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Unified Diff: gpu/blink/webgraphicscontext3d_impl.cc

Issue 1053393002: Remove //gpu/{blink,ipc}, gyp files, DEPS files (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: gpu/blink/webgraphicscontext3d_impl.cc
diff --git a/gpu/blink/webgraphicscontext3d_impl.cc b/gpu/blink/webgraphicscontext3d_impl.cc
deleted file mode 100644
index e469532efd65354298f960922cacada1a4d9fae1..0000000000000000000000000000000000000000
--- a/gpu/blink/webgraphicscontext3d_impl.cc
+++ /dev/null
@@ -1,1238 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "gpu/blink/webgraphicscontext3d_impl.h"
-
-#include "base/atomicops.h"
-#include "base/lazy_instance.h"
-#include "base/logging.h"
-#include "gpu/GLES2/gl2extchromium.h"
-#include "gpu/command_buffer/client/gles2_implementation.h"
-#include "gpu/command_buffer/client/gles2_lib.h"
-#include "gpu/command_buffer/common/gles2_cmd_utils.h"
-#include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
-
-#include "third_party/khronos/GLES2/gl2.h"
-#ifndef GL_GLEXT_PROTOTYPES
-#define GL_GLEXT_PROTOTYPES 1
-#endif
-#include "third_party/khronos/GLES2/gl2ext.h"
-
-using blink::WGC3Dbitfield;
-using blink::WGC3Dboolean;
-using blink::WGC3Dbyte;
-using blink::WGC3Dchar;
-using blink::WGC3Dclampf;
-using blink::WGC3Denum;
-using blink::WGC3Dfloat;
-using blink::WGC3Dint;
-using blink::WGC3Dintptr;
-using blink::WGC3Dsizei;
-using blink::WGC3Dsizeiptr;
-using blink::WGC3Duint64;
-using blink::WGC3Duint;
-using blink::WebGLId;
-
-namespace gpu_blink {
-
-namespace {
-
-uint32_t GenFlushID() {
- static base::subtle::Atomic32 flush_id = 0;
-
- base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement(
- &flush_id, 1);
- return static_cast<uint32_t>(my_id);
-}
-
-} // namespace anonymous
-
-class WebGraphicsContext3DErrorMessageCallback
- : public ::gpu::gles2::GLES2ImplementationErrorMessageCallback {
- public:
- WebGraphicsContext3DErrorMessageCallback(
- WebGraphicsContext3DImpl* context)
- : graphics_context_(context) {
- }
-
- void OnErrorMessage(const char* msg, int id) override;
-
- private:
- WebGraphicsContext3DImpl* graphics_context_;
-
- DISALLOW_COPY_AND_ASSIGN(WebGraphicsContext3DErrorMessageCallback);
-};
-
-void WebGraphicsContext3DErrorMessageCallback::OnErrorMessage(
- const char* msg, int id) {
- graphics_context_->OnErrorMessage(msg, id);
-}
-
-// Helper macros to reduce the amount of code.
-
-#define DELEGATE_TO_GL(name, glname) \
-void WebGraphicsContext3DImpl::name() { \
- gl_->glname(); \
-}
-
-#define DELEGATE_TO_GL_R(name, glname, rt) \
-rt WebGraphicsContext3DImpl::name() { \
- return gl_->glname(); \
-}
-
-#define DELEGATE_TO_GL_1(name, glname, t1) \
-void WebGraphicsContext3DImpl::name(t1 a1) { \
- gl_->glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
-rt WebGraphicsContext3DImpl::name(t1 a1) { \
- return gl_->glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
-rt WebGraphicsContext3DImpl::name(t1 a1) { \
- return gl_->glname(a1) ? true : false; \
-}
-
-#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \
- gl_->glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
-rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \
- return gl_->glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \
- gl_->glname(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \
-rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \
- return gl_->glname(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
- gl_->glname(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_GL_4R(name, glname, t1, t2, t3, t4, rt) \
-rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
- return gl_->glname(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) {\
- \
- gl_->glname(a1, a2, a3, a4, a5); \
-}
-
-#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
- t6 a6) { \
- gl_->glname(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
- t6 a6, t7 a7) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
- t6 a6, t7 a7, t8 a8) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
-}
-
-#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
- t6 a6, t7 a7, t8 a8, t9 a9) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-#define DELEGATE_TO_GL_9R(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
- t9, rt) \
-rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
- t6 a6, t7 a7, t8 a8, t9 a9) { \
- return gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-#define DELEGATE_TO_GL_10(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
- t9, t10) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
- t6 a6, t7 a7, t8 a8, t9 a9, \
- t10 a10) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \
-}
-
