Index: media/tools/player_x11/gl_video_renderer.cc |
diff --git a/media/tools/player_x11/gl_video_renderer.cc b/media/tools/player_x11/gl_video_renderer.cc |
deleted file mode 100644 |
index 5f233c47a9d29f0984d2a05dfd3998a8d4b1b188..0000000000000000000000000000000000000000 |
--- a/media/tools/player_x11/gl_video_renderer.cc |
+++ /dev/null |
@@ -1,251 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "media/tools/player_x11/gl_video_renderer.h" |
- |
-#include <X11/Xutil.h> |
- |
-#include "base/bind.h" |
-#include "base/message_loop/message_loop.h" |
-#include "media/base/buffers.h" |
-#include "media/base/video_frame.h" |
-#include "media/base/yuv_convert.h" |
-#include "ui/gl/gl_surface.h" |
- |
-enum { kNumYUVPlanes = 3 }; |
- |
-static GLXContext InitGLContext(Display* display, Window window) { |
- // Some versions of NVIDIA's GL libGL.so include a broken version of |
- // dlopen/dlsym, and so linking it into chrome breaks it. So we dynamically |
- // load it, and use glew to dynamically resolve symbols. |
- // See http://code.google.com/p/chromium/issues/detail?id=16800 |
- if (!gfx::GLSurface::InitializeOneOff()) { |
- LOG(ERROR) << "GLSurface::InitializeOneOff failed"; |
- return NULL; |
- } |
- |
- XWindowAttributes attributes; |
- XGetWindowAttributes(display, window, &attributes); |
- XVisualInfo visual_info_template; |
- visual_info_template.visualid = XVisualIDFromVisual(attributes.visual); |
- int visual_info_count = 0; |
- XVisualInfo* visual_info_list = XGetVisualInfo(display, VisualIDMask, |
- &visual_info_template, |
- &visual_info_count); |
- GLXContext context = NULL; |
- for (int i = 0; i < visual_info_count && !context; ++i) { |
- context = glXCreateContext(display, visual_info_list + i, 0, |
- True /* Direct rendering */); |
- } |
- |
- XFree(visual_info_list); |
- if (!context) { |
- return NULL; |
- } |
- |
- if (!glXMakeCurrent(display, window, context)) { |
- glXDestroyContext(display, context); |
- return NULL; |
- } |
- |
- return context; |
-} |
- |
-// Matrix used for the YUV to RGB conversion. |
-static const float kYUV2RGB[9] = { |
- 1.f, 0.f, 1.403f, |
- 1.f, -.344f, -.714f, |
- 1.f, 1.772f, 0.f, |
-}; |
- |
-// Vertices for a full screen quad. |
-static const float kVertices[8] = { |
- -1.f, 1.f, |
- -1.f, -1.f, |
- 1.f, 1.f, |
- 1.f, -1.f, |
-}; |
- |
-// Pass-through vertex shader. |
-static const char kVertexShader[] = |
- "varying vec2 interp_tc;\n" |
- "\n" |
- "attribute vec4 in_pos;\n" |
- "attribute vec2 in_tc;\n" |
- "\n" |
- "void main() {\n" |
- " interp_tc = in_tc;\n" |
- " gl_Position = in_pos;\n" |
- "}\n"; |
- |
-// YUV to RGB pixel shader. Loads a pixel from each plane and pass through the |
-// matrix. |
-static const char kFragmentShader[] = |
- "varying vec2 interp_tc;\n" |
- "\n" |
- "uniform sampler2D y_tex;\n" |
- "uniform sampler2D u_tex;\n" |
- "uniform sampler2D v_tex;\n" |
- "uniform mat3 yuv2rgb;\n" |
- "\n" |
- "void main() {\n" |
- " float y = texture2D(y_tex, interp_tc).x;\n" |
- " float u = texture2D(u_tex, interp_tc).r - .5;\n" |
- " float v = texture2D(v_tex, interp_tc).r - .5;\n" |
- " vec3 rgb = yuv2rgb * vec3(y, u, v);\n" |
- " gl_FragColor = vec4(rgb, 1);\n" |
- "}\n"; |
- |
-// Buffer size for compile errors. |
-static const unsigned int kErrorSize = 4096; |
- |
-GlVideoRenderer::GlVideoRenderer(Display* display, Window window) |
- : display_(display), |
- window_(window), |
- gl_context_(NULL) { |
-} |
- |
-GlVideoRenderer::~GlVideoRenderer() { |
- glXMakeCurrent(display_, 0, NULL); |
- glXDestroyContext(display_, gl_context_); |
-} |
- |
-void GlVideoRenderer::Paint( |
- const scoped_refptr<media::VideoFrame>& video_frame) { |
- if (!gl_context_) |
- Initialize(video_frame->coded_size(), video_frame->visible_rect()); |
- |
- // Convert YUV frame to RGB. |
- DCHECK(video_frame->format() == media::VideoFrame::YV12 || |
- video_frame->format() == media::VideoFrame::I420 || |
- video_frame->format() == media::VideoFrame::YV16); |
- DCHECK(video_frame->stride(media::VideoFrame::kUPlane) == |
- video_frame->stride(media::VideoFrame::kVPlane)); |
- |
- if (glXGetCurrentContext() != gl_context_ || |
- glXGetCurrentDrawable() != window_) { |
- glXMakeCurrent(display_, window_, gl_context_); |
- } |
- for (unsigned int i = 0; i < kNumYUVPlanes; ++i) { |
- unsigned int width = video_frame->stride(i); |
