| Index: src/compiler/frame-elider.cc
|
| diff --git a/src/compiler/frame-elider.cc b/src/compiler/frame-elider.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1263c3f8e122498829699c56455f12d54e31eaed
|
| --- /dev/null
|
| +++ b/src/compiler/frame-elider.cc
|
| @@ -0,0 +1,129 @@
|
| +// Copyright 2015 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "src/base/adapters.h"
|
| +#include "src/compiler/frame-elider.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +namespace compiler {
|
| +
|
| +FrameElider::FrameElider(InstructionSequence* code) : code_(code) {}
|
| +
|
| +void FrameElider::Run() {
|
| + MarkBlocks();
|
| + PropagateMarks();
|
| + MarkDeConstruction();
|
| +}
|
| +
|
| +
|
| +void FrameElider::MarkBlocks() {
|
| + for (auto block : instruction_blocks()) {
|
| + for (auto i = block->code_start(); i < block->code_end(); ++i) {
|
| + if (InstructionAt(i)->IsCall()) {
|
| + block->mark_needs_frame();
|
| + break;
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +
|
| +void FrameElider::PropagateMarks() {
|
| + while (PropagateInOrder() && PropagateReversed()) {
|
| + }
|
| +}
|
| +
|
| +
|
| +void FrameElider::MarkDeConstruction() {
|
| + for (auto block : instruction_blocks()) {
|
| + if (block->needs_frame()) {
|
| + // Special case: The start block needs a frame.
|
| + if (block->predecessors().empty()) {
|
| + block->mark_must_construct_frame();
|
| + }
|
| + // Find "frame -> no frame" transitions, inserting frame
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| + // deconstructions.
|
| + for (auto succ : block->successors()) {
|
| + if (!InstructionBlockAt(succ)->needs_frame()) {
|
| + DCHECK_EQ(1, block->SuccessorCount());
|
| + block->mark_must_deconstruct_frame();
|
| + }
|
| + }
|
| + } else {
|
| + // Find "no frame -> frame" transitions, inserting frame constructions.
|
| + for (auto succ : block->successors()) {
|
| + if (InstructionBlockAt(succ)->needs_frame()) {
|
| + DCHECK_NE(1, block->SuccessorCount());
|
| + InstructionBlockAt(succ)->mark_must_construct_frame();
|
| + }
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +
|
| +bool FrameElider::PropagateInOrder() {
|
| + bool changed = false;
|
| + for (auto block : instruction_blocks()) {
|
| + changed |= PropagateIntoBlock(block);
|
| + }
|
| + return changed;
|
| +}
|
| +
|
| +
|
| +bool FrameElider::PropagateReversed() {
|
| + bool changed = false;
|
| + for (auto block : base::Reversed(instruction_blocks())) {
|
| + changed |= PropagateIntoBlock(block);
|
| + }
|
| + return changed;
|
| +}
|
| +
|
| +
|
| +bool FrameElider::PropagateIntoBlock(InstructionBlock* block) {
|
| + // Already marked, nothing to do...
|
| + if (block->needs_frame()) return false;
|
| +
|
| + // Never mark the dummy end node, otherwise we might incorrectly decide to
|
| + // put frame deconstruction code there later,
|
| + if (block->successors().empty()) return false;
|
| +
|
| + // Propagate towards the end ("downwards") if there is a predecessor needing
|
| + // a frame, but don't "bleed" from deferred code to non-deferred code.
|
| + for (auto pred : block->predecessors()) {
|
| + if (InstructionBlockAt(pred)->needs_frame() &&
|
| + (!InstructionBlockAt(pred)->IsDeferred() || block->IsDeferred())) {
|
| + block->mark_needs_frame();
|
| + return true;
|
| + }
|
| + }
|
| +
|
| + // Propagate towards start ("upwards") if there are successors and all of
|
| + // them need a frame.
|
| + for (auto succ : block->successors()) {
|
| + if (!InstructionBlockAt(succ)->needs_frame()) return false;
|
| + }
|
| + block->mark_needs_frame();
|
| + return true;
|
| +}
|
| +
|
| +
|
| +const InstructionBlocks& FrameElider::instruction_blocks() const {
|
| + return code_->instruction_blocks();
|
| +}
|
| +
|
| +
|
| +InstructionBlock* FrameElider::InstructionBlockAt(RpoNumber rpo_number) const {
|
| + return code_->InstructionBlockAt(rpo_number);
|
| +}
|
| +
|
| +
|
| +Instruction* FrameElider::InstructionAt(int index) const {
|
| + return code_->InstructionAt(index);
|
| +}
|
| +
|
| +} // namespace compiler
|
| +} // namespace internal
|
| +} // namespace v8
|
|
|