-#define DELEGATE_TO_GL_11(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
- t9, t10, t11) \
-void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
- t6 a6, t7 a7, t8 a8, t9 a9, t10 a10,\
- t11 a11) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); \
-}
-
-WebGraphicsContext3DImpl::WebGraphicsContext3DImpl()
- : initialized_(false),
- initialize_failed_(false),
- context_lost_callback_(0),
- context_lost_reason_(GL_NO_ERROR),
- error_message_callback_(0),
- gl_(NULL),
- flush_id_(0) {
-}
-
-WebGraphicsContext3DImpl::~WebGraphicsContext3DImpl() {
-
-}
-
-void WebGraphicsContext3DImpl::synthesizeGLError(WGC3Denum error) {
- if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
- synthetic_errors_.end()) {
- synthetic_errors_.push_back(error);
- }
-}
-
-uint32_t WebGraphicsContext3DImpl::lastFlushID() {
- return flush_id_;
-}
-
-DELEGATE_TO_GL_R(insertSyncPoint, InsertSyncPointCHROMIUM, unsigned int)
-
-DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float)
-
-DELEGATE_TO_GL_4R(mapBufferSubDataCHROMIUM, MapBufferSubDataCHROMIUM, WGC3Denum,
- WGC3Dintptr, WGC3Dsizeiptr, WGC3Denum, void*)
-
-DELEGATE_TO_GL_1(unmapBufferSubDataCHROMIUM, UnmapBufferSubDataCHROMIUM,
- const void*)
-
-DELEGATE_TO_GL_9R(mapTexSubImage2DCHROMIUM, MapTexSubImage2DCHROMIUM, WGC3Denum,
- WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei,
- WGC3Denum, WGC3Denum, WGC3Denum, void*)
-
-DELEGATE_TO_GL_1(unmapTexSubImage2DCHROMIUM, UnmapTexSubImage2DCHROMIUM,
- const void*)
-
-DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum,
- WGC3Dsizei, const WGC3Denum*)
-
-blink::WebString WebGraphicsContext3DImpl::
- getRequestableExtensionsCHROMIUM() {
- return blink::WebString::fromUTF8(
- gl_->GetRequestableExtensionsCHROMIUM());
-}
-
-DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM,
- const char*)
-
-void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter) {
- gl_->BlitFramebufferCHROMIUM(
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-
-DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM,
- RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei,
- WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
-
-DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
- WGC3Duint, const WGC3Dchar*)
-
-DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_4(blendColor, BlendColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferData, BufferData,
- WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
- WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
-
-DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
-
-DELEGATE_TO_GL_4(clearColor, ClearColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
-
-DELEGATE_TO_GL_4(colorMask, ColorMask,
- WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
-
-DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, const void*)
-
-DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
- WGC3Denum, WGC3Dsizei, const void*)
-
-DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, WGC3Dint)
-
-DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
-
-DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
-
-DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
- WGC3Duint)
-
-DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
-
-void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset) {
- gl_->DrawElements(
- mode, count, type,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
-
-DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
- WGC3Duint)
-
-void WebGraphicsContext3DImpl::finish() {
- flush_id_ = GenFlushID();
- gl_->Finish();
-}
-
-void WebGraphicsContext3DImpl::flush() {
- flush_id_ = GenFlushID();
- gl_->Flush();
-}
-
-DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
-
-DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
-
-bool WebGraphicsContext3DImpl::getActiveAttrib(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- if (!program) {
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
- GLint max_name_length = -1;
- gl_->GetProgramiv(
- program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- if (max_name_length == 0) {
- // No active attributes exist.
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
- scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- gl_->GetActiveAttrib(
- program, index, max_name_length, &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = blink::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-bool WebGraphicsContext3DImpl::getActiveUniform(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- GLint max_name_length = -1;
- gl_->GetProgramiv(
- program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- if (max_name_length == 0) {
- // No active uniforms exist.
