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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 105353002: Do not use GrBicubic effect when downscaling. Also, don't use glTexStorage as it interferes with de… (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fixup Created 7 years ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorPriv.h" 8 #include "SkColorPriv.h"
9 #include "SkFlattenableBuffers.h" 9 #include "SkFlattenableBuffers.h"
10 #include "SkPixelRef.h" 10 #include "SkPixelRef.h"
(...skipping 339 matching lines...) Expand 10 before | Expand all | Expand 10 after
350 350
351 #if SK_SUPPORT_GPU 351 #if SK_SUPPORT_GPU
352 352
353 #include "GrTextureAccess.h" 353 #include "GrTextureAccess.h"
354 #include "effects/GrSimpleTextureEffect.h" 354 #include "effects/GrSimpleTextureEffect.h"
355 #include "SkGr.h" 355 #include "SkGr.h"
356 356
357 GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint) const { 357 GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
358 SkMatrix matrix; 358 SkMatrix matrix;
359 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); 359 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height());
360 360
robertphillips 2013/12/04 23:31:55 Why remove this stuff?
bsalomon 2013/12/09 18:44:31 It's from when SkShader lazily allocated and store
361 if (this->hasLocalMatrix()) { 361 SkMatrix inverse;
362 SkMatrix inverse; 362 if (!this->getLocalMatrix().invert(&inverse)) {
363 if (!this->getLocalMatrix().invert(&inverse)) { 363 return NULL;
364 return NULL;
365 }
366 matrix.preConcat(inverse);
367 } 364 }
365 matrix.preConcat(inverse);
366
368 SkShader::TileMode tm[] = { 367 SkShader::TileMode tm[] = {
369 (TileMode)fState.fTileModeX, 368 (TileMode)fState.fTileModeX,
370 (TileMode)fState.fTileModeY, 369 (TileMode)fState.fTileModeY,
371 }; 370 };
372 371
373 // Must set wrap and filter on the sampler before requesting a texture. 372 // Must set wrap and filter on the sampler before requesting a texture.
374 SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel(); 373 SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
375 GrTextureParams::FilterMode textureFilterMode; 374 GrTextureParams::FilterMode textureFilterMode;
376 switch(paintFilterLevel) { 375 switch(paintFilterLevel) {
377 case SkPaint::kNone_FilterLevel: 376 case SkPaint::kNone_FilterLevel:
378 textureFilterMode = GrTextureParams::kNone_FilterMode; 377 textureFilterMode = GrTextureParams::kNone_FilterMode;
379 break; 378 break;
380 case SkPaint::kLow_FilterLevel: 379 case SkPaint::kLow_FilterLevel:
381 textureFilterMode = GrTextureParams::kBilerp_FilterMode; 380 textureFilterMode = GrTextureParams::kBilerp_FilterMode;
382 break; 381 break;
383 case SkPaint::kMedium_FilterLevel: 382 case SkPaint::kMedium_FilterLevel:
384 textureFilterMode = GrTextureParams::kMipMap_FilterMode; 383 textureFilterMode = GrTextureParams::kMipMap_FilterMode;
385 break; 384 break;
386 case SkPaint::kHigh_FilterLevel: 385 case SkPaint::kHigh_FilterLevel:
387 // fall back to no filtering here; we will install another 386 // Minification can look bad with the bicubic effect. This is an ove rly aggressive
388 // shader that will do the HQ filtering. 387 // check for MIP fallbacks. It doesn't consider the fact that minifi cation in the local
389 textureFilterMode = GrTextureParams::kNone_FilterMode; 388 // matrix could be offset by the view matrix and vice versa. We also don't know whether
389 // the draw has explicit local coords (e.g. drawVertices) where the scale factor is
390 // unknown and varies.
391 if (context->getMatrix().getMinStretch() >= SK_Scalar1 &&
392 this->getLocalMatrix().getMaxStretch() <= SK_Scalar1) {
393 // fall back to no filtering here; we will install another
394 // shader that will do the HQ filtering.
395 textureFilterMode = GrTextureParams::kNone_FilterMode;
396 } else {
397 // Fall back to mip-mapping.
398 paintFilterLevel = SkPaint::kMedium_FilterLevel;
399 textureFilterMode = GrTextureParams::kMipMap_FilterMode;
400 }
390 break; 401 break;
391 default: 402 default:
392 SkErrorInternals::SetError( kInvalidPaint_SkError, 403 SkErrorInternals::SetError( kInvalidPaint_SkError,
393 "Sorry, I don't understand the filtering " 404 "Sorry, I don't understand the filtering "
394 "mode you asked for. Falling back to " 405 "mode you asked for. Falling back to "
395 "MIPMaps."); 406 "MIPMaps.");
396 textureFilterMode = GrTextureParams::kMipMap_FilterMode; 407 textureFilterMode = GrTextureParams::kMipMap_FilterMode;
397 break; 408 break;
398 409
399 } 410 }
400 GrTextureParams params(tm, textureFilterMode); 411 GrTextureParams params(tm, textureFilterMode);
401 GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, &p arams); 412 GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, &p arams);
402 413
403 if (NULL == texture) { 414 if (NULL == texture) {
404 SkErrorInternals::SetError( kInternalError_SkError, 415 SkErrorInternals::SetError( kInternalError_SkError,
405 "Couldn't convert bitmap to texture."); 416 "Couldn't convert bitmap to texture.");
406 return NULL; 417 return NULL;
407 } 418 }
408 419
409 GrEffectRef* effect = NULL; 420 GrEffectRef* effect = NULL;
410 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) { 421 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) {
411 effect = GrBicubicEffect::Create(texture, matrix, params); 422 effect = GrBicubicEffect::Create(texture, matrix, params);
412 } else { 423 } else {
413 effect = GrSimpleTextureEffect::Create(texture, matrix, params); 424 effect = GrSimpleTextureEffect::Create(texture, matrix, params);
414 } 425 }
415 GrUnlockAndUnrefCachedBitmapTexture(texture); 426 GrUnlockAndUnrefCachedBitmapTexture(texture);
416 return effect; 427 return effect;
417 } 428 }
418 #endif 429 #endif
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