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Unified Diff: media/tools/player_x11/gl_video_renderer.cc

Issue 1053113002: Prime the landing pad for the new video rendering pipeline. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix cast. Created 5 years, 8 months ago
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Index: media/tools/player_x11/gl_video_renderer.cc
diff --git a/media/tools/player_x11/gl_video_renderer.cc b/media/tools/player_x11/gl_video_renderer.cc
deleted file mode 100644
index 5f233c47a9d29f0984d2a05dfd3998a8d4b1b188..0000000000000000000000000000000000000000
--- a/media/tools/player_x11/gl_video_renderer.cc
+++ /dev/null
@@ -1,251 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "media/tools/player_x11/gl_video_renderer.h"
-
-#include <X11/Xutil.h>
-
-#include "base/bind.h"
-#include "base/message_loop/message_loop.h"
-#include "media/base/buffers.h"
-#include "media/base/video_frame.h"
-#include "media/base/yuv_convert.h"
-#include "ui/gl/gl_surface.h"
-
-enum { kNumYUVPlanes = 3 };
-
-static GLXContext InitGLContext(Display* display, Window window) {
- // Some versions of NVIDIA's GL libGL.so include a broken version of
- // dlopen/dlsym, and so linking it into chrome breaks it. So we dynamically
- // load it, and use glew to dynamically resolve symbols.
- // See http://code.google.com/p/chromium/issues/detail?id=16800
- if (!gfx::GLSurface::InitializeOneOff()) {
- LOG(ERROR) << "GLSurface::InitializeOneOff failed";
- return NULL;
- }
-
- XWindowAttributes attributes;
- XGetWindowAttributes(display, window, &attributes);
- XVisualInfo visual_info_template;
- visual_info_template.visualid = XVisualIDFromVisual(attributes.visual);
- int visual_info_count = 0;
- XVisualInfo* visual_info_list = XGetVisualInfo(display, VisualIDMask,
- &visual_info_template,
- &visual_info_count);
- GLXContext context = NULL;
- for (int i = 0; i < visual_info_count && !context; ++i) {
- context = glXCreateContext(display, visual_info_list + i, 0,
- True /* Direct rendering */);
- }
-
- XFree(visual_info_list);
- if (!context) {
- return NULL;
- }
-
- if (!glXMakeCurrent(display, window, context)) {
- glXDestroyContext(display, context);
- return NULL;
- }
-
- return context;
-}
-
-// Matrix used for the YUV to RGB conversion.
-static const float kYUV2RGB[9] = {
- 1.f, 0.f, 1.403f,
- 1.f, -.344f, -.714f,
- 1.f, 1.772f, 0.f,
-};
-
-// Vertices for a full screen quad.
-static const float kVertices[8] = {
- -1.f, 1.f,
- -1.f, -1.f,
- 1.f, 1.f,
- 1.f, -1.f,
-};
-
-// Pass-through vertex shader.
-static const char kVertexShader[] =
- "varying vec2 interp_tc;\n"
- "\n"
- "attribute vec4 in_pos;\n"
- "attribute vec2 in_tc;\n"
- "\n"
- "void main() {\n"
- " interp_tc = in_tc;\n"
- " gl_Position = in_pos;\n"
- "}\n";
-
-// YUV to RGB pixel shader. Loads a pixel from each plane and pass through the
-// matrix.
-static const char kFragmentShader[] =
- "varying vec2 interp_tc;\n"
- "\n"
- "uniform sampler2D y_tex;\n"
- "uniform sampler2D u_tex;\n"
- "uniform sampler2D v_tex;\n"
- "uniform mat3 yuv2rgb;\n"
- "\n"
- "void main() {\n"
- " float y = texture2D(y_tex, interp_tc).x;\n"
- " float u = texture2D(u_tex, interp_tc).r - .5;\n"
- " float v = texture2D(v_tex, interp_tc).r - .5;\n"
- " vec3 rgb = yuv2rgb * vec3(y, u, v);\n"
- " gl_FragColor = vec4(rgb, 1);\n"
- "}\n";
-
-// Buffer size for compile errors.
-static const unsigned int kErrorSize = 4096;
-
-GlVideoRenderer::GlVideoRenderer(Display* display, Window window)
- : display_(display),
- window_(window),
- gl_context_(NULL) {
-}
-
-GlVideoRenderer::~GlVideoRenderer() {
- glXMakeCurrent(display_, 0, NULL);
- glXDestroyContext(display_, gl_context_);
-}
-
-void GlVideoRenderer::Paint(
- const scoped_refptr<media::VideoFrame>& video_frame) {
- if (!gl_context_)
- Initialize(video_frame->coded_size(), video_frame->visible_rect());
-
- // Convert YUV frame to RGB.