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
- scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- gl_->GetActiveUniform(
- program, index, max_name_length, &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = blink::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
- WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
-
-DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
-
-DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-WGC3Denum WebGraphicsContext3DImpl::getError() {
- if (!synthetic_errors_.empty()) {
- std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
- WGC3Denum err = *iter;
- synthetic_errors_.erase(iter);
- return err;
- }
-
- return gl_->GetError();
-}
-
-DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
- GetFramebufferAttachmentParameteriv,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-blink::WebString WebGraphicsContext3DImpl::getProgramInfoLog(
- WebGLId program) {
- GLint logLength = 0;
- gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return blink::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return blink::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetProgramInfoLog(
- program, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- blink::WebString res =
- blink::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-blink::WebString WebGraphicsContext3DImpl::getShaderInfoLog(
- WebGLId shader) {
- GLint logLength = 0;
- gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return blink::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return blink::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetShaderInfoLog(
- shader, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- blink::WebString res =
- blink::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
- WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*)
-
-blink::WebString WebGraphicsContext3DImpl::getShaderSource(
- WebGLId shader) {
- GLint logLength = 0;
- gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
- if (!logLength)
- return blink::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return blink::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetShaderSource(
- shader, logLength, &returnedLogLength, log.get());
- if (!returnedLogLength)
- return blink::WebString();
- DCHECK_EQ(logLength, returnedLogLength + 1);
- blink::WebString res =
- blink::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-blink::WebString WebGraphicsContext3DImpl::
- getTranslatedShaderSourceANGLE(WebGLId shader) {
- GLint logLength = 0;
- gl_->GetShaderiv(
- shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
- if (!logLength)
- return blink::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return blink::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetTranslatedShaderSourceANGLE(
- shader, logLength, &returnedLogLength, log.get());
- if (!returnedLogLength)
- return blink::WebString();
- DCHECK_EQ(logLength, returnedLogLength + 1);
- blink::WebString res =
- blink::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-blink::WebString WebGraphicsContext3DImpl::getString(
- WGC3Denum name) {
- return blink::WebString::fromUTF8(
- reinterpret_cast<const char*>(gl_->GetString(name)));
-}
-
-DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
- WGC3Denum, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
-
-DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
- WGC3Duint, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
- WGC3Duint, WGC3Denum, WGC3Dint*)
-
-WGC3Dsizeiptr WebGraphicsContext3DImpl::getVertexAttribOffset(
- WGC3Duint index, WGC3Denum pname) {
- GLvoid* value = NULL;
- // NOTE: If pname is ever a value that returns more then 1 element
- // this will corrupt memory.
- gl_->GetVertexAttribPointerv(index, pname, &value);
- return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
-}
-
-DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
