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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/web_contents/aura/shadow_layer_delegate.h" | 5 #include "content/browser/web_contents/aura/shadow_layer_delegate.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "third_party/skia/include/effects/SkGradientShader.h" | 8 #include "third_party/skia/include/effects/SkGradientShader.h" |
| 9 #include "ui/aura/window.h" | 9 #include "ui/aura/window.h" |
| 10 #include "ui/compositor/layer.h" | 10 #include "ui/compositor/layer.h" |
| 11 #include "ui/compositor/paint_context.h" |
| 11 #include "ui/gfx/canvas.h" | 12 #include "ui/gfx/canvas.h" |
| 12 #include "ui/gfx/skia_util.h" | 13 #include "ui/gfx/skia_util.h" |
| 13 | 14 |
| 14 namespace { | 15 namespace { |
| 15 | 16 |
| 16 const SkColor kShadowLightColor = SkColorSetARGB(0x0, 0, 0, 0); | 17 const SkColor kShadowLightColor = SkColorSetARGB(0x0, 0, 0, 0); |
| 17 const SkColor kShadowDarkColor = SkColorSetARGB(0x70, 0, 0, 0); | 18 const SkColor kShadowDarkColor = SkColorSetARGB(0x70, 0, 0, 0); |
| 18 const int kShadowThick = 7; | 19 const int kShadowThick = 7; |
| 19 | 20 |
| 20 } // namespace | 21 } // namespace |
| 21 | 22 |
| 22 namespace content { | 23 namespace content { |
| 23 | 24 |
| 24 ShadowLayerDelegate::ShadowLayerDelegate(ui::Layer* shadow_for) | 25 ShadowLayerDelegate::ShadowLayerDelegate(ui::Layer* shadow_for) |
| 25 : layer_(new ui::Layer(ui::LAYER_TEXTURED)) { | 26 : layer_(new ui::Layer(ui::LAYER_TEXTURED)) { |
| 26 layer_->set_delegate(this); | 27 layer_->set_delegate(this); |
| 27 layer_->SetBounds(gfx::Rect(-kShadowThick, 0, kShadowThick, | 28 layer_->SetBounds(gfx::Rect(-kShadowThick, 0, kShadowThick, |
| 28 shadow_for->bounds().height())); | 29 shadow_for->bounds().height())); |
| 29 layer_->SetFillsBoundsOpaquely(false); | 30 layer_->SetFillsBoundsOpaquely(false); |
| 30 shadow_for->Add(layer_.get()); | 31 shadow_for->Add(layer_.get()); |
| 31 } | 32 } |
| 32 | 33 |
| 33 ShadowLayerDelegate::~ShadowLayerDelegate() { | 34 ShadowLayerDelegate::~ShadowLayerDelegate() { |
| 34 } | 35 } |
| 35 | 36 |
| 36 void ShadowLayerDelegate::OnPaintLayer(gfx::Canvas* canvas) { | 37 void ShadowLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { |
| 37 SkPoint points[2]; | 38 SkPoint points[2]; |
| 38 const SkColor kShadowColors[2] = { kShadowLightColor, kShadowDarkColor }; | 39 const SkColor kShadowColors[2] = { kShadowLightColor, kShadowDarkColor }; |
| 39 | 40 |
| 40 points[0].iset(0, 0); | 41 points[0].iset(0, 0); |
| 41 points[1].iset(kShadowThick, 0); | 42 points[1].iset(kShadowThick, 0); |
| 42 | 43 |
| 43 skia::RefPtr<SkShader> shader = skia::AdoptRef( | 44 skia::RefPtr<SkShader> shader = skia::AdoptRef( |
| 44 SkGradientShader::CreateLinear(points, kShadowColors, NULL, | 45 SkGradientShader::CreateLinear(points, kShadowColors, NULL, |
| 45 arraysize(points), SkShader::kRepeat_TileMode)); | 46 arraysize(points), SkShader::kRepeat_TileMode)); |
| 46 | 47 |
| 47 gfx::Rect paint_rect = gfx::Rect(0, 0, kShadowThick, | 48 gfx::Rect paint_rect = gfx::Rect(0, 0, kShadowThick, |
| 48 layer_->bounds().height()); | 49 layer_->bounds().height()); |
| 49 SkPaint paint; | 50 SkPaint paint; |
| 50 paint.setShader(shader.get()); | 51 paint.setShader(shader.get()); |
| 51 canvas->sk_canvas()->drawRect(gfx::RectToSkRect(paint_rect), paint); | 52 context.canvas()->sk_canvas()->drawRect(gfx::RectToSkRect(paint_rect), paint); |
| 52 } | 53 } |
| 53 | 54 |
| 54 void ShadowLayerDelegate::OnDelegatedFrameDamage( | 55 void ShadowLayerDelegate::OnDelegatedFrameDamage( |
| 55 const gfx::Rect& damage_rect_in_dip) { | 56 const gfx::Rect& damage_rect_in_dip) { |
| 56 } | 57 } |
| 57 | 58 |
| 58 void ShadowLayerDelegate::OnDeviceScaleFactorChanged(float scale_factor) { | 59 void ShadowLayerDelegate::OnDeviceScaleFactorChanged(float scale_factor) { |
| 59 } | 60 } |
| 60 | 61 |
| 61 base::Closure ShadowLayerDelegate::PrepareForLayerBoundsChange() { | 62 base::Closure ShadowLayerDelegate::PrepareForLayerBoundsChange() { |
| 62 return base::Bind(&base::DoNothing); | 63 return base::Bind(&base::DoNothing); |
| 63 } | 64 } |
| 64 | 65 |
| 65 } // namespace content | 66 } // namespace content |
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