- DCHECK(video_frame->format() == media::VideoFrame::YV12 ||
- video_frame->format() == media::VideoFrame::I420 ||
- video_frame->format() == media::VideoFrame::YV16);
- DCHECK(video_frame->stride(media::VideoFrame::kUPlane) ==
- video_frame->stride(media::VideoFrame::kVPlane));
-
- if (glXGetCurrentContext() != gl_context_ ||
- glXGetCurrentDrawable() != window_) {
- glXMakeCurrent(display_, window_, gl_context_);
- }
- for (unsigned int i = 0; i < kNumYUVPlanes; ++i) {
- unsigned int width = video_frame->stride(i);
- unsigned int height = video_frame->rows(i);
- glActiveTexture(GL_TEXTURE0 + i);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, video_frame->stride(i));
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, video_frame->data(i));
- }
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- glXSwapBuffers(display_, window_);
-}
-
-void GlVideoRenderer::Initialize(gfx::Size coded_size, gfx::Rect visible_rect) {
- CHECK(!gl_context_);
- VLOG(0) << "Initializing GL Renderer...";
-
- // Resize the window to fit that of the video.
- XResizeWindow(display_, window_, visible_rect.width(), visible_rect.height());
-
- gl_context_ = InitGLContext(display_, window_);
- CHECK(gl_context_) << "Failed to initialize GL context";
-
- // Create 3 textures, one for each plane, and bind them to different
- // texture units.
- glGenTextures(3, textures_);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, textures_[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
-
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, textures_[1]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
-
- glActiveTexture(GL_TEXTURE2);
- glBindTexture(GL_TEXTURE_2D, textures_[2]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
-
- GLuint program = glCreateProgram();
-
- // Create our YUV->RGB shader.
- GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
- const char* vs_source = kVertexShader;
- int vs_size = sizeof(kVertexShader);
- glShaderSource(vertex_shader, 1, &vs_source, &vs_size);
- glCompileShader(vertex_shader);
- int result = GL_FALSE;
- glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &result);
- if (!result) {
- char log[kErrorSize];
- int len = 0;
- glGetShaderInfoLog(vertex_shader, kErrorSize - 1, &len, log);
- log[kErrorSize - 1] = 0;
- LOG(FATAL) << log;
- }
- glAttachShader(program, vertex_shader);
- glDeleteShader(vertex_shader);
-
- GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
- const char* ps_source = kFragmentShader;
- int ps_size = sizeof(kFragmentShader);
- glShaderSource(fragment_shader, 1, &ps_source, &ps_size);
- glCompileShader(fragment_shader);
- result = GL_FALSE;
- glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &result);
- if (!result) {
- char log[kErrorSize];
- int len = 0;
- glGetShaderInfoLog(fragment_shader, kErrorSize - 1, &len, log);
- log[kErrorSize - 1] = 0;
- LOG(FATAL) << log;
- }
- glAttachShader(program, fragment_shader);
- glDeleteShader(fragment_shader);
-
- glLinkProgram(program);
- result = GL_FALSE;
- glGetProgramiv(program, GL_LINK_STATUS, &result);
- if (!result) {
- char log[kErrorSize];
- int len = 0;
- glGetProgramInfoLog(program, kErrorSize - 1, &len, log);
- log[kErrorSize - 1] = 0;
- LOG(FATAL) << log;
- }
- glUseProgram(program);
- glDeleteProgram(program);
-
- // Bind parameters.
- glUniform1i(glGetUniformLocation(program, "y_tex"), 0);
- glUniform1i(glGetUniformLocation(program, "u_tex"), 1);
- glUniform1i(glGetUniformLocation(program, "v_tex"), 2);
- int yuv2rgb_location = glGetUniformLocation(program, "yuv2rgb");
- glUniformMatrix3fv(yuv2rgb_location, 1, GL_TRUE, kYUV2RGB);
-
- int pos_location = glGetAttribLocation(program, "in_pos");
- glEnableVertexAttribArray(pos_location);
- glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices);
-
- int tc_location = glGetAttribLocation(program, "in_tc");
- glEnableVertexAttribArray(tc_location);
- float verts[8];
- float x0 = static_cast<float>(visible_rect.x()) / coded_size.width();
- float y0 = static_cast<float>(visible_rect.y()) / coded_size.height();
- float x1 = static_cast<float>(visible_rect.right()) / coded_size.width();
- float y1 = static_cast<float>(visible_rect.bottom()) / coded_size.height();
- verts[0] = x0; verts[1] = y0;
- verts[2] = x0; verts[3] = y1;
- verts[4] = x1; verts[5] = y0;
- verts[6] = x1; verts[7] = y1;
- glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, verts);
-
- // We are getting called on a thread. Release the context so that it can be
- // made current on the main thread.
- glXMakeCurrent(display_, 0, NULL);
-}
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