-
-DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
-
-DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
-
-DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_7(readPixels, ReadPixels,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
- WGC3Denum, void*)
-
-DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
- WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
-
-DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-void WebGraphicsContext3DImpl::shaderSource(
- WebGLId shader, const WGC3Dchar* string) {
- GLint length = strlen(string);
- gl_->ShaderSource(shader, 1, &string, &length);
-}
-
-DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
-
-DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
- WGC3Denum, WGC3Duint)
-
-DELEGATE_TO_GL_3(stencilOp, StencilOp,
- WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_9(texImage2D, TexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
- WGC3Dint, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_3(texParameterf, TexParameterf,
- WGC3Denum, WGC3Denum, WGC3Dfloat);
-
-static const unsigned int kTextureWrapR = 0x8072;
-
-void WebGraphicsContext3DImpl::texParameteri(
- WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
- // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
- // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
- // edge of cube maps, and, if it is, push it into the GLES2 service
- // side code.
- if (pname == kTextureWrapR) {
- return;
- }
- gl_->TexParameteri(target, pname, param);
-}
-
-DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
- WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
- WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
-
-DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
-
-DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
- const WGC3Dfloat*)
-
-void WebGraphicsContext3DImpl::vertexAttribPointer(
- WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
- WGC3Dsizei stride, WGC3Dintptr offset) {
- gl_->VertexAttribPointer(
- index, size, type, normalized, stride,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_4(viewport, Viewport,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-WebGLId WebGraphicsContext3DImpl::createBuffer() {
- GLuint o;
- gl_->GenBuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DImpl::createFramebuffer() {
- GLuint o = 0;
- gl_->GenFramebuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DImpl::createRenderbuffer() {
- GLuint o;
- gl_->GenRenderbuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DImpl::createTexture() {
- GLuint o;
- gl_->GenTextures(1, &o);
- return o;
-}
-
-void WebGraphicsContext3DImpl::deleteBuffer(WebGLId buffer) {
- gl_->DeleteBuffers(1, &buffer);
-}
-
-void WebGraphicsContext3DImpl::deleteFramebuffer(
- WebGLId framebuffer) {
- gl_->DeleteFramebuffers(1, &framebuffer);
-}
-
-void WebGraphicsContext3DImpl::deleteRenderbuffer(
- WebGLId renderbuffer) {
- gl_->DeleteRenderbuffers(1, &renderbuffer);
-}
-
-void WebGraphicsContext3DImpl::deleteTexture(WebGLId texture) {
- gl_->DeleteTextures(1, &texture);
-}
-
-DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId)
-
-DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId)
-
-DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId)
-
-void WebGraphicsContext3DImpl::setErrorMessageCallback(
- WebGraphicsContext3D::WebGraphicsErrorMessageCallback* cb) {
- error_message_callback_ = cb;
-}
-
-void WebGraphicsContext3DImpl::setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
- context_lost_callback_ = cb;
-}
-
-DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
-
-DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
- WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
-
-WebGLId WebGraphicsContext3DImpl::createQueryEXT() {
- GLuint o;
- gl_->GenQueriesEXT(1, &o);
- return o;
-}
-
-void WebGraphicsContext3DImpl::deleteQueryEXT(
