|
| gdk_screen_get_monitor_geometry(screen, monitor, &bounds);
|
| // TODO(oshima): Implement ID and Observer.
|
| - return gfx::Monitor(0, gfx::Rect(bounds));
|
| + return gfx::Display(0, gfx::Rect(bounds));
|
| }
|
|
|
| // static
|
| -gfx::Monitor Screen::GetPrimaryMonitor() {
|
| +gfx::Display Screen::GetPrimaryMonitor() {
|
| gfx::Rect bounds = NativePrimaryMonitorBounds();
|
| // TODO(oshima): Implement ID and Observer.
|
| - gfx::Monitor monitor(0, bounds);
|
| + gfx::Display display(0, bounds);
|
| gfx::Rect rect;
|
| if (GetScreenWorkArea(&rect)) {
|
| - monitor.set_work_area(rect.Intersect(bounds));
|
| + display.set_work_area(rect.Intersect(bounds));
|
| } else {
|
| // Return the best we've got.
|
| - monitor.set_work_area(bounds);
|
| + display.set_work_area(bounds);
|
| }
|
| - return monitor;
|
| + return display;
|
| }
|
|
|
| // static
|
| -gfx::Monitor Screen::GetMonitorMatching(const gfx::Rect& match_rect) {
|
| +gfx::Display Screen::GetMonitorMatching(const gfx::Rect& match_rect) {
|
| // TODO(thestig) Implement multi-monitor support.
|
| return GetPrimaryMonitor();
|
| }
|
|
|