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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 #include "modules/vr/VRPositionState.h" | 6 #include "modules/vr/VRPositionState.h" |
| 7 | 7 |
| 8 namespace blink { | 8 namespace blink { |
| 9 | 9 |
| 10 namespace { | 10 namespace { |
| (...skipping 22 matching lines...) Expand all Loading... |
| 33 { | 33 { |
| 34 m_timeStamp = state.timestamp; | 34 m_timeStamp = state.timestamp; |
| 35 m_orientation = VecToDomPoint(state.orientation, state.flags & WebVRSensorSt
ateOrientation); | 35 m_orientation = VecToDomPoint(state.orientation, state.flags & WebVRSensorSt
ateOrientation); |
| 36 m_position = VecToDomPoint(state.position, state.flags & WebVRSensorStatePos
ition); | 36 m_position = VecToDomPoint(state.position, state.flags & WebVRSensorStatePos
ition); |
| 37 m_angularVelocity = VecToDomPoint(state.angularVelocity, state.flags & WebVR
SensorStateAngularVelocity); | 37 m_angularVelocity = VecToDomPoint(state.angularVelocity, state.flags & WebVR
SensorStateAngularVelocity); |
| 38 m_linearVelocity = VecToDomPoint(state.linearVelocity, state.flags & WebVRSe
nsorStateLinearVelocity); | 38 m_linearVelocity = VecToDomPoint(state.linearVelocity, state.flags & WebVRSe
nsorStateLinearVelocity); |
| 39 m_angularAcceleration = VecToDomPoint(state.angularAcceleration, state.flags
& WebVRSensorStateAngularAcceleration); | 39 m_angularAcceleration = VecToDomPoint(state.angularAcceleration, state.flags
& WebVRSensorStateAngularAcceleration); |
| 40 m_linearAcceleration = VecToDomPoint(state.linearAcceleration, state.flags
& WebVRSensorStateLinearAcceleration); | 40 m_linearAcceleration = VecToDomPoint(state.linearAcceleration, state.flags
& WebVRSensorStateLinearAcceleration); |
| 41 } | 41 } |
| 42 | 42 |
| 43 void VRPositionState::trace(Visitor* visitor) | 43 DEFINE_TRACE(VRPositionState) |
| 44 { | 44 { |
| 45 visitor->trace(m_orientation); | 45 visitor->trace(m_orientation); |
| 46 visitor->trace(m_position); | 46 visitor->trace(m_position); |
| 47 visitor->trace(m_angularVelocity); | 47 visitor->trace(m_angularVelocity); |
| 48 visitor->trace(m_linearVelocity); | 48 visitor->trace(m_linearVelocity); |
| 49 visitor->trace(m_angularAcceleration); | 49 visitor->trace(m_angularAcceleration); |
| 50 visitor->trace(m_linearAcceleration); | 50 visitor->trace(m_linearAcceleration); |
| 51 } | 51 } |
| 52 | 52 |
| 53 } // namespace blink | 53 } // namespace blink |
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