- WebGLId query) {
- gl_->DeleteQueriesEXT(1, &query);
-}
-
-DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
-DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
-DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum)
-DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*)
-DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT,
- WebGLId, WGC3Denum, WGC3Duint*)
-
-void WebGraphicsContext3DImpl::copyTextureCHROMIUM(WGC3Denum target,
- WebGLId source_id,
- WebGLId dest_id,
- WGC3Dint level,
- WGC3Denum internal_format,
- WGC3Denum dest_type) {
- copyTextureCHROMIUM(target, source_id, dest_id, internal_format, dest_type);
-}
-
-void WebGraphicsContext3DImpl::copySubTextureCHROMIUM(WGC3Denum target,
- WebGLId source_id,
- WebGLId dest_id,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset) {
- copySubTextureCHROMIUM(target, source_id, dest_id, xoffset, yoffset);
-}
-
-DELEGATE_TO_GL_5(copyTextureCHROMIUM,
- CopyTextureCHROMIUM,
- WGC3Denum,
- WebGLId,
- WebGLId,
- WGC3Denum,
- WGC3Denum);
-
-DELEGATE_TO_GL_5(copySubTextureCHROMIUM,
- CopySubTextureCHROMIUM,
- WGC3Denum,
- WebGLId,
- WebGLId,
- WGC3Dint,
- WGC3Dint);
-
-DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM,
- WebGLId, WGC3Dint, const WGC3Dchar*)
-
-void WebGraphicsContext3DImpl::shallowFlushCHROMIUM() {
- flush_id_ = GenFlushID();
- gl_->ShallowFlushCHROMIUM();
-}
-
-void WebGraphicsContext3DImpl::shallowFinishCHROMIUM() {
- flush_id_ = GenFlushID();
- gl_->ShallowFinishCHROMIUM();
-}
-
-DELEGATE_TO_GL_1(waitSyncPoint, WaitSyncPointCHROMIUM, GLuint)
-
-void WebGraphicsContext3DImpl::loseContextCHROMIUM(
- WGC3Denum current, WGC3Denum other) {
- gl_->LoseContextCHROMIUM(current, other);
- gl_->Flush();
-}
-
-DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*)
-DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM,
- WGC3Denum, const WGC3Dbyte*)
-DELEGATE_TO_GL_3(produceTextureDirectCHROMIUM, ProduceTextureDirectCHROMIUM,
- WebGLId, WGC3Denum, const WGC3Dbyte*)
-DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM,
- WGC3Denum, const WGC3Dbyte*)
-DELEGATE_TO_GL_2R(createAndConsumeTextureCHROMIUM,
- CreateAndConsumeTextureCHROMIUM,
- WGC3Denum, const WGC3Dbyte*, WebGLId)
-
-DELEGATE_TO_GL_2(genValuebuffersCHROMIUM,
- GenValuebuffersCHROMIUM,
- WGC3Dsizei,
- WebGLId*);
-
-WebGLId WebGraphicsContext3DImpl::createValuebufferCHROMIUM() {
- GLuint o;
- gl_->GenValuebuffersCHROMIUM(1, &o);
- return o;
-}
-
-DELEGATE_TO_GL_2(deleteValuebuffersCHROMIUM,
- DeleteValuebuffersCHROMIUM,
- WGC3Dsizei,
- WebGLId*);
-
-void WebGraphicsContext3DImpl::deleteValuebufferCHROMIUM(WebGLId valuebuffer) {
- gl_->DeleteValuebuffersCHROMIUM(1, &valuebuffer);
-}
-
-DELEGATE_TO_GL_1RB(isValuebufferCHROMIUM,
- IsValuebufferCHROMIUM,
- WebGLId,
- WGC3Dboolean)
-DELEGATE_TO_GL_2(bindValuebufferCHROMIUM,
- BindValuebufferCHROMIUM,
- WGC3Denum,
- WebGLId)
-DELEGATE_TO_GL_2(subscribeValueCHROMIUM,
- SubscribeValueCHROMIUM,
- WGC3Denum,
- WGC3Denum);
-DELEGATE_TO_GL_1(populateSubscribedValuesCHROMIUM,
- PopulateSubscribedValuesCHROMIUM,
- WGC3Denum);
-DELEGATE_TO_GL_3(uniformValuebufferCHROMIUM,
- UniformValuebufferCHROMIUM,
- WGC3Dint,
- WGC3Denum,
- WGC3Denum);
-DELEGATE_TO_GL_2(traceBeginCHROMIUM,
- TraceBeginCHROMIUM,
- const WGC3Dchar*,
- const WGC3Dchar*);
-DELEGATE_TO_GL(traceEndCHROMIUM, TraceEndCHROMIUM);
-
-void WebGraphicsContext3DImpl::insertEventMarkerEXT(
- const WGC3Dchar* marker) {
- gl_->InsertEventMarkerEXT(0, marker);
-}
-
-void WebGraphicsContext3DImpl::pushGroupMarkerEXT(
- const WGC3Dchar* marker) {
- gl_->PushGroupMarkerEXT(0, marker);
-}
-
-DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT);
-
-WebGLId WebGraphicsContext3DImpl::createVertexArrayOES() {
- GLuint array;
- gl_->GenVertexArraysOES(1, &array);
- return array;
-}
-
-void WebGraphicsContext3DImpl::deleteVertexArrayOES(
- WebGLId array) {
- gl_->DeleteVertexArraysOES(1, &array);
-}
-
-DELEGATE_TO_GL_1R(isVertexArrayOES, IsVertexArrayOES, WebGLId, WGC3Dboolean)
-DELEGATE_TO_GL_1(bindVertexArrayOES, BindVertexArrayOES, WebGLId)
-
-DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM,
- WGC3Denum, WGC3Dint)
-DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM,
- WGC3Denum, WGC3Dint)
-
-DELEGATE_TO_GL_2R(mapBufferCHROMIUM, MapBufferCHROMIUM, WGC3Denum, WGC3Denum,
- void*)
-DELEGATE_TO_GL_1R(unmapBufferCHROMIUM, UnmapBufferCHROMIUM, WGC3Denum,
- WGC3Dboolean)
-
-DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM, WGC3Denum,
- WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint,
- WGC3Denum, WGC3Denum, const void*)
-DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
- WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM,
- WGC3Denum)
-
-DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, WGC3Dsizei, const WGC3Denum*)
-
-DELEGATE_TO_GL_4(drawArraysInstancedANGLE, DrawArraysInstancedANGLE, WGC3Denum,
- WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-void WebGraphicsContext3DImpl::drawElementsInstancedANGLE(
- WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset,
- WGC3Dsizei primcount) {
- gl_->DrawElementsInstancedANGLE(
- mode, count, type,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)), primcount);
-}
-
-DELEGATE_TO_GL_2(vertexAttribDivisorANGLE, VertexAttribDivisorANGLE, WGC3Duint,
- WGC3Duint)
-
-DELEGATE_TO_GL_4R(createGpuMemoryBufferImageCHROMIUM,
- CreateGpuMemoryBufferImageCHROMIUM,
- WGC3Dsizei,
- WGC3Dsizei,
- WGC3Denum,
- WGC3Denum,
- WGC3Duint);
-
-DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint);
-
-DELEGATE_TO_GL_6(framebufferTexture2DMultisampleEXT,
- FramebufferTexture2DMultisampleEXT,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint, WGC3Dsizei)
-
-DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT,
- RenderbufferStorageMultisampleEXT, WGC3Denum, WGC3Dsizei,
- WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_1(beginTransformFeedback, BeginTransformFeedback, WGC3Denum)
-DELEGATE_TO_GL_3(bindBufferBase, BindBufferBase, WGC3Denum, WGC3Duint,
- WGC3Duint)
-DELEGATE_TO_GL_5(bindBufferRange, BindBufferRange, WGC3Denum, WGC3Duint,
- WGC3Duint, WGC3Dintptr, WGC3Dsizeiptr)
-DELEGATE_TO_GL_2(bindSampler, BindSampler, WGC3Duint, WebGLId)
-DELEGATE_TO_GL_2(bindTransformFeedback, BindTransformFeedback, WGC3Denum,
- WebGLId)
-DELEGATE_TO_GL_4(clearBufferfi, ClearBufferfi, WGC3Denum, WGC3Dint, WGC3Dfloat,
- WGC3Dint)
-DELEGATE_TO_GL_3(clearBufferfv, ClearBufferfv, WGC3Denum, WGC3Dint,
- const WGC3Dfloat *)
-DELEGATE_TO_GL_3(clearBufferiv, ClearBufferiv, WGC3Denum, WGC3Dint,
- const WGC3Dint *)
-DELEGATE_TO_GL_3(clearBufferuiv, ClearBufferuiv, WGC3Denum, WGC3Dint,
- const WGC3Duint *)
-//DELEGATE_TO_GL_3R(clientWaitSync, ClientWaitSync, WebGLId, WGC3Dbitfield,
-// WGC3Duint64, WGC3Denum)
-//DELEGATE_TO_GL_9(compressedTexImage3D, CompressedTexImage3D, WGC3Denum,
-// WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei,
-// WGC3Dint, WGC3Dsizei, const void *)
-//DELEGATE_TO_GL_11(compressedTexSubImage3D, CompressedTexSubImage3D, WGC3Denum,
-// WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
-// WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Dsizei, const void *)
-DELEGATE_TO_GL_5(copyBufferSubData, CopyBufferSubData, WGC3Denum, WGC3Denum,
- WGC3Dintptr, WGC3Dintptr, WGC3Dsizeiptr)
-DELEGATE_TO_GL_9(copyTexSubImage3D, CopyTexSubImage3D, WGC3Denum, WGC3Dint,
- WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
- WGC3Dsizei)
-WebGLId WebGraphicsContext3DImpl::createSampler() {
- GLuint sampler;
- gl_->GenSamplers(1, &sampler);
- return sampler;
-}
-WebGLId WebGraphicsContext3DImpl::createTransformFeedback() {
- GLuint tf;
- gl_->GenTransformFeedbacks(1, &tf);
- return tf;
-}
-void WebGraphicsContext3DImpl::deleteSampler(WebGLId sampler) {
- gl_->DeleteSamplers(1, &sampler);
-}