- unsigned int height = video_frame->rows(i); |
- glActiveTexture(GL_TEXTURE0 + i); |
- glPixelStorei(GL_UNPACK_ROW_LENGTH, video_frame->stride(i)); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, |
- GL_LUMINANCE, GL_UNSIGNED_BYTE, video_frame->data(i)); |
- } |
- |
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
- glXSwapBuffers(display_, window_); |
-} |
- |
-void GlVideoRenderer::Initialize(gfx::Size coded_size, gfx::Rect visible_rect) { |
- CHECK(!gl_context_); |
- VLOG(0) << "Initializing GL Renderer..."; |
- |
- // Resize the window to fit that of the video. |
- XResizeWindow(display_, window_, visible_rect.width(), visible_rect.height()); |
- |
- gl_context_ = InitGLContext(display_, window_); |
- CHECK(gl_context_) << "Failed to initialize GL context"; |
- |
- // Create 3 textures, one for each plane, and bind them to different |
- // texture units. |
- glGenTextures(3, textures_); |
- glActiveTexture(GL_TEXTURE0); |
- glBindTexture(GL_TEXTURE_2D, textures_[0]); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glEnable(GL_TEXTURE_2D); |
- |
- glActiveTexture(GL_TEXTURE1); |
- glBindTexture(GL_TEXTURE_2D, textures_[1]); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glEnable(GL_TEXTURE_2D); |
- |
- glActiveTexture(GL_TEXTURE2); |
- glBindTexture(GL_TEXTURE_2D, textures_[2]); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glEnable(GL_TEXTURE_2D); |
- |
- GLuint program = glCreateProgram(); |
- |
- // Create our YUV->RGB shader. |
- GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); |
- const char* vs_source = kVertexShader; |
- int vs_size = sizeof(kVertexShader); |
- glShaderSource(vertex_shader, 1, &vs_source, &vs_size); |
- glCompileShader(vertex_shader); |
- int result = GL_FALSE; |
- glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &result); |
- if (!result) { |
- char log[kErrorSize]; |
- int len = 0; |
- glGetShaderInfoLog(vertex_shader, kErrorSize - 1, &len, log); |
- log[kErrorSize - 1] = 0; |
- LOG(FATAL) << log; |
- } |
- glAttachShader(program, vertex_shader); |
- glDeleteShader(vertex_shader); |
- |
- GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); |
- const char* ps_source = kFragmentShader; |
- int ps_size = sizeof(kFragmentShader); |
- glShaderSource(fragment_shader, 1, &ps_source, &ps_size); |
- glCompileShader(fragment_shader); |
- result = GL_FALSE; |
- glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &result); |
- if (!result) { |
- char log[kErrorSize]; |
- int len = 0; |
- glGetShaderInfoLog(fragment_shader, kErrorSize - 1, &len, log); |
- log[kErrorSize - 1] = 0; |
- LOG(FATAL) << log; |
- } |
- glAttachShader(program, fragment_shader); |
- glDeleteShader(fragment_shader); |
- |
- glLinkProgram(program); |
- result = GL_FALSE; |
- glGetProgramiv(program, GL_LINK_STATUS, &result); |
- if (!result) { |
- char log[kErrorSize]; |
- int len = 0; |
- glGetProgramInfoLog(program, kErrorSize - 1, &len, log); |
- log[kErrorSize - 1] = 0; |
- LOG(FATAL) << log; |
- } |
- glUseProgram(program); |
- glDeleteProgram(program); |
- |
- // Bind parameters. |
- glUniform1i(glGetUniformLocation(program, "y_tex"), 0); |
- glUniform1i(glGetUniformLocation(program, "u_tex"), 1); |
- glUniform1i(glGetUniformLocation(program, "v_tex"), 2); |
- int yuv2rgb_location = glGetUniformLocation(program, "yuv2rgb"); |
- glUniformMatrix3fv(yuv2rgb_location, 1, GL_TRUE, kYUV2RGB); |
- |
- int pos_location = glGetAttribLocation(program, "in_pos"); |
- glEnableVertexAttribArray(pos_location); |
- glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); |
- |
- int tc_location = glGetAttribLocation(program, "in_tc"); |
- glEnableVertexAttribArray(tc_location); |
- float verts[8]; |
- float x0 = static_cast<float>(visible_rect.x()) / coded_size.width(); |
- float y0 = static_cast<float>(visible_rect.y()) / coded_size.height(); |
- float x1 = static_cast<float>(visible_rect.right()) / coded_size.width(); |
- float y1 = static_cast<float>(visible_rect.bottom()) / coded_size.height(); |
- verts[0] = x0; verts[1] = y0; |
- verts[2] = x0; verts[3] = y1; |
- verts[4] = x1; verts[5] = y0; |
- verts[6] = x1; verts[7] = y1; |
- glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, verts); |
- |
- // We are getting called on a thread. Release the context so that it can be |
- // made current on the main thread. |
- glXMakeCurrent(display_, 0, NULL); |
-} |