-//DELEGATE_TO_GL_1(deleteSync, DeleteSync, WebGLId)
-void WebGraphicsContext3DImpl::deleteTransformFeedback(WebGLId tf) {
- gl_->DeleteTransformFeedbacks(1, &tf);
-}
-DELEGATE_TO_GL(endTransformFeedback, EndTransformFeedback)
-//DELEGATE_TO_GL_2R(fenceSync, FenceSync, WGC3Denum, WGC3Dbitfield, WebGLId)
-DELEGATE_TO_GL_5(framebufferTextureLayer, FramebufferTextureLayer, WGC3Denum,
- WGC3Denum, WGC3Duint, WGC3Dint, WGC3Dint)
-DELEGATE_TO_GL_5(getActiveUniformBlockName, GetActiveUniformBlockName,
- WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dchar *)
-DELEGATE_TO_GL_4(getActiveUniformBlockiv, GetActiveUniformBlockiv, WGC3Duint,
- WGC3Duint, WGC3Denum, WGC3Dint *)
-//DELEGATE_TO_GL_5(getActiveUniformsiv, GetActiveUniformsiv, WGC3Duint,
-// WGC3Dsizei, const WGC3Duint *, WGC3Denum, WGC3Dint *)
-DELEGATE_TO_GL_2R(getFragDataLocation, GetFragDataLocation, WGC3Duint,
- const WGC3Dchar *, WGC3Dint)
-DELEGATE_TO_GL_5(getInternalformativ, GetInternalformativ, WGC3Denum, WGC3Denum,
- WGC3Denum, WGC3Dsizei, WGC3Dint *)
-DELEGATE_TO_GL_3(getSamplerParameterfv, GetSamplerParameterfv, WGC3Duint,
- WGC3Denum, WGC3Dfloat *)
-DELEGATE_TO_GL_3(getSamplerParameteriv, GetSamplerParameteriv, WGC3Duint,
- WGC3Denum, WGC3Dint *)
-//DELEGATE_TO_GL_7(getTransformFeedbackVarying, GetTransformFeedbackVarying,
-// WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dsizei *,
-// WGC3Denum *, WGC3Dchar *)
-DELEGATE_TO_GL_2R(getUniformBlockIndex, GetUniformBlockIndex, WGC3Duint,
- const WGC3Dchar *, WGC3Duint)
-//DELEGATE_TO_GL_4(getUniformIndices, GetUniformIndices, WGC3Duint, WGC3Dsizei,
-// const WGC3Dchar *const*, WGC3Duint *)
-//DELEGATE_TO_GL_3(getUniformuiv, GetUniformuiv, WGC3Duint, WGC3Dint,
-// WGC3Duint *)
-//DELEGATE_TO_GL_3(getVertexAttribIiv, GetVertexAttribIiv, WGC3Duint,
-// WGC3Denum, WGC3Dint *)
-//DELEGATE_TO_GL_3(getVertexAttribIuiv, GetVertexAttribIuiv, WGC3Duint,
-// WGC3Denum, WGC3Duint *)
-DELEGATE_TO_GL_3(invalidateFramebuffer, InvalidateFramebuffer, WGC3Denum,
- WGC3Dsizei, const WGC3Denum *)
-DELEGATE_TO_GL_7(invalidateSubFramebuffer, InvalidateSubFramebuffer, WGC3Denum,
- WGC3Dsizei, const WGC3Denum *, WGC3Dint, WGC3Dint, WGC3Dsizei,
- WGC3Dsizei)
-DELEGATE_TO_GL_1R(isSampler, IsSampler, WebGLId, WGC3Dboolean)
-//DELEGATE_TO_GL_1R(isSync, IsSync, WebGLId, WGC3Dboolean)
-DELEGATE_TO_GL_1R(isTransformFeedback, IsTransformFeedback, WGC3Duint,
- WGC3Dboolean)
-DELEGATE_TO_GL(pauseTransformFeedback, PauseTransformFeedback)
-//DELEGATE_TO_GL_3(programParameteri, ProgramParameteri, WGC3Duint, WGC3Denum,
-// WGC3Dint)
-DELEGATE_TO_GL_1(readBuffer, ReadBuffer, WGC3Denum)
-DELEGATE_TO_GL(resumeTransformFeedback, ResumeTransformFeedback)
-DELEGATE_TO_GL_3(samplerParameterf, SamplerParameterf, WGC3Duint, WGC3Denum,
- WGC3Dfloat)
-DELEGATE_TO_GL_3(samplerParameterfv, SamplerParameterfv, WGC3Duint, WGC3Denum,
- const WGC3Dfloat *)
-DELEGATE_TO_GL_3(samplerParameteri, SamplerParameteri, WGC3Duint, WGC3Denum,
- WGC3Dint)
-DELEGATE_TO_GL_3(samplerParameteriv, SamplerParameteriv, WGC3Duint, WGC3Denum,
- const WGC3Dint *)
-DELEGATE_TO_GL_10(texImage3D, TexImage3D, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum,
- WGC3Denum, const void *)
-DELEGATE_TO_GL_6(texStorage3D, TexStorage3D, WGC3Denum, WGC3Dsizei, WGC3Denum,
- WGC3Dsizei, WGC3Dsizei, WGC3Dsizei)
-DELEGATE_TO_GL_11(texSubImage3D, TexSubImage3D, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei,
- WGC3Denum, WGC3Denum, const void *)
-DELEGATE_TO_GL_4(transformFeedbackVaryings, TransformFeedbackVaryings,
- WGC3Duint, WGC3Dsizei, const WGC3Dchar *const*, WGC3Denum)
-DELEGATE_TO_GL_2(uniform1ui, Uniform1ui, WGC3Dint, WGC3Duint)
-DELEGATE_TO_GL_3(uniform1uiv, Uniform1uiv, WGC3Dint, WGC3Dsizei,
- const WGC3Duint *)
-DELEGATE_TO_GL_3(uniform2ui, Uniform2ui, WGC3Dint, WGC3Duint, WGC3Duint)
-DELEGATE_TO_GL_3(uniform2uiv, Uniform2uiv, WGC3Dint, WGC3Dsizei,
- const WGC3Duint *)
-DELEGATE_TO_GL_4(uniform3ui, Uniform3ui, WGC3Dint, WGC3Duint, WGC3Duint,
- WGC3Duint)
-DELEGATE_TO_GL_3(uniform3uiv, Uniform3uiv, WGC3Dint, WGC3Dsizei,
- const WGC3Duint *)
-DELEGATE_TO_GL_5(uniform4ui, Uniform4ui, WGC3Dint, WGC3Duint, WGC3Duint,
- WGC3Duint, WGC3Duint)
-DELEGATE_TO_GL_3(uniform4uiv, Uniform4uiv, WGC3Dint, WGC3Dsizei,
- const WGC3Duint *)
-DELEGATE_TO_GL_3(uniformBlockBinding, UniformBlockBinding, WGC3Duint, WGC3Duint,
- WGC3Duint)
-DELEGATE_TO_GL_4(uniformMatrix2x3fv, UniformMatrix2x3fv, WGC3Dint, WGC3Dsizei,
- WGC3Dboolean, const WGC3Dfloat*)
-DELEGATE_TO_GL_4(uniformMatrix2x4fv, UniformMatrix2x4fv, WGC3Dint, WGC3Dsizei,
- WGC3Dboolean, const WGC3Dfloat*)
-DELEGATE_TO_GL_4(uniformMatrix3x2fv, UniformMatrix3x2fv, WGC3Dint, WGC3Dsizei,
- WGC3Dboolean, const WGC3Dfloat*)
-DELEGATE_TO_GL_4(uniformMatrix3x4fv, UniformMatrix3x4fv, WGC3Dint, WGC3Dsizei,
- WGC3Dboolean, const WGC3Dfloat*)
-DELEGATE_TO_GL_4(uniformMatrix4x2fv, UniformMatrix4x2fv, WGC3Dint, WGC3Dsizei,
- WGC3Dboolean, const WGC3Dfloat*)
-DELEGATE_TO_GL_4(uniformMatrix4x3fv, UniformMatrix4x3fv, WGC3Dint, WGC3Dsizei,
- WGC3Dboolean, const WGC3Dfloat*)
-DELEGATE_TO_GL_5(vertexAttribI4i, VertexAttribI4i, WGC3Duint, WGC3Dint,
- WGC3Dint, WGC3Dint, WGC3Dint)
-DELEGATE_TO_GL_2(vertexAttribI4iv, VertexAttribI4iv, WGC3Duint,
- const WGC3Dint *)
-DELEGATE_TO_GL_5(vertexAttribI4ui, VertexAttribI4ui, WGC3Duint, WGC3Duint,
- WGC3Duint, WGC3Duint, WGC3Duint)
-DELEGATE_TO_GL_2(vertexAttribI4uiv, VertexAttribI4uiv, WGC3Duint,
- const WGC3Duint *)
-void WebGraphicsContext3DImpl::vertexAttribIPointer(
- WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dsizei stride,
- WGC3Dintptr offset) {
- gl_->VertexAttribIPointer(
- index, size, type, stride,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-//DELEGATE_TO_GL_3(waitSync, WaitSync, WebGLId, WGC3Dbitfield, WGC3Duint64)
-
-GrGLInterface* WebGraphicsContext3DImpl::createGrGLInterface() {
- return skia_bindings::CreateCommandBufferSkiaGLBinding();
-}
-
-::gpu::gles2::GLES2ImplementationErrorMessageCallback*
- WebGraphicsContext3DImpl::getErrorMessageCallback() {
- if (!client_error_message_callback_) {
- client_error_message_callback_.reset(
- new WebGraphicsContext3DErrorMessageCallback(this));
- }
- return client_error_message_callback_.get();
-}
-
-void WebGraphicsContext3DImpl::OnErrorMessage(
- const std::string& message, int id) {
- if (error_message_callback_) {
- blink::WebString str = blink::WebString::fromUTF8(message.c_str());
- error_message_callback_->onErrorMessage(str, id);
- }
-}
-
-// TODO(bajones): Look into removing these functions from the blink interface
-void WebGraphicsContext3DImpl::prepareTexture() {
- NOTREACHED();
-}
-
-void WebGraphicsContext3DImpl::postSubBufferCHROMIUM(
- int x, int y, int width, int height) {
- NOTREACHED();
-}
-
-void WebGraphicsContext3DImpl::setVisibilityCHROMIUM(
- bool visible) {
- NOTREACHED();
-}
-
-void WebGraphicsContext3DImpl::copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture) {
- NOTIMPLEMENTED();
-}
-
-void WebGraphicsContext3DImpl::releaseShaderCompiler() {
-}
-
-// static
-void WebGraphicsContext3DImpl::ConvertAttributes(
- const blink::WebGraphicsContext3D::Attributes& attributes,
- ::gpu::gles2::ContextCreationAttribHelper* output_attribs) {
- output_attribs->alpha_size = attributes.alpha ? 8 : 0;
- output_attribs->depth_size = attributes.depth ? 24 : 0;
- output_attribs->stencil_size = attributes.stencil ? 8 : 0;
- output_attribs->samples = attributes.antialias ? 4 : 0;
- output_attribs->sample_buffers = attributes.antialias ? 1 : 0;
- output_attribs->fail_if_major_perf_caveat =
- attributes.failIfMajorPerformanceCaveat;
- output_attribs->bind_generates_resource = false;
- output_attribs->es3_context_required =
- (attributes.webGL && attributes.webGLVersion == 2);
-}
-
-} // namespace gpu